| /* |
| * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef AUDIO_AUDIO_LEVEL_H_ |
| #define AUDIO_AUDIO_LEVEL_H_ |
| |
| #include "rtc_base/synchronization/mutex.h" |
| #include "rtc_base/thread_annotations.h" |
| |
| namespace webrtc { |
| |
| class AudioFrame; |
| namespace voe { |
| |
| // This class is thread-safe. However, TotalEnergy() and TotalDuration() are |
| // related, so if you call ComputeLevel() on a different thread than you read |
| // these values, you still need to use lock to read them as a pair. |
| class AudioLevel { |
| public: |
| AudioLevel(); |
| ~AudioLevel(); |
| void Reset(); |
| |
| // Returns the current audio level linearly [0,32767], which gets updated |
| // every "kUpdateFrequency+1" call to ComputeLevel() based on the maximum |
| // audio level of any audio frame, decaying by a factor of 1/4 each time |
| // LevelFullRange() gets updated. |
| // Called on "API thread(s)" from APIs like VoEBase::CreateChannel(), |
| // VoEBase::StopSend(). |
| int16_t LevelFullRange() const; |
| void ResetLevelFullRange(); |
| // See the description for "totalAudioEnergy" in the WebRTC stats spec |
| // (https://w3c.github.io/webrtc-stats/#dom-rtcaudiohandlerstats-totalaudioenergy) |
| // In our implementation, the total audio energy increases by the |
| // energy-equivalent of LevelFullRange() at the time of ComputeLevel(), rather |
| // than the energy of the samples in that specific audio frame. As a result, |
| // we may report a higher audio energy and audio level than the spec mandates. |
| // TODO(https://crbug.com/webrtc/10784): We should either do what the spec |
| // says or update the spec to match our implementation. If we want to have a |
| // decaying audio level we should probably update both the spec and the |
| // implementation to reduce the complexity of the definition. If we want to |
| // continue to have decaying audio we should have unittests covering the |
| // behavior of the decay. |
| double TotalEnergy() const; |
| double TotalDuration() const; |
| |
| // Called on a native capture audio thread (platform dependent) from the |
| // AudioTransport::RecordedDataIsAvailable() callback. |
| // In Chrome, this method is called on the AudioInputDevice thread. |
| void ComputeLevel(const AudioFrame& audioFrame, double duration); |
| |
| private: |
| enum { kUpdateFrequency = 10 }; |
| |
| mutable Mutex mutex_; |
| |
| int16_t abs_max_ RTC_GUARDED_BY(mutex_); |
| int16_t count_ RTC_GUARDED_BY(mutex_); |
| int16_t current_level_full_range_ RTC_GUARDED_BY(mutex_); |
| |
| double total_energy_ RTC_GUARDED_BY(mutex_) = 0.0; |
| double total_duration_ RTC_GUARDED_BY(mutex_) = 0.0; |
| }; |
| |
| } // namespace voe |
| } // namespace webrtc |
| |
| #endif // AUDIO_AUDIO_LEVEL_H_ |