| /* | |
| * Copyright 2017 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| package org.webrtc; | |
| import android.graphics.Matrix; | |
| import android.graphics.Point; | |
| import android.opengl.GLES20; | |
| import androidx.annotation.Nullable; | |
| import java.nio.ByteBuffer; | |
| /** | |
| * Helper class to draw VideoFrames. Calls either drawer.drawOes, drawer.drawRgb, or | |
| * drawer.drawYuv depending on the type of the buffer. The frame will be rendered with rotation | |
| * taken into account. You can supply an additional render matrix for custom transformations. | |
| */ | |
| public class VideoFrameDrawer { | |
| public static final String TAG = "VideoFrameDrawer"; | |
| /** | |
| * Draws a VideoFrame.TextureBuffer. Calls either drawer.drawOes or drawer.drawRgb | |
| * depending on the type of the buffer. You can supply an additional render matrix. This is | |
| * used multiplied together with the transformation matrix of the frame. (M = renderMatrix * | |
| * transformationMatrix) | |
| */ | |
| public static void drawTexture(RendererCommon.GlDrawer drawer, VideoFrame.TextureBuffer buffer, | |
| Matrix renderMatrix, int frameWidth, int frameHeight, int viewportX, int viewportY, | |
| int viewportWidth, int viewportHeight) { | |
| Matrix finalMatrix = new Matrix(buffer.getTransformMatrix()); | |
| finalMatrix.preConcat(renderMatrix); | |
| float[] finalGlMatrix = RendererCommon.convertMatrixFromAndroidGraphicsMatrix(finalMatrix); | |
| switch (buffer.getType()) { | |
| case OES: | |
| drawer.drawOes(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX, | |
| viewportY, viewportWidth, viewportHeight); | |
| break; | |
| case RGB: | |
| drawer.drawRgb(buffer.getTextureId(), finalGlMatrix, frameWidth, frameHeight, viewportX, | |
| viewportY, viewportWidth, viewportHeight); | |
| break; | |
| default: | |
| throw new RuntimeException("Unknown texture type."); | |
| } | |
| } | |
| /** | |
| * Helper class for uploading YUV bytebuffer frames to textures that handles stride > width. This | |
| * class keeps an internal ByteBuffer to avoid unnecessary allocations for intermediate copies. | |
| */ | |
| private static class YuvUploader { | |
| // Intermediate copy buffer for uploading yuv frames that are not packed, i.e. stride > width. | |
| // TODO(magjed): Investigate when GL_UNPACK_ROW_LENGTH is available, or make a custom shader | |
| // that handles stride and compare performance with intermediate copy. | |
| @Nullable private ByteBuffer copyBuffer; | |
| @Nullable private int[] yuvTextures; | |
| /** | |
| * Upload `planes` into OpenGL textures, taking stride into consideration. | |
| * | |
| * @return Array of three texture indices corresponding to Y-, U-, and V-plane respectively. | |
| */ | |
| @Nullable | |
| public int[] uploadYuvData(int width, int height, int[] strides, ByteBuffer[] planes) { | |
| final int[] planeWidths = new int[] {width, width / 2, width / 2}; | |
| final int[] planeHeights = new int[] {height, height / 2, height / 2}; | |
| // Make a first pass to see if we need a temporary copy buffer. | |
| int copyCapacityNeeded = 0; | |
| for (int i = 0; i < 3; ++i) { | |
| if (strides[i] > planeWidths[i]) { | |
| copyCapacityNeeded = Math.max(copyCapacityNeeded, planeWidths[i] * planeHeights[i]); | |
| } | |
| } | |
| // Allocate copy buffer if necessary. | |
| if (copyCapacityNeeded > 0 | |
| && (copyBuffer == null || copyBuffer.capacity() < copyCapacityNeeded)) { | |
| copyBuffer = ByteBuffer.allocateDirect(copyCapacityNeeded); | |
| } | |
| // Make sure YUV textures are allocated. | |
| if (yuvTextures == null) { | |
| yuvTextures = new int[3]; | |
| for (int i = 0; i < 3; i++) { | |
| yuvTextures[i] = GlUtil.generateTexture(GLES20.GL_TEXTURE_2D); | |
| } | |
| } | |
| // Upload each plane. | |
| for (int i = 0; i < 3; ++i) { | |
| GLES20.glActiveTexture(GLES20.GL_TEXTURE0 + i); | |
| GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, yuvTextures[i]); | |
| // GLES only accepts packed data, i.e. stride == planeWidth. | |
| final ByteBuffer packedByteBuffer; | |
| if (strides[i] == planeWidths[i]) { | |
| // Input is packed already. | |
| packedByteBuffer = planes[i]; | |
| } else { | |
| YuvHelper.copyPlane( | |
| planes[i], strides[i], copyBuffer, planeWidths[i], planeWidths[i], planeHeights[i]); | |
| packedByteBuffer = copyBuffer; | |
| } | |
| GLES20.glTexImage2D(GLES20.GL_TEXTURE_2D, 0, GLES20.GL_LUMINANCE, planeWidths[i], | |
| planeHeights[i], 0, GLES20.GL_LUMINANCE, GLES20.GL_UNSIGNED_BYTE, packedByteBuffer); | |
| } | |
| return yuvTextures; | |
| } | |
| @Nullable | |
| public int[] uploadFromBuffer(VideoFrame.I420Buffer buffer) { | |
| int[] strides = {buffer.getStrideY(), buffer.getStrideU(), buffer.getStrideV()}; | |
| ByteBuffer[] planes = {buffer.getDataY(), buffer.getDataU(), buffer.getDataV()}; | |
| return uploadYuvData(buffer.getWidth(), buffer.getHeight(), strides, planes); | |
| } | |
| @Nullable | |
| public int[] getYuvTextures() { | |
| return yuvTextures; | |
| } | |
| /** | |
| * Releases cached resources. Uploader can still be used and the resources will be reallocated | |
| * on first use. | |
| */ | |
| public void release() { | |
| copyBuffer = null; | |
| if (yuvTextures != null) { | |
| GLES20.glDeleteTextures(3, yuvTextures, 0); | |
| yuvTextures = null; | |
| } | |
| } | |
| } | |
| private static int distance(float x0, float y0, float x1, float y1) { | |
| return (int) Math.round(Math.hypot(x1 - x0, y1 - y0)); | |
| } | |
| // These points are used to calculate the size of the part of the frame we are rendering. | |
| final static float[] srcPoints = | |
| new float[] {0f /* x0 */, 0f /* y0 */, 1f /* x1 */, 0f /* y1 */, 0f /* x2 */, 1f /* y2 */}; | |
| private final float[] dstPoints = new float[6]; | |
| private int renderWidth; | |
| private int renderHeight; | |
| // Calculate the frame size after `renderMatrix` is applied. Stores the output in member variables | |
| // `renderWidth` and `renderHeight` to avoid allocations since this function is called for every | |
| // frame. | |
| private void calculateTransformedRenderSize( | |
| int frameWidth, int frameHeight, @Nullable Matrix renderMatrix) { | |
| if (renderMatrix == null) { | |
| renderWidth = frameWidth; | |
| renderHeight = frameHeight; | |
| return; | |
| } | |
| // Transform the texture coordinates (in the range [0, 1]) according to `renderMatrix`. | |
| renderMatrix.mapPoints(dstPoints, srcPoints); | |
| // Multiply with the width and height to get the positions in terms of pixels. | |
| for (int i = 0; i < 3; ++i) { | |
| dstPoints[i * 2 + 0] *= frameWidth; | |
| dstPoints[i * 2 + 1] *= frameHeight; | |
| } | |
| // Get the length of the sides of the transformed rectangle in terms of pixels. | |
| renderWidth = distance(dstPoints[0], dstPoints[1], dstPoints[2], dstPoints[3]); | |
| renderHeight = distance(dstPoints[0], dstPoints[1], dstPoints[4], dstPoints[5]); | |
| } | |
| private final YuvUploader yuvUploader = new YuvUploader(); | |
| // This variable will only be used for checking reference equality and is used for caching I420 | |
| // textures. | |
| @Nullable private VideoFrame lastI420Frame; | |
| private final Matrix renderMatrix = new Matrix(); | |
| public void drawFrame(VideoFrame frame, RendererCommon.GlDrawer drawer) { | |
| drawFrame(frame, drawer, null /* additionalRenderMatrix */); | |
| } | |
| public void drawFrame( | |
| VideoFrame frame, RendererCommon.GlDrawer drawer, Matrix additionalRenderMatrix) { | |
| drawFrame(frame, drawer, additionalRenderMatrix, 0 /* viewportX */, 0 /* viewportY */, | |
| frame.getRotatedWidth(), frame.getRotatedHeight()); | |
| } | |
| public void drawFrame(VideoFrame frame, RendererCommon.GlDrawer drawer, | |
| @Nullable Matrix additionalRenderMatrix, int viewportX, int viewportY, int viewportWidth, | |
| int viewportHeight) { | |
| final int width = frame.getRotatedWidth(); | |
| final int height = frame.getRotatedHeight(); | |
| calculateTransformedRenderSize(width, height, additionalRenderMatrix); | |
| if (renderWidth <= 0 || renderHeight <= 0) { | |
| Logging.w(TAG, "Illegal frame size: " + renderWidth + "x" + renderHeight); | |
| return; | |
| } | |
| final boolean isTextureFrame = frame.getBuffer() instanceof VideoFrame.TextureBuffer; | |
| renderMatrix.reset(); | |
| renderMatrix.preTranslate(0.5f, 0.5f); | |
| if (!isTextureFrame) { | |
| renderMatrix.preScale(1f, -1f); // I420-frames are upside down | |
| } | |
| renderMatrix.preRotate(frame.getRotation()); | |
| renderMatrix.preTranslate(-0.5f, -0.5f); | |
| if (additionalRenderMatrix != null) { | |
| renderMatrix.preConcat(additionalRenderMatrix); | |
| } | |
| if (isTextureFrame) { | |
| lastI420Frame = null; | |
| drawTexture(drawer, (VideoFrame.TextureBuffer) frame.getBuffer(), renderMatrix, renderWidth, | |
| renderHeight, viewportX, viewportY, viewportWidth, viewportHeight); | |
| } else { | |
| // Only upload the I420 data to textures once per frame, if we are called multiple times | |
| // with the same frame. | |
| if (frame != lastI420Frame) { | |
| lastI420Frame = frame; | |
| final VideoFrame.I420Buffer i420Buffer = frame.getBuffer().toI420(); | |
| yuvUploader.uploadFromBuffer(i420Buffer); | |
| i420Buffer.release(); | |
| } | |
| drawer.drawYuv(yuvUploader.getYuvTextures(), | |
| RendererCommon.convertMatrixFromAndroidGraphicsMatrix(renderMatrix), renderWidth, | |
| renderHeight, viewportX, viewportY, viewportWidth, viewportHeight); | |
| } | |
| } | |
| public VideoFrame.Buffer prepareBufferForViewportSize( | |
| VideoFrame.Buffer buffer, int width, int height) { | |
| buffer.retain(); | |
| return buffer; | |
| } | |
| public void release() { | |
| yuvUploader.release(); | |
| lastI420Frame = null; | |
| } | |
| } |