| /* | |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #include "rtc_base/virtual_socket_server.h" | |
| #include <errno.h> | |
| #include <math.h> | |
| #include <map> | |
| #include <memory> | |
| #include <vector> | |
| #include "absl/algorithm/container.h" | |
| #include "api/sequence_checker.h" | |
| #include "api/units/time_delta.h" | |
| #include "rtc_base/checks.h" | |
| #include "rtc_base/event.h" | |
| #include "rtc_base/fake_clock.h" | |
| #include "rtc_base/logging.h" | |
| #include "rtc_base/physical_socket_server.h" | |
| #include "rtc_base/socket_address_pair.h" | |
| #include "rtc_base/thread.h" | |
| #include "rtc_base/time_utils.h" | |
| namespace webrtc { | |
| #if defined(WEBRTC_WIN) | |
| const in_addr kInitialNextIPv4 = {{{0x01, 0, 0, 0}}}; | |
| #else | |
| // This value is entirely arbitrary, hence the lack of concern about endianness. | |
| const in_addr kInitialNextIPv4 = {0x01000000}; | |
| #endif | |
| // Starts at ::2 so as to not cause confusion with ::1. | |
| const in6_addr kInitialNextIPv6 = { | |
| {{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2}}}; | |
| const uint16_t kFirstEphemeralPort = 49152; | |
| const uint16_t kLastEphemeralPort = 65535; | |
| const uint16_t kEphemeralPortCount = | |
| kLastEphemeralPort - kFirstEphemeralPort + 1; | |
| const uint32_t kDefaultNetworkCapacity = 64 * 1024; | |
| const uint32_t kDefaultTcpBufferSize = 32 * 1024; | |
| const uint32_t UDP_HEADER_SIZE = 28; // IP + UDP headers | |
| const uint32_t TCP_HEADER_SIZE = 40; // IP + TCP headers | |
| const uint32_t TCP_MSS = 1400; // Maximum segment size | |
| // Note: The current algorithm doesn't work for sample sizes smaller than this. | |
| const int NUM_SAMPLES = 1000; | |
| // Packets are passed between sockets as messages. We copy the data just like | |
| // the kernel does. | |
| class VirtualSocketPacket { | |
| public: | |
| VirtualSocketPacket(const char* data, size_t size, const SocketAddress& from) | |
| : size_(size), consumed_(0), from_(from) { | |
| RTC_DCHECK(nullptr != data); | |
| data_ = new char[size_]; | |
| memcpy(data_, data, size_); | |
| } | |
| ~VirtualSocketPacket() { delete[] data_; } | |
| const char* data() const { return data_ + consumed_; } | |
| size_t size() const { return size_ - consumed_; } | |
| const SocketAddress& from() const { return from_; } | |
| // Remove the first size bytes from the data. | |
| void Consume(size_t size) { | |
| RTC_DCHECK(size + consumed_ < size_); | |
| consumed_ += size; | |
| } | |
| private: | |
| char* data_; | |
| size_t size_, consumed_; | |
| SocketAddress from_; | |
| }; | |
| VirtualSocket::VirtualSocket(VirtualSocketServer* server, int family, int type) | |
| : server_(server), | |
| type_(type), | |
| state_(CS_CLOSED), | |
| error_(0), | |
| network_size_(0), | |
| recv_buffer_size_(0), | |
| bound_(false), | |
| was_any_(false) { | |
| RTC_DCHECK((type_ == SOCK_DGRAM) || (type_ == SOCK_STREAM)); | |
| server->SignalReadyToSend.connect(this, | |
| &VirtualSocket::OnSocketServerReadyToSend); | |
| } | |
| VirtualSocket::~VirtualSocket() { | |
| Close(); | |
| } | |
| SocketAddress VirtualSocket::GetLocalAddress() const { | |
| return local_addr_; | |
| } | |
| SocketAddress VirtualSocket::GetRemoteAddress() const { | |
| return remote_addr_; | |
| } | |
| void VirtualSocket::SetLocalAddress(const SocketAddress& addr) { | |
| local_addr_ = addr; | |
| } | |
| int VirtualSocket::Bind(const SocketAddress& addr) { | |
| if (!local_addr_.IsNil()) { | |
| error_ = EINVAL; | |
| return -1; | |
| } | |
| local_addr_ = server_->AssignBindAddress(addr); | |
| int result = server_->Bind(this, local_addr_); | |
| if (result != 0) { | |
| local_addr_.Clear(); | |
| error_ = EADDRINUSE; | |
| } else { | |
| bound_ = true; | |
| was_any_ = addr.IsAnyIP(); | |
| } | |
| return result; | |
| } | |
| int VirtualSocket::Connect(const SocketAddress& addr) { | |
| return InitiateConnect(addr, true); | |
| } | |
| VirtualSocket::SafetyBlock::SafetyBlock(VirtualSocket* socket) | |
| : socket_(*socket) {} | |
| VirtualSocket::SafetyBlock::~SafetyBlock() { | |
| // Ensure `SetNotAlive` was called and there is nothing left to cleanup. | |
| RTC_DCHECK(!alive_); | |
| RTC_DCHECK(posted_connects_.empty()); | |
| RTC_DCHECK(recv_buffer_.empty()); | |
| RTC_DCHECK(!listen_queue_.has_value()); | |
| } | |
| void VirtualSocket::SafetyBlock::SetNotAlive() { | |
| VirtualSocketServer* const server = socket_.server_; | |
| const SocketAddress& local_addr = socket_.local_addr_; | |
| MutexLock lock(&mutex_); | |
| // Cancel pending sockets | |
| if (listen_queue_.has_value()) { | |
| for (const SocketAddress& remote_addr : *listen_queue_) { | |
| server->Disconnect(remote_addr); | |
| } | |
| listen_queue_ = std::nullopt; | |
| } | |
| // Cancel potential connects | |
| for (const SocketAddress& remote_addr : posted_connects_) { | |
| // Lookup remote side. | |
| VirtualSocket* lookup_socket = | |
| server->LookupConnection(local_addr, remote_addr); | |
| if (lookup_socket) { | |
| // Server socket, remote side is a socket retreived by accept. Accepted | |
| // sockets are not bound so we will not find it by looking in the | |
| // bindings table. | |
| server->Disconnect(lookup_socket); | |
| server->RemoveConnection(local_addr, remote_addr); | |
| } else { | |
| server->Disconnect(remote_addr); | |
| } | |
| } | |
| posted_connects_.clear(); | |
| recv_buffer_.clear(); | |
| alive_ = false; | |
| } | |
| void VirtualSocket::SafetyBlock::PostSignalReadEvent() { | |
| if (pending_read_signal_event_) { | |
| // Avoid posting multiple times. | |
| return; | |
| } | |
| pending_read_signal_event_ = true; | |
| scoped_refptr<SafetyBlock> safety(this); | |
| socket_.server_->msg_queue_->PostTask( | |
| [safety = std::move(safety)] { safety->MaybeSignalReadEvent(); }); | |
| } | |
| void VirtualSocket::SafetyBlock::MaybeSignalReadEvent() { | |
| { | |
| MutexLock lock(&mutex_); | |
| pending_read_signal_event_ = false; | |
| if (!alive_ || recv_buffer_.empty()) { | |
| return; | |
| } | |
| } | |
| socket_.SignalReadEvent(&socket_); | |
| } | |
| int VirtualSocket::Close() { | |
| if (!local_addr_.IsNil() && bound_) { | |
| // Remove from the binding table. | |
| server_->Unbind(local_addr_, this); | |
| bound_ = false; | |
| } | |
| // Disconnect stream sockets | |
| if (state_ == CS_CONNECTED && type_ == SOCK_STREAM) { | |
| server_->Disconnect(local_addr_, remote_addr_); | |
| } | |
| safety_->SetNotAlive(); | |
| state_ = CS_CLOSED; | |
| local_addr_.Clear(); | |
| remote_addr_.Clear(); | |
| return 0; | |
| } | |
| int VirtualSocket::Send(const void* pv, size_t cb) { | |
| if (CS_CONNECTED != state_) { | |
| error_ = ENOTCONN; | |
| return -1; | |
| } | |
| if (SOCK_DGRAM == type_) { | |
| return SendUdp(pv, cb, remote_addr_); | |
| } else { | |
| return SendTcp(pv, cb); | |
| } | |
| } | |
| int VirtualSocket::SendTo(const void* pv, | |
| size_t cb, | |
| const SocketAddress& addr) { | |
| if (SOCK_DGRAM == type_) { | |
| return SendUdp(pv, cb, addr); | |
| } else { | |
| if (CS_CONNECTED != state_) { | |
| error_ = ENOTCONN; | |
| return -1; | |
| } | |
| return SendTcp(pv, cb); | |
| } | |
| } | |
| int VirtualSocket::Recv(void* pv, size_t cb, int64_t* timestamp) { | |
| SocketAddress addr; | |
| return RecvFrom(pv, cb, &addr, timestamp); | |
| } | |
| int VirtualSocket::RecvFrom(void* pv, | |
| size_t cb, | |
| SocketAddress* paddr, | |
| int64_t* timestamp) { | |
| if (timestamp) { | |
| *timestamp = -1; | |
| } | |
| int data_read = safety_->RecvFrom(pv, cb, *paddr); | |
| if (data_read < 0) { | |
| error_ = EAGAIN; | |
| return -1; | |
| } | |
| if (type_ == SOCK_STREAM) { | |
| bool was_full = (recv_buffer_size_ == server_->recv_buffer_capacity()); | |
| recv_buffer_size_ -= data_read; | |
| if (was_full) { | |
| server_->SendTcp(remote_addr_); | |
| } | |
| } | |
| return data_read; | |
| } | |
| int VirtualSocket::SafetyBlock::RecvFrom(void* buffer, | |
| size_t size, | |
| SocketAddress& addr) { | |
| MutexLock lock(&mutex_); | |
| // If we don't have a packet, then either error or wait for one to arrive. | |
| if (recv_buffer_.empty()) { | |
| return -1; | |
| } | |
| // Return the packet at the front of the queue. | |
| VirtualSocketPacket& packet = *recv_buffer_.front(); | |
| size_t data_read = std::min(size, packet.size()); | |
| memcpy(buffer, packet.data(), data_read); | |
| addr = packet.from(); | |
| if (data_read < packet.size()) { | |
| packet.Consume(data_read); | |
| } else { | |
| recv_buffer_.pop_front(); | |
| } | |
| // To behave like a real socket, SignalReadEvent should fire if there's still | |
| // data buffered. | |
| if (!recv_buffer_.empty()) { | |
| PostSignalReadEvent(); | |
| } | |
| return data_read; | |
| } | |
| int VirtualSocket::Listen(int backlog) { | |
| RTC_DCHECK(SOCK_STREAM == type_); | |
| RTC_DCHECK(CS_CLOSED == state_); | |
| if (local_addr_.IsNil()) { | |
| error_ = EINVAL; | |
| return -1; | |
| } | |
| safety_->Listen(); | |
| state_ = CS_CONNECTING; | |
| return 0; | |
| } | |
| void VirtualSocket::SafetyBlock::Listen() { | |
| MutexLock lock(&mutex_); | |
| RTC_DCHECK(!listen_queue_.has_value()); | |
| listen_queue_.emplace(); | |
| } | |
| VirtualSocket* VirtualSocket::Accept(SocketAddress* paddr) { | |
| SafetyBlock::AcceptResult result = safety_->Accept(); | |
| if (result.error != 0) { | |
| error_ = result.error; | |
| return nullptr; | |
| } | |
| if (paddr) { | |
| *paddr = result.remote_addr; | |
| } | |
| return result.socket.release(); | |
| } | |
| VirtualSocket::SafetyBlock::AcceptResult VirtualSocket::SafetyBlock::Accept() { | |
| AcceptResult result; | |
| MutexLock lock(&mutex_); | |
| RTC_DCHECK(alive_); | |
| if (!listen_queue_.has_value()) { | |
| result.error = EINVAL; | |
| return result; | |
| } | |
| while (!listen_queue_->empty()) { | |
| auto socket = std::make_unique<VirtualSocket>(socket_.server_, AF_INET, | |
| socket_.type_); | |
| // Set the new local address to the same as this server socket. | |
| socket->SetLocalAddress(socket_.local_addr_); | |
| // Sockets made from a socket that 'was Any' need to inherit that. | |
| socket->set_was_any(socket_.was_any()); | |
| SocketAddress remote_addr = listen_queue_->front(); | |
| listen_queue_->pop_front(); | |
| if (socket->InitiateConnect(remote_addr, false) != 0) { | |
| continue; | |
| } | |
| socket->CompleteConnect(remote_addr); | |
| result.socket = std::move(socket); | |
| result.remote_addr = remote_addr; | |
| return result; | |
| } | |
| result.error = EWOULDBLOCK; | |
| return result; | |
| } | |
| int VirtualSocket::GetError() const { | |
| return error_; | |
| } | |
| void VirtualSocket::SetError(int error) { | |
| error_ = error; | |
| } | |
| Socket::ConnState VirtualSocket::GetState() const { | |
| return state_; | |
| } | |
| int VirtualSocket::GetOption(Option opt, int* value) { | |
| OptionsMap::const_iterator it = options_map_.find(opt); | |
| if (it == options_map_.end()) { | |
| return -1; | |
| } | |
| *value = it->second; | |
| return 0; // 0 is success to emulate getsockopt() | |
| } | |
| int VirtualSocket::SetOption(Option opt, int value) { | |
| options_map_[opt] = value; | |
| return 0; // 0 is success to emulate setsockopt() | |
| } | |
| void VirtualSocket::PostPacket(TimeDelta delay, | |
| std::unique_ptr<VirtualSocketPacket> packet) { | |
| scoped_refptr<SafetyBlock> safety = safety_; | |
| VirtualSocket* socket = this; | |
| server_->msg_queue_->PostDelayedTask( | |
| [safety = std::move(safety), socket, | |
| packet = std::move(packet)]() mutable { | |
| if (safety->AddPacket(std::move(packet))) { | |
| socket->SignalReadEvent(socket); | |
| } | |
| }, | |
| delay); | |
| } | |
| bool VirtualSocket::SafetyBlock::AddPacket( | |
| std::unique_ptr<VirtualSocketPacket> packet) { | |
| MutexLock lock(&mutex_); | |
| if (alive_) { | |
| recv_buffer_.push_back(std::move(packet)); | |
| } | |
| return alive_; | |
| } | |
| void VirtualSocket::PostConnect(TimeDelta delay, | |
| const SocketAddress& remote_addr) { | |
| safety_->PostConnect(delay, remote_addr); | |
| } | |
| void VirtualSocket::SafetyBlock::PostConnect(TimeDelta delay, | |
| const SocketAddress& remote_addr) { | |
| scoped_refptr<SafetyBlock> safety(this); | |
| MutexLock lock(&mutex_); | |
| RTC_DCHECK(alive_); | |
| // Save addresses of the pending connects to allow propertly disconnect them | |
| // if socket closes before delayed task below runs. | |
| // `posted_connects_` is an std::list, thus its iterators are valid while the | |
| // element is in the list. It can be removed either in the `Connect` just | |
| // below or by calling SetNotAlive function, thus inside `Connect` `it` should | |
| // be valid when alive_ == true. | |
| auto it = posted_connects_.insert(posted_connects_.end(), remote_addr); | |
| auto task = [safety = std::move(safety), it] { | |
| switch (safety->Connect(it)) { | |
| case Signal::kNone: | |
| break; | |
| case Signal::kReadEvent: | |
| safety->socket_.SignalReadEvent(&safety->socket_); | |
| break; | |
| case Signal::kConnectEvent: | |
| safety->socket_.SignalConnectEvent(&safety->socket_); | |
| break; | |
| } | |
| }; | |
| socket_.server_->msg_queue_->PostDelayedTask(std::move(task), delay); | |
| } | |
| VirtualSocket::SafetyBlock::Signal VirtualSocket::SafetyBlock::Connect( | |
| VirtualSocket::SafetyBlock::PostedConnects::iterator remote_addr_it) { | |
| MutexLock lock(&mutex_); | |
| if (!alive_) { | |
| return Signal::kNone; | |
| } | |
| RTC_DCHECK(!posted_connects_.empty()); | |
| SocketAddress remote_addr = *remote_addr_it; | |
| posted_connects_.erase(remote_addr_it); | |
| if (listen_queue_.has_value()) { | |
| listen_queue_->push_back(remote_addr); | |
| return Signal::kReadEvent; | |
| } | |
| if (socket_.type_ == SOCK_STREAM && socket_.state_ == CS_CONNECTING) { | |
| socket_.CompleteConnect(remote_addr); | |
| return Signal::kConnectEvent; | |
| } | |
| RTC_LOG(LS_VERBOSE) << "Socket at " << socket_.local_addr_.ToString() | |
| << " is not listening"; | |
| socket_.server_->Disconnect(remote_addr); | |
| return Signal::kNone; | |
| } | |
| bool VirtualSocket::SafetyBlock::IsAlive() { | |
| MutexLock lock(&mutex_); | |
| return alive_; | |
| } | |
| void VirtualSocket::PostDisconnect(TimeDelta delay) { | |
| // Posted task may outlive this. Use different name for `this` inside the task | |
| // to avoid accidental unsafe `this->safety_` instead of safe `safety` | |
| VirtualSocket* socket = this; | |
| scoped_refptr<SafetyBlock> safety = safety_; | |
| auto task = [safety = std::move(safety), socket] { | |
| if (!safety->IsAlive()) { | |
| return; | |
| } | |
| RTC_DCHECK_EQ(socket->type_, SOCK_STREAM); | |
| if (socket->state_ == CS_CLOSED) { | |
| return; | |
| } | |
| int error_to_signal = (socket->state_ == CS_CONNECTING) ? ECONNREFUSED : 0; | |
| socket->state_ = CS_CLOSED; | |
| socket->remote_addr_.Clear(); | |
| socket->SignalCloseEvent(socket, error_to_signal); | |
| }; | |
| server_->msg_queue_->PostDelayedTask(std::move(task), delay); | |
| } | |
| int VirtualSocket::InitiateConnect(const SocketAddress& addr, bool use_delay) { | |
| if (!remote_addr_.IsNil()) { | |
| error_ = (CS_CONNECTED == state_) ? EISCONN : EINPROGRESS; | |
| return -1; | |
| } | |
| if (local_addr_.IsNil()) { | |
| // If there's no local address set, grab a random one in the correct AF. | |
| int result = 0; | |
| if (addr.ipaddr().family() == AF_INET) { | |
| result = Bind(SocketAddress("0.0.0.0", 0)); | |
| } else if (addr.ipaddr().family() == AF_INET6) { | |
| result = Bind(SocketAddress("::", 0)); | |
| } | |
| if (result != 0) { | |
| return result; | |
| } | |
| } | |
| if (type_ == SOCK_DGRAM) { | |
| remote_addr_ = addr; | |
| state_ = CS_CONNECTED; | |
| } else { | |
| int result = server_->Connect(this, addr, use_delay); | |
| if (result != 0) { | |
| error_ = EHOSTUNREACH; | |
| return -1; | |
| } | |
| state_ = CS_CONNECTING; | |
| } | |
| return 0; | |
| } | |
| void VirtualSocket::CompleteConnect(const SocketAddress& addr) { | |
| RTC_DCHECK(CS_CONNECTING == state_); | |
| remote_addr_ = addr; | |
| state_ = CS_CONNECTED; | |
| server_->AddConnection(remote_addr_, local_addr_, this); | |
| } | |
| int VirtualSocket::SendUdp(const void* pv, | |
| size_t cb, | |
| const SocketAddress& addr) { | |
| // If we have not been assigned a local port, then get one. | |
| if (local_addr_.IsNil()) { | |
| local_addr_ = server_->AssignBindAddress( | |
| EmptySocketAddressWithFamily(addr.ipaddr().family())); | |
| int result = server_->Bind(this, local_addr_); | |
| if (result != 0) { | |
| local_addr_.Clear(); | |
| error_ = EADDRINUSE; | |
| return result; | |
| } | |
| } | |
| // Send the data in a message to the appropriate socket. | |
| return server_->SendUdp(this, static_cast<const char*>(pv), cb, addr); | |
| } | |
| int VirtualSocket::SendTcp(const void* pv, size_t cb) { | |
| size_t capacity = server_->send_buffer_capacity() - send_buffer_.size(); | |
| if (0 == capacity) { | |
| ready_to_send_ = false; | |
| error_ = EWOULDBLOCK; | |
| return -1; | |
| } | |
| size_t consumed = std::min(cb, capacity); | |
| const char* cpv = static_cast<const char*>(pv); | |
| send_buffer_.insert(send_buffer_.end(), cpv, cpv + consumed); | |
| server_->SendTcp(this); | |
| return static_cast<int>(consumed); | |
| } | |
| void VirtualSocket::OnSocketServerReadyToSend() { | |
| if (ready_to_send_) { | |
| // This socket didn't encounter EWOULDBLOCK, so there's nothing to do. | |
| return; | |
| } | |
| if (type_ == SOCK_DGRAM) { | |
| ready_to_send_ = true; | |
| SignalWriteEvent(this); | |
| } else { | |
| RTC_DCHECK(type_ == SOCK_STREAM); | |
| // This will attempt to empty the full send buffer, and will fire | |
| // SignalWriteEvent if successful. | |
| server_->SendTcp(this); | |
| } | |
| } | |
| void VirtualSocket::SetToBlocked() { | |
| ready_to_send_ = false; | |
| error_ = EWOULDBLOCK; | |
| } | |
| void VirtualSocket::UpdateRecv(size_t data_size) { | |
| recv_buffer_size_ += data_size; | |
| } | |
| void VirtualSocket::UpdateSend(size_t data_size) { | |
| size_t new_buffer_size = send_buffer_.size() - data_size; | |
| // Avoid undefined access beyond the last element of the vector. | |
| // This only happens when new_buffer_size is 0. | |
| if (data_size < send_buffer_.size()) { | |
| // memmove is required for potentially overlapping source/destination. | |
| memmove(&send_buffer_[0], &send_buffer_[data_size], new_buffer_size); | |
| } | |
| send_buffer_.resize(new_buffer_size); | |
| } | |
| void VirtualSocket::MaybeSignalWriteEvent(size_t capacity) { | |
| if (!ready_to_send_ && (send_buffer_.size() < capacity)) { | |
| ready_to_send_ = true; | |
| SignalWriteEvent(this); | |
| } | |
| } | |
| uint32_t VirtualSocket::AddPacket(int64_t cur_time, size_t packet_size) { | |
| network_size_ += packet_size; | |
| uint32_t send_delay = | |
| server_->SendDelay(static_cast<uint32_t>(network_size_)); | |
| NetworkEntry entry; | |
| entry.size = packet_size; | |
| entry.done_time = cur_time + send_delay; | |
| network_.push_back(entry); | |
| return send_delay; | |
| } | |
| int64_t VirtualSocket::UpdateOrderedDelivery(int64_t ts) { | |
| // Ensure that new packets arrive after previous ones | |
| ts = std::max(ts, last_delivery_time_); | |
| // A socket should not have both ordered and unordered delivery, so its last | |
| // delivery time only needs to be updated when it has ordered delivery. | |
| last_delivery_time_ = ts; | |
| return ts; | |
| } | |
| size_t VirtualSocket::PurgeNetworkPackets(int64_t cur_time) { | |
| while (!network_.empty() && (network_.front().done_time <= cur_time)) { | |
| RTC_DCHECK(network_size_ >= network_.front().size); | |
| network_size_ -= network_.front().size; | |
| network_.pop_front(); | |
| } | |
| return network_size_; | |
| } | |
| VirtualSocketServer::VirtualSocketServer() : VirtualSocketServer(nullptr) {} | |
| VirtualSocketServer::VirtualSocketServer(ThreadProcessingFakeClock* fake_clock) | |
| : fake_clock_(fake_clock), | |
| msg_queue_(nullptr), | |
| stop_on_idle_(false), | |
| next_ipv4_(kInitialNextIPv4), | |
| next_ipv6_(kInitialNextIPv6), | |
| next_port_(kFirstEphemeralPort), | |
| bindings_(new AddressMap()), | |
| connections_(new ConnectionMap()), | |
| bandwidth_(0), | |
| network_capacity_(kDefaultNetworkCapacity), | |
| send_buffer_capacity_(kDefaultTcpBufferSize), | |
| recv_buffer_capacity_(kDefaultTcpBufferSize), | |
| delay_mean_(0), | |
| delay_stddev_(0), | |
| delay_samples_(NUM_SAMPLES), | |
| drop_prob_(0.0) { | |
| UpdateDelayDistribution(); | |
| } | |
| VirtualSocketServer::~VirtualSocketServer() { | |
| delete bindings_; | |
| delete connections_; | |
| } | |
| IPAddress VirtualSocketServer::GetNextIP(int family) { | |
| if (family == AF_INET) { | |
| IPAddress next_ip(next_ipv4_); | |
| next_ipv4_.s_addr = HostToNetwork32(NetworkToHost32(next_ipv4_.s_addr) + 1); | |
| return next_ip; | |
| } else if (family == AF_INET6) { | |
| IPAddress next_ip(next_ipv6_); | |
| uint32_t* as_ints = reinterpret_cast<uint32_t*>(&next_ipv6_.s6_addr); | |
| as_ints[3] += 1; | |
| return next_ip; | |
| } | |
| return IPAddress(); | |
| } | |
| uint16_t VirtualSocketServer::GetNextPort() { | |
| uint16_t port = next_port_; | |
| if (next_port_ < kLastEphemeralPort) { | |
| ++next_port_; | |
| } else { | |
| next_port_ = kFirstEphemeralPort; | |
| } | |
| return port; | |
| } | |
| void VirtualSocketServer::SetSendingBlocked(bool blocked) { | |
| { | |
| MutexLock lock(&mutex_); | |
| if (blocked == sending_blocked_) { | |
| // Unchanged; nothing to do. | |
| return; | |
| } | |
| sending_blocked_ = blocked; | |
| } | |
| if (!blocked) { | |
| // Sending was blocked, but is now unblocked. This signal gives sockets a | |
| // chance to fire SignalWriteEvent, and for TCP, send buffered data. | |
| SignalReadyToSend(); | |
| } | |
| } | |
| VirtualSocket* VirtualSocketServer::CreateSocket(int family, int type) { | |
| return new VirtualSocket(this, family, type); | |
| } | |
| void VirtualSocketServer::SetMessageQueue(Thread* msg_queue) { | |
| msg_queue_ = msg_queue; | |
| } | |
| bool VirtualSocketServer::Wait(TimeDelta max_wait_duration, bool process_io) { | |
| RTC_DCHECK_RUN_ON(msg_queue_); | |
| if (stop_on_idle_ && Thread::Current()->empty()) { | |
| return false; | |
| } | |
| // Note: we don't need to do anything with `process_io` since we don't have | |
| // any real I/O. Received packets come in the form of queued messages, so | |
| // Thread will ensure WakeUp is called if another thread sends a | |
| // packet. | |
| wakeup_.Wait(max_wait_duration); | |
| return true; | |
| } | |
| void VirtualSocketServer::WakeUp() { | |
| wakeup_.Set(); | |
| } | |
| void VirtualSocketServer::SetAlternativeLocalAddress( | |
| const IPAddress& address, | |
| const IPAddress& alternative) { | |
| alternative_address_mapping_[address] = alternative; | |
| } | |
| bool VirtualSocketServer::ProcessMessagesUntilIdle() { | |
| RTC_DCHECK_RUN_ON(msg_queue_); | |
| stop_on_idle_ = true; | |
| while (!msg_queue_->empty()) { | |
| if (fake_clock_) { | |
| // If using a fake clock, advance it in millisecond increments until the | |
| // queue is empty. | |
| fake_clock_->AdvanceTime(TimeDelta::Millis(1)); | |
| } else { | |
| // Otherwise, run a normal message loop. | |
| msg_queue_->ProcessMessages(Thread::kForever); | |
| } | |
| } | |
| stop_on_idle_ = false; | |
| return !msg_queue_->IsQuitting(); | |
| } | |
| void VirtualSocketServer::SetNextPortForTesting(uint16_t port) { | |
| next_port_ = port; | |
| } | |
| bool VirtualSocketServer::CloseTcpConnections( | |
| const SocketAddress& addr_local, | |
| const SocketAddress& addr_remote) { | |
| VirtualSocket* socket = LookupConnection(addr_local, addr_remote); | |
| if (!socket) { | |
| return false; | |
| } | |
| // Signal the close event on the local connection first. | |
| socket->SignalCloseEvent(socket, 0); | |
| // Trigger the remote connection's close event. | |
| socket->Close(); | |
| return true; | |
| } | |
| int VirtualSocketServer::Bind(VirtualSocket* socket, | |
| const SocketAddress& addr) { | |
| RTC_DCHECK(nullptr != socket); | |
| // Address must be completely specified at this point | |
| RTC_DCHECK(!IPIsUnspec(addr.ipaddr())); | |
| RTC_DCHECK(addr.port() != 0); | |
| // Normalize the address (turns v6-mapped addresses into v4-addresses). | |
| SocketAddress normalized(addr.ipaddr().Normalized(), addr.port()); | |
| AddressMap::value_type entry(normalized, socket); | |
| return bindings_->insert(entry).second ? 0 : -1; | |
| } | |
| SocketAddress VirtualSocketServer::AssignBindAddress( | |
| const SocketAddress& app_addr) { | |
| RTC_DCHECK(!IPIsUnspec(app_addr.ipaddr())); | |
| // Normalize the IP. | |
| SocketAddress addr; | |
| addr.SetIP(app_addr.ipaddr().Normalized()); | |
| // If the IP appears in `alternative_address_mapping_`, meaning the test has | |
| // configured sockets bound to this IP to actually use another IP, replace | |
| // the IP here. | |
| auto alternative = alternative_address_mapping_.find(addr.ipaddr()); | |
| if (alternative != alternative_address_mapping_.end()) { | |
| addr.SetIP(alternative->second); | |
| } | |
| if (app_addr.port() != 0) { | |
| addr.SetPort(app_addr.port()); | |
| } else { | |
| // Assign a port. | |
| for (int i = 0; i < kEphemeralPortCount; ++i) { | |
| addr.SetPort(GetNextPort()); | |
| if (bindings_->find(addr) == bindings_->end()) { | |
| break; | |
| } | |
| } | |
| } | |
| return addr; | |
| } | |
| VirtualSocket* VirtualSocketServer::LookupBinding(const SocketAddress& addr) { | |
| SocketAddress normalized(addr.ipaddr().Normalized(), addr.port()); | |
| AddressMap::iterator it = bindings_->find(normalized); | |
| if (it != bindings_->end()) { | |
| return it->second; | |
| } | |
| IPAddress default_ip = GetDefaultSourceAddress(addr.ipaddr().family()); | |
| if (!IPIsUnspec(default_ip) && addr.ipaddr() == default_ip) { | |
| // If we can't find a binding for the packet which is sent to the interface | |
| // corresponding to the default route, it should match a binding with the | |
| // correct port to the any address. | |
| SocketAddress sock_addr = | |
| EmptySocketAddressWithFamily(addr.ipaddr().family()); | |
| sock_addr.SetPort(addr.port()); | |
| return LookupBinding(sock_addr); | |
| } | |
| return nullptr; | |
| } | |
| int VirtualSocketServer::Unbind(const SocketAddress& addr, | |
| VirtualSocket* socket) { | |
| SocketAddress normalized(addr.ipaddr().Normalized(), addr.port()); | |
| RTC_DCHECK((*bindings_)[normalized] == socket); | |
| bindings_->erase(bindings_->find(normalized)); | |
| return 0; | |
| } | |
| void VirtualSocketServer::AddConnection(const SocketAddress& local, | |
| const SocketAddress& remote, | |
| VirtualSocket* remote_socket) { | |
| // Add this socket pair to our routing table. This will allow | |
| // multiple clients to connect to the same server address. | |
| SocketAddress local_normalized(local.ipaddr().Normalized(), local.port()); | |
| SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port()); | |
| SocketAddressPair address_pair(local_normalized, remote_normalized); | |
| connections_->insert(std::pair<SocketAddressPair, VirtualSocket*>( | |
| address_pair, remote_socket)); | |
| } | |
| VirtualSocket* VirtualSocketServer::LookupConnection( | |
| const SocketAddress& local, | |
| const SocketAddress& remote) { | |
| SocketAddress local_normalized(local.ipaddr().Normalized(), local.port()); | |
| SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port()); | |
| SocketAddressPair address_pair(local_normalized, remote_normalized); | |
| ConnectionMap::iterator it = connections_->find(address_pair); | |
| return (connections_->end() != it) ? it->second : nullptr; | |
| } | |
| void VirtualSocketServer::RemoveConnection(const SocketAddress& local, | |
| const SocketAddress& remote) { | |
| SocketAddress local_normalized(local.ipaddr().Normalized(), local.port()); | |
| SocketAddress remote_normalized(remote.ipaddr().Normalized(), remote.port()); | |
| SocketAddressPair address_pair(local_normalized, remote_normalized); | |
| connections_->erase(address_pair); | |
| } | |
| static double Random() { | |
| return static_cast<double>(rand()) / RAND_MAX; | |
| } | |
| int VirtualSocketServer::Connect(VirtualSocket* socket, | |
| const SocketAddress& remote_addr, | |
| bool use_delay) { | |
| RTC_DCHECK(msg_queue_); | |
| TimeDelta delay = TimeDelta::Millis(use_delay ? GetTransitDelay(socket) : 0); | |
| VirtualSocket* remote = LookupBinding(remote_addr); | |
| if (!CanInteractWith(socket, remote)) { | |
| RTC_LOG(LS_INFO) << "Address family mismatch between " | |
| << socket->GetLocalAddress().ToString() << " and " | |
| << remote_addr.ToString(); | |
| return -1; | |
| } | |
| if (remote != nullptr) { | |
| remote->PostConnect(delay, socket->GetLocalAddress()); | |
| } else { | |
| RTC_LOG(LS_INFO) << "No one listening at " << remote_addr.ToString(); | |
| socket->PostDisconnect(delay); | |
| } | |
| return 0; | |
| } | |
| bool VirtualSocketServer::Disconnect(VirtualSocket* socket) { | |
| if (!socket || !msg_queue_) | |
| return false; | |
| // If we simulate packets being delayed, we should simulate the | |
| // equivalent of a FIN being delayed as well. | |
| socket->PostDisconnect(TimeDelta::Millis(GetTransitDelay(socket))); | |
| return true; | |
| } | |
| bool VirtualSocketServer::Disconnect(const SocketAddress& addr) { | |
| return Disconnect(LookupBinding(addr)); | |
| } | |
| bool VirtualSocketServer::Disconnect(const SocketAddress& local_addr, | |
| const SocketAddress& remote_addr) { | |
| // Disconnect remote socket, check if it is a child of a server socket. | |
| VirtualSocket* socket = LookupConnection(local_addr, remote_addr); | |
| if (!socket) { | |
| // Not a server socket child, then see if it is bound. | |
| // TODO(tbd): If this is indeed a server socket that has no | |
| // children this will cause the server socket to be | |
| // closed. This might lead to unexpected results, how to fix this? | |
| socket = LookupBinding(remote_addr); | |
| } | |
| Disconnect(socket); | |
| // Remove mapping for both directions. | |
| RemoveConnection(remote_addr, local_addr); | |
| RemoveConnection(local_addr, remote_addr); | |
| return socket != nullptr; | |
| } | |
| int VirtualSocketServer::SendUdp(VirtualSocket* socket, | |
| const char* data, | |
| size_t data_size, | |
| const SocketAddress& remote_addr) { | |
| { | |
| MutexLock lock(&mutex_); | |
| ++sent_packets_; | |
| if (sending_blocked_) { | |
| socket->SetToBlocked(); | |
| return -1; | |
| } | |
| // See if we want to drop this packet. | |
| if (data_size > max_udp_payload_) { | |
| RTC_LOG(LS_VERBOSE) << "Dropping too large UDP payload of size " | |
| << data_size << ", UDP payload limit is " | |
| << max_udp_payload_; | |
| // Return as if send was successful; packet disappears. | |
| return data_size; | |
| } | |
| if (Random() < drop_prob_) { | |
| RTC_LOG(LS_VERBOSE) << "Dropping packet: bad luck"; | |
| return static_cast<int>(data_size); | |
| } | |
| } | |
| VirtualSocket* recipient = LookupBinding(remote_addr); | |
| if (!recipient) { | |
| // Make a fake recipient for address family checking. | |
| std::unique_ptr<VirtualSocket> dummy_socket( | |
| CreateSocket(AF_INET, SOCK_DGRAM)); | |
| dummy_socket->SetLocalAddress(remote_addr); | |
| if (!CanInteractWith(socket, dummy_socket.get())) { | |
| RTC_LOG(LS_VERBOSE) << "Incompatible address families: " | |
| << socket->GetLocalAddress().ToString() << " and " | |
| << remote_addr.ToString(); | |
| return -1; | |
| } | |
| RTC_LOG(LS_VERBOSE) << "No one listening at " << remote_addr.ToString(); | |
| return static_cast<int>(data_size); | |
| } | |
| if (!CanInteractWith(socket, recipient)) { | |
| RTC_LOG(LS_VERBOSE) << "Incompatible address families: " | |
| << socket->GetLocalAddress().ToString() << " and " | |
| << remote_addr.ToString(); | |
| return -1; | |
| } | |
| { | |
| int64_t cur_time = TimeMillis(); | |
| size_t network_size = socket->PurgeNetworkPackets(cur_time); | |
| // Determine whether we have enough bandwidth to accept this packet. To do | |
| // this, we need to update the send queue. Once we know it's current size, | |
| // we know whether we can fit this packet. | |
| // | |
| // NOTE: There are better algorithms for maintaining such a queue (such as | |
| // "Derivative Random Drop"); however, this algorithm is a more accurate | |
| // simulation of what a normal network would do. | |
| { | |
| MutexLock lock(&mutex_); | |
| size_t packet_size = data_size + UDP_HEADER_SIZE; | |
| if (network_size + packet_size > network_capacity_) { | |
| RTC_LOG(LS_VERBOSE) << "Dropping packet: network capacity exceeded"; | |
| return static_cast<int>(data_size); | |
| } | |
| } | |
| AddPacketToNetwork(socket, recipient, cur_time, data, data_size, | |
| UDP_HEADER_SIZE, false); | |
| return static_cast<int>(data_size); | |
| } | |
| } | |
| void VirtualSocketServer::SendTcp(VirtualSocket* socket) { | |
| { | |
| MutexLock lock(&mutex_); | |
| ++sent_packets_; | |
| if (sending_blocked_) { | |
| // Eventually the socket's buffer will fill and VirtualSocket::SendTcp | |
| // will set EWOULDBLOCK. | |
| return; | |
| } | |
| } | |
| // TCP can't send more data than will fill up the receiver's buffer. | |
| // We track the data that is in the buffer plus data in flight using the | |
| // recipient's recv_buffer_size_. Anything beyond that must be stored in the | |
| // sender's buffer. We will trigger the buffered data to be sent when data | |
| // is read from the recv_buffer. | |
| // Lookup the local/remote pair in the connections table. | |
| VirtualSocket* recipient = | |
| LookupConnection(socket->GetLocalAddress(), socket->GetRemoteAddress()); | |
| if (!recipient) { | |
| RTC_LOG(LS_VERBOSE) << "Sending data to no one."; | |
| return; | |
| } | |
| int64_t cur_time = TimeMillis(); | |
| socket->PurgeNetworkPackets(cur_time); | |
| while (true) { | |
| size_t available = recv_buffer_capacity() - recipient->recv_buffer_size(); | |
| size_t max_data_size = | |
| std::min<size_t>(available, TCP_MSS - TCP_HEADER_SIZE); | |
| size_t data_size = std::min(socket->send_buffer_size(), max_data_size); | |
| if (0 == data_size) | |
| break; | |
| AddPacketToNetwork(socket, recipient, cur_time, socket->send_buffer_data(), | |
| data_size, TCP_HEADER_SIZE, true); | |
| recipient->UpdateRecv(data_size); | |
| socket->UpdateSend(data_size); | |
| } | |
| socket->MaybeSignalWriteEvent(send_buffer_capacity()); | |
| } | |
| void VirtualSocketServer::SendTcp(const SocketAddress& addr) { | |
| VirtualSocket* sender = LookupBinding(addr); | |
| RTC_DCHECK(nullptr != sender); | |
| SendTcp(sender); | |
| } | |
| void VirtualSocketServer::AddPacketToNetwork(VirtualSocket* sender, | |
| VirtualSocket* recipient, | |
| int64_t cur_time, | |
| const char* data, | |
| size_t data_size, | |
| size_t header_size, | |
| bool ordered) { | |
| RTC_DCHECK(msg_queue_); | |
| uint32_t send_delay = sender->AddPacket(cur_time, data_size + header_size); | |
| // Find the delay for crossing the many virtual hops of the network. | |
| uint32_t transit_delay = GetTransitDelay(sender); | |
| // When the incoming packet is from a binding of the any address, translate it | |
| // to the default route here such that the recipient will see the default | |
| // route. | |
| SocketAddress sender_addr = sender->GetLocalAddress(); | |
| IPAddress default_ip = GetDefaultSourceAddress(sender_addr.ipaddr().family()); | |
| if (sender_addr.IsAnyIP() && !IPIsUnspec(default_ip)) { | |
| sender_addr.SetIP(default_ip); | |
| } | |
| int64_t ts = cur_time + send_delay + transit_delay; | |
| if (ordered) { | |
| ts = sender->UpdateOrderedDelivery(ts); | |
| } | |
| recipient->PostPacket( | |
| TimeDelta::Millis(ts - cur_time), | |
| std::make_unique<VirtualSocketPacket>(data, data_size, sender_addr)); | |
| } | |
| uint32_t VirtualSocketServer::SendDelay(uint32_t size) { | |
| MutexLock lock(&mutex_); | |
| if (bandwidth_ == 0) | |
| return 0; | |
| else | |
| return 1000 * size / bandwidth_; | |
| } | |
| #if 0 | |
| void PrintFunction(std::vector<std::pair<double, double> >* f) { | |
| return; | |
| double sum = 0; | |
| for (uint32_t i = 0; i < f->size(); ++i) { | |
| std::cout << (*f)[i].first << '\t' << (*f)[i].second << std::endl; | |
| sum += (*f)[i].second; | |
| } | |
| if (!f->empty()) { | |
| const double mean = sum / f->size(); | |
| double sum_sq_dev = 0; | |
| for (uint32_t i = 0; i < f->size(); ++i) { | |
| double dev = (*f)[i].second - mean; | |
| sum_sq_dev += dev * dev; | |
| } | |
| std::cout << "Mean = " << mean << " StdDev = " | |
| << sqrt(sum_sq_dev / f->size()) << std::endl; | |
| } | |
| } | |
| #endif // <unused> | |
| void VirtualSocketServer::UpdateDelayDistribution() { | |
| MutexLock lock(&mutex_); | |
| delay_dist_ = CreateDistribution(delay_mean_, delay_stddev_, delay_samples_); | |
| } | |
| static double PI = 4 * atan(1.0); | |
| static double Normal(double x, double mean, double stddev) { | |
| double a = (x - mean) * (x - mean) / (2 * stddev * stddev); | |
| return exp(-a) / (stddev * sqrt(2 * PI)); | |
| } | |
| #if 0 // static unused gives a warning | |
| static double Pareto(double x, double min, double k) { | |
| if (x < min) | |
| return 0; | |
| else | |
| return k * std::pow(min, k) / std::pow(x, k+1); | |
| } | |
| #endif | |
| std::unique_ptr<VirtualSocketServer::Function> | |
| VirtualSocketServer::CreateDistribution(uint32_t mean, | |
| uint32_t stddev, | |
| uint32_t samples) { | |
| auto f = std::make_unique<Function>(); | |
| if (0 == stddev) { | |
| f->push_back(Point(mean, 1.0)); | |
| } else { | |
| double start = 0; | |
| if (mean >= 4 * static_cast<double>(stddev)) | |
| start = mean - 4 * static_cast<double>(stddev); | |
| double end = mean + 4 * static_cast<double>(stddev); | |
| for (uint32_t i = 0; i < samples; i++) { | |
| double x = start + (end - start) * i / (samples - 1); | |
| double y = Normal(x, mean, stddev); | |
| f->push_back(Point(x, y)); | |
| } | |
| } | |
| return Resample(Invert(Accumulate(std::move(f))), 0, 1, samples); | |
| } | |
| uint32_t VirtualSocketServer::GetTransitDelay(Socket* socket) { | |
| // Use the delay based on the address if it is set. | |
| auto iter = delay_by_ip_.find(socket->GetLocalAddress().ipaddr()); | |
| if (iter != delay_by_ip_.end()) { | |
| return static_cast<uint32_t>(iter->second); | |
| } | |
| // Otherwise, use the delay from the distribution distribution. | |
| size_t index = rand() % delay_dist_->size(); | |
| double delay = (*delay_dist_)[index].second; | |
| // RTC_LOG_F(LS_INFO) << "random[" << index << "] = " << delay; | |
| return static_cast<uint32_t>(delay); | |
| } | |
| struct FunctionDomainCmp { | |
| bool operator()(const VirtualSocketServer::Point& p1, | |
| const VirtualSocketServer::Point& p2) { | |
| return p1.first < p2.first; | |
| } | |
| bool operator()(double v1, const VirtualSocketServer::Point& p2) { | |
| return v1 < p2.first; | |
| } | |
| bool operator()(const VirtualSocketServer::Point& p1, double v2) { | |
| return p1.first < v2; | |
| } | |
| }; | |
| std::unique_ptr<VirtualSocketServer::Function> VirtualSocketServer::Accumulate( | |
| std::unique_ptr<Function> f) { | |
| RTC_DCHECK(f->size() >= 1); | |
| double v = 0; | |
| for (Function::size_type i = 0; i < f->size() - 1; ++i) { | |
| double dx = (*f)[i + 1].first - (*f)[i].first; | |
| double avgy = ((*f)[i + 1].second + (*f)[i].second) / 2; | |
| (*f)[i].second = v; | |
| v = v + dx * avgy; | |
| } | |
| (*f)[f->size() - 1].second = v; | |
| return f; | |
| } | |
| std::unique_ptr<VirtualSocketServer::Function> VirtualSocketServer::Invert( | |
| std::unique_ptr<Function> f) { | |
| for (Function::size_type i = 0; i < f->size(); ++i) | |
| std::swap((*f)[i].first, (*f)[i].second); | |
| absl::c_sort(*f, FunctionDomainCmp()); | |
| return f; | |
| } | |
| std::unique_ptr<VirtualSocketServer::Function> VirtualSocketServer::Resample( | |
| std::unique_ptr<Function> f, | |
| double x1, | |
| double x2, | |
| uint32_t samples) { | |
| auto g = std::make_unique<Function>(); | |
| for (size_t i = 0; i < samples; i++) { | |
| double x = x1 + (x2 - x1) * i / (samples - 1); | |
| double y = Evaluate(f.get(), x); | |
| g->push_back(Point(x, y)); | |
| } | |
| return g; | |
| } | |
| double VirtualSocketServer::Evaluate(const Function* f, double x) { | |
| Function::const_iterator iter = | |
| absl::c_lower_bound(*f, x, FunctionDomainCmp()); | |
| if (iter == f->begin()) { | |
| return (*f)[0].second; | |
| } else if (iter == f->end()) { | |
| RTC_DCHECK(f->size() >= 1); | |
| return (*f)[f->size() - 1].second; | |
| } else if (iter->first == x) { | |
| return iter->second; | |
| } else { | |
| double x1 = (iter - 1)->first; | |
| double y1 = (iter - 1)->second; | |
| double x2 = iter->first; | |
| double y2 = iter->second; | |
| return y1 + (y2 - y1) * (x - x1) / (x2 - x1); | |
| } | |
| } | |
| bool VirtualSocketServer::CanInteractWith(VirtualSocket* local, | |
| VirtualSocket* remote) { | |
| if (!local || !remote) { | |
| return false; | |
| } | |
| IPAddress local_ip = local->GetLocalAddress().ipaddr(); | |
| IPAddress remote_ip = remote->GetLocalAddress().ipaddr(); | |
| IPAddress local_normalized = local_ip.Normalized(); | |
| IPAddress remote_normalized = remote_ip.Normalized(); | |
| // Check if the addresses are the same family after Normalization (turns | |
| // mapped IPv6 address into IPv4 addresses). | |
| // This will stop unmapped V6 addresses from talking to mapped V6 addresses. | |
| if (local_normalized.family() == remote_normalized.family()) { | |
| return true; | |
| } | |
| // If ip1 is IPv4 and ip2 is :: and ip2 is not IPV6_V6ONLY. | |
| int remote_v6_only = 0; | |
| remote->GetOption(Socket::OPT_IPV6_V6ONLY, &remote_v6_only); | |
| if (local_ip.family() == AF_INET && !remote_v6_only && IPIsAny(remote_ip)) { | |
| return true; | |
| } | |
| // Same check, backwards. | |
| int local_v6_only = 0; | |
| local->GetOption(Socket::OPT_IPV6_V6ONLY, &local_v6_only); | |
| if (remote_ip.family() == AF_INET && !local_v6_only && IPIsAny(local_ip)) { | |
| return true; | |
| } | |
| // Check to see if either socket was explicitly bound to IPv6-any. | |
| // These sockets can talk with anyone. | |
| if (local_ip.family() == AF_INET6 && local->was_any()) { | |
| return true; | |
| } | |
| if (remote_ip.family() == AF_INET6 && remote->was_any()) { | |
| return true; | |
| } | |
| return false; | |
| } | |
| IPAddress VirtualSocketServer::GetDefaultSourceAddress(int family) { | |
| if (family == AF_INET) { | |
| return default_source_address_v4_; | |
| } | |
| if (family == AF_INET6) { | |
| return default_source_address_v6_; | |
| } | |
| return IPAddress(); | |
| } | |
| void VirtualSocketServer::SetDefaultSourceAddress(const IPAddress& from_addr) { | |
| RTC_DCHECK(!IPIsAny(from_addr)); | |
| if (from_addr.family() == AF_INET) { | |
| default_source_address_v4_ = from_addr; | |
| } else if (from_addr.family() == AF_INET6) { | |
| default_source_address_v6_ = from_addr; | |
| } | |
| } | |
| void VirtualSocketServer::set_bandwidth(uint32_t bandwidth) { | |
| MutexLock lock(&mutex_); | |
| bandwidth_ = bandwidth; | |
| } | |
| void VirtualSocketServer::set_network_capacity(uint32_t capacity) { | |
| MutexLock lock(&mutex_); | |
| network_capacity_ = capacity; | |
| } | |
| uint32_t VirtualSocketServer::send_buffer_capacity() const { | |
| MutexLock lock(&mutex_); | |
| return send_buffer_capacity_; | |
| } | |
| void VirtualSocketServer::set_send_buffer_capacity(uint32_t capacity) { | |
| MutexLock lock(&mutex_); | |
| send_buffer_capacity_ = capacity; | |
| } | |
| uint32_t VirtualSocketServer::recv_buffer_capacity() const { | |
| MutexLock lock(&mutex_); | |
| return recv_buffer_capacity_; | |
| } | |
| void VirtualSocketServer::set_recv_buffer_capacity(uint32_t capacity) { | |
| MutexLock lock(&mutex_); | |
| recv_buffer_capacity_ = capacity; | |
| } | |
| void VirtualSocketServer::set_delay_mean(uint32_t delay_mean) { | |
| MutexLock lock(&mutex_); | |
| delay_mean_ = delay_mean; | |
| } | |
| void VirtualSocketServer::set_delay_stddev(uint32_t delay_stddev) { | |
| MutexLock lock(&mutex_); | |
| delay_stddev_ = delay_stddev; | |
| } | |
| void VirtualSocketServer::set_delay_samples(uint32_t delay_samples) { | |
| MutexLock lock(&mutex_); | |
| delay_samples_ = delay_samples; | |
| } | |
| void VirtualSocketServer::set_drop_probability(double drop_prob) { | |
| RTC_DCHECK_GE(drop_prob, 0.0); | |
| RTC_DCHECK_LE(drop_prob, 1.0); | |
| MutexLock lock(&mutex_); | |
| drop_prob_ = drop_prob; | |
| } | |
| void VirtualSocketServer::set_max_udp_payload(size_t payload_size) { | |
| MutexLock lock(&mutex_); | |
| max_udp_payload_ = payload_size; | |
| } | |
| uint32_t VirtualSocketServer::sent_packets() const { | |
| MutexLock lock(&mutex_); | |
| return sent_packets_; | |
| } | |
| } // namespace webrtc |