| /* | |
| * Copyright 2015 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| package org.webrtc; | |
| import android.graphics.Point; | |
| import android.opengl.Matrix; | |
| import android.view.View; | |
| /** | |
| * Static helper functions for renderer implementations. | |
| */ | |
| public class RendererCommon { | |
| /** Interface for reporting rendering events. */ | |
| public static interface RendererEvents { | |
| /** | |
| * Callback fired once first frame is rendered. | |
| */ | |
| public void onFirstFrameRendered(); | |
| /** | |
| * Callback fired when rendered frame resolution or rotation has changed. | |
| */ | |
| public void onFrameResolutionChanged(int videoWidth, int videoHeight, int rotation); | |
| } | |
| /** | |
| * Interface for rendering frames on an EGLSurface with specified viewport location. Rotation, | |
| * mirror, and cropping is specified using a 4x4 texture coordinate transform matrix. The frame | |
| * input can either be an OES texture, RGB texture, or YUV textures in I420 format. The function | |
| * release() must be called manually to free the resources held by this object. | |
| */ | |
| public static interface GlDrawer { | |
| /** | |
| * Functions for drawing frames with different sources. The rendering surface target is | |
| * implied by the current EGL context of the calling thread and requires no explicit argument. | |
| * The coordinates specify the viewport location on the surface target. | |
| */ | |
| void drawOes(int oesTextureId, float[] texMatrix, int frameWidth, int frameHeight, | |
| int viewportX, int viewportY, int viewportWidth, int viewportHeight); | |
| void drawRgb(int textureId, float[] texMatrix, int frameWidth, int frameHeight, int viewportX, | |
| int viewportY, int viewportWidth, int viewportHeight); | |
| void drawYuv(int[] yuvTextures, float[] texMatrix, int frameWidth, int frameHeight, | |
| int viewportX, int viewportY, int viewportWidth, int viewportHeight); | |
| /** | |
| * Release all GL resources. This needs to be done manually, otherwise resources may leak. | |
| */ | |
| void release(); | |
| } | |
| /** | |
| * Helper class for determining layout size based on layout requirements, scaling type, and video | |
| * aspect ratio. | |
| */ | |
| public static class VideoLayoutMeasure { | |
| // The scaling type determines how the video will fill the allowed layout area in measure(). It | |
| // can be specified separately for the case when video has matched orientation with layout size | |
| // and when there is an orientation mismatch. | |
| private float visibleFractionMatchOrientation = | |
| convertScalingTypeToVisibleFraction(ScalingType.SCALE_ASPECT_BALANCED); | |
| private float visibleFractionMismatchOrientation = | |
| convertScalingTypeToVisibleFraction(ScalingType.SCALE_ASPECT_BALANCED); | |
| public void setScalingType(ScalingType scalingType) { | |
| setScalingType(/* scalingTypeMatchOrientation= */ scalingType, | |
| /* scalingTypeMismatchOrientation= */ scalingType); | |
| } | |
| public void setScalingType( | |
| ScalingType scalingTypeMatchOrientation, ScalingType scalingTypeMismatchOrientation) { | |
| this.visibleFractionMatchOrientation = | |
| convertScalingTypeToVisibleFraction(scalingTypeMatchOrientation); | |
| this.visibleFractionMismatchOrientation = | |
| convertScalingTypeToVisibleFraction(scalingTypeMismatchOrientation); | |
| } | |
| public void setVisibleFraction( | |
| float visibleFractionMatchOrientation, float visibleFractionMismatchOrientation) { | |
| this.visibleFractionMatchOrientation = visibleFractionMatchOrientation; | |
| this.visibleFractionMismatchOrientation = visibleFractionMismatchOrientation; | |
| } | |
| public Point measure(int widthSpec, int heightSpec, int frameWidth, int frameHeight) { | |
| // Calculate max allowed layout size. | |
| final int maxWidth = View.getDefaultSize(Integer.MAX_VALUE, widthSpec); | |
| final int maxHeight = View.getDefaultSize(Integer.MAX_VALUE, heightSpec); | |
| if (frameWidth == 0 || frameHeight == 0 || maxWidth == 0 || maxHeight == 0) { | |
| return new Point(maxWidth, maxHeight); | |
| } | |
| // Calculate desired display size based on scaling type, video aspect ratio, | |
| // and maximum layout size. | |
| final float frameAspect = frameWidth / (float) frameHeight; | |
| final float displayAspect = maxWidth / (float) maxHeight; | |
| final float visibleFraction = (frameAspect > 1.0f) == (displayAspect > 1.0f) | |
| ? visibleFractionMatchOrientation | |
| : visibleFractionMismatchOrientation; | |
| final Point layoutSize = getDisplaySize(visibleFraction, frameAspect, maxWidth, maxHeight); | |
| // If the measure specification is forcing a specific size - yield. | |
| if (View.MeasureSpec.getMode(widthSpec) == View.MeasureSpec.EXACTLY) { | |
| layoutSize.x = maxWidth; | |
| } | |
| if (View.MeasureSpec.getMode(heightSpec) == View.MeasureSpec.EXACTLY) { | |
| layoutSize.y = maxHeight; | |
| } | |
| return layoutSize; | |
| } | |
| } | |
| // Types of video scaling: | |
| // SCALE_ASPECT_FIT - video frame is scaled to fit the size of the view by | |
| // maintaining the aspect ratio (black borders may be displayed). | |
| // SCALE_ASPECT_FILL - video frame is scaled to fill the size of the view by | |
| // maintaining the aspect ratio. Some portion of the video frame may be | |
| // clipped. | |
| // SCALE_ASPECT_BALANCED - Compromise between FIT and FILL. Video frame will fill as much as | |
| // possible of the view while maintaining aspect ratio, under the constraint that at least | |
| // `BALANCED_VISIBLE_FRACTION` of the frame content will be shown. | |
| public static enum ScalingType { SCALE_ASPECT_FIT, SCALE_ASPECT_FILL, SCALE_ASPECT_BALANCED } | |
| // The minimum fraction of the frame content that will be shown for `SCALE_ASPECT_BALANCED`. | |
| // This limits excessive cropping when adjusting display size. | |
| private static final float BALANCED_VISIBLE_FRACTION = 0.5625f; | |
| /** | |
| * Returns layout transformation matrix that applies an optional mirror effect and compensates | |
| * for video vs display aspect ratio. | |
| */ | |
| public static float[] getLayoutMatrix( | |
| boolean mirror, float videoAspectRatio, float displayAspectRatio) { | |
| float scaleX = 1; | |
| float scaleY = 1; | |
| // Scale X or Y dimension so that video and display size have same aspect ratio. | |
| if (displayAspectRatio > videoAspectRatio) { | |
| scaleY = videoAspectRatio / displayAspectRatio; | |
| } else { | |
| scaleX = displayAspectRatio / videoAspectRatio; | |
| } | |
| // Apply optional horizontal flip. | |
| if (mirror) { | |
| scaleX *= -1; | |
| } | |
| final float matrix[] = new float[16]; | |
| Matrix.setIdentityM(matrix, 0); | |
| Matrix.scaleM(matrix, 0, scaleX, scaleY, 1); | |
| adjustOrigin(matrix); | |
| return matrix; | |
| } | |
| /** Converts a float[16] matrix array to android.graphics.Matrix. */ | |
| public static android.graphics.Matrix convertMatrixToAndroidGraphicsMatrix(float[] matrix4x4) { | |
| // clang-format off | |
| float[] values = { | |
| matrix4x4[0 * 4 + 0], matrix4x4[1 * 4 + 0], matrix4x4[3 * 4 + 0], | |
| matrix4x4[0 * 4 + 1], matrix4x4[1 * 4 + 1], matrix4x4[3 * 4 + 1], | |
| matrix4x4[0 * 4 + 3], matrix4x4[1 * 4 + 3], matrix4x4[3 * 4 + 3], | |
| }; | |
| // clang-format on | |
| android.graphics.Matrix matrix = new android.graphics.Matrix(); | |
| matrix.setValues(values); | |
| return matrix; | |
| } | |
| /** Converts android.graphics.Matrix to a float[16] matrix array. */ | |
| public static float[] convertMatrixFromAndroidGraphicsMatrix(android.graphics.Matrix matrix) { | |
| float[] values = new float[9]; | |
| matrix.getValues(values); | |
| // The android.graphics.Matrix looks like this: | |
| // [x1 y1 w1] | |
| // [x2 y2 w2] | |
| // [x3 y3 w3] | |
| // We want to contruct a matrix that looks like this: | |
| // [x1 y1 0 w1] | |
| // [x2 y2 0 w2] | |
| // [ 0 0 1 0] | |
| // [x3 y3 0 w3] | |
| // Since it is stored in column-major order, it looks like this: | |
| // [x1 x2 0 x3 | |
| // y1 y2 0 y3 | |
| // 0 0 1 0 | |
| // w1 w2 0 w3] | |
| // clang-format off | |
| float[] matrix4x4 = { | |
| values[0 * 3 + 0], values[1 * 3 + 0], 0, values[2 * 3 + 0], | |
| values[0 * 3 + 1], values[1 * 3 + 1], 0, values[2 * 3 + 1], | |
| 0, 0, 1, 0, | |
| values[0 * 3 + 2], values[1 * 3 + 2], 0, values[2 * 3 + 2], | |
| }; | |
| // clang-format on | |
| return matrix4x4; | |
| } | |
| /** | |
| * Calculate display size based on scaling type, video aspect ratio, and maximum display size. | |
| */ | |
| public static Point getDisplaySize( | |
| ScalingType scalingType, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) { | |
| return getDisplaySize(convertScalingTypeToVisibleFraction(scalingType), videoAspectRatio, | |
| maxDisplayWidth, maxDisplayHeight); | |
| } | |
| /** | |
| * Move `matrix` transformation origin to (0.5, 0.5). This is the origin for texture coordinates | |
| * that are in the range 0 to 1. | |
| */ | |
| private static void adjustOrigin(float[] matrix) { | |
| // Note that OpenGL is using column-major order. | |
| // Pre translate with -0.5 to move coordinates to range [-0.5, 0.5]. | |
| matrix[12] -= 0.5f * (matrix[0] + matrix[4]); | |
| matrix[13] -= 0.5f * (matrix[1] + matrix[5]); | |
| // Post translate with 0.5 to move coordinates to range [0, 1]. | |
| matrix[12] += 0.5f; | |
| matrix[13] += 0.5f; | |
| } | |
| /** | |
| * Each scaling type has a one-to-one correspondence to a numeric minimum fraction of the video | |
| * that must remain visible. | |
| */ | |
| private static float convertScalingTypeToVisibleFraction(ScalingType scalingType) { | |
| switch (scalingType) { | |
| case SCALE_ASPECT_FIT: | |
| return 1.0f; | |
| case SCALE_ASPECT_FILL: | |
| return 0.0f; | |
| case SCALE_ASPECT_BALANCED: | |
| return BALANCED_VISIBLE_FRACTION; | |
| default: | |
| throw new IllegalArgumentException(); | |
| } | |
| } | |
| /** | |
| * Calculate display size based on minimum fraction of the video that must remain visible, | |
| * video aspect ratio, and maximum display size. | |
| */ | |
| public static Point getDisplaySize( | |
| float minVisibleFraction, float videoAspectRatio, int maxDisplayWidth, int maxDisplayHeight) { | |
| // If there is no constraint on the amount of cropping, fill the allowed display area. | |
| if (minVisibleFraction == 0 || videoAspectRatio == 0) { | |
| return new Point(maxDisplayWidth, maxDisplayHeight); | |
| } | |
| // Each dimension is constrained on max display size and how much we are allowed to crop. | |
| final int width = Math.min( | |
| maxDisplayWidth, Math.round(maxDisplayHeight / minVisibleFraction * videoAspectRatio)); | |
| final int height = Math.min( | |
| maxDisplayHeight, Math.round(maxDisplayWidth / minVisibleFraction / videoAspectRatio)); | |
| return new Point(width, height); | |
| } | |
| } |