| /* | 
 |  *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #include <math.h> | 
 | #include <stdio.h> | 
 | #include <stdlib.h> | 
 |  | 
 | #include "modules/video_coding/include/video_coding.h" | 
 | #include "modules/video_coding/internal_defines.h" | 
 | #include "modules/video_coding/timing.h" | 
 | #include "system_wrappers/include/clock.h" | 
 | #include "test/gtest.h" | 
 | #include "test/testsupport/fileutils.h" | 
 |  | 
 | namespace webrtc { | 
 |  | 
 | TEST(ReceiverTiming, Tests) { | 
 |   SimulatedClock clock(0); | 
 |   VCMTiming timing(&clock); | 
 |   uint32_t waitTime = 0; | 
 |   uint32_t jitterDelayMs = 0; | 
 |   uint32_t requiredDecodeTimeMs = 0; | 
 |   uint32_t timeStamp = 0; | 
 |  | 
 |   timing.Reset(); | 
 |  | 
 |   timing.UpdateCurrentDelay(timeStamp); | 
 |  | 
 |   timing.Reset(); | 
 |  | 
 |   timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); | 
 |   jitterDelayMs = 20; | 
 |   timing.SetJitterDelay(jitterDelayMs); | 
 |   timing.UpdateCurrentDelay(timeStamp); | 
 |   timing.set_render_delay(0); | 
 |   waitTime = timing.MaxWaitingTime( | 
 |       timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), | 
 |       clock.TimeInMilliseconds()); | 
 |   // First update initializes the render time. Since we have no decode delay | 
 |   // we get waitTime = renderTime - now - renderDelay = jitter. | 
 |   EXPECT_EQ(jitterDelayMs, waitTime); | 
 |  | 
 |   jitterDelayMs += VCMTiming::kDelayMaxChangeMsPerS + 10; | 
 |   timeStamp += 90000; | 
 |   clock.AdvanceTimeMilliseconds(1000); | 
 |   timing.SetJitterDelay(jitterDelayMs); | 
 |   timing.UpdateCurrentDelay(timeStamp); | 
 |   waitTime = timing.MaxWaitingTime( | 
 |       timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), | 
 |       clock.TimeInMilliseconds()); | 
 |   // Since we gradually increase the delay we only get 100 ms every second. | 
 |   EXPECT_EQ(jitterDelayMs - 10, waitTime); | 
 |  | 
 |   timeStamp += 90000; | 
 |   clock.AdvanceTimeMilliseconds(1000); | 
 |   timing.UpdateCurrentDelay(timeStamp); | 
 |   waitTime = timing.MaxWaitingTime( | 
 |       timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), | 
 |       clock.TimeInMilliseconds()); | 
 |   EXPECT_EQ(waitTime, jitterDelayMs); | 
 |  | 
 |   // 300 incoming frames without jitter, verify that this gives the exact wait | 
 |   // time. | 
 |   for (int i = 0; i < 300; i++) { | 
 |     clock.AdvanceTimeMilliseconds(1000 / 25); | 
 |     timeStamp += 90000 / 25; | 
 |     timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); | 
 |   } | 
 |   timing.UpdateCurrentDelay(timeStamp); | 
 |   waitTime = timing.MaxWaitingTime( | 
 |       timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), | 
 |       clock.TimeInMilliseconds()); | 
 |   EXPECT_EQ(waitTime, jitterDelayMs); | 
 |  | 
 |   // Add decode time estimates. | 
 |   for (int i = 0; i < 10; i++) { | 
 |     int64_t startTimeMs = clock.TimeInMilliseconds(); | 
 |     clock.AdvanceTimeMilliseconds(10); | 
 |     timing.StopDecodeTimer( | 
 |         timeStamp, clock.TimeInMilliseconds() - startTimeMs, | 
 |         clock.TimeInMilliseconds(), | 
 |         timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds())); | 
 |     timeStamp += 90000 / 25; | 
 |     clock.AdvanceTimeMilliseconds(1000 / 25 - 10); | 
 |     timing.IncomingTimestamp(timeStamp, clock.TimeInMilliseconds()); | 
 |   } | 
 |   requiredDecodeTimeMs = 10; | 
 |   timing.SetJitterDelay(jitterDelayMs); | 
 |   clock.AdvanceTimeMilliseconds(1000); | 
 |   timeStamp += 90000; | 
 |   timing.UpdateCurrentDelay(timeStamp); | 
 |   waitTime = timing.MaxWaitingTime( | 
 |       timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), | 
 |       clock.TimeInMilliseconds()); | 
 |   EXPECT_EQ(waitTime, jitterDelayMs); | 
 |  | 
 |   int minTotalDelayMs = 200; | 
 |   timing.set_min_playout_delay(minTotalDelayMs); | 
 |   clock.AdvanceTimeMilliseconds(5000); | 
 |   timeStamp += 5 * 90000; | 
 |   timing.UpdateCurrentDelay(timeStamp); | 
 |   const int kRenderDelayMs = 10; | 
 |   timing.set_render_delay(kRenderDelayMs); | 
 |   waitTime = timing.MaxWaitingTime( | 
 |       timing.RenderTimeMs(timeStamp, clock.TimeInMilliseconds()), | 
 |       clock.TimeInMilliseconds()); | 
 |   // We should at least have minTotalDelayMs - decodeTime (10) - renderTime | 
 |   // (10) to wait. | 
 |   EXPECT_EQ(waitTime, minTotalDelayMs - requiredDecodeTimeMs - kRenderDelayMs); | 
 |   // The total video delay should be equal to the min total delay. | 
 |   EXPECT_EQ(minTotalDelayMs, timing.TargetVideoDelay()); | 
 |  | 
 |   // Reset playout delay. | 
 |   timing.set_min_playout_delay(0); | 
 |   clock.AdvanceTimeMilliseconds(5000); | 
 |   timeStamp += 5 * 90000; | 
 |   timing.UpdateCurrentDelay(timeStamp); | 
 | } | 
 |  | 
 | TEST(ReceiverTiming, WrapAround) { | 
 |   const int kFramerate = 25; | 
 |   SimulatedClock clock(0); | 
 |   VCMTiming timing(&clock); | 
 |   // Provoke a wrap-around. The forth frame will have wrapped at 25 fps. | 
 |   uint32_t timestamp = 0xFFFFFFFFu - 3 * 90000 / kFramerate; | 
 |   for (int i = 0; i < 4; ++i) { | 
 |     timing.IncomingTimestamp(timestamp, clock.TimeInMilliseconds()); | 
 |     clock.AdvanceTimeMilliseconds(1000 / kFramerate); | 
 |     timestamp += 90000 / kFramerate; | 
 |     int64_t render_time = | 
 |         timing.RenderTimeMs(0xFFFFFFFFu, clock.TimeInMilliseconds()); | 
 |     EXPECT_EQ(3 * 1000 / kFramerate, render_time); | 
 |     render_time = timing.RenderTimeMs(89u,  // One second later in 90 kHz. | 
 |                                       clock.TimeInMilliseconds()); | 
 |     EXPECT_EQ(3 * 1000 / kFramerate + 1, render_time); | 
 |   } | 
 | } | 
 |  | 
 | }  // namespace webrtc |