| /* | |
| * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #include "modules/video_coding/timing/timing.h" | |
| #include <algorithm> | |
| #include "api/units/time_delta.h" | |
| #include "rtc_base/experiments/field_trial_parser.h" | |
| #include "rtc_base/logging.h" | |
| #include "rtc_base/time/timestamp_extrapolator.h" | |
| #include "system_wrappers/include/clock.h" | |
| namespace webrtc { | |
| namespace { | |
| // Default pacing that is used for the low-latency renderer path. | |
| constexpr TimeDelta kZeroPlayoutDelayDefaultMinPacing = TimeDelta::Millis(8); | |
| constexpr TimeDelta kLowLatencyStreamMaxPlayoutDelayThreshold = | |
| TimeDelta::Millis(500); | |
| void CheckDelaysValid(TimeDelta min_delay, TimeDelta max_delay) { | |
| if (min_delay > max_delay) { | |
| RTC_LOG(LS_ERROR) | |
| << "Playout delays set incorrectly: min playout delay (" << min_delay | |
| << ") > max playout delay (" << max_delay | |
| << "). This is undefined behaviour. Application writers should " | |
| "ensure that the min delay is always less than or equals max " | |
| "delay. If trying to use the playout delay header extensions " | |
| "described in " | |
| "https://webrtc.googlesource.com/src/+/refs/heads/main/docs/" | |
| "native-code/rtp-hdrext/playout-delay/, be careful that a playout " | |
| "delay hint or A/V sync settings may have caused this conflict."; | |
| } | |
| } | |
| } // namespace | |
| VCMTiming::VCMTiming(Clock* clock, const FieldTrialsView& field_trials) | |
| : clock_(clock), | |
| ts_extrapolator_( | |
| std::make_unique<TimestampExtrapolator>(clock_->CurrentTime())), | |
| codec_timer_(std::make_unique<CodecTimer>()), | |
| render_delay_(kDefaultRenderDelay), | |
| min_playout_delay_(TimeDelta::Zero()), | |
| max_playout_delay_(TimeDelta::Seconds(10)), | |
| jitter_delay_(TimeDelta::Zero()), | |
| current_delay_(TimeDelta::Zero()), | |
| prev_frame_timestamp_(0), | |
| num_decoded_frames_(0), | |
| zero_playout_delay_min_pacing_("min_pacing", | |
| kZeroPlayoutDelayDefaultMinPacing), | |
| last_decode_scheduled_(Timestamp::Zero()) { | |
| ParseFieldTrial({&zero_playout_delay_min_pacing_}, | |
| field_trials.Lookup("WebRTC-ZeroPlayoutDelay")); | |
| } | |
| void VCMTiming::Reset() { | |
| MutexLock lock(&mutex_); | |
| ts_extrapolator_->Reset(clock_->CurrentTime()); | |
| codec_timer_ = std::make_unique<CodecTimer>(); | |
| render_delay_ = kDefaultRenderDelay; | |
| min_playout_delay_ = TimeDelta::Zero(); | |
| jitter_delay_ = TimeDelta::Zero(); | |
| current_delay_ = TimeDelta::Zero(); | |
| prev_frame_timestamp_ = 0; | |
| } | |
| void VCMTiming::set_render_delay(TimeDelta render_delay) { | |
| MutexLock lock(&mutex_); | |
| render_delay_ = render_delay; | |
| } | |
| TimeDelta VCMTiming::min_playout_delay() const { | |
| MutexLock lock(&mutex_); | |
| return min_playout_delay_; | |
| } | |
| void VCMTiming::set_min_playout_delay(TimeDelta min_playout_delay) { | |
| MutexLock lock(&mutex_); | |
| if (min_playout_delay_ != min_playout_delay) { | |
| CheckDelaysValid(min_playout_delay, max_playout_delay_); | |
| min_playout_delay_ = min_playout_delay; | |
| } | |
| } | |
| void VCMTiming::set_max_playout_delay(TimeDelta max_playout_delay) { | |
| MutexLock lock(&mutex_); | |
| if (max_playout_delay_ != max_playout_delay) { | |
| CheckDelaysValid(min_playout_delay_, max_playout_delay); | |
| max_playout_delay_ = max_playout_delay; | |
| } | |
| } | |
| void VCMTiming::SetJitterDelay(TimeDelta jitter_delay) { | |
| MutexLock lock(&mutex_); | |
| if (jitter_delay != jitter_delay_) { | |
| jitter_delay_ = jitter_delay; | |
| // When in initial state, set current delay to minimum delay. | |
| if (current_delay_.IsZero()) { | |
| current_delay_ = jitter_delay_; | |
| } | |
| } | |
| } | |
| void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) { | |
| MutexLock lock(&mutex_); | |
| TimeDelta target_delay = TargetDelayInternal(); | |
| if (current_delay_.IsZero()) { | |
| // Not initialized, set current delay to target. | |
| current_delay_ = target_delay; | |
| } else if (target_delay != current_delay_) { | |
| TimeDelta delay_diff = target_delay - current_delay_; | |
| // Never change the delay with more than 100 ms every second. If we're | |
| // changing the delay in too large steps we will get noticeable freezes. By | |
| // limiting the change we can increase the delay in smaller steps, which | |
| // will be experienced as the video is played in slow motion. When lowering | |
| // the delay the video will be played at a faster pace. | |
| TimeDelta max_change = TimeDelta::Zero(); | |
| if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) { | |
| // wrap | |
| max_change = | |
| TimeDelta::Millis(kDelayMaxChangeMsPerS * | |
| (frame_timestamp + (static_cast<int64_t>(1) << 32) - | |
| prev_frame_timestamp_) / | |
| 90000); | |
| } else { | |
| max_change = | |
| TimeDelta::Millis(kDelayMaxChangeMsPerS * | |
| (frame_timestamp - prev_frame_timestamp_) / 90000); | |
| } | |
| if (max_change <= TimeDelta::Zero()) { | |
| // Any changes less than 1 ms are truncated and will be postponed. | |
| // Negative change will be due to reordering and should be ignored. | |
| return; | |
| } | |
| delay_diff = std::max(delay_diff, -max_change); | |
| delay_diff = std::min(delay_diff, max_change); | |
| current_delay_ = current_delay_ + delay_diff; | |
| } | |
| prev_frame_timestamp_ = frame_timestamp; | |
| } | |
| void VCMTiming::UpdateCurrentDelay(Timestamp render_time, | |
| Timestamp actual_decode_time) { | |
| MutexLock lock(&mutex_); | |
| TimeDelta target_delay = TargetDelayInternal(); | |
| TimeDelta delayed = | |
| (actual_decode_time - render_time) + RequiredDecodeTime() + render_delay_; | |
| // Only consider `delayed` as negative by more than a few microseconds. | |
| if (delayed.ms() < 0) { | |
| return; | |
| } | |
| if (current_delay_ + delayed <= target_delay) { | |
| current_delay_ += delayed; | |
| } else { | |
| current_delay_ = target_delay; | |
| } | |
| } | |
| void VCMTiming::StopDecodeTimer(TimeDelta decode_time, Timestamp now) { | |
| MutexLock lock(&mutex_); | |
| codec_timer_->AddTiming(decode_time.ms(), now.ms()); | |
| RTC_DCHECK_GE(decode_time, TimeDelta::Zero()); | |
| ++num_decoded_frames_; | |
| } | |
| void VCMTiming::IncomingTimestamp(uint32_t rtp_timestamp, Timestamp now) { | |
| MutexLock lock(&mutex_); | |
| ts_extrapolator_->Update(now, rtp_timestamp); | |
| } | |
| Timestamp VCMTiming::RenderTime(uint32_t frame_timestamp, Timestamp now) const { | |
| MutexLock lock(&mutex_); | |
| return RenderTimeInternal(frame_timestamp, now); | |
| } | |
| void VCMTiming::SetLastDecodeScheduledTimestamp( | |
| Timestamp last_decode_scheduled) { | |
| MutexLock lock(&mutex_); | |
| last_decode_scheduled_ = last_decode_scheduled; | |
| } | |
| Timestamp VCMTiming::RenderTimeInternal(uint32_t frame_timestamp, | |
| Timestamp now) const { | |
| if (UseLowLatencyRendering()) { | |
| // Render as soon as possible or with low-latency renderer algorithm. | |
| return Timestamp::Zero(); | |
| } | |
| // Note that TimestampExtrapolator::ExtrapolateLocalTime is not a const | |
| // method; it mutates the object's wraparound state. | |
| Timestamp estimated_complete_time = | |
| ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp).value_or(now); | |
| // Make sure the actual delay stays in the range of `min_playout_delay_` | |
| // and `max_playout_delay_`. | |
| TimeDelta actual_delay = | |
| current_delay_.Clamped(min_playout_delay_, max_playout_delay_); | |
| return estimated_complete_time + actual_delay; | |
| } | |
| TimeDelta VCMTiming::RequiredDecodeTime() const { | |
| const int decode_time_ms = codec_timer_->RequiredDecodeTimeMs(); | |
| RTC_DCHECK_GE(decode_time_ms, 0); | |
| return TimeDelta::Millis(decode_time_ms); | |
| } | |
| TimeDelta VCMTiming::MaxWaitingTime(Timestamp render_time, | |
| Timestamp now, | |
| bool too_many_frames_queued) const { | |
| MutexLock lock(&mutex_); | |
| if (render_time.IsZero() && zero_playout_delay_min_pacing_->us() > 0 && | |
| min_playout_delay_.IsZero() && max_playout_delay_ > TimeDelta::Zero()) { | |
| // `render_time` == 0 indicates that the frame should be decoded and | |
| // rendered as soon as possible. However, the decoder can be choked if too | |
| // many frames are sent at once. Therefore, limit the interframe delay to | |
| // |zero_playout_delay_min_pacing_| unless too many frames are queued in | |
| // which case the frames are sent to the decoder at once. | |
| if (too_many_frames_queued) { | |
| return TimeDelta::Zero(); | |
| } | |
| Timestamp earliest_next_decode_start_time = | |
| last_decode_scheduled_ + zero_playout_delay_min_pacing_; | |
| TimeDelta max_wait_time = now >= earliest_next_decode_start_time | |
| ? TimeDelta::Zero() | |
| : earliest_next_decode_start_time - now; | |
| return max_wait_time; | |
| } | |
| return render_time - now - RequiredDecodeTime() - render_delay_; | |
| } | |
| TimeDelta VCMTiming::TargetVideoDelay() const { | |
| MutexLock lock(&mutex_); | |
| return TargetDelayInternal(); | |
| } | |
| TimeDelta VCMTiming::TargetDelayInternal() const { | |
| return std::max(min_playout_delay_, | |
| jitter_delay_ + RequiredDecodeTime() + render_delay_); | |
| } | |
| VideoFrame::RenderParameters VCMTiming::RenderParameters() const { | |
| MutexLock lock(&mutex_); | |
| return {.use_low_latency_rendering = UseLowLatencyRendering(), | |
| .max_composition_delay_in_frames = max_composition_delay_in_frames_}; | |
| } | |
| bool VCMTiming::UseLowLatencyRendering() const { | |
| // min_playout_delay_==0, | |
| // max_playout_delay_<=kLowLatencyStreamMaxPlayoutDelayThreshold indicates | |
| // that the low-latency path should be used, which means that frames should be | |
| // decoded and rendered as soon as possible. | |
| return min_playout_delay_.IsZero() && | |
| max_playout_delay_ <= kLowLatencyStreamMaxPlayoutDelayThreshold; | |
| } | |
| VCMTiming::VideoDelayTimings VCMTiming::GetTimings() const { | |
| MutexLock lock(&mutex_); | |
| return VideoDelayTimings{.max_decode_duration = RequiredDecodeTime(), | |
| .current_delay = current_delay_, | |
| .target_delay = TargetDelayInternal(), | |
| .jitter_buffer_delay = jitter_delay_, | |
| .min_playout_delay = min_playout_delay_, | |
| .max_playout_delay = max_playout_delay_, | |
| .render_delay = render_delay_, | |
| .num_decoded_frames = num_decoded_frames_}; | |
| } | |
| void VCMTiming::SetTimingFrameInfo(const TimingFrameInfo& info) { | |
| MutexLock lock(&mutex_); | |
| timing_frame_info_.emplace(info); | |
| } | |
| absl::optional<TimingFrameInfo> VCMTiming::GetTimingFrameInfo() { | |
| MutexLock lock(&mutex_); | |
| return timing_frame_info_; | |
| } | |
| void VCMTiming::SetMaxCompositionDelayInFrames( | |
| absl::optional<int> max_composition_delay_in_frames) { | |
| MutexLock lock(&mutex_); | |
| max_composition_delay_in_frames_ = max_composition_delay_in_frames; | |
| } | |
| } // namespace webrtc |