| /* |
| * Copyright (c) 2023 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef MODULES_AUDIO_DEVICE_TEST_AUDIO_DEVICE_IMPL_H_ |
| #define MODULES_AUDIO_DEVICE_TEST_AUDIO_DEVICE_IMPL_H_ |
| |
| #include <memory> |
| #include <vector> |
| |
| #include "api/task_queue/task_queue_factory.h" |
| #include "modules/audio_device/audio_device_buffer.h" |
| #include "modules/audio_device/audio_device_generic.h" |
| #include "modules/audio_device/include/audio_device.h" |
| #include "modules/audio_device/include/audio_device_defines.h" |
| #include "modules/audio_device/include/test_audio_device.h" |
| #include "rtc_base/buffer.h" |
| #include "rtc_base/synchronization/mutex.h" |
| #include "rtc_base/task_queue.h" |
| |
| namespace webrtc { |
| |
| class TestAudioDevice : public AudioDeviceGeneric { |
| public: |
| // Creates a new TestAudioDevice. When capturing or playing, 10 ms audio |
| // frames will be processed every 10ms / `speed`. |
| // `capturer` is an object that produces audio data. Can be nullptr if this |
| // device is never used for recording. |
| // `renderer` is an object that receives audio data that would have been |
| // played out. Can be nullptr if this device is never used for playing. |
| TestAudioDevice(TaskQueueFactory* task_queue_factory, |
| std::unique_ptr<TestAudioDeviceModule::Capturer> capturer, |
| std::unique_ptr<TestAudioDeviceModule::Renderer> renderer, |
| float speed = 1); |
| TestAudioDevice(const TestAudioDevice&) = delete; |
| TestAudioDevice& operator=(const TestAudioDevice&) = delete; |
| ~TestAudioDevice() override = default; |
| |
| // Retrieve the currently utilized audio layer |
| int32_t ActiveAudioLayer( |
| AudioDeviceModule::AudioLayer& audioLayer) const override { |
| return 0; |
| } |
| |
| // Main initializaton and termination |
| InitStatus Init() override; |
| int32_t Terminate() override { return 0; } |
| bool Initialized() const override { return true; } |
| |
| // Device enumeration |
| int16_t PlayoutDevices() override { return 0; } |
| int16_t RecordingDevices() override { return 0; } |
| int32_t PlayoutDeviceName(uint16_t index, |
| char name[kAdmMaxDeviceNameSize], |
| char guid[kAdmMaxGuidSize]) override { |
| return 0; |
| } |
| int32_t RecordingDeviceName(uint16_t index, |
| char name[kAdmMaxDeviceNameSize], |
| char guid[kAdmMaxGuidSize]) override { |
| return 0; |
| } |
| |
| // Device selection |
| int32_t SetPlayoutDevice(uint16_t index) override { return 0; } |
| int32_t SetPlayoutDevice( |
| AudioDeviceModule::WindowsDeviceType device) override { |
| return 0; |
| } |
| int32_t SetRecordingDevice(uint16_t index) override { return 0; } |
| int32_t SetRecordingDevice( |
| AudioDeviceModule::WindowsDeviceType device) override { |
| return 0; |
| } |
| |
| // Audio transport initialization |
| int32_t PlayoutIsAvailable(bool& available) override; |
| int32_t InitPlayout() override; |
| bool PlayoutIsInitialized() const override; |
| int32_t RecordingIsAvailable(bool& available) override; |
| int32_t InitRecording() override; |
| bool RecordingIsInitialized() const override; |
| |
| // Audio transport control |
| int32_t StartPlayout() override; |
| int32_t StopPlayout() override; |
| bool Playing() const override; |
| int32_t StartRecording() override; |
| int32_t StopRecording() override; |
| bool Recording() const override; |
| |
| // Audio mixer initialization |
| int32_t InitSpeaker() override { return 0; } |
| bool SpeakerIsInitialized() const override { return true; } |
| int32_t InitMicrophone() override { return 0; } |
| bool MicrophoneIsInitialized() const override { return true; } |
| |
| // Speaker volume controls |
| int32_t SpeakerVolumeIsAvailable(bool& available) override { return 0; } |
| int32_t SetSpeakerVolume(uint32_t volume) override { return 0; } |
| int32_t SpeakerVolume(uint32_t& volume) const override { return 0; } |
| int32_t MaxSpeakerVolume(uint32_t& maxVolume) const override { return 0; } |
| int32_t MinSpeakerVolume(uint32_t& minVolume) const override { return 0; } |
| |
| // Microphone volume controls |
| int32_t MicrophoneVolumeIsAvailable(bool& available) override { return 0; } |
| int32_t SetMicrophoneVolume(uint32_t volume) override { return 0; } |
| int32_t MicrophoneVolume(uint32_t& volume) const override { return 0; } |
| int32_t MaxMicrophoneVolume(uint32_t& maxVolume) const override { return 0; } |
| int32_t MinMicrophoneVolume(uint32_t& minVolume) const override { return 0; } |
| |
| // Speaker mute control |
| int32_t SpeakerMuteIsAvailable(bool& available) override { return 0; } |
| int32_t SetSpeakerMute(bool enable) override { return 0; } |
| int32_t SpeakerMute(bool& enabled) const override { return 0; } |
| |
| // Microphone mute control |
| int32_t MicrophoneMuteIsAvailable(bool& available) override { return 0; } |
| int32_t SetMicrophoneMute(bool enable) override { return 0; } |
| int32_t MicrophoneMute(bool& enabled) const override { return 0; } |
| |
| // Stereo support |
| int32_t StereoPlayoutIsAvailable(bool& available) override { |
| available = false; |
| return 0; |
| } |
| int32_t SetStereoPlayout(bool enable) override { return 0; } |
| int32_t StereoPlayout(bool& enabled) const override { return 0; } |
| int32_t StereoRecordingIsAvailable(bool& available) override { |
| available = false; |
| return 0; |
| } |
| int32_t SetStereoRecording(bool enable) override { return 0; } |
| int32_t StereoRecording(bool& enabled) const override { return 0; } |
| |
| // Delay information and control |
| int32_t PlayoutDelay(uint16_t& delayMS) const override { |
| delayMS = 0; |
| return 0; |
| } |
| |
| // Android only |
| bool BuiltInAECIsAvailable() const override { return false; } |
| bool BuiltInAGCIsAvailable() const override { return false; } |
| bool BuiltInNSIsAvailable() const override { return false; } |
| |
| // Windows Core Audio and Android only. |
| int32_t EnableBuiltInAEC(bool enable) override { return -1; } |
| int32_t EnableBuiltInAGC(bool enable) override { return -1; } |
| int32_t EnableBuiltInNS(bool enable) override { return -1; } |
| |
| // Play underrun count. |
| int32_t GetPlayoutUnderrunCount() const override { return -1; } |
| |
| // iOS only. |
| // TODO(henrika): add Android support. |
| #if defined(WEBRTC_IOS) |
| int GetPlayoutAudioParameters(AudioParameters* params) const override { |
| return -1; |
| } |
| int GetRecordAudioParameters(AudioParameters* params) const override { |
| return -1; |
| } |
| #endif // WEBRTC_IOS |
| |
| void AttachAudioBuffer(AudioDeviceBuffer* audio_buffer) override; |
| |
| private: |
| void ProcessAudio(); |
| |
| TaskQueueFactory* const task_queue_factory_; |
| const std::unique_ptr<TestAudioDeviceModule::Capturer> capturer_ |
| RTC_GUARDED_BY(lock_); |
| const std::unique_ptr<TestAudioDeviceModule::Renderer> renderer_ |
| RTC_GUARDED_BY(lock_); |
| const int64_t process_interval_us_; |
| |
| mutable Mutex lock_; |
| AudioDeviceBuffer* audio_buffer_ RTC_GUARDED_BY(lock_) = nullptr; |
| bool rendering_ RTC_GUARDED_BY(lock_) = false; |
| bool capturing_ RTC_GUARDED_BY(lock_) = false; |
| bool rendering_initialized_ RTC_GUARDED_BY(lock_) = false; |
| bool capturing_initialized_ RTC_GUARDED_BY(lock_) = false; |
| |
| std::vector<int16_t> playout_buffer_ RTC_GUARDED_BY(lock_); |
| rtc::BufferT<int16_t> recording_buffer_ RTC_GUARDED_BY(lock_); |
| std::unique_ptr<rtc::TaskQueue> task_queue_; |
| }; |
| |
| } // namespace webrtc |
| |
| #endif // MODULES_AUDIO_DEVICE_TEST_AUDIO_DEVICE_IMPL_H_ |