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/*
* Copyright 2020 The WebRTC project authors. All Rights Reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef PC_CONNECTION_CONTEXT_H_
#define PC_CONNECTION_CONTEXT_H_
#include <memory>
#include <string>
#include "api/environment/environment.h"
#include "api/media_stream_interface.h"
#include "api/peer_connection_interface.h"
#include "api/ref_counted_base.h"
#include "api/scoped_refptr.h"
#include "api/sequence_checker.h"
#include "api/transport/sctp_transport_factory_interface.h"
#include "media/base/media_engine.h"
#include "p2p/base/basic_packet_socket_factory.h"
#include "rtc_base/checks.h"
#include "rtc_base/network.h"
#include "rtc_base/network_monitor_factory.h"
#include "rtc_base/rtc_certificate_generator.h"
#include "rtc_base/socket_factory.h"
#include "rtc_base/thread.h"
#include "rtc_base/thread_annotations.h"
namespace rtc {
class BasicPacketSocketFactory;
class UniqueRandomIdGenerator;
} // namespace rtc
namespace webrtc {
// This class contains resources needed by PeerConnection and associated
// objects. A reference to this object is passed to each PeerConnection. The
// methods on this object are assumed not to change the state in any way that
// interferes with the operation of other PeerConnections.
//
// This class must be created and destroyed on the signaling thread.
class ConnectionContext final
: public rtc::RefCountedNonVirtual<ConnectionContext> {
public:
// Creates a ConnectionContext. May return null if initialization fails.
// The Dependencies class allows simple management of all new dependencies
// being added to the ConnectionContext.
static rtc::scoped_refptr<ConnectionContext> Create(
const Environment& env,
PeerConnectionFactoryDependencies* dependencies);
// This class is not copyable or movable.
ConnectionContext(const ConnectionContext&) = delete;
ConnectionContext& operator=(const ConnectionContext&) = delete;
// Functions called from PeerConnection and friends
SctpTransportFactoryInterface* sctp_transport_factory() const {
return sctp_factory_.get();
}
cricket::MediaEngineInterface* media_engine() const {
return media_engine_.get();
}
rtc::Thread* signaling_thread() { return signaling_thread_; }
const rtc::Thread* signaling_thread() const { return signaling_thread_; }
rtc::Thread* worker_thread() { return worker_thread_.get(); }
const rtc::Thread* worker_thread() const { return worker_thread_.get(); }
rtc::Thread* network_thread() { return network_thread_; }
const rtc::Thread* network_thread() const { return network_thread_; }
// Environment associated with the PeerConnectionFactory.
// Note: environments are different for different PeerConnections,
// but they are not supposed to change after creating the PeerConnection.
const Environment& env() const { return env_; }
// Accessors only used from the PeerConnectionFactory class
rtc::NetworkManager* default_network_manager() {
RTC_DCHECK_RUN_ON(signaling_thread_);
return default_network_manager_.get();
}
rtc::PacketSocketFactory* default_socket_factory() {
RTC_DCHECK_RUN_ON(signaling_thread_);
return default_socket_factory_.get();
}
MediaFactory* call_factory() {
RTC_DCHECK_RUN_ON(worker_thread());
return call_factory_.get();
}
rtc::UniqueRandomIdGenerator* ssrc_generator() { return &ssrc_generator_; }
// Note: There is lots of code that wants to know whether or not we
// use RTX, but so far, no code has been found that sets it to false.
// Kept in the API in order to ease introduction if we want to resurrect
// the functionality.
bool use_rtx() { return use_rtx_; }
// For use by tests.
void set_use_rtx(bool use_rtx) { use_rtx_ = use_rtx; }
protected:
ConnectionContext(const Environment& env,
PeerConnectionFactoryDependencies* dependencies);
friend class rtc::RefCountedNonVirtual<ConnectionContext>;
~ConnectionContext();
private:
// The following three variables are used to communicate between the
// constructor and the destructor, and are never exposed externally.
bool wraps_current_thread_;
std::unique_ptr<rtc::SocketFactory> owned_socket_factory_;
std::unique_ptr<rtc::Thread> owned_network_thread_
RTC_GUARDED_BY(signaling_thread_);
rtc::Thread* const network_thread_;
AlwaysValidPointer<rtc::Thread> const worker_thread_;
rtc::Thread* const signaling_thread_;
const Environment env_;
// This object is const over the lifetime of the ConnectionContext, and is
// only altered in the destructor.
std::unique_ptr<cricket::MediaEngineInterface> media_engine_;
// This object should be used to generate any SSRC that is not explicitly
// specified by the user (or by the remote party).
// TODO(bugs.webrtc.org/12666): This variable is used from both the signaling
// and worker threads. See if we can't restrict usage to a single thread.
rtc::UniqueRandomIdGenerator ssrc_generator_;
std::unique_ptr<rtc::NetworkMonitorFactory> const network_monitor_factory_
RTC_GUARDED_BY(signaling_thread_);
std::unique_ptr<rtc::NetworkManager> default_network_manager_
RTC_GUARDED_BY(signaling_thread_);
std::unique_ptr<MediaFactory> const call_factory_
RTC_GUARDED_BY(worker_thread());
std::unique_ptr<rtc::PacketSocketFactory> default_socket_factory_
RTC_GUARDED_BY(signaling_thread_);
std::unique_ptr<SctpTransportFactoryInterface> const sctp_factory_;
// Controls whether to announce support for the the rfc4588 payload format
// for retransmitted video packets.
bool use_rtx_;
};
} // namespace webrtc
#endif // PC_CONNECTION_CONTEXT_H_