| /* | 
 |  *  Copyright (c) 2014 The WebRTC project authors. All Rights Reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #include "webrtc/common_audio/blocker.h" | 
 |  | 
 | #include <string.h> | 
 |  | 
 | #include "webrtc/rtc_base/checks.h" | 
 |  | 
 | namespace { | 
 |  | 
 | // Adds |a| and |b| frame by frame into |result| (basically matrix addition). | 
 | void AddFrames(const float* const* a, | 
 |                size_t a_start_index, | 
 |                const float* const* b, | 
 |                int b_start_index, | 
 |                size_t num_frames, | 
 |                size_t num_channels, | 
 |                float* const* result, | 
 |                size_t result_start_index) { | 
 |   for (size_t i = 0; i < num_channels; ++i) { | 
 |     for (size_t j = 0; j < num_frames; ++j) { | 
 |       result[i][j + result_start_index] = | 
 |           a[i][j + a_start_index] + b[i][j + b_start_index]; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | // Copies |src| into |dst| channel by channel. | 
 | void CopyFrames(const float* const* src, | 
 |                 size_t src_start_index, | 
 |                 size_t num_frames, | 
 |                 size_t num_channels, | 
 |                 float* const* dst, | 
 |                 size_t dst_start_index) { | 
 |   for (size_t i = 0; i < num_channels; ++i) { | 
 |     memcpy(&dst[i][dst_start_index], | 
 |            &src[i][src_start_index], | 
 |            num_frames * sizeof(dst[i][dst_start_index])); | 
 |   } | 
 | } | 
 |  | 
 | // Moves |src| into |dst| channel by channel. | 
 | void MoveFrames(const float* const* src, | 
 |                 size_t src_start_index, | 
 |                 size_t num_frames, | 
 |                 size_t num_channels, | 
 |                 float* const* dst, | 
 |                 size_t dst_start_index) { | 
 |   for (size_t i = 0; i < num_channels; ++i) { | 
 |     memmove(&dst[i][dst_start_index], | 
 |             &src[i][src_start_index], | 
 |             num_frames * sizeof(dst[i][dst_start_index])); | 
 |   } | 
 | } | 
 |  | 
 | void ZeroOut(float* const* buffer, | 
 |              size_t starting_idx, | 
 |              size_t num_frames, | 
 |              size_t num_channels) { | 
 |   for (size_t i = 0; i < num_channels; ++i) { | 
 |     memset(&buffer[i][starting_idx], 0, | 
 |            num_frames * sizeof(buffer[i][starting_idx])); | 
 |   } | 
 | } | 
 |  | 
 | // Pointwise multiplies each channel of |frames| with |window|. Results are | 
 | // stored in |frames|. | 
 | void ApplyWindow(const float* window, | 
 |                  size_t num_frames, | 
 |                  size_t num_channels, | 
 |                  float* const* frames) { | 
 |   for (size_t i = 0; i < num_channels; ++i) { | 
 |     for (size_t j = 0; j < num_frames; ++j) { | 
 |       frames[i][j] = frames[i][j] * window[j]; | 
 |     } | 
 |   } | 
 | } | 
 |  | 
 | size_t gcd(size_t a, size_t b) { | 
 |   size_t tmp; | 
 |   while (b) { | 
 |      tmp = a; | 
 |      a = b; | 
 |      b = tmp % b; | 
 |   } | 
 |   return a; | 
 | } | 
 |  | 
 | }  // namespace | 
 |  | 
 | namespace webrtc { | 
 |  | 
 | Blocker::Blocker(size_t chunk_size, | 
 |                  size_t block_size, | 
 |                  size_t num_input_channels, | 
 |                  size_t num_output_channels, | 
 |                  const float* window, | 
 |                  size_t shift_amount, | 
 |                  BlockerCallback* callback) | 
 |     : chunk_size_(chunk_size), | 
 |       block_size_(block_size), | 
 |       num_input_channels_(num_input_channels), | 
 |       num_output_channels_(num_output_channels), | 
 |       initial_delay_(block_size_ - gcd(chunk_size, shift_amount)), | 
 |       frame_offset_(0), | 
 |       input_buffer_(num_input_channels_, chunk_size_ + initial_delay_), | 
 |       output_buffer_(chunk_size_ + initial_delay_, num_output_channels_), | 
 |       input_block_(block_size_, num_input_channels_), | 
 |       output_block_(block_size_, num_output_channels_), | 
 |       window_(new float[block_size_]), | 
 |       shift_amount_(shift_amount), | 
 |       callback_(callback) { | 
 |   RTC_CHECK_LE(num_output_channels_, num_input_channels_); | 
 |   RTC_CHECK_LE(shift_amount_, block_size_); | 
 |  | 
 |   memcpy(window_.get(), window, block_size_ * sizeof(*window_.get())); | 
 |   input_buffer_.MoveReadPositionBackward(initial_delay_); | 
 | } | 
 |  | 
 | Blocker::~Blocker() = default; | 
 |  | 
 | // When block_size < chunk_size the input and output buffers look like this: | 
 | // | 
 | //                      delay*             chunk_size    chunk_size + delay* | 
 | //  buffer: <-------------|---------------------|---------------|> | 
 | //                _a_              _b_                 _c_ | 
 | // | 
 | // On each call to ProcessChunk(): | 
 | // 1. New input gets read into sections _b_ and _c_ of the input buffer. | 
 | // 2. We block starting from frame_offset. | 
 | // 3. We block until we reach a block |bl| that doesn't contain any frames | 
 | //    from sections _a_ or _b_ of the input buffer. | 
 | // 4. We window the current block, fire the callback for processing, window | 
 | //    again, and overlap/add to the output buffer. | 
 | // 5. We copy sections _a_ and _b_ of the output buffer into output. | 
 | // 6. For both the input and the output buffers, we copy section _c_ into | 
 | //    section _a_. | 
 | // 7. We set the new frame_offset to be the difference between the first frame | 
 | //    of |bl| and the border between sections _b_ and _c_. | 
 | // | 
 | // When block_size > chunk_size the input and output buffers look like this: | 
 | // | 
 | //                   chunk_size               delay*       chunk_size + delay* | 
 | //  buffer: <-------------|---------------------|---------------|> | 
 | //                _a_              _b_                 _c_ | 
 | // | 
 | // On each call to ProcessChunk(): | 
 | // The procedure is the same as above, except for: | 
 | // 1. New input gets read into section _c_ of the input buffer. | 
 | // 3. We block until we reach a block |bl| that doesn't contain any frames | 
 | //    from section _a_ of the input buffer. | 
 | // 5. We copy section _a_ of the output buffer into output. | 
 | // 6. For both the input and the output buffers, we copy sections _b_ and _c_ | 
 | //    into section _a_ and _b_. | 
 | // 7. We set the new frame_offset to be the difference between the first frame | 
 | //    of |bl| and the border between sections _a_ and _b_. | 
 | // | 
 | // * delay here refers to inintial_delay_ | 
 | // | 
 | // TODO(claguna): Look at using ring buffers to eliminate some copies. | 
 | void Blocker::ProcessChunk(const float* const* input, | 
 |                            size_t chunk_size, | 
 |                            size_t num_input_channels, | 
 |                            size_t num_output_channels, | 
 |                            float* const* output) { | 
 |   RTC_CHECK_EQ(chunk_size, chunk_size_); | 
 |   RTC_CHECK_EQ(num_input_channels, num_input_channels_); | 
 |   RTC_CHECK_EQ(num_output_channels, num_output_channels_); | 
 |  | 
 |   input_buffer_.Write(input, num_input_channels, chunk_size_); | 
 |   size_t first_frame_in_block = frame_offset_; | 
 |  | 
 |   // Loop through blocks. | 
 |   while (first_frame_in_block < chunk_size_) { | 
 |     input_buffer_.Read(input_block_.channels(), num_input_channels, | 
 |                        block_size_); | 
 |     input_buffer_.MoveReadPositionBackward(block_size_ - shift_amount_); | 
 |  | 
 |     ApplyWindow(window_.get(), | 
 |                 block_size_, | 
 |                 num_input_channels_, | 
 |                 input_block_.channels()); | 
 |     callback_->ProcessBlock(input_block_.channels(), | 
 |                             block_size_, | 
 |                             num_input_channels_, | 
 |                             num_output_channels_, | 
 |                             output_block_.channels()); | 
 |     ApplyWindow(window_.get(), | 
 |                 block_size_, | 
 |                 num_output_channels_, | 
 |                 output_block_.channels()); | 
 |  | 
 |     AddFrames(output_buffer_.channels(), | 
 |               first_frame_in_block, | 
 |               output_block_.channels(), | 
 |               0, | 
 |               block_size_, | 
 |               num_output_channels_, | 
 |               output_buffer_.channels(), | 
 |               first_frame_in_block); | 
 |  | 
 |     first_frame_in_block += shift_amount_; | 
 |   } | 
 |  | 
 |   // Copy output buffer to output | 
 |   CopyFrames(output_buffer_.channels(), | 
 |              0, | 
 |              chunk_size_, | 
 |              num_output_channels_, | 
 |              output, | 
 |              0); | 
 |  | 
 |   // Copy output buffer [chunk_size_, chunk_size_ + initial_delay] | 
 |   // to output buffer [0, initial_delay], zero the rest. | 
 |   MoveFrames(output_buffer_.channels(), | 
 |              chunk_size, | 
 |              initial_delay_, | 
 |              num_output_channels_, | 
 |              output_buffer_.channels(), | 
 |              0); | 
 |   ZeroOut(output_buffer_.channels(), | 
 |           initial_delay_, | 
 |           chunk_size_, | 
 |           num_output_channels_); | 
 |  | 
 |   // Calculate new starting frames. | 
 |   frame_offset_ = first_frame_in_block - chunk_size_; | 
 | } | 
 |  | 
 | }  // namespace webrtc |