| /* | 
 |  * libjingle | 
 |  * Copyright 2004--2010, Google Inc. | 
 |  * | 
 |  * Redistribution and use in source and binary forms, with or without | 
 |  * modification, are permitted provided that the following conditions are met: | 
 |  * | 
 |  *  1. Redistributions of source code must retain the above copyright notice, | 
 |  *     this list of conditions and the following disclaimer. | 
 |  *  2. Redistributions in binary form must reproduce the above copyright notice, | 
 |  *     this list of conditions and the following disclaimer in the documentation | 
 |  *     and/or other materials provided with the distribution. | 
 |  *  3. The name of the author may not be used to endorse or promote products | 
 |  *     derived from this software without specific prior written permission. | 
 |  * | 
 |  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED | 
 |  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF | 
 |  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO | 
 |  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | 
 |  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, | 
 |  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; | 
 |  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, | 
 |  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR | 
 |  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF | 
 |  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 
 |  */ | 
 |  | 
 | #ifndef TALK_BASE_ASYNCSOCKET_H_ | 
 | #define TALK_BASE_ASYNCSOCKET_H_ | 
 |  | 
 | #include "talk/base/common.h" | 
 | #include "talk/base/sigslot.h" | 
 | #include "talk/base/socket.h" | 
 |  | 
 | namespace talk_base { | 
 |  | 
 | // TODO: Remove Socket and rename AsyncSocket to Socket. | 
 |  | 
 | // Provides the ability to perform socket I/O asynchronously. | 
 | class AsyncSocket : public Socket { | 
 |  public: | 
 |   AsyncSocket(); | 
 |   virtual ~AsyncSocket(); | 
 |  | 
 |   virtual AsyncSocket* Accept(SocketAddress* paddr) = 0; | 
 |  | 
 |   // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow | 
 |   // access concurrently from different thread. | 
 |   // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor | 
 |   // but at the same time the SocketDispatcher maybe signaling the read event. | 
 |   // ready to read | 
 |   sigslot::signal1<AsyncSocket*, | 
 |                    sigslot::multi_threaded_local> SignalReadEvent; | 
 |   // ready to write | 
 |   sigslot::signal1<AsyncSocket*, | 
 |                    sigslot::multi_threaded_local> SignalWriteEvent; | 
 |   sigslot::signal1<AsyncSocket*> SignalConnectEvent;     // connected | 
 |   sigslot::signal2<AsyncSocket*, int> SignalCloseEvent;  // closed | 
 | }; | 
 |  | 
 | class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> { | 
 |  public: | 
 |   // The adapted socket may explicitly be NULL, and later assigned using Attach. | 
 |   // However, subclasses which support detached mode must override any methods | 
 |   // that will be called during the detached period (usually GetState()), to | 
 |   // avoid dereferencing a null pointer. | 
 |   explicit AsyncSocketAdapter(AsyncSocket* socket); | 
 |   virtual ~AsyncSocketAdapter(); | 
 |   void Attach(AsyncSocket* socket); | 
 |   virtual SocketAddress GetLocalAddress() const { | 
 |     return socket_->GetLocalAddress(); | 
 |   } | 
 |   virtual SocketAddress GetRemoteAddress() const { | 
 |     return socket_->GetRemoteAddress(); | 
 |   } | 
 |   virtual int Bind(const SocketAddress& addr) { | 
 |     return socket_->Bind(addr); | 
 |   } | 
 |   virtual int Connect(const SocketAddress& addr) { | 
 |     return socket_->Connect(addr); | 
 |   } | 
 |   virtual int Send(const void* pv, size_t cb) { | 
 |     return socket_->Send(pv, cb); | 
 |   } | 
 |   virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr) { | 
 |     return socket_->SendTo(pv, cb, addr); | 
 |   } | 
 |   virtual int Recv(void* pv, size_t cb) { | 
 |     return socket_->Recv(pv, cb); | 
 |   } | 
 |   virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) { | 
 |     return socket_->RecvFrom(pv, cb, paddr); | 
 |   } | 
 |   virtual int Listen(int backlog) { | 
 |     return socket_->Listen(backlog); | 
 |   } | 
 |   virtual AsyncSocket* Accept(SocketAddress* paddr) { | 
 |     return socket_->Accept(paddr); | 
 |   } | 
 |   virtual int Close() { | 
 |     return socket_->Close(); | 
 |   } | 
 |   virtual int GetError() const { | 
 |     return socket_->GetError(); | 
 |   } | 
 |   virtual void SetError(int error) { | 
 |     return socket_->SetError(error); | 
 |   } | 
 |   virtual ConnState GetState() const { | 
 |     return socket_->GetState(); | 
 |   } | 
 |   virtual int EstimateMTU(uint16* mtu) { | 
 |     return socket_->EstimateMTU(mtu); | 
 |   } | 
 |   virtual int GetOption(Option opt, int* value) { | 
 |     return socket_->GetOption(opt, value); | 
 |   } | 
 |   virtual int SetOption(Option opt, int value) { | 
 |     return socket_->SetOption(opt, value); | 
 |   } | 
 |  | 
 |  protected: | 
 |   virtual void OnConnectEvent(AsyncSocket* socket) { | 
 |     SignalConnectEvent(this); | 
 |   } | 
 |   virtual void OnReadEvent(AsyncSocket* socket) { | 
 |     SignalReadEvent(this); | 
 |   } | 
 |   virtual void OnWriteEvent(AsyncSocket* socket) { | 
 |     SignalWriteEvent(this); | 
 |   } | 
 |   virtual void OnCloseEvent(AsyncSocket* socket, int err) { | 
 |     SignalCloseEvent(this, err); | 
 |   } | 
 |  | 
 |   AsyncSocket* socket_; | 
 | }; | 
 |  | 
 | }  // namespace talk_base | 
 |  | 
 | #endif  // TALK_BASE_ASYNCSOCKET_H_ |