| /* | |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef RTC_BASE_THREAD_H_ | |
| #define RTC_BASE_THREAD_H_ | |
| #include <algorithm> | |
| #include <list> | |
| #include <memory> | |
| #include <string> | |
| #include <utility> | |
| #include <vector> | |
| #if defined(WEBRTC_POSIX) | |
| #include <pthread.h> | |
| #endif | |
| #include "rtc_base/constructormagic.h" | |
| #include "rtc_base/messagequeue.h" | |
| #include "rtc_base/platform_thread_types.h" | |
| #if defined(WEBRTC_WIN) | |
| #include "rtc_base/win32.h" | |
| #endif | |
| namespace rtc { | |
| class Thread; | |
| class ThreadManager { | |
| public: | |
| static const int kForever = -1; | |
| // Singleton, constructor and destructor are private. | |
| static ThreadManager* Instance(); | |
| Thread* CurrentThread(); | |
| void SetCurrentThread(Thread* thread); | |
| // Returns a thread object with its thread_ ivar set | |
| // to whatever the OS uses to represent the thread. | |
| // If there already *is* a Thread object corresponding to this thread, | |
| // this method will return that. Otherwise it creates a new Thread | |
| // object whose wrapped() method will return true, and whose | |
| // handle will, on Win32, be opened with only synchronization privileges - | |
| // if you need more privilegs, rather than changing this method, please | |
| // write additional code to adjust the privileges, or call a different | |
| // factory method of your own devising, because this one gets used in | |
| // unexpected contexts (like inside browser plugins) and it would be a | |
| // shame to break it. It is also conceivable on Win32 that we won't even | |
| // be able to get synchronization privileges, in which case the result | |
| // will have a null handle. | |
| Thread* WrapCurrentThread(); | |
| void UnwrapCurrentThread(); | |
| bool IsMainThread(); | |
| private: | |
| ThreadManager(); | |
| ~ThreadManager(); | |
| #if defined(WEBRTC_POSIX) | |
| pthread_key_t key_; | |
| #endif | |
| #if defined(WEBRTC_WIN) | |
| const DWORD key_; | |
| #endif | |
| // The thread to potentially autowrap. | |
| const PlatformThreadRef main_thread_ref_; | |
| RTC_DISALLOW_COPY_AND_ASSIGN(ThreadManager); | |
| }; | |
| struct _SendMessage { | |
| _SendMessage() {} | |
| Thread* thread; | |
| Message msg; | |
| bool* ready; | |
| }; | |
| class Runnable { | |
| public: | |
| virtual ~Runnable() {} | |
| virtual void Run(Thread* thread) = 0; | |
| protected: | |
| Runnable() {} | |
| private: | |
| RTC_DISALLOW_COPY_AND_ASSIGN(Runnable); | |
| }; | |
| // WARNING! SUBCLASSES MUST CALL Stop() IN THEIR DESTRUCTORS! See ~Thread(). | |
| class RTC_LOCKABLE Thread : public MessageQueue { | |
| public: | |
| // DEPRECATED. | |
| // The default constructor should not be used because it hides whether or | |
| // not a socket server will be associated with the thread. Most instances | |
| // of Thread do actually not need one, so please use either of the Create* | |
| // methods to construct an instance of Thread. | |
| Thread(); | |
| explicit Thread(SocketServer* ss); | |
| explicit Thread(std::unique_ptr<SocketServer> ss); | |
| // Constructors meant for subclasses; they should call DoInit themselves and | |
| // pass false for |do_init|, so that DoInit is called only on the fully | |
| // instantiated class, which avoids a vptr data race. | |
| Thread(SocketServer* ss, bool do_init); | |
| Thread(std::unique_ptr<SocketServer> ss, bool do_init); | |
| // NOTE: ALL SUBCLASSES OF Thread MUST CALL Stop() IN THEIR DESTRUCTORS (or | |
| // guarantee Stop() is explicitly called before the subclass is destroyed). | |
| // This is required to avoid a data race between the destructor modifying the | |
| // vtable, and the Thread::PreRun calling the virtual method Run(). | |
| ~Thread() override; | |
| static std::unique_ptr<Thread> CreateWithSocketServer(); | |
| static std::unique_ptr<Thread> Create(); | |
| static Thread* Current(); | |
| // Used to catch performance regressions. Use this to disallow blocking calls | |
| // (Invoke) for a given scope. If a synchronous call is made while this is in | |
| // effect, an assert will be triggered. | |
| // Note that this is a single threaded class. | |
| class ScopedDisallowBlockingCalls { | |
| public: | |
| ScopedDisallowBlockingCalls(); | |
| ~ScopedDisallowBlockingCalls(); | |
| private: | |
| Thread* const thread_; | |
| const bool previous_state_; | |
| }; | |
| bool IsCurrent() const; | |
| // Sleeps the calling thread for the specified number of milliseconds, during | |
| // which time no processing is performed. Returns false if sleeping was | |
| // interrupted by a signal (POSIX only). | |
| static bool SleepMs(int millis); | |
| // Sets the thread's name, for debugging. Must be called before Start(). | |
| // If |obj| is non-null, its value is appended to |name|. | |
| const std::string& name() const { return name_; } | |
| bool SetName(const std::string& name, const void* obj); | |
| // Starts the execution of the thread. | |
| bool Start(Runnable* runnable = nullptr); | |
| // Tells the thread to stop and waits until it is joined. | |
| // Never call Stop on the current thread. Instead use the inherited Quit | |
| // function which will exit the base MessageQueue without terminating the | |
| // underlying OS thread. | |
| virtual void Stop(); | |
| // By default, Thread::Run() calls ProcessMessages(kForever). To do other | |
| // work, override Run(). To receive and dispatch messages, call | |
| // ProcessMessages occasionally. | |
| virtual void Run(); | |
| virtual void Send(const Location& posted_from, | |
| MessageHandler* phandler, | |
| uint32_t id = 0, | |
| MessageData* pdata = nullptr); | |
| // Convenience method to invoke a functor on another thread. Caller must | |
| // provide the |ReturnT| template argument, which cannot (easily) be deduced. | |
| // Uses Send() internally, which blocks the current thread until execution | |
| // is complete. | |
| // Ex: bool result = thread.Invoke<bool>(RTC_FROM_HERE, | |
| // &MyFunctionReturningBool); | |
| // NOTE: This function can only be called when synchronous calls are allowed. | |
| // See ScopedDisallowBlockingCalls for details. | |
| template <class ReturnT, class FunctorT> | |
| ReturnT Invoke(const Location& posted_from, FunctorT&& functor) { | |
| FunctorMessageHandler<ReturnT, FunctorT> handler( | |
| std::forward<FunctorT>(functor)); | |
| InvokeInternal(posted_from, &handler); | |
| return handler.MoveResult(); | |
| } | |
| // From MessageQueue | |
| void Clear(MessageHandler* phandler, | |
| uint32_t id = MQID_ANY, | |
| MessageList* removed = nullptr) override; | |
| void ReceiveSends() override; | |
| // ProcessMessages will process I/O and dispatch messages until: | |
| // 1) cms milliseconds have elapsed (returns true) | |
| // 2) Stop() is called (returns false) | |
| bool ProcessMessages(int cms); | |
| // Returns true if this is a thread that we created using the standard | |
| // constructor, false if it was created by a call to | |
| // ThreadManager::WrapCurrentThread(). The main thread of an application | |
| // is generally not owned, since the OS representation of the thread | |
| // obviously exists before we can get to it. | |
| // You cannot call Start on non-owned threads. | |
| bool IsOwned(); | |
| // Expose private method IsRunning() for tests. | |
| // | |
| // DANGER: this is a terrible public API. Most callers that might want to | |
| // call this likely do not have enough control/knowledge of the Thread in | |
| // question to guarantee that the returned value remains true for the duration | |
| // of whatever code is conditionally executing because of the return value! | |
| bool RunningForTest() { return IsRunning(); } | |
| // Sets the per-thread allow-blocking-calls flag and returns the previous | |
| // value. Must be called on this thread. | |
| bool SetAllowBlockingCalls(bool allow); | |
| // These functions are public to avoid injecting test hooks. Don't call them | |
| // outside of tests. | |
| // This method should be called when thread is created using non standard | |
| // method, like derived implementation of rtc::Thread and it can not be | |
| // started by calling Start(). This will set started flag to true and | |
| // owned to false. This must be called from the current thread. | |
| bool WrapCurrent(); | |
| void UnwrapCurrent(); | |
| protected: | |
| // Same as WrapCurrent except that it never fails as it does not try to | |
| // acquire the synchronization access of the thread. The caller should never | |
| // call Stop() or Join() on this thread. | |
| void SafeWrapCurrent(); | |
| // Blocks the calling thread until this thread has terminated. | |
| void Join(); | |
| static void AssertBlockingIsAllowedOnCurrentThread(); | |
| friend class ScopedDisallowBlockingCalls; | |
| private: | |
| struct ThreadInit { | |
| Thread* thread; | |
| Runnable* runnable; | |
| }; | |
| #if defined(WEBRTC_WIN) | |
| static DWORD WINAPI PreRun(LPVOID context); | |
| #else | |
| static void* PreRun(void* pv); | |
| #endif | |
| // ThreadManager calls this instead WrapCurrent() because | |
| // ThreadManager::Instance() cannot be used while ThreadManager is | |
| // being created. | |
| // The method tries to get synchronization rights of the thread on Windows if | |
| // |need_synchronize_access| is true. | |
| bool WrapCurrentWithThreadManager(ThreadManager* thread_manager, | |
| bool need_synchronize_access); | |
| // Return true if the thread is currently running. | |
| bool IsRunning(); | |
| // Processes received "Send" requests. If |source| is not null, only requests | |
| // from |source| are processed, otherwise, all requests are processed. | |
| void ReceiveSendsFromThread(const Thread* source); | |
| // If |source| is not null, pops the first "Send" message from |source| in | |
| // |sendlist_|, otherwise, pops the first "Send" message of |sendlist_|. | |
| // The caller must lock |crit_| before calling. | |
| // Returns true if there is such a message. | |
| bool PopSendMessageFromThread(const Thread* source, _SendMessage* msg); | |
| void InvokeInternal(const Location& posted_from, MessageHandler* handler); | |
| std::list<_SendMessage> sendlist_; | |
| std::string name_; | |
| // TODO(tommi): Add thread checks for proper use of control methods. | |
| // Ideally we should be able to just use PlatformThread. | |
| #if defined(WEBRTC_POSIX) | |
| pthread_t thread_ = 0; | |
| #endif | |
| #if defined(WEBRTC_WIN) | |
| HANDLE thread_ = nullptr; | |
| DWORD thread_id_ = 0; | |
| #endif | |
| // Indicates whether or not ownership of the worker thread lies with | |
| // this instance or not. (i.e. owned_ == !wrapped). | |
| // Must only be modified when the worker thread is not running. | |
| bool owned_ = true; | |
| // Only touched from the worker thread itself. | |
| bool blocking_calls_allowed_ = true; | |
| friend class ThreadManager; | |
| RTC_DISALLOW_COPY_AND_ASSIGN(Thread); | |
| }; | |
| // AutoThread automatically installs itself at construction | |
| // uninstalls at destruction, if a Thread object is | |
| // _not already_ associated with the current OS thread. | |
| class AutoThread : public Thread { | |
| public: | |
| AutoThread(); | |
| ~AutoThread() override; | |
| private: | |
| RTC_DISALLOW_COPY_AND_ASSIGN(AutoThread); | |
| }; | |
| // AutoSocketServerThread automatically installs itself at | |
| // construction and uninstalls at destruction. If a Thread object is | |
| // already associated with the current OS thread, it is temporarily | |
| // disassociated and restored by the destructor. | |
| class AutoSocketServerThread : public Thread { | |
| public: | |
| explicit AutoSocketServerThread(SocketServer* ss); | |
| ~AutoSocketServerThread() override; | |
| private: | |
| rtc::Thread* old_thread_; | |
| RTC_DISALLOW_COPY_AND_ASSIGN(AutoSocketServerThread); | |
| }; | |
| } // namespace rtc | |
| #endif // RTC_BASE_THREAD_H_ |