| /* | 
 |  *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #ifndef RTC_BASE_SOCKETSERVER_H_ | 
 | #define RTC_BASE_SOCKETSERVER_H_ | 
 |  | 
 | #include <memory> | 
 | #include "rtc_base/socketfactory.h" | 
 |  | 
 | namespace rtc { | 
 |  | 
 | class MessageQueue; | 
 | // Needs to be forward declared because there's a circular dependency between | 
 | // NetworkMonitor and Thread. | 
 | // TODO(deadbeef): Fix this. | 
 | class NetworkBinderInterface; | 
 |  | 
 | // Provides the ability to wait for activity on a set of sockets.  The Thread | 
 | // class provides a nice wrapper on a socket server. | 
 | // | 
 | // The server is also a socket factory.  The sockets it creates will be | 
 | // notified of asynchronous I/O from this server's Wait method. | 
 | class SocketServer : public SocketFactory { | 
 |  public: | 
 |   static const int kForever = -1; | 
 |  | 
 |   static std::unique_ptr<SocketServer> CreateDefault(); | 
 |   // When the socket server is installed into a Thread, this function is | 
 |   // called to allow the socket server to use the thread's message queue for | 
 |   // any messaging that it might need to perform. | 
 |   virtual void SetMessageQueue(MessageQueue* queue) {} | 
 |  | 
 |   // Sleeps until: | 
 |   //  1) cms milliseconds have elapsed (unless cms == kForever) | 
 |   //  2) WakeUp() is called | 
 |   // While sleeping, I/O is performed if process_io is true. | 
 |   virtual bool Wait(int cms, bool process_io) = 0; | 
 |  | 
 |   // Causes the current wait (if one is in progress) to wake up. | 
 |   virtual void WakeUp() = 0; | 
 |  | 
 |   // A network binder will bind the created sockets to a network. | 
 |   // It is only used in PhysicalSocketServer. | 
 |   void set_network_binder(NetworkBinderInterface* binder) { | 
 |     network_binder_ = binder; | 
 |   } | 
 |   NetworkBinderInterface* network_binder() const { return network_binder_; } | 
 |  | 
 |  private: | 
 |   NetworkBinderInterface* network_binder_ = nullptr; | 
 | }; | 
 |  | 
 | }  // namespace rtc | 
 |  | 
 | #endif  // RTC_BASE_SOCKETSERVER_H_ |