| Instruction of running webrtc_unity_plugin on Android Unity | |
| 1. On Linux machine, compile target webrtc_unity_plugin. | |
| Checkout WebRTC codebase: fetch --nohooks webrtc_android | |
| If you already have a checkout for linux, add target_os=”android” into .gclient file. | |
| Run gclient sync | |
| Run gn args out/Android, and again set target_os=”android” in the args.gn | |
| Run ninja -C out/Android webrtc_unity_plugin | |
| 2. On Linux machine, build target libwebrtc_unity under webrtc checkout. This is the java code for webrtc to work on Android. | |
| 3. Copy libwebrtc_unity.jar and libwebrtc_unity_plugin.so into Unity project folder, under Assets/Plugins/Android folder. | |
| 4. Rename libwebrtc_unity_plugin.so to libjingle_peerconnection_so.so. This is hacky, and the purpose is to let the java code in libwebrtc_unity.jar to find their JNI implementations. Simultaneously, in your C# wrapper script for the native plugin libjingle_peerconnection_so.so, the dll_path should be set to “jingle_peerconnection_so”. | |
| 5. In the Unity Main Scene’s Start method, write the following code to initialize the Java environment for webrtc (otherwise, webrtc will not be able to access audio device or camera from C++ code): | |
| #if UNITY_ANDROID | |
| AndroidJavaClass playerClass = new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
| AndroidJavaObject activity = playerClass.GetStatic<AndroidJavaObject>("currentActivity"); | |
| AndroidJavaClass utilityClass = new AndroidJavaClass("org.webrtc.UnityUtility"); | |
| utilityClass.CallStatic("InitializePeerConncectionFactory", new object[1] { activity }); | |
| #endif | |
| 6. Compile the unity project into an APK, and decompile the apk using apktool that you can download from https://ibotpeaches.github.io/Apktool/ | |
| Run apktool d apkname.apk. | |
| Then copy the AndroidManifest.xml in the decompiled folder to the Assets/Plugins/Android folder, and add two lines: | |
| <uses-permission android:name="android.permission.RECORD_AUDIO" /> | |
| <uses-permission android:name="android.permission.CAMERA" /> | |
| The purpose of using apktool is to get a well-written android manifest xml file. If you know how to write manifest file from scratch, you can skip using apktool. | |
| 7. Compile the unity project into an APK again and deploy it to an android device. |