| /* |
| * Copyright 2009 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "p2p/base/wrapping_active_ice_controller.h" |
| |
| #include <memory> |
| #include <utility> |
| #include <vector> |
| |
| #include "p2p/base/connection.h" |
| #include "p2p/base/mock_ice_agent.h" |
| #include "p2p/base/mock_ice_controller.h" |
| #include "rtc_base/fake_clock.h" |
| #include "rtc_base/gunit.h" |
| #include "rtc_base/thread.h" |
| |
| namespace { |
| |
| using ::cricket::Connection; |
| using ::cricket::IceConfig; |
| using ::cricket::IceControllerFactoryArgs; |
| using ::cricket::IceControllerInterface; |
| using ::cricket::IceMode; |
| using ::cricket::IceRecheckEvent; |
| using ::cricket::IceSwitchReason; |
| using ::cricket::MockIceAgent; |
| using ::cricket::MockIceController; |
| using ::cricket::MockIceControllerFactory; |
| using ::cricket::NominationMode; |
| using ::cricket::WrappingActiveIceController; |
| |
| using ::testing::_; |
| using ::testing::ElementsAreArray; |
| using ::testing::IsEmpty; |
| using ::testing::NiceMock; |
| using ::testing::Ref; |
| using ::testing::Return; |
| using ::testing::Sequence; |
| |
| using ::rtc::AutoThread; |
| using ::rtc::Event; |
| using ::rtc::ScopedFakeClock; |
| using ::webrtc::TimeDelta; |
| |
| using NiceMockIceController = NiceMock<MockIceController>; |
| |
| static const Connection* kConnection = |
| reinterpret_cast<const Connection*>(0xabcd); |
| static const Connection* kConnectionTwo = |
| reinterpret_cast<const Connection*>(0xbcde); |
| static const Connection* kConnectionThree = |
| reinterpret_cast<const Connection*>(0xcdef); |
| |
| static const std::vector<const Connection*> kEmptyConnsList = |
| std::vector<const Connection*>(); |
| |
| static const TimeDelta kTick = TimeDelta::Millis(1); |
| |
| TEST(WrappingActiveIceControllerTest, CreateLegacyIceControllerFromFactory) { |
| AutoThread main; |
| MockIceAgent agent; |
| IceControllerFactoryArgs args; |
| MockIceControllerFactory legacy_controller_factory; |
| EXPECT_CALL(legacy_controller_factory, RecordIceControllerCreated()).Times(1); |
| WrappingActiveIceController controller(&agent, &legacy_controller_factory, |
| args); |
| } |
| |
| TEST(WrappingActiveIceControllerTest, PassthroughIceControllerInterface) { |
| AutoThread main; |
| MockIceAgent agent; |
| std::unique_ptr<MockIceController> will_move = |
| std::make_unique<MockIceController>(IceControllerFactoryArgs{}); |
| MockIceController* wrapped = will_move.get(); |
| WrappingActiveIceController controller(&agent, std::move(will_move)); |
| |
| IceConfig config{}; |
| EXPECT_CALL(*wrapped, SetIceConfig(Ref(config))); |
| controller.SetIceConfig(config); |
| |
| EXPECT_CALL(*wrapped, |
| GetUseCandidateAttr(kConnection, NominationMode::AGGRESSIVE, |
| IceMode::ICEMODE_LITE)) |
| .WillOnce(Return(true)); |
| EXPECT_TRUE(controller.GetUseCandidateAttribute( |
| kConnection, NominationMode::AGGRESSIVE, IceMode::ICEMODE_LITE)); |
| |
| EXPECT_CALL(*wrapped, AddConnection(kConnection)); |
| controller.OnConnectionAdded(kConnection); |
| |
| EXPECT_CALL(*wrapped, OnConnectionDestroyed(kConnection)); |
| controller.OnConnectionDestroyed(kConnection); |
| |
| EXPECT_CALL(*wrapped, SetSelectedConnection(kConnection)); |
| controller.OnConnectionSwitched(kConnection); |
| |
| EXPECT_CALL(*wrapped, MarkConnectionPinged(kConnection)); |
| controller.OnConnectionPinged(kConnection); |
| |
| EXPECT_CALL(*wrapped, FindNextPingableConnection()) |
| .WillOnce(Return(kConnection)); |
| EXPECT_EQ(controller.FindNextPingableConnection(), kConnection); |
| } |
| |
| TEST(WrappingActiveIceControllerTest, HandlesImmediateSwitchRequest) { |
| AutoThread main; |
| ScopedFakeClock clock; |
| NiceMock<MockIceAgent> agent; |
| std::unique_ptr<NiceMockIceController> will_move = |
| std::make_unique<NiceMockIceController>(IceControllerFactoryArgs{}); |
| NiceMockIceController* wrapped = will_move.get(); |
| WrappingActiveIceController controller(&agent, std::move(will_move)); |
| |
| IceSwitchReason reason = IceSwitchReason::NOMINATION_ON_CONTROLLED_SIDE; |
| std::vector<const Connection*> conns_to_forget{kConnectionTwo}; |
| int recheck_delay_ms = 10; |
| IceControllerInterface::SwitchResult switch_result{ |
| kConnection, |
| IceRecheckEvent(IceSwitchReason::ICE_CONTROLLER_RECHECK, |
| recheck_delay_ms), |
| conns_to_forget}; |
| |
| // ICE controller should switch to given connection immediately. |
| Sequence check_then_switch; |
| EXPECT_CALL(*wrapped, ShouldSwitchConnection(reason, kConnection)) |
| .InSequence(check_then_switch) |
| .WillOnce(Return(switch_result)); |
| EXPECT_CALL(agent, SwitchSelectedConnection(kConnection, reason)) |
| .InSequence(check_then_switch); |
| EXPECT_CALL(agent, ForgetLearnedStateForConnections( |
| ElementsAreArray(conns_to_forget))); |
| |
| EXPECT_TRUE(controller.OnImmediateSwitchRequest(reason, kConnection)); |
| |
| // No rechecks before recheck delay. |
| clock.AdvanceTime(TimeDelta::Millis(recheck_delay_ms - 1)); |
| |
| // ICE controller should recheck for best connection after the recheck delay. |
| Sequence recheck_sort; |
| EXPECT_CALL(agent, UpdateConnectionStates()).InSequence(recheck_sort); |
| EXPECT_CALL(*wrapped, |
| SortAndSwitchConnection(IceSwitchReason::ICE_CONTROLLER_RECHECK)) |
| .InSequence(recheck_sort) |
| .WillOnce(Return(IceControllerInterface::SwitchResult{})); |
| EXPECT_CALL(agent, ForgetLearnedStateForConnections(IsEmpty())); |
| |
| clock.AdvanceTime(kTick); |
| } |
| |
| TEST(WrappingActiveIceControllerTest, HandlesImmediateSortAndSwitchRequest) { |
| AutoThread main; |
| ScopedFakeClock clock; |
| NiceMock<MockIceAgent> agent; |
| std::unique_ptr<NiceMockIceController> will_move = |
| std::make_unique<NiceMockIceController>(IceControllerFactoryArgs{}); |
| NiceMockIceController* wrapped = will_move.get(); |
| WrappingActiveIceController controller(&agent, std::move(will_move)); |
| |
| IceSwitchReason reason = IceSwitchReason::NEW_CONNECTION_FROM_LOCAL_CANDIDATE; |
| std::vector<const Connection*> conns_to_forget{kConnectionTwo}; |
| std::vector<const Connection*> conns_to_prune{kConnectionThree}; |
| int recheck_delay_ms = 10; |
| IceControllerInterface::SwitchResult switch_result{ |
| kConnection, |
| IceRecheckEvent(IceSwitchReason::ICE_CONTROLLER_RECHECK, |
| recheck_delay_ms), |
| conns_to_forget}; |
| |
| Sequence sort_and_switch; |
| EXPECT_CALL(agent, UpdateConnectionStates()).InSequence(sort_and_switch); |
| EXPECT_CALL(*wrapped, SortAndSwitchConnection(reason)) |
| .InSequence(sort_and_switch) |
| .WillOnce(Return(switch_result)); |
| EXPECT_CALL(agent, SwitchSelectedConnection(kConnection, reason)) |
| .InSequence(sort_and_switch); |
| EXPECT_CALL(*wrapped, PruneConnections()) |
| .InSequence(sort_and_switch) |
| .WillOnce(Return(conns_to_prune)); |
| EXPECT_CALL(agent, PruneConnections(ElementsAreArray(conns_to_prune))) |
| .InSequence(sort_and_switch); |
| |
| controller.OnImmediateSortAndSwitchRequest(reason); |
| |
| // No rechecks before recheck delay. |
| clock.AdvanceTime(TimeDelta::Millis(recheck_delay_ms - 1)); |
| |
| // ICE controller should recheck for best connection after the recheck delay. |
| Sequence recheck_sort; |
| EXPECT_CALL(agent, UpdateConnectionStates()).InSequence(recheck_sort); |
| EXPECT_CALL(*wrapped, |
| SortAndSwitchConnection(IceSwitchReason::ICE_CONTROLLER_RECHECK)) |
| .InSequence(recheck_sort) |
| .WillOnce(Return(IceControllerInterface::SwitchResult{})); |
| EXPECT_CALL(*wrapped, PruneConnections()) |
| .InSequence(recheck_sort) |
| .WillOnce(Return(kEmptyConnsList)); |
| EXPECT_CALL(agent, PruneConnections(IsEmpty())).InSequence(recheck_sort); |
| |
| clock.AdvanceTime(kTick); |
| } |
| |
| TEST(WrappingActiveIceControllerTest, HandlesSortAndSwitchRequest) { |
| AutoThread main; |
| ScopedFakeClock clock; |
| |
| // Block the main task queue until ready. |
| Event init; |
| TimeDelta init_delay = TimeDelta::Millis(10); |
| main.PostTask([&init, &init_delay] { init.Wait(init_delay); }); |
| |
| NiceMock<MockIceAgent> agent; |
| std::unique_ptr<NiceMockIceController> will_move = |
| std::make_unique<NiceMockIceController>(IceControllerFactoryArgs{}); |
| NiceMockIceController* wrapped = will_move.get(); |
| WrappingActiveIceController controller(&agent, std::move(will_move)); |
| |
| IceSwitchReason reason = IceSwitchReason::NETWORK_PREFERENCE_CHANGE; |
| |
| // No action should occur immediately |
| EXPECT_CALL(agent, UpdateConnectionStates()).Times(0); |
| EXPECT_CALL(*wrapped, SortAndSwitchConnection(_)).Times(0); |
| EXPECT_CALL(agent, SwitchSelectedConnection(_, _)).Times(0); |
| |
| controller.OnSortAndSwitchRequest(reason); |
| |
| std::vector<const Connection*> conns_to_forget{kConnectionTwo}; |
| int recheck_delay_ms = 10; |
| IceControllerInterface::SwitchResult switch_result{ |
| kConnection, |
| IceRecheckEvent(IceSwitchReason::ICE_CONTROLLER_RECHECK, |
| recheck_delay_ms), |
| conns_to_forget}; |
| |
| // Sort and switch should take place as the subsequent task. |
| Sequence sort_and_switch; |
| EXPECT_CALL(agent, UpdateConnectionStates()).InSequence(sort_and_switch); |
| EXPECT_CALL(*wrapped, SortAndSwitchConnection(reason)) |
| .InSequence(sort_and_switch) |
| .WillOnce(Return(switch_result)); |
| EXPECT_CALL(agent, SwitchSelectedConnection(kConnection, reason)) |
| .InSequence(sort_and_switch); |
| |
| // Unblock the init task. |
| clock.AdvanceTime(init_delay); |
| } |
| |
| TEST(WrappingActiveIceControllerTest, StartPingingAfterSortAndSwitch) { |
| AutoThread main; |
| ScopedFakeClock clock; |
| |
| // Block the main task queue until ready. |
| Event init; |
| TimeDelta init_delay = TimeDelta::Millis(10); |
| main.PostTask([&init, &init_delay] { init.Wait(init_delay); }); |
| |
| NiceMock<MockIceAgent> agent; |
| std::unique_ptr<NiceMockIceController> will_move = |
| std::make_unique<NiceMockIceController>(IceControllerFactoryArgs{}); |
| NiceMockIceController* wrapped = will_move.get(); |
| WrappingActiveIceController controller(&agent, std::move(will_move)); |
| |
| // Pinging does not start automatically, unless triggered through a sort. |
| EXPECT_CALL(*wrapped, HasPingableConnection()).Times(0); |
| EXPECT_CALL(*wrapped, SelectConnectionToPing(_)).Times(0); |
| EXPECT_CALL(agent, OnStartedPinging()).Times(0); |
| |
| controller.OnSortAndSwitchRequest(IceSwitchReason::DATA_RECEIVED); |
| |
| // Pinging does not start if no pingable connection. |
| EXPECT_CALL(*wrapped, HasPingableConnection()).WillOnce(Return(false)); |
| EXPECT_CALL(*wrapped, SelectConnectionToPing(_)).Times(0); |
| EXPECT_CALL(agent, OnStartedPinging()).Times(0); |
| |
| // Unblock the init task. |
| clock.AdvanceTime(init_delay); |
| |
| int recheck_delay_ms = 10; |
| IceControllerInterface::PingResult ping_result(kConnection, recheck_delay_ms); |
| |
| // Pinging starts when there is a pingable connection. |
| Sequence start_pinging; |
| EXPECT_CALL(*wrapped, HasPingableConnection()) |
| .InSequence(start_pinging) |
| .WillOnce(Return(true)); |
| EXPECT_CALL(agent, OnStartedPinging()).InSequence(start_pinging); |
| EXPECT_CALL(agent, GetLastPingSentMs()) |
| .InSequence(start_pinging) |
| .WillOnce(Return(123)); |
| EXPECT_CALL(*wrapped, SelectConnectionToPing(123)) |
| .InSequence(start_pinging) |
| .WillOnce(Return(ping_result)); |
| EXPECT_CALL(agent, SendPingRequest(kConnection)).InSequence(start_pinging); |
| |
| controller.OnSortAndSwitchRequest(IceSwitchReason::DATA_RECEIVED); |
| clock.AdvanceTime(kTick); |
| |
| // ICE controller should recheck and ping after the recheck delay. |
| // No ping should be sent if no connection selected to ping. |
| EXPECT_CALL(agent, GetLastPingSentMs()).WillOnce(Return(456)); |
| EXPECT_CALL(*wrapped, SelectConnectionToPing(456)) |
| .WillOnce(Return(IceControllerInterface::PingResult( |
| /* connection= */ nullptr, recheck_delay_ms))); |
| EXPECT_CALL(agent, SendPingRequest(kConnection)).Times(0); |
| |
| clock.AdvanceTime(TimeDelta::Millis(recheck_delay_ms)); |
| } |
| |
| } // namespace |