| /* | |
| * Copyright (c) 2014 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #include "modules/audio_coding/codecs/opus/test/blocker.h" | |
| #include <cstring> | |
| #include "rtc_base/checks.h" | |
| namespace webrtc { | |
| namespace { | |
| // Adds `a` and `b` frame by frame into `result` (basically matrix addition). | |
| void AddFrames(const float* const* a, | |
| size_t a_start_index, | |
| const float* const* b, | |
| int b_start_index, | |
| size_t num_frames, | |
| size_t num_channels, | |
| float* const* result, | |
| size_t result_start_index) { | |
| for (size_t i = 0; i < num_channels; ++i) { | |
| for (size_t j = 0; j < num_frames; ++j) { | |
| result[i][j + result_start_index] = | |
| a[i][j + a_start_index] + b[i][j + b_start_index]; | |
| } | |
| } | |
| } | |
| // Copies `src` into `dst` channel by channel. | |
| void CopyFrames(const float* const* src, | |
| size_t src_start_index, | |
| size_t num_frames, | |
| size_t num_channels, | |
| float* const* dst, | |
| size_t dst_start_index) { | |
| for (size_t i = 0; i < num_channels; ++i) { | |
| memcpy(&dst[i][dst_start_index], &src[i][src_start_index], | |
| num_frames * sizeof(dst[i][dst_start_index])); | |
| } | |
| } | |
| // Moves `src` into `dst` channel by channel. | |
| void MoveFrames(const float* const* src, | |
| size_t src_start_index, | |
| size_t num_frames, | |
| size_t num_channels, | |
| float* const* dst, | |
| size_t dst_start_index) { | |
| for (size_t i = 0; i < num_channels; ++i) { | |
| memmove(&dst[i][dst_start_index], &src[i][src_start_index], | |
| num_frames * sizeof(dst[i][dst_start_index])); | |
| } | |
| } | |
| void ZeroOut(float* const* buffer, | |
| size_t starting_idx, | |
| size_t num_frames, | |
| size_t num_channels) { | |
| for (size_t i = 0; i < num_channels; ++i) { | |
| memset(&buffer[i][starting_idx], 0, | |
| num_frames * sizeof(buffer[i][starting_idx])); | |
| } | |
| } | |
| // Pointwise multiplies each channel of `frames` with `window`. Results are | |
| // stored in `frames`. | |
| void ApplyWindow(const float* window, | |
| size_t num_frames, | |
| size_t num_channels, | |
| float* const* frames) { | |
| for (size_t i = 0; i < num_channels; ++i) { | |
| for (size_t j = 0; j < num_frames; ++j) { | |
| frames[i][j] = frames[i][j] * window[j]; | |
| } | |
| } | |
| } | |
| size_t gcd(size_t a, size_t b) { | |
| size_t tmp; | |
| while (b) { | |
| tmp = a; | |
| a = b; | |
| b = tmp % b; | |
| } | |
| return a; | |
| } | |
| } // namespace | |
| Blocker::Blocker(size_t chunk_size, | |
| size_t block_size, | |
| size_t num_input_channels, | |
| size_t num_output_channels, | |
| const float* window, | |
| size_t shift_amount, | |
| BlockerCallback* callback) | |
| : chunk_size_(chunk_size), | |
| block_size_(block_size), | |
| num_input_channels_(num_input_channels), | |
| num_output_channels_(num_output_channels), | |
| initial_delay_(block_size_ - gcd(chunk_size, shift_amount)), | |
| frame_offset_(0), | |
| input_buffer_(num_input_channels_, chunk_size_ + initial_delay_), | |
| output_buffer_(chunk_size_ + initial_delay_, num_output_channels_), | |
| input_block_(block_size_, num_input_channels_), | |
| output_block_(block_size_, num_output_channels_), | |
| window_(new float[block_size_]), | |
| shift_amount_(shift_amount), | |
| callback_(callback) { | |
| RTC_CHECK_LE(num_output_channels_, num_input_channels_); | |
| RTC_CHECK_LE(shift_amount_, block_size_); | |
| memcpy(window_.get(), window, block_size_ * sizeof(*window_.get())); | |
| input_buffer_.MoveReadPositionBackward(initial_delay_); | |
| } | |
| Blocker::~Blocker() = default; | |
| // When block_size < chunk_size the input and output buffers look like this: | |
| // | |
| // delay* chunk_size chunk_size + delay* | |
| // buffer: <-------------|---------------------|---------------|> | |
| // _a_ _b_ _c_ | |
| // | |
| // On each call to ProcessChunk(): | |
| // 1. New input gets read into sections _b_ and _c_ of the input buffer. | |
| // 2. We block starting from frame_offset. | |
| // 3. We block until we reach a block `bl` that doesn't contain any frames | |
| // from sections _a_ or _b_ of the input buffer. | |
| // 4. We window the current block, fire the callback for processing, window | |
| // again, and overlap/add to the output buffer. | |
| // 5. We copy sections _a_ and _b_ of the output buffer into output. | |
| // 6. For both the input and the output buffers, we copy section _c_ into | |
| // section _a_. | |
| // 7. We set the new frame_offset to be the difference between the first frame | |
| // of `bl` and the border between sections _b_ and _c_. | |
| // | |
| // When block_size > chunk_size the input and output buffers look like this: | |
| // | |
| // chunk_size delay* chunk_size + delay* | |
| // buffer: <-------------|---------------------|---------------|> | |
| // _a_ _b_ _c_ | |
| // | |
| // On each call to ProcessChunk(): | |
| // The procedure is the same as above, except for: | |
| // 1. New input gets read into section _c_ of the input buffer. | |
| // 3. We block until we reach a block `bl` that doesn't contain any frames | |
| // from section _a_ of the input buffer. | |
| // 5. We copy section _a_ of the output buffer into output. | |
| // 6. For both the input and the output buffers, we copy sections _b_ and _c_ | |
| // into section _a_ and _b_. | |
| // 7. We set the new frame_offset to be the difference between the first frame | |
| // of `bl` and the border between sections _a_ and _b_. | |
| // | |
| // * delay here refers to inintial_delay_ | |
| // | |
| // TODO(claguna): Look at using ring buffers to eliminate some copies. | |
| void Blocker::ProcessChunk(const float* const* input, | |
| size_t chunk_size, | |
| size_t num_input_channels, | |
| size_t num_output_channels, | |
| float* const* output) { | |
| RTC_CHECK_EQ(chunk_size, chunk_size_); | |
| RTC_CHECK_EQ(num_input_channels, num_input_channels_); | |
| RTC_CHECK_EQ(num_output_channels, num_output_channels_); | |
| input_buffer_.Write(input, num_input_channels, chunk_size_); | |
| size_t first_frame_in_block = frame_offset_; | |
| // Loop through blocks. | |
| while (first_frame_in_block < chunk_size_) { | |
| input_buffer_.Read(input_block_.channels(), num_input_channels, | |
| block_size_); | |
| input_buffer_.MoveReadPositionBackward(block_size_ - shift_amount_); | |
| ApplyWindow(window_.get(), block_size_, num_input_channels_, | |
| input_block_.channels()); | |
| callback_->ProcessBlock(input_block_.channels(), block_size_, | |
| num_input_channels_, num_output_channels_, | |
| output_block_.channels()); | |
| ApplyWindow(window_.get(), block_size_, num_output_channels_, | |
| output_block_.channels()); | |
| AddFrames(output_buffer_.channels(), first_frame_in_block, | |
| output_block_.channels(), 0, block_size_, num_output_channels_, | |
| output_buffer_.channels(), first_frame_in_block); | |
| first_frame_in_block += shift_amount_; | |
| } | |
| // Copy output buffer to output | |
| CopyFrames(output_buffer_.channels(), 0, chunk_size_, num_output_channels_, | |
| output, 0); | |
| // Copy output buffer [chunk_size_, chunk_size_ + initial_delay] | |
| // to output buffer [0, initial_delay], zero the rest. | |
| MoveFrames(output_buffer_.channels(), chunk_size, initial_delay_, | |
| num_output_channels_, output_buffer_.channels(), 0); | |
| ZeroOut(output_buffer_.channels(), initial_delay_, chunk_size_, | |
| num_output_channels_); | |
| // Calculate new starting frames. | |
| frame_offset_ = first_frame_in_block - chunk_size_; | |
| } | |
| } // namespace webrtc |