| /* | 
 |  *  Copyright 2016 The WebRTC Project Authors. All rights reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #ifndef RTC_BASE_WEAK_PTR_H_ | 
 | #define RTC_BASE_WEAK_PTR_H_ | 
 |  | 
 | #include <memory> | 
 |  | 
 | #include <utility> | 
 |  | 
 | #include "rtc_base/ref_count.h" | 
 | #include "rtc_base/ref_counted_object.h" | 
 | #include "rtc_base/scoped_ref_ptr.h" | 
 | #include "rtc_base/sequenced_task_checker.h" | 
 |  | 
 | // The implementation is borrowed from chromium except that it does not | 
 | // implement SupportsWeakPtr. | 
 |  | 
 | // Weak pointers are pointers to an object that do not affect its lifetime, | 
 | // and which may be invalidated (i.e. reset to nullptr) by the object, or its | 
 | // owner, at any time, most commonly when the object is about to be deleted. | 
 |  | 
 | // Weak pointers are useful when an object needs to be accessed safely by one | 
 | // or more objects other than its owner, and those callers can cope with the | 
 | // object vanishing and e.g. tasks posted to it being silently dropped. | 
 | // Reference-counting such an object would complicate the ownership graph and | 
 | // make it harder to reason about the object's lifetime. | 
 |  | 
 | // EXAMPLE: | 
 | // | 
 | //  class Controller { | 
 | //   public: | 
 | //    Controller() : weak_factory_(this) {} | 
 | //    void SpawnWorker() { Worker::StartNew(weak_factory_.GetWeakPtr()); } | 
 | //    void WorkComplete(const Result& result) { ... } | 
 | //   private: | 
 | //    // Member variables should appear before the WeakPtrFactory, to ensure | 
 | //    // that any WeakPtrs to Controller are invalidated before its members | 
 | //    // variable's destructors are executed, rendering them invalid. | 
 | //    WeakPtrFactory<Controller> weak_factory_; | 
 | //  }; | 
 | // | 
 | //  class Worker { | 
 | //   public: | 
 | //    static void StartNew(const WeakPtr<Controller>& controller) { | 
 | //      Worker* worker = new Worker(controller); | 
 | //      // Kick off asynchronous processing... | 
 | //    } | 
 | //   private: | 
 | //    Worker(const WeakPtr<Controller>& controller) | 
 | //        : controller_(controller) {} | 
 | //    void DidCompleteAsynchronousProcessing(const Result& result) { | 
 | //      if (controller_) | 
 | //        controller_->WorkComplete(result); | 
 | //    } | 
 | //    WeakPtr<Controller> controller_; | 
 | //  }; | 
 | // | 
 | // With this implementation a caller may use SpawnWorker() to dispatch multiple | 
 | // Workers and subsequently delete the Controller, without waiting for all | 
 | // Workers to have completed. | 
 |  | 
 | // ------------------------- IMPORTANT: Thread-safety ------------------------- | 
 |  | 
 | // Weak pointers may be passed safely between threads, but must always be | 
 | // dereferenced and invalidated on the same TaskQueue or thread, otherwise | 
 | // checking the pointer would be racey. | 
 | // | 
 | // To ensure correct use, the first time a WeakPtr issued by a WeakPtrFactory | 
 | // is dereferenced, the factory and its WeakPtrs become bound to the calling | 
 | // TaskQueue/thread, and cannot be dereferenced or | 
 | // invalidated on any other TaskQueue/thread. Bound WeakPtrs can still be handed | 
 | // off to other TaskQueues, e.g. to use to post tasks back to object on the | 
 | // bound sequence. | 
 | // | 
 | // Thus, at least one WeakPtr object must exist and have been dereferenced on | 
 | // the correct thread to enforce that other WeakPtr objects will enforce they | 
 | // are used on the desired thread. | 
 |  | 
 | namespace rtc { | 
 |  | 
 | namespace internal { | 
 |  | 
 | class WeakReference { | 
 |  public: | 
 |   // Although Flag is bound to a specific sequence, it may be | 
 |   // deleted from another via base::WeakPtr::~WeakPtr(). | 
 |   class Flag : public RefCountInterface { | 
 |    public: | 
 |     Flag(); | 
 |  | 
 |     void Invalidate(); | 
 |     bool IsValid() const; | 
 |  | 
 |    private: | 
 |     friend class RefCountedObject<Flag>; | 
 |  | 
 |     ~Flag() override; | 
 |  | 
 |     SequencedTaskChecker checker_; | 
 |     bool is_valid_; | 
 |   }; | 
 |  | 
 |   WeakReference(); | 
 |   explicit WeakReference(const Flag* flag); | 
 |   ~WeakReference(); | 
 |  | 
 |   WeakReference(WeakReference&& other); | 
 |   WeakReference(const WeakReference& other); | 
 |   WeakReference& operator=(WeakReference&& other) = default; | 
 |   WeakReference& operator=(const WeakReference& other) = default; | 
 |  | 
 |   bool is_valid() const; | 
 |  | 
 |  private: | 
 |   scoped_refptr<const Flag> flag_; | 
 | }; | 
 |  | 
 | class WeakReferenceOwner { | 
 |  public: | 
 |   WeakReferenceOwner(); | 
 |   ~WeakReferenceOwner(); | 
 |  | 
 |   WeakReference GetRef() const; | 
 |  | 
 |   bool HasRefs() const { return flag_.get() && !flag_->HasOneRef(); } | 
 |  | 
 |   void Invalidate(); | 
 |  | 
 |  private: | 
 |   mutable scoped_refptr<RefCountedObject<WeakReference::Flag>> flag_; | 
 | }; | 
 |  | 
 | // This class simplifies the implementation of WeakPtr's type conversion | 
 | // constructor by avoiding the need for a public accessor for ref_.  A | 
 | // WeakPtr<T> cannot access the private members of WeakPtr<U>, so this | 
 | // base class gives us a way to access ref_ in a protected fashion. | 
 | class WeakPtrBase { | 
 |  public: | 
 |   WeakPtrBase(); | 
 |   ~WeakPtrBase(); | 
 |  | 
 |   WeakPtrBase(const WeakPtrBase& other) = default; | 
 |   WeakPtrBase(WeakPtrBase&& other) = default; | 
 |   WeakPtrBase& operator=(const WeakPtrBase& other) = default; | 
 |   WeakPtrBase& operator=(WeakPtrBase&& other) = default; | 
 |  | 
 |  protected: | 
 |   explicit WeakPtrBase(const WeakReference& ref); | 
 |  | 
 |   WeakReference ref_; | 
 | }; | 
 |  | 
 | }  // namespace internal | 
 |  | 
 | template <typename T> | 
 | class WeakPtrFactory; | 
 |  | 
 | template <typename T> | 
 | class WeakPtr : public internal::WeakPtrBase { | 
 |  public: | 
 |   WeakPtr() : ptr_(nullptr) {} | 
 |  | 
 |   // Allow conversion from U to T provided U "is a" T. Note that this | 
 |   // is separate from the (implicit) copy and move constructors. | 
 |   template <typename U> | 
 |   WeakPtr(const WeakPtr<U>& other) | 
 |       : internal::WeakPtrBase(other), ptr_(other.ptr_) {} | 
 |   template <typename U> | 
 |   WeakPtr(WeakPtr<U>&& other) | 
 |       : internal::WeakPtrBase(std::move(other)), ptr_(other.ptr_) {} | 
 |  | 
 |   T* get() const { return ref_.is_valid() ? ptr_ : nullptr; } | 
 |  | 
 |   T& operator*() const { | 
 |     RTC_DCHECK(get() != nullptr); | 
 |     return *get(); | 
 |   } | 
 |   T* operator->() const { | 
 |     RTC_DCHECK(get() != nullptr); | 
 |     return get(); | 
 |   } | 
 |  | 
 |   void reset() { | 
 |     ref_ = internal::WeakReference(); | 
 |     ptr_ = nullptr; | 
 |   } | 
 |  | 
 |   // Allow conditionals to test validity, e.g. if (weak_ptr) {...}; | 
 |   explicit operator bool() const { return get() != nullptr; } | 
 |  | 
 |  private: | 
 |   template <typename U> | 
 |   friend class WeakPtr; | 
 |   friend class WeakPtrFactory<T>; | 
 |  | 
 |   WeakPtr(const internal::WeakReference& ref, T* ptr) | 
 |       : internal::WeakPtrBase(ref), ptr_(ptr) {} | 
 |  | 
 |   // This pointer is only valid when ref_.is_valid() is true.  Otherwise, its | 
 |   // value is undefined (as opposed to nullptr). | 
 |   T* ptr_; | 
 | }; | 
 |  | 
 | // Allow callers to compare WeakPtrs against nullptr to test validity. | 
 | template <class T> | 
 | bool operator!=(const WeakPtr<T>& weak_ptr, std::nullptr_t) { | 
 |   return !(weak_ptr == nullptr); | 
 | } | 
 | template <class T> | 
 | bool operator!=(std::nullptr_t, const WeakPtr<T>& weak_ptr) { | 
 |   return weak_ptr != nullptr; | 
 | } | 
 | template <class T> | 
 | bool operator==(const WeakPtr<T>& weak_ptr, std::nullptr_t) { | 
 |   return weak_ptr.get() == nullptr; | 
 | } | 
 | template <class T> | 
 | bool operator==(std::nullptr_t, const WeakPtr<T>& weak_ptr) { | 
 |   return weak_ptr == nullptr; | 
 | } | 
 |  | 
 | // A class may be composed of a WeakPtrFactory and thereby | 
 | // control how it exposes weak pointers to itself.  This is helpful if you only | 
 | // need weak pointers within the implementation of a class.  This class is also | 
 | // useful when working with primitive types.  For example, you could have a | 
 | // WeakPtrFactory<bool> that is used to pass around a weak reference to a bool. | 
 |  | 
 | // Note that GetWeakPtr must be called on one and only one TaskQueue or thread | 
 | // and the WeakPtr must only be dereferenced and invalidated on that same | 
 | // TaskQueue/thread. A WeakPtr instance can be copied and posted to other | 
 | // sequences though as long as it is not dereferenced (WeakPtr<T>::get()). | 
 | template <class T> | 
 | class WeakPtrFactory { | 
 |  public: | 
 |   explicit WeakPtrFactory(T* ptr) : ptr_(ptr) {} | 
 |  | 
 |   ~WeakPtrFactory() { ptr_ = nullptr; } | 
 |  | 
 |   WeakPtr<T> GetWeakPtr() { | 
 |     RTC_DCHECK(ptr_); | 
 |     return WeakPtr<T>(weak_reference_owner_.GetRef(), ptr_); | 
 |   } | 
 |  | 
 |   // Call this method to invalidate all existing weak pointers. | 
 |   void InvalidateWeakPtrs() { | 
 |     RTC_DCHECK(ptr_); | 
 |     weak_reference_owner_.Invalidate(); | 
 |   } | 
 |  | 
 |   // Call this method to determine if any weak pointers exist. | 
 |   bool HasWeakPtrs() const { | 
 |     RTC_DCHECK(ptr_); | 
 |     return weak_reference_owner_.HasRefs(); | 
 |   } | 
 |  | 
 |  private: | 
 |   internal::WeakReferenceOwner weak_reference_owner_; | 
 |   T* ptr_; | 
 |   RTC_DISALLOW_IMPLICIT_CONSTRUCTORS(WeakPtrFactory); | 
 | }; | 
 |  | 
 | }  // namespace rtc | 
 |  | 
 | #endif  // RTC_BASE_WEAK_PTR_H_ |