blob: a34e6d304d4bd4538baf40b0a3df7abf6921fa6e [file] [log] [blame]
* Copyright 2016 The WebRTC Project Authors. All rights reserved.
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
// TODO(honghaiz): Make a directory that describes the interfaces and structs
// the media code can rely on and the network code can implement, and both can
// depend on that, but not depend on each other. Then, move this file to that
// directory.
namespace rtc {
struct NetworkRoute {
bool connected;
uint16_t local_network_id;
uint16_t remote_network_id;
int last_sent_packet_id; // Last packet id sent on the PREVIOUS route.
: connected(false),
last_sent_packet_id(-1) {}
// The route is connected if the local and remote network ids are provided.
NetworkRoute(bool connected,
uint16_t local_net_id,
uint16_t remote_net_id,
int last_packet_id)
: connected(connected),
last_sent_packet_id(last_packet_id) {}
// |last_sent_packet_id| does not affect the NetworkRoute comparison.
bool operator==(const NetworkRoute& nr) const {
return connected == nr.connected &&
local_network_id == nr.local_network_id &&
remote_network_id == nr.remote_network_id;
bool operator!=(const NetworkRoute& nr) const { return !(*this == nr); }
} // namespace rtc