| /* | |
| * Copyright 2015 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| package org.webrtc; | |
| /** Simplest possible GL shader that just draws frames as opaque quads. */ | |
| public class GlRectDrawer extends GlGenericDrawer { | |
| private static final String FRAGMENT_SHADER = "void main() {\n" | |
| + " gl_FragColor = sample(tc);\n" | |
| + "}\n"; | |
| private static class ShaderCallbacks implements GlGenericDrawer.ShaderCallbacks { | |
| @Override | |
| public void onNewShader(GlShader shader) {} | |
| @Override | |
| public void onPrepareShader(GlShader shader, float[] texMatrix, int frameWidth, int frameHeight, | |
| int viewportWidth, int viewportHeight) {} | |
| } | |
| public GlRectDrawer() { | |
| super(FRAGMENT_SHADER, new ShaderCallbacks()); | |
| } | |
| } |