blob: ed6d60e05e7b3da9f22caf0ac6b59c6e625e9c14 [file] [log] [blame]
* Copyright 2007 The WebRTC Project Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
#include <set>
#include <CoreFoundation/CoreFoundation.h>
#include "webrtc/base/physicalsocketserver.h"
namespace rtc {
// MacBaseSocketServer
class MacAsyncSocket;
class MacBaseSocketServer : public PhysicalSocketServer {
~MacBaseSocketServer() override;
// SocketServer Interface
Socket* CreateSocket(int type) override;
Socket* CreateSocket(int family, int type) override;
AsyncSocket* CreateAsyncSocket(int type) override;
AsyncSocket* CreateAsyncSocket(int family, int type) override;
bool Wait(int cms, bool process_io) override = 0;
void WakeUp() override = 0;
void RegisterSocket(MacAsyncSocket* socket);
void UnregisterSocket(MacAsyncSocket* socket);
// PhysicalSocketServer Overrides
bool SetPosixSignalHandler(int signum, void (*handler)(int)) override;
void EnableSocketCallbacks(bool enable);
const std::set<MacAsyncSocket*>& sockets() {
return sockets_;
static void FileDescriptorCallback(CFFileDescriptorRef ref,
CFOptionFlags flags,
void* context);
std::set<MacAsyncSocket*> sockets_;
// Core Foundation implementation of the socket server. While idle it
// will run the current CF run loop. When the socket server has work
// to do the run loop will be paused. Does not support Carbon or Cocoa
// UI interaction.
class MacCFSocketServer : public MacBaseSocketServer {
~MacCFSocketServer() override;
// SocketServer Interface
bool Wait(int cms, bool process_io) override;
void WakeUp() override;
void OnWakeUpCallback();
CFRunLoopRef run_loop_;
CFRunLoopSourceRef wake_up_;
} // namespace rtc