|  | /* | 
|  | *  Copyright (c) 2019 The WebRTC project authors. All Rights Reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #ifndef API_TEST_NETWORK_EMULATION_MANAGER_H_ | 
|  | #define API_TEST_NETWORK_EMULATION_MANAGER_H_ | 
|  |  | 
|  | #include <cstdint> | 
|  | #include <functional> | 
|  | #include <memory> | 
|  | #include <optional> | 
|  | #include <string> | 
|  | #include <utility> | 
|  | #include <vector> | 
|  |  | 
|  | #include "absl/base/nullability.h" | 
|  | #include "absl/strings/string_view.h" | 
|  | #include "api/array_view.h" | 
|  | #include "api/field_trials_view.h" | 
|  | #include "api/test/network_emulation/cross_traffic.h" | 
|  | #include "api/test/network_emulation/network_emulation_interfaces.h" | 
|  | #include "api/test/network_emulation/network_queue.h" | 
|  | #include "api/test/peer_network_dependencies.h" | 
|  | #include "api/test/simulated_network.h" | 
|  | #include "api/test/time_controller.h" | 
|  | #include "api/units/data_rate.h" | 
|  | #include "rtc_base/ip_address.h" | 
|  | #include "rtc_base/network_constants.h" | 
|  | #include "rtc_base/socket_address.h" | 
|  |  | 
|  | namespace webrtc { | 
|  |  | 
|  | // This API is still in development and can be changed without prior notice. | 
|  |  | 
|  | // These classes are forward declared here, because they used as handles, to | 
|  | // make it possible for client code to operate with these abstractions and build | 
|  | // required network configuration. With forward declaration here implementation | 
|  | // is more readable, than with interfaces approach and cause user needn't any | 
|  | // API methods on these abstractions it is acceptable here. | 
|  |  | 
|  | // EmulatedNetworkNode is an abstraction for some network in the real world, | 
|  | // like 3G network between peers, or Wi-Fi for one peer and LTE for another. | 
|  | // Multiple networks can be joined into chain emulating a network path from | 
|  | // one peer to another. | 
|  | class EmulatedNetworkNode; | 
|  |  | 
|  | // EmulatedRoute is handle for single route from one network interface on one | 
|  | // peer device to another network interface on another peer device. | 
|  | class EmulatedRoute; | 
|  |  | 
|  | enum class EmulatedNetworkStatsGatheringMode { | 
|  | // Gather main network stats counters. See more details on which particular | 
|  | // metrics are collected in the `EmulatedNetworkStats` and | 
|  | // `EmulatedNetworkNodeStats` documentation. | 
|  | kDefault, | 
|  | // kDefault + also gather per packet statistics. In this mode more memory | 
|  | // will be used. | 
|  | kDebug | 
|  | }; | 
|  |  | 
|  | struct EmulatedEndpointConfig { | 
|  | enum class IpAddressFamily { kIpv4, kIpv6 }; | 
|  |  | 
|  | // If specified will be used to name endpoint for logging purposes. | 
|  | std::optional<std::string> name = std::nullopt; | 
|  | IpAddressFamily generated_ip_family = IpAddressFamily::kIpv4; | 
|  | // If specified will be used as IP address for endpoint node. Must be unique | 
|  | // among all created nodes. | 
|  | std::optional<IPAddress> ip; | 
|  | // Should endpoint be enabled or not, when it will be created. | 
|  | // Enabled endpoints will be available for webrtc to send packets. | 
|  | bool start_as_enabled = true; | 
|  | // Network type which will be used to represent endpoint to WebRTC. | 
|  | AdapterType type = AdapterType::ADAPTER_TYPE_UNKNOWN; | 
|  | // Allow endpoint to send packets specifying source IP address different to | 
|  | // the current endpoint IP address. If false endpoint will crash if attempt | 
|  | // to send such packet will be done. | 
|  | bool allow_send_packet_with_different_source_ip = false; | 
|  | // Allow endpoint to receive packet with destination IP address different to | 
|  | // the current endpoint IP address. If false endpoint will crash if such | 
|  | // packet will arrive. | 
|  | bool allow_receive_packets_with_different_dest_ip = false; | 
|  | }; | 
|  |  | 
|  | struct EmulatedTURNServerConfig { | 
|  | EmulatedEndpointConfig client_config; | 
|  | EmulatedEndpointConfig peer_config; | 
|  | bool enable_permission_checks = true; | 
|  | }; | 
|  |  | 
|  | // EmulatedTURNServer is an abstraction for a TURN server. | 
|  | class EmulatedTURNServerInterface { | 
|  | public: | 
|  | struct IceServerConfig { | 
|  | std::string username; | 
|  | std::string password; | 
|  | std::string url; | 
|  | }; | 
|  |  | 
|  | virtual ~EmulatedTURNServerInterface() {} | 
|  |  | 
|  | // Get an IceServer configuration suitable to add to a PeerConnection. | 
|  | virtual IceServerConfig GetIceServerConfig() const = 0; | 
|  |  | 
|  | // Get non-null client endpoint, an endpoint that accepts TURN allocations. | 
|  | // This shall typically be connected to one or more webrtc endpoint. | 
|  | virtual EmulatedEndpoint* GetClientEndpoint() const = 0; | 
|  |  | 
|  | // Returns socket address, which client should use to connect to TURN server | 
|  | // and do TURN allocation. | 
|  | virtual SocketAddress GetClientEndpointAddress() const = 0; | 
|  |  | 
|  | // Get non-null peer endpoint, that is "connected to the internet". | 
|  | // This shall typically be connected to another TURN server. | 
|  | virtual EmulatedEndpoint* GetPeerEndpoint() const = 0; | 
|  | }; | 
|  |  | 
|  | // Provide interface to obtain all required objects to inject network emulation | 
|  | // layer into PeerConnection. Also contains information about network interfaces | 
|  | // accessible by PeerConnection. | 
|  | class EmulatedNetworkManagerInterface | 
|  | : public webrtc_pc_e2e::PeerNetworkDependencies { | 
|  | public: | 
|  | ~EmulatedNetworkManagerInterface() override = default; | 
|  |  | 
|  | // Returns list of endpoints that are associated with this instance. Pointers | 
|  | // are guaranteed to be non-null and are owned by NetworkEmulationManager. | 
|  | virtual std::vector<EmulatedEndpoint*> endpoints() const = 0; | 
|  |  | 
|  | // Passes summarized network stats for endpoints for this manager into | 
|  | // specified `stats_callback`. Callback will be executed on network emulation | 
|  | // internal task queue. | 
|  | virtual void GetStats( | 
|  | std::function<void(EmulatedNetworkStats)> stats_callback) const = 0; | 
|  | }; | 
|  |  | 
|  | enum class TimeMode { kRealTime, kSimulated }; | 
|  |  | 
|  | // Called implicitly when parsing an ABSL_FLAG of type TimeMode. | 
|  | // from the command line flag value `text`. | 
|  | // Returns `true` and sets `*mode` on success; | 
|  | // returns `false` and sets `*error` on failure. | 
|  | bool AbslParseFlag(absl::string_view text, TimeMode* mode, std::string* error); | 
|  |  | 
|  | // AbslUnparseFlag returns a textual flag value corresponding to the TimeMode | 
|  | // `mode`. | 
|  | std::string AbslUnparseFlag(TimeMode mode); | 
|  |  | 
|  | // The construction-time configuration options for NetworkEmulationManager. | 
|  | struct NetworkEmulationManagerConfig { | 
|  | // The mode of the underlying time controller. | 
|  | TimeMode time_mode = TimeMode::kRealTime; | 
|  | // The mode that determines the set of metrics to collect into | 
|  | // `EmulatedNetworkStats` and `EmulatedNetworkNodeStats`. | 
|  | EmulatedNetworkStatsGatheringMode stats_gathering_mode = | 
|  | EmulatedNetworkStatsGatheringMode::kDefault; | 
|  | // Field trials that can alter the behavior of NetworkEmulationManager. | 
|  | const FieldTrialsView* field_trials = nullptr; | 
|  | // If this flag is set, NetworkEmulationManager ignores the sizes of peers' | 
|  | // DTLS handshake packets when determining when to let the packets through | 
|  | // a constrained emulated network. Actual hanshake's packet size is ignored | 
|  | // and a hardcoded fake size is used to compute packet's use of link capacity. | 
|  | // This is useful for tests that require deterministic packets scheduling | 
|  | // timing-wise even when the sizes of DTLS hadshake packets are not | 
|  | // deterministic. This mode make sense only together with the simulated time. | 
|  | bool fake_dtls_handshake_sizes = false; | 
|  | }; | 
|  |  | 
|  | // Provides an API for creating and configuring emulated network layer. | 
|  | // All objects returned by this API are owned by NetworkEmulationManager itself | 
|  | // and will be deleted when manager will be deleted. | 
|  | class NetworkEmulationManager { | 
|  | public: | 
|  | // Helper struct to simplify creation of simulated network behaviors. Contains | 
|  | // non-owning pointers as the underlying instances are owned by the manager. | 
|  | struct SimulatedNetworkNode { | 
|  | SimulatedNetworkInterface* simulation; | 
|  | EmulatedNetworkNode* node; | 
|  |  | 
|  | class Builder { | 
|  | public: | 
|  | explicit Builder(NetworkEmulationManager* net) : net_(net) {} | 
|  | Builder() : net_(nullptr) {} | 
|  | Builder(const Builder&) = default; | 
|  | // Sets the config state, note that this will replace any previously set | 
|  | // values. | 
|  | Builder& config(BuiltInNetworkBehaviorConfig config); | 
|  | // If set, `queue_factory` must outlive the Builder. | 
|  | Builder& queue_factory(NetworkQueueFactory& queue_factory); | 
|  | Builder& delay_ms(int queue_delay_ms); | 
|  | Builder& capacity(DataRate link_capacity); | 
|  | Builder& capacity_kbps(int link_capacity_kbps); | 
|  | Builder& capacity_Mbps(int link_capacity_Mbps); | 
|  | Builder& loss(double loss_rate); | 
|  | Builder& packet_queue_length(int max_queue_length_in_packets); | 
|  | Builder& delay_standard_deviation_ms(int delay_standard_deviation_ms); | 
|  | Builder& allow_reordering(); | 
|  | Builder& avg_burst_loss_length(int avg_burst_loss_length); | 
|  | Builder& packet_overhead(int packet_overhead); | 
|  | SimulatedNetworkNode Build(uint64_t random_seed = 1) const; | 
|  | SimulatedNetworkNode Build(NetworkEmulationManager* net, | 
|  | uint64_t random_seed = 1) const; | 
|  |  | 
|  | private: | 
|  | NetworkEmulationManager* const net_; | 
|  | BuiltInNetworkBehaviorConfig config_; | 
|  | NetworkQueueFactory* queue_factory_ = nullptr; | 
|  | }; | 
|  | }; | 
|  | virtual ~NetworkEmulationManager() = default; | 
|  |  | 
|  | virtual TimeController* time_controller() = 0; | 
|  | // Returns a mode in which underlying time controller operates. | 
|  | virtual TimeMode time_mode() const = 0; | 
|  |  | 
|  | // Creates an emulated network node, which represents ideal network with | 
|  | // unlimited capacity, no delay and no packet loss. | 
|  | EmulatedNetworkNode* CreateUnconstrainedEmulatedNode() { | 
|  | return CreateEmulatedNode(BuiltInNetworkBehaviorConfig()); | 
|  | } | 
|  | // Creates an emulated network node, which represents single network in | 
|  | // the emulated network layer. Uses default implementation on network behavior | 
|  | // which can be configured with `config`. `random_seed` can be provided to | 
|  | // alter randomization behavior. | 
|  | virtual EmulatedNetworkNode* CreateEmulatedNode( | 
|  | BuiltInNetworkBehaviorConfig config, | 
|  | uint64_t random_seed = 1) = 0; | 
|  | // Creates an emulated network node, which represents single network in | 
|  | // the emulated network layer. `network_behavior` determines how created node | 
|  | // will forward incoming packets to the next receiver. | 
|  | virtual EmulatedNetworkNode* CreateEmulatedNode( | 
|  | std::unique_ptr<NetworkBehaviorInterface> network_behavior) = 0; | 
|  |  | 
|  | virtual SimulatedNetworkNode::Builder NodeBuilder() = 0; | 
|  |  | 
|  | // Creates an emulated endpoint, which represents single network interface on | 
|  | // the peer's device. | 
|  | virtual EmulatedEndpoint* CreateEndpoint(EmulatedEndpointConfig config) = 0; | 
|  | // Enable emulated endpoint to make it available for webrtc. | 
|  | // Caller mustn't enable currently enabled endpoint. | 
|  | virtual void EnableEndpoint(EmulatedEndpoint* endpoint) = 0; | 
|  | // Disable emulated endpoint to make it unavailable for webrtc. | 
|  | // Caller mustn't disable currently disabled endpoint. | 
|  | virtual void DisableEndpoint(EmulatedEndpoint* endpoint) = 0; | 
|  |  | 
|  | // Creates a route between endpoints going through specified network nodes. | 
|  | // This route is single direction only and describe how traffic that was | 
|  | // sent by network interface `from` have to be delivered to the network | 
|  | // interface `to`. Return object can be used to remove created route. The | 
|  | // route must contains at least one network node inside it. | 
|  | // | 
|  | // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then | 
|  | // creation of the route have to follow these rules: | 
|  | //   1. A route consists of a source endpoint, an ordered list of one or | 
|  | //      more network nodes, and a destination endpoint. | 
|  | //   2. If (E1, ..., E2) is a route, then E1 != E2. | 
|  | //      In other words, the source and the destination may not be the same. | 
|  | //   3. Given two simultaneously existing routes (E1, ..., E2) and | 
|  | //      (E3, ..., E4), either E1 != E3 or E2 != E4. | 
|  | //      In other words, there may be at most one route from any given source | 
|  | //      endpoint to any given destination endpoint. | 
|  | //   4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) | 
|  | //      and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. | 
|  | //      In other words, a network node may not belong to two routes that lead | 
|  | //      to the same destination endpoint. | 
|  | virtual EmulatedRoute* CreateRoute( | 
|  | EmulatedEndpoint* from, | 
|  | const std::vector<EmulatedNetworkNode*>& via_nodes, | 
|  | EmulatedEndpoint* to) = 0; | 
|  |  | 
|  | // Creates a route over the given `via_nodes` creating the required endpoints | 
|  | // in the process. The returned EmulatedRoute pointer can be used in other | 
|  | // calls as a transport route for message or cross traffic. | 
|  | virtual EmulatedRoute* CreateRoute( | 
|  | const std::vector<EmulatedNetworkNode*>& via_nodes) = 0; | 
|  |  | 
|  | // Creates a default route between endpoints going through specified network | 
|  | // nodes. Default route is used for packet when there is no known route for | 
|  | // packet's destination IP. | 
|  | // | 
|  | // This route is single direction only and describe how traffic that was | 
|  | // sent by network interface `from` have to be delivered in case if routing | 
|  | // was unspecified. Return object can be used to remove created route. The | 
|  | // route must contains at least one network node inside it. | 
|  | // | 
|  | // Assume that E{0-9} are endpoints and N{0-9} are network nodes, then | 
|  | // creation of the route have to follow these rules: | 
|  | //   1. A route consists of a source endpoint, an ordered list of one or | 
|  | //      more network nodes, and a destination endpoint. | 
|  | //   2. If (E1, ..., E2) is a route, then E1 != E2. | 
|  | //      In other words, the source and the destination may not be the same. | 
|  | //   3. Given two simultaneously existing routes (E1, ..., E2) and | 
|  | //      (E3, ..., E4), either E1 != E3 or E2 != E4. | 
|  | //      In other words, there may be at most one route from any given source | 
|  | //      endpoint to any given destination endpoint. | 
|  | //   4. Given two simultaneously existing routes (E1, ..., N1, ..., E2) | 
|  | //      and (E3, ..., N2, ..., E4), either N1 != N2 or E2 != E4. | 
|  | //      In other words, a network node may not belong to two routes that lead | 
|  | //      to the same destination endpoint. | 
|  | //   5. Any node N can belong to only one default route. | 
|  | virtual EmulatedRoute* CreateDefaultRoute( | 
|  | EmulatedEndpoint* from, | 
|  | const std::vector<EmulatedNetworkNode*>& via_nodes, | 
|  | EmulatedEndpoint* to) = 0; | 
|  |  | 
|  | // Removes route previously created by CreateRoute(...). | 
|  | // Caller mustn't call this function with route, that have been already | 
|  | // removed earlier. Removing a route that is currently in use will lead to | 
|  | // packets being dropped. | 
|  | virtual void ClearRoute(EmulatedRoute* route) = 0; | 
|  |  | 
|  | // Creates a simulated TCP connection using `send_route` for traffic and | 
|  | // `ret_route` for feedback. This can be used to emulate HTTP cross traffic | 
|  | // and to implement realistic reliable signaling over lossy networks. | 
|  | // TODO(srte): Handle clearing of the routes involved. | 
|  | virtual TcpMessageRoute* CreateTcpRoute(EmulatedRoute* send_route, | 
|  | EmulatedRoute* ret_route) = 0; | 
|  |  | 
|  | // Creates a route over the given `via_nodes`. Returns an object that can be | 
|  | // used to emulate network load with cross traffic over the created route. | 
|  | virtual CrossTrafficRoute* CreateCrossTrafficRoute( | 
|  | const std::vector<EmulatedNetworkNode*>& via_nodes) = 0; | 
|  |  | 
|  | // Starts generating cross traffic using given `generator`. Takes ownership | 
|  | // over the generator. | 
|  | virtual CrossTrafficGenerator* StartCrossTraffic( | 
|  | std::unique_ptr<CrossTrafficGenerator> generator) = 0; | 
|  |  | 
|  | // Stops generating cross traffic that was started using given `generator`. | 
|  | // The `generator` shouldn't be used after and the reference may be invalid. | 
|  | virtual void StopCrossTraffic(CrossTrafficGenerator* generator) = 0; | 
|  |  | 
|  | // Creates EmulatedNetworkManagerInterface which can be used then to inject | 
|  | // network emulation layer into PeerConnectionFactory. `endpoints` are | 
|  | // available network interfaces for PeerConnection. If endpoint is enabled, it | 
|  | // will be immediately available for PeerConnection, otherwise user will be | 
|  | // able to enable endpoint later to make it available for PeerConnection. | 
|  | virtual EmulatedNetworkManagerInterface* absl_nonnull | 
|  | CreateEmulatedNetworkManagerInterface( | 
|  | const std::vector<EmulatedEndpoint*>& endpoints) = 0; | 
|  |  | 
|  | // Passes combined network stats for all specified `endpoints` into specified | 
|  | // `stats_callback`. Callback will be executed on network emulation | 
|  | // internal task queue. | 
|  | virtual void GetStats( | 
|  | ArrayView<EmulatedEndpoint* const> endpoints, | 
|  | std::function<void(EmulatedNetworkStats)> stats_callback) = 0; | 
|  |  | 
|  | // Passes combined network stats for all specified `nodes` into specified | 
|  | // `stats_callback`. Callback will be executed on network emulation | 
|  | // internal task queue. | 
|  | virtual void GetStats( | 
|  | ArrayView<EmulatedNetworkNode* const> nodes, | 
|  | std::function<void(EmulatedNetworkNodeStats)> stats_callback) = 0; | 
|  |  | 
|  | // Create a EmulatedTURNServer. | 
|  | // The TURN server has 2 endpoints that need to be connected with routes, | 
|  | // - GetClientEndpoint() - the endpoint that accepts TURN allocations. | 
|  | // - GetPeerEndpoint() - the endpoint that is "connected to the internet". | 
|  | virtual EmulatedTURNServerInterface* CreateTURNServer( | 
|  | EmulatedTURNServerConfig config) = 0; | 
|  |  | 
|  | // Create a pair of EmulatedNetworkManagerInterfaces connected to each other. | 
|  | std::pair<EmulatedNetworkManagerInterface*, EmulatedNetworkManagerInterface*> | 
|  | CreateEndpointPairWithTwoWayRoutes( | 
|  | const BuiltInNetworkBehaviorConfig& config); | 
|  | }; | 
|  |  | 
|  | }  // namespace webrtc | 
|  |  | 
|  | #endif  // API_TEST_NETWORK_EMULATION_MANAGER_H_ |