| /* | |
| * Copyright (c) 2015 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #include "modules/audio_device/android/opensles_player.h" | |
| #include <android/log.h> | |
| #include <memory> | |
| #include "api/array_view.h" | |
| #include "modules/audio_device/android/audio_common.h" | |
| #include "modules/audio_device/android/audio_manager.h" | |
| #include "modules/audio_device/fine_audio_buffer.h" | |
| #include "rtc_base/arraysize.h" | |
| #include "rtc_base/checks.h" | |
| #include "rtc_base/format_macros.h" | |
| #include "rtc_base/platform_thread.h" | |
| #include "rtc_base/time_utils.h" | |
| #define TAG "OpenSLESPlayer" | |
| #define ALOGV(...) __android_log_print(ANDROID_LOG_VERBOSE, TAG, __VA_ARGS__) | |
| #define ALOGD(...) __android_log_print(ANDROID_LOG_DEBUG, TAG, __VA_ARGS__) | |
| #define ALOGE(...) __android_log_print(ANDROID_LOG_ERROR, TAG, __VA_ARGS__) | |
| #define ALOGW(...) __android_log_print(ANDROID_LOG_WARN, TAG, __VA_ARGS__) | |
| #define ALOGI(...) __android_log_print(ANDROID_LOG_INFO, TAG, __VA_ARGS__) | |
| #define RETURN_ON_ERROR(op, ...) \ | |
| do { \ | |
| SLresult err = (op); \ | |
| if (err != SL_RESULT_SUCCESS) { \ | |
| ALOGE("%s failed: %s", #op, GetSLErrorString(err)); \ | |
| return __VA_ARGS__; \ | |
| } \ | |
| } while (0) | |
| namespace webrtc { | |
| OpenSLESPlayer::OpenSLESPlayer(AudioManager* audio_manager) | |
| : audio_manager_(audio_manager), | |
| audio_parameters_(audio_manager->GetPlayoutAudioParameters()), | |
| audio_device_buffer_(nullptr), | |
| initialized_(false), | |
| playing_(false), | |
| buffer_index_(0), | |
| engine_(nullptr), | |
| player_(nullptr), | |
| simple_buffer_queue_(nullptr), | |
| volume_(nullptr), | |
| last_play_time_(0) { | |
| ALOGD("ctor[tid=%d]", rtc::CurrentThreadId()); | |
| // Use native audio output parameters provided by the audio manager and | |
| // define the PCM format structure. | |
| pcm_format_ = CreatePCMConfiguration(audio_parameters_.channels(), | |
| audio_parameters_.sample_rate(), | |
| audio_parameters_.bits_per_sample()); | |
| // Detach from this thread since we want to use the checker to verify calls | |
| // from the internal audio thread. | |
| thread_checker_opensles_.Detach(); | |
| } | |
| OpenSLESPlayer::~OpenSLESPlayer() { | |
| ALOGD("dtor[tid=%d]", rtc::CurrentThreadId()); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| Terminate(); | |
| DestroyAudioPlayer(); | |
| DestroyMix(); | |
| engine_ = nullptr; | |
| RTC_DCHECK(!engine_); | |
| RTC_DCHECK(!output_mix_.Get()); | |
| RTC_DCHECK(!player_); | |
| RTC_DCHECK(!simple_buffer_queue_); | |
| RTC_DCHECK(!volume_); | |
| } | |
| int OpenSLESPlayer::Init() { | |
| ALOGD("Init[tid=%d]", rtc::CurrentThreadId()); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| if (audio_parameters_.channels() == 2) { | |
| ALOGW("Stereo mode is enabled"); | |
| } | |
| return 0; | |
| } | |
| int OpenSLESPlayer::Terminate() { | |
| ALOGD("Terminate[tid=%d]", rtc::CurrentThreadId()); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| StopPlayout(); | |
| return 0; | |
| } | |
| int OpenSLESPlayer::InitPlayout() { | |
| ALOGD("InitPlayout[tid=%d]", rtc::CurrentThreadId()); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| RTC_DCHECK(!initialized_); | |
| RTC_DCHECK(!playing_); | |
| if (!ObtainEngineInterface()) { | |
| ALOGE("Failed to obtain SL Engine interface"); | |
| return -1; | |
| } | |
| CreateMix(); | |
| initialized_ = true; | |
| buffer_index_ = 0; | |
| return 0; | |
| } | |
| int OpenSLESPlayer::StartPlayout() { | |
| ALOGD("StartPlayout[tid=%d]", rtc::CurrentThreadId()); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| RTC_DCHECK(initialized_); | |
| RTC_DCHECK(!playing_); | |
| if (fine_audio_buffer_) { | |
| fine_audio_buffer_->ResetPlayout(); | |
| } | |
| // The number of lower latency audio players is limited, hence we create the | |
| // audio player in Start() and destroy it in Stop(). | |
| CreateAudioPlayer(); | |
| // Fill up audio buffers to avoid initial glitch and to ensure that playback | |
| // starts when mode is later changed to SL_PLAYSTATE_PLAYING. | |
| // TODO(henrika): we can save some delay by only making one call to | |
| // EnqueuePlayoutData. Most likely not worth the risk of adding a glitch. | |
| last_play_time_ = rtc::Time(); | |
| for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { | |
| EnqueuePlayoutData(true); | |
| } | |
| // Start streaming data by setting the play state to SL_PLAYSTATE_PLAYING. | |
| // For a player object, when the object is in the SL_PLAYSTATE_PLAYING | |
| // state, adding buffers will implicitly start playback. | |
| RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_PLAYING), -1); | |
| playing_ = (GetPlayState() == SL_PLAYSTATE_PLAYING); | |
| RTC_DCHECK(playing_); | |
| return 0; | |
| } | |
| int OpenSLESPlayer::StopPlayout() { | |
| ALOGD("StopPlayout[tid=%d]", rtc::CurrentThreadId()); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| if (!initialized_ || !playing_) { | |
| return 0; | |
| } | |
| // Stop playing by setting the play state to SL_PLAYSTATE_STOPPED. | |
| RETURN_ON_ERROR((*player_)->SetPlayState(player_, SL_PLAYSTATE_STOPPED), -1); | |
| // Clear the buffer queue to flush out any remaining data. | |
| RETURN_ON_ERROR((*simple_buffer_queue_)->Clear(simple_buffer_queue_), -1); | |
| #if RTC_DCHECK_IS_ON | |
| // Verify that the buffer queue is in fact cleared as it should. | |
| SLAndroidSimpleBufferQueueState buffer_queue_state; | |
| (*simple_buffer_queue_)->GetState(simple_buffer_queue_, &buffer_queue_state); | |
| RTC_DCHECK_EQ(0, buffer_queue_state.count); | |
| RTC_DCHECK_EQ(0, buffer_queue_state.index); | |
| #endif | |
| // The number of lower latency audio players is limited, hence we create the | |
| // audio player in Start() and destroy it in Stop(). | |
| DestroyAudioPlayer(); | |
| thread_checker_opensles_.Detach(); | |
| initialized_ = false; | |
| playing_ = false; | |
| return 0; | |
| } | |
| int OpenSLESPlayer::SpeakerVolumeIsAvailable(bool& available) { | |
| available = false; | |
| return 0; | |
| } | |
| int OpenSLESPlayer::MaxSpeakerVolume(uint32_t& maxVolume) const { | |
| return -1; | |
| } | |
| int OpenSLESPlayer::MinSpeakerVolume(uint32_t& minVolume) const { | |
| return -1; | |
| } | |
| int OpenSLESPlayer::SetSpeakerVolume(uint32_t volume) { | |
| return -1; | |
| } | |
| int OpenSLESPlayer::SpeakerVolume(uint32_t& volume) const { | |
| return -1; | |
| } | |
| void OpenSLESPlayer::AttachAudioBuffer(AudioDeviceBuffer* audioBuffer) { | |
| ALOGD("AttachAudioBuffer"); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| audio_device_buffer_ = audioBuffer; | |
| const int sample_rate_hz = audio_parameters_.sample_rate(); | |
| ALOGD("SetPlayoutSampleRate(%d)", sample_rate_hz); | |
| audio_device_buffer_->SetPlayoutSampleRate(sample_rate_hz); | |
| const size_t channels = audio_parameters_.channels(); | |
| ALOGD("SetPlayoutChannels(%" RTC_PRIuS ")", channels); | |
| audio_device_buffer_->SetPlayoutChannels(channels); | |
| RTC_CHECK(audio_device_buffer_); | |
| AllocateDataBuffers(); | |
| } | |
| void OpenSLESPlayer::AllocateDataBuffers() { | |
| ALOGD("AllocateDataBuffers"); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| RTC_DCHECK(!simple_buffer_queue_); | |
| RTC_CHECK(audio_device_buffer_); | |
| // Create a modified audio buffer class which allows us to ask for any number | |
| // of samples (and not only multiple of 10ms) to match the native OpenSL ES | |
| // buffer size. The native buffer size corresponds to the | |
| // PROPERTY_OUTPUT_FRAMES_PER_BUFFER property which is the number of audio | |
| // frames that the HAL (Hardware Abstraction Layer) buffer can hold. It is | |
| // recommended to construct audio buffers so that they contain an exact | |
| // multiple of this number. If so, callbacks will occur at regular intervals, | |
| // which reduces jitter. | |
| const size_t buffer_size_in_samples = | |
| audio_parameters_.frames_per_buffer() * audio_parameters_.channels(); | |
| ALOGD("native buffer size: %" RTC_PRIuS, buffer_size_in_samples); | |
| ALOGD("native buffer size in ms: %.2f", | |
| audio_parameters_.GetBufferSizeInMilliseconds()); | |
| fine_audio_buffer_ = std::make_unique<FineAudioBuffer>(audio_device_buffer_); | |
| // Allocated memory for audio buffers. | |
| for (int i = 0; i < kNumOfOpenSLESBuffers; ++i) { | |
| audio_buffers_[i].reset(new SLint16[buffer_size_in_samples]); | |
| } | |
| } | |
| bool OpenSLESPlayer::ObtainEngineInterface() { | |
| ALOGD("ObtainEngineInterface"); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| if (engine_) | |
| return true; | |
| // Get access to (or create if not already existing) the global OpenSL Engine | |
| // object. | |
| SLObjectItf engine_object = audio_manager_->GetOpenSLEngine(); | |
| if (engine_object == nullptr) { | |
| ALOGE("Failed to access the global OpenSL engine"); | |
| return false; | |
| } | |
| // Get the SL Engine Interface which is implicit. | |
| RETURN_ON_ERROR( | |
| (*engine_object)->GetInterface(engine_object, SL_IID_ENGINE, &engine_), | |
| false); | |
| return true; | |
| } | |
| bool OpenSLESPlayer::CreateMix() { | |
| ALOGD("CreateMix"); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| RTC_DCHECK(engine_); | |
| if (output_mix_.Get()) | |
| return true; | |
| // Create the ouput mix on the engine object. No interfaces will be used. | |
| RETURN_ON_ERROR((*engine_)->CreateOutputMix(engine_, output_mix_.Receive(), 0, | |
| nullptr, nullptr), | |
| false); | |
| RETURN_ON_ERROR(output_mix_->Realize(output_mix_.Get(), SL_BOOLEAN_FALSE), | |
| false); | |
| return true; | |
| } | |
| void OpenSLESPlayer::DestroyMix() { | |
| ALOGD("DestroyMix"); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| if (!output_mix_.Get()) | |
| return; | |
| output_mix_.Reset(); | |
| } | |
| bool OpenSLESPlayer::CreateAudioPlayer() { | |
| ALOGD("CreateAudioPlayer"); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| RTC_DCHECK(output_mix_.Get()); | |
| if (player_object_.Get()) | |
| return true; | |
| RTC_DCHECK(!player_); | |
| RTC_DCHECK(!simple_buffer_queue_); | |
| RTC_DCHECK(!volume_); | |
| // source: Android Simple Buffer Queue Data Locator is source. | |
| SLDataLocator_AndroidSimpleBufferQueue simple_buffer_queue = { | |
| SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, | |
| static_cast<SLuint32>(kNumOfOpenSLESBuffers)}; | |
| SLDataSource audio_source = {&simple_buffer_queue, &pcm_format_}; | |
| // sink: OutputMix-based data is sink. | |
| SLDataLocator_OutputMix locator_output_mix = {SL_DATALOCATOR_OUTPUTMIX, | |
| output_mix_.Get()}; | |
| SLDataSink audio_sink = {&locator_output_mix, nullptr}; | |
| // Define interfaces that we indend to use and realize. | |
| const SLInterfaceID interface_ids[] = {SL_IID_ANDROIDCONFIGURATION, | |
| SL_IID_BUFFERQUEUE, SL_IID_VOLUME}; | |
| const SLboolean interface_required[] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE, | |
| SL_BOOLEAN_TRUE}; | |
| // Create the audio player on the engine interface. | |
| RETURN_ON_ERROR( | |
| (*engine_)->CreateAudioPlayer( | |
| engine_, player_object_.Receive(), &audio_source, &audio_sink, | |
| arraysize(interface_ids), interface_ids, interface_required), | |
| false); | |
| // Use the Android configuration interface to set platform-specific | |
| // parameters. Should be done before player is realized. | |
| SLAndroidConfigurationItf player_config; | |
| RETURN_ON_ERROR( | |
| player_object_->GetInterface(player_object_.Get(), | |
| SL_IID_ANDROIDCONFIGURATION, &player_config), | |
| false); | |
| // Set audio player configuration to SL_ANDROID_STREAM_VOICE which | |
| // corresponds to android.media.AudioManager.STREAM_VOICE_CALL. | |
| SLint32 stream_type = SL_ANDROID_STREAM_VOICE; | |
| RETURN_ON_ERROR( | |
| (*player_config) | |
| ->SetConfiguration(player_config, SL_ANDROID_KEY_STREAM_TYPE, | |
| &stream_type, sizeof(SLint32)), | |
| false); | |
| // Realize the audio player object after configuration has been set. | |
| RETURN_ON_ERROR( | |
| player_object_->Realize(player_object_.Get(), SL_BOOLEAN_FALSE), false); | |
| // Get the SLPlayItf interface on the audio player. | |
| RETURN_ON_ERROR( | |
| player_object_->GetInterface(player_object_.Get(), SL_IID_PLAY, &player_), | |
| false); | |
| // Get the SLAndroidSimpleBufferQueueItf interface on the audio player. | |
| RETURN_ON_ERROR( | |
| player_object_->GetInterface(player_object_.Get(), SL_IID_BUFFERQUEUE, | |
| &simple_buffer_queue_), | |
| false); | |
| // Register callback method for the Android Simple Buffer Queue interface. | |
| // This method will be called when the native audio layer needs audio data. | |
| RETURN_ON_ERROR((*simple_buffer_queue_) | |
| ->RegisterCallback(simple_buffer_queue_, | |
| SimpleBufferQueueCallback, this), | |
| false); | |
| // Get the SLVolumeItf interface on the audio player. | |
| RETURN_ON_ERROR(player_object_->GetInterface(player_object_.Get(), | |
| SL_IID_VOLUME, &volume_), | |
| false); | |
| // TODO(henrika): might not be required to set volume to max here since it | |
| // seems to be default on most devices. Might be required for unit tests. | |
| // RETURN_ON_ERROR((*volume_)->SetVolumeLevel(volume_, 0), false); | |
| return true; | |
| } | |
| void OpenSLESPlayer::DestroyAudioPlayer() { | |
| ALOGD("DestroyAudioPlayer"); | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| if (!player_object_.Get()) | |
| return; | |
| (*simple_buffer_queue_) | |
| ->RegisterCallback(simple_buffer_queue_, nullptr, nullptr); | |
| player_object_.Reset(); | |
| player_ = nullptr; | |
| simple_buffer_queue_ = nullptr; | |
| volume_ = nullptr; | |
| } | |
| // static | |
| void OpenSLESPlayer::SimpleBufferQueueCallback( | |
| SLAndroidSimpleBufferQueueItf caller, | |
| void* context) { | |
| OpenSLESPlayer* stream = reinterpret_cast<OpenSLESPlayer*>(context); | |
| stream->FillBufferQueue(); | |
| } | |
| void OpenSLESPlayer::FillBufferQueue() { | |
| RTC_DCHECK(thread_checker_opensles_.IsCurrent()); | |
| SLuint32 state = GetPlayState(); | |
| if (state != SL_PLAYSTATE_PLAYING) { | |
| ALOGW("Buffer callback in non-playing state!"); | |
| return; | |
| } | |
| EnqueuePlayoutData(false); | |
| } | |
| void OpenSLESPlayer::EnqueuePlayoutData(bool silence) { | |
| // Check delta time between two successive callbacks and provide a warning | |
| // if it becomes very large. | |
| // TODO(henrika): using 150ms as upper limit but this value is rather random. | |
| const uint32_t current_time = rtc::Time(); | |
| const uint32_t diff = current_time - last_play_time_; | |
| if (diff > 150) { | |
| ALOGW("Bad OpenSL ES playout timing, dT=%u [ms]", diff); | |
| } | |
| last_play_time_ = current_time; | |
| SLint8* audio_ptr8 = | |
| reinterpret_cast<SLint8*>(audio_buffers_[buffer_index_].get()); | |
| if (silence) { | |
| RTC_DCHECK(thread_checker_.IsCurrent()); | |
| // Avoid acquiring real audio data from WebRTC and fill the buffer with | |
| // zeros instead. Used to prime the buffer with silence and to avoid asking | |
| // for audio data from two different threads. | |
| memset(audio_ptr8, 0, audio_parameters_.GetBytesPerBuffer()); | |
| } else { | |
| RTC_DCHECK(thread_checker_opensles_.IsCurrent()); | |
| // Read audio data from the WebRTC source using the FineAudioBuffer object | |
| // to adjust for differences in buffer size between WebRTC (10ms) and native | |
| // OpenSL ES. Use hardcoded delay estimate since OpenSL ES does not support | |
| // delay estimation. | |
| fine_audio_buffer_->GetPlayoutData( | |
| rtc::ArrayView<int16_t>(audio_buffers_[buffer_index_].get(), | |
| audio_parameters_.frames_per_buffer() * | |
| audio_parameters_.channels()), | |
| 25); | |
| } | |
| // Enqueue the decoded audio buffer for playback. | |
| SLresult err = (*simple_buffer_queue_) | |
| ->Enqueue(simple_buffer_queue_, audio_ptr8, | |
| audio_parameters_.GetBytesPerBuffer()); | |
| if (SL_RESULT_SUCCESS != err) { | |
| ALOGE("Enqueue failed: %d", err); | |
| } | |
| buffer_index_ = (buffer_index_ + 1) % kNumOfOpenSLESBuffers; | |
| } | |
| SLuint32 OpenSLESPlayer::GetPlayState() const { | |
| RTC_DCHECK(player_); | |
| SLuint32 state; | |
| SLresult err = (*player_)->GetPlayState(player_, &state); | |
| if (SL_RESULT_SUCCESS != err) { | |
| ALOGE("GetPlayState failed: %d", err); | |
| } | |
| return state; | |
| } | |
| } // namespace webrtc |