| /* |
| * Copyright (c) 2020 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef API_VOIP_VOIP_ENGINE_H_ |
| #define API_VOIP_VOIP_ENGINE_H_ |
| |
| namespace webrtc { |
| |
| class VoipBase; |
| class VoipCodec; |
| class VoipNetwork; |
| |
| // VoipEngine is the main interface serving as the entry point for all VoIP |
| // APIs. A single instance of VoipEngine should suffice the most of the need for |
| // typical VoIP applications as it handles multiple media sessions including a |
| // specialized session type like ad-hoc mesh conferencing. Below example code |
| // describes the typical sequence of API usage. Each API header contains more |
| // description on what the methods are used for. |
| // |
| // // Caller is responsible of setting desired audio components. |
| // VoipEngineConfig config; |
| // config.encoder_factory = CreateBuiltinAudioEncoderFactory(); |
| // config.decoder_factory = CreateBuiltinAudioDecoderFactory(); |
| // config.task_queue_factory = CreateDefaultTaskQueueFactory(); |
| // config.audio_device = |
| // AudioDeviceModule::Create(AudioDeviceModule::kPlatformDefaultAudio, |
| // config.task_queue_factory.get()); |
| // config.audio_processing = AudioProcessingBuilder().Create(); |
| // |
| // auto voip_engine = CreateVoipEngine(std::move(config)); |
| // if (!voip_engine) return some_failure; |
| // |
| // auto& voip_base = voip_engine->Base(); |
| // auto& voip_codec = voip_engine->Codec(); |
| // auto& voip_network = voip_engine->Network(); |
| // |
| // absl::optional<ChannelId> channel = |
| // voip_base.CreateChannel(&app_transport_); |
| // if (!channel) return some_failure; |
| // |
| // // After SDP offer/answer, set payload type and codecs that have been |
| // // decided through SDP negotiation. |
| // voip_codec.SetSendCodec(*channel, ...); |
| // voip_codec.SetReceiveCodecs(*channel, ...); |
| // |
| // // Start sending and playing RTP on voip channel. |
| // voip_base.StartSend(*channel); |
| // voip_base.StartPlayout(*channel); |
| // |
| // // Inject received RTP/RTCP through VoipNetwork interface. |
| // voip_network.ReceivedRTPPacket(*channel, ...); |
| // voip_network.ReceivedRTCPPacket(*channel, ...); |
| // |
| // // Stop and release voip channel. |
| // voip_base.StopSend(*channel); |
| // voip_base.StopPlayout(*channel); |
| // voip_base.ReleaseChannel(*channel); |
| // |
| // Current VoipEngine defines three sub-API classes and is subject to expand in |
| // near future. |
| class VoipEngine { |
| public: |
| virtual ~VoipEngine() = default; |
| |
| // VoipBase is the audio session management interface that |
| // creates/releases/starts/stops an one-to-one audio media session. |
| virtual VoipBase& Base() = 0; |
| |
| // VoipNetwork provides injection APIs that would enable application |
| // to send and receive RTP/RTCP packets. There is no default network module |
| // that provides RTP transmission and reception. |
| virtual VoipNetwork& Network() = 0; |
| |
| // VoipCodec provides codec configuration APIs for encoder and decoders. |
| virtual VoipCodec& Codec() = 0; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // API_VOIP_VOIP_ENGINE_H_ |