| /* |
| * libjingle |
| * Copyright 2004--2010, Google Inc. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright notice, |
| * this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright notice, |
| * this list of conditions and the following disclaimer in the documentation |
| * and/or other materials provided with the distribution. |
| * 3. The name of the author may not be used to endorse or promote products |
| * derived from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED |
| * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF |
| * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO |
| * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, |
| * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; |
| * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, |
| * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR |
| * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF |
| * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_ |
| #define TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_ |
| |
| #ifdef HAVE_LIBPULSE |
| |
| #include "talk/base/constructormagic.h" |
| #include "talk/sound/pulseaudiosymboltable.h" |
| #include "talk/sound/soundsysteminterface.h" |
| |
| namespace cricket { |
| |
| class PulseAudioInputStream; |
| class PulseAudioOutputStream; |
| class PulseAudioStream; |
| |
| // Sound system implementation for PulseAudio, a cross-platform sound server |
| // (but commonly used only on Linux, which is the only platform we support |
| // it on). |
| // Init(), Terminate(), and the destructor should never be invoked concurrently, |
| // but all other methods are thread-safe. |
| class PulseAudioSoundSystem : public SoundSystemInterface { |
| friend class PulseAudioInputStream; |
| friend class PulseAudioOutputStream; |
| friend class PulseAudioStream; |
| public: |
| static SoundSystemInterface *Create() { |
| return new PulseAudioSoundSystem(); |
| } |
| |
| PulseAudioSoundSystem(); |
| |
| virtual ~PulseAudioSoundSystem(); |
| |
| virtual bool Init(); |
| virtual void Terminate(); |
| |
| virtual bool EnumeratePlaybackDevices(SoundDeviceLocatorList *devices); |
| virtual bool EnumerateCaptureDevices(SoundDeviceLocatorList *devices); |
| |
| virtual bool GetDefaultPlaybackDevice(SoundDeviceLocator **device); |
| virtual bool GetDefaultCaptureDevice(SoundDeviceLocator **device); |
| |
| virtual SoundOutputStreamInterface *OpenPlaybackDevice( |
| const SoundDeviceLocator *device, |
| const OpenParams ¶ms); |
| virtual SoundInputStreamInterface *OpenCaptureDevice( |
| const SoundDeviceLocator *device, |
| const OpenParams ¶ms); |
| |
| virtual const char *GetName() const; |
| |
| private: |
| bool IsInitialized(); |
| |
| static void ConnectToPulseCallbackThunk(pa_context *context, void *userdata); |
| |
| void OnConnectToPulseCallback(pa_context *context, bool *connect_done); |
| |
| bool ConnectToPulse(pa_context *context); |
| |
| pa_context *CreateNewConnection(); |
| |
| template <typename InfoStruct> |
| bool EnumerateDevices(SoundDeviceLocatorList *devices, |
| pa_operation *(*enumerate_fn)( |
| pa_context *c, |
| void (*callback_fn)( |
| pa_context *c, |
| const InfoStruct *i, |
| int eol, |
| void *userdata), |
| void *userdata), |
| void (*callback_fn)( |
| pa_context *c, |
| const InfoStruct *i, |
| int eol, |
| void *userdata)); |
| |
| static void EnumeratePlaybackDevicesCallbackThunk(pa_context *unused, |
| const pa_sink_info *info, |
| int eol, |
| void *userdata); |
| |
| static void EnumerateCaptureDevicesCallbackThunk(pa_context *unused, |
| const pa_source_info *info, |
| int eol, |
| void *userdata); |
| |
| void OnEnumeratePlaybackDevicesCallback( |
| SoundDeviceLocatorList *devices, |
| const pa_sink_info *info, |
| int eol); |
| |
| void OnEnumerateCaptureDevicesCallback( |
| SoundDeviceLocatorList *devices, |
| const pa_source_info *info, |
| int eol); |
| |
| template <const char *(pa_server_info::*field)> |
| static void GetDefaultDeviceCallbackThunk( |
| pa_context *unused, |
| const pa_server_info *info, |
| void *userdata); |
| |
| template <const char *(pa_server_info::*field)> |
| void OnGetDefaultDeviceCallback( |
| const pa_server_info *info, |
| SoundDeviceLocator **device); |
| |
| template <const char *(pa_server_info::*field)> |
| bool GetDefaultDevice(SoundDeviceLocator **device); |
| |
| static void StreamStateChangedCallbackThunk(pa_stream *stream, |
| void *userdata); |
| |
| void OnStreamStateChangedCallback(pa_stream *stream); |
| |
| template <typename StreamInterface> |
| StreamInterface *OpenDevice( |
| const SoundDeviceLocator *device, |
| const OpenParams ¶ms, |
| const char *stream_name, |
| StreamInterface *(PulseAudioSoundSystem::*connect_fn)( |
| pa_stream *stream, |
| const char *dev, |
| int flags, |
| pa_stream_flags_t pa_flags, |
| int latency, |
| const pa_sample_spec &spec)); |
| |
| SoundOutputStreamInterface *ConnectOutputStream( |
| pa_stream *stream, |
| const char *dev, |
| int flags, |
| pa_stream_flags_t pa_flags, |
| int latency, |
| const pa_sample_spec &spec); |
| |
| SoundInputStreamInterface *ConnectInputStream( |
| pa_stream *stream, |
| const char *dev, |
| int flags, |
| pa_stream_flags_t pa_flags, |
| int latency, |
| const pa_sample_spec &spec); |
| |
| bool FinishOperation(pa_operation *op); |
| |
| void Lock(); |
| void Unlock(); |
| void Wait(); |
| void Signal(); |
| |
| const char *LastError(); |
| |
| pa_threaded_mainloop *mainloop_; |
| pa_context *context_; |
| PulseAudioSymbolTable symbol_table_; |
| |
| DISALLOW_COPY_AND_ASSIGN(PulseAudioSoundSystem); |
| }; |
| |
| } // namespace cricket |
| |
| #endif // HAVE_LIBPULSE |
| |
| #endif // TALK_SOUND_PULSEAUDIOSOUNDSYSTEM_H_ |