| /* | |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef RTC_BASE_VIRTUAL_SOCKET_SERVER_H_ | |
| #define RTC_BASE_VIRTUAL_SOCKET_SERVER_H_ | |
| #include <deque> | |
| #include <map> | |
| #include <vector> | |
| #include "rtc_base/checks.h" | |
| #include "rtc_base/constructor_magic.h" | |
| #include "rtc_base/event.h" | |
| #include "rtc_base/fake_clock.h" | |
| #include "rtc_base/message_handler.h" | |
| #include "rtc_base/socket_server.h" | |
| namespace rtc { | |
| class Packet; | |
| class VirtualSocket; | |
| class SocketAddressPair; | |
| // Simulates a network in the same manner as a loopback interface. The | |
| // interface can create as many addresses as you want. All of the sockets | |
| // created by this network will be able to communicate with one another, unless | |
| // they are bound to addresses from incompatible families. | |
| class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { | |
| public: | |
| VirtualSocketServer(); | |
| // This constructor needs to be used if the test uses a fake clock and | |
| // ProcessMessagesUntilIdle, since ProcessMessagesUntilIdle needs a way of | |
| // advancing time. | |
| explicit VirtualSocketServer(ThreadProcessingFakeClock* fake_clock); | |
| ~VirtualSocketServer() override; | |
| // The default route indicates which local address to use when a socket is | |
| // bound to the 'any' address, e.g. 0.0.0.0. | |
| IPAddress GetDefaultRoute(int family); | |
| void SetDefaultRoute(const IPAddress& from_addr); | |
| // Limits the network bandwidth (maximum bytes per second). Zero means that | |
| // all sends occur instantly. Defaults to 0. | |
| uint32_t bandwidth() const { return bandwidth_; } | |
| void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; } | |
| // Limits the amount of data which can be in flight on the network without | |
| // packet loss (on a per sender basis). Defaults to 64 KB. | |
| uint32_t network_capacity() const { return network_capacity_; } | |
| void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; } | |
| // The amount of data which can be buffered by tcp on the sender's side | |
| uint32_t send_buffer_capacity() const { return send_buffer_capacity_; } | |
| void set_send_buffer_capacity(uint32_t capacity) { | |
| send_buffer_capacity_ = capacity; | |
| } | |
| // The amount of data which can be buffered by tcp on the receiver's side | |
| uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; } | |
| void set_recv_buffer_capacity(uint32_t capacity) { | |
| recv_buffer_capacity_ = capacity; | |
| } | |
| // Controls the (transit) delay for packets sent in the network. This does | |
| // not inclue the time required to sit in the send queue. Both of these | |
| // values are measured in milliseconds. Defaults to no delay. | |
| uint32_t delay_mean() const { return delay_mean_; } | |
| uint32_t delay_stddev() const { return delay_stddev_; } | |
| uint32_t delay_samples() const { return delay_samples_; } | |
| void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; } | |
| void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; } | |
| void set_delay_samples(uint32_t delay_samples) { | |
| delay_samples_ = delay_samples; | |
| } | |
| // If the (transit) delay parameters are modified, this method should be | |
| // called to recompute the new distribution. | |
| void UpdateDelayDistribution(); | |
| // Controls the (uniform) probability that any sent packet is dropped. This | |
| // is separate from calculations to drop based on queue size. | |
| double drop_probability() { return drop_prob_; } | |
| void set_drop_probability(double drop_prob) { | |
| RTC_DCHECK_GE(drop_prob, 0.0); | |
| RTC_DCHECK_LE(drop_prob, 1.0); | |
| drop_prob_ = drop_prob; | |
| } | |
| // If |blocked| is true, subsequent attempts to send will result in -1 being | |
| // returned, with the socket error set to EWOULDBLOCK. | |
| // | |
| // If this method is later called with |blocked| set to false, any sockets | |
| // that previously failed to send with EWOULDBLOCK will emit SignalWriteEvent. | |
| // | |
| // This can be used to simulate the send buffer on a network interface being | |
| // full, and test functionality related to EWOULDBLOCK/SignalWriteEvent. | |
| void SetSendingBlocked(bool blocked); | |
| // SocketFactory: | |
| Socket* CreateSocket(int family, int type) override; | |
| AsyncSocket* CreateAsyncSocket(int family, int type) override; | |
| // SocketServer: | |
| void SetMessageQueue(Thread* queue) override; | |
| bool Wait(int cms, bool process_io) override; | |
| void WakeUp() override; | |
| void SetDelayOnAddress(const rtc::SocketAddress& address, int delay_ms) { | |
| delay_by_ip_[address.ipaddr()] = delay_ms; | |
| } | |
| // Used by TurnPortTest and TcpPortTest (for example), to mimic a case where | |
| // a proxy returns the local host address instead of the original one the | |
| // port was bound against. Please see WebRTC issue 3927 for more detail. | |
| // | |
| // If SetAlternativeLocalAddress(A, B) is called, then when something | |
| // attempts to bind a socket to address A, it will get a socket bound to | |
| // address B instead. | |
| void SetAlternativeLocalAddress(const rtc::IPAddress& address, | |
| const rtc::IPAddress& alternative); | |
| typedef std::pair<double, double> Point; | |
| typedef std::vector<Point> Function; | |
| static Function* CreateDistribution(uint32_t mean, | |
| uint32_t stddev, | |
| uint32_t samples); | |
| // Similar to Thread::ProcessMessages, but it only processes messages until | |
| // there are no immediate messages or pending network traffic. Returns false | |
| // if Thread::Stop() was called. | |
| bool ProcessMessagesUntilIdle(); | |
| // Sets the next port number to use for testing. | |
| void SetNextPortForTesting(uint16_t port); | |
| // Close a pair of Tcp connections by addresses. Both connections will have | |
| // its own OnClose invoked. | |
| bool CloseTcpConnections(const SocketAddress& addr_local, | |
| const SocketAddress& addr_remote); | |
| // Number of packets that clients have attempted to send through this virtual | |
| // socket server. Intended to be used for test assertions. | |
| uint32_t sent_packets() const { return sent_packets_; } | |
| // For testing purpose only. Fired when a client socket is created. | |
| sigslot::signal1<VirtualSocket*> SignalSocketCreated; | |
| protected: | |
| // Returns a new IP not used before in this network. | |
| IPAddress GetNextIP(int family); | |
| uint16_t GetNextPort(); | |
| VirtualSocket* CreateSocketInternal(int family, int type); | |
| // Binds the given socket to addr, assigning and IP and Port if necessary | |
| int Bind(VirtualSocket* socket, SocketAddress* addr); | |
| // Binds the given socket to the given (fully-defined) address. | |
| int Bind(VirtualSocket* socket, const SocketAddress& addr); | |
| // Find the socket bound to the given address | |
| VirtualSocket* LookupBinding(const SocketAddress& addr); | |
| int Unbind(const SocketAddress& addr, VirtualSocket* socket); | |
| // Adds a mapping between this socket pair and the socket. | |
| void AddConnection(const SocketAddress& client, | |
| const SocketAddress& server, | |
| VirtualSocket* socket); | |
| // Find the socket pair corresponding to this server address. | |
| VirtualSocket* LookupConnection(const SocketAddress& client, | |
| const SocketAddress& server); | |
| void RemoveConnection(const SocketAddress& client, | |
| const SocketAddress& server); | |
| // Connects the given socket to the socket at the given address | |
| int Connect(VirtualSocket* socket, | |
| const SocketAddress& remote_addr, | |
| bool use_delay); | |
| // Sends a disconnect message to the socket at the given address | |
| bool Disconnect(VirtualSocket* socket); | |
| // Sends the given packet to the socket at the given address (if one exists). | |
| int SendUdp(VirtualSocket* socket, | |
| const char* data, | |
| size_t data_size, | |
| const SocketAddress& remote_addr); | |
| // Moves as much data as possible from the sender's buffer to the network | |
| void SendTcp(VirtualSocket* socket); | |
| // Places a packet on the network. | |
| void AddPacketToNetwork(VirtualSocket* socket, | |
| VirtualSocket* recipient, | |
| int64_t cur_time, | |
| const char* data, | |
| size_t data_size, | |
| size_t header_size, | |
| bool ordered); | |
| // Removes stale packets from the network | |
| void PurgeNetworkPackets(VirtualSocket* socket, int64_t cur_time); | |
| // Computes the number of milliseconds required to send a packet of this size. | |
| uint32_t SendDelay(uint32_t size); | |
| // If the delay has been set for the address of the socket, returns the set | |
| // delay. Otherwise, returns a random transit delay chosen from the | |
| // appropriate distribution. | |
| uint32_t GetTransitDelay(Socket* socket); | |
| // Basic operations on functions. Those that return a function also take | |
| // ownership of the function given (and hence, may modify or delete it). | |
| static Function* Accumulate(Function* f); | |
| static Function* Invert(Function* f); | |
| static Function* Resample(Function* f, | |
| double x1, | |
| double x2, | |
| uint32_t samples); | |
| static double Evaluate(Function* f, double x); | |
| // Null out our message queue if it goes away. Necessary in the case where | |
| // our lifetime is greater than that of the thread we are using, since we | |
| // try to send Close messages for all connected sockets when we shutdown. | |
| void OnMessageQueueDestroyed() { msg_queue_ = nullptr; } | |
| // Determine if two sockets should be able to communicate. | |
| // We don't (currently) specify an address family for sockets; instead, | |
| // the currently bound address is used to infer the address family. | |
| // Any socket that is not explicitly bound to an IPv4 address is assumed to be | |
| // dual-stack capable. | |
| // This function tests if two addresses can communicate, as well as the | |
| // sockets to which they may be bound (the addresses may or may not yet be | |
| // bound to the sockets). | |
| // First the addresses are tested (after normalization): | |
| // If both have the same family, then communication is OK. | |
| // If only one is IPv4 then false, unless the other is bound to ::. | |
| // This applies even if the IPv4 address is 0.0.0.0. | |
| // The socket arguments are optional; the sockets are checked to see if they | |
| // were explicitly bound to IPv6-any ('::'), and if so communication is | |
| // permitted. | |
| // NB: This scheme doesn't permit non-dualstack IPv6 sockets. | |
| static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); | |
| private: | |
| friend class VirtualSocket; | |
| // Sending was previously blocked, but now isn't. | |
| sigslot::signal0<> SignalReadyToSend; | |
| typedef std::map<SocketAddress, VirtualSocket*> AddressMap; | |
| typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; | |
| // May be null if the test doesn't use a fake clock, or it does but doesn't | |
| // use ProcessMessagesUntilIdle. | |
| ThreadProcessingFakeClock* fake_clock_ = nullptr; | |
| // Used to implement Wait/WakeUp. | |
| Event wakeup_; | |
| Thread* msg_queue_; | |
| bool stop_on_idle_; | |
| in_addr next_ipv4_; | |
| in6_addr next_ipv6_; | |
| uint16_t next_port_; | |
| AddressMap* bindings_; | |
| ConnectionMap* connections_; | |
| IPAddress default_route_v4_; | |
| IPAddress default_route_v6_; | |
| uint32_t bandwidth_; | |
| uint32_t network_capacity_; | |
| uint32_t send_buffer_capacity_; | |
| uint32_t recv_buffer_capacity_; | |
| uint32_t delay_mean_; | |
| uint32_t delay_stddev_; | |
| uint32_t delay_samples_; | |
| // Used for testing. | |
| uint32_t sent_packets_ = 0; | |
| std::map<rtc::IPAddress, int> delay_by_ip_; | |
| std::map<rtc::IPAddress, rtc::IPAddress> alternative_address_mapping_; | |
| std::unique_ptr<Function> delay_dist_; | |
| CriticalSection delay_crit_; | |
| double drop_prob_; | |
| bool sending_blocked_ = false; | |
| RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer); | |
| }; | |
| // Implements the socket interface using the virtual network. Packets are | |
| // passed as messages using the message queue of the socket server. | |
| class VirtualSocket : public AsyncSocket, | |
| public MessageHandler, | |
| public sigslot::has_slots<> { | |
| public: | |
| VirtualSocket(VirtualSocketServer* server, int family, int type, bool async); | |
| ~VirtualSocket() override; | |
| SocketAddress GetLocalAddress() const override; | |
| SocketAddress GetRemoteAddress() const override; | |
| int Bind(const SocketAddress& addr) override; | |
| int Connect(const SocketAddress& addr) override; | |
| int Close() override; | |
| int Send(const void* pv, size_t cb) override; | |
| int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; | |
| int Recv(void* pv, size_t cb, int64_t* timestamp) override; | |
| int RecvFrom(void* pv, | |
| size_t cb, | |
| SocketAddress* paddr, | |
| int64_t* timestamp) override; | |
| int Listen(int backlog) override; | |
| VirtualSocket* Accept(SocketAddress* paddr) override; | |
| int GetError() const override; | |
| void SetError(int error) override; | |
| ConnState GetState() const override; | |
| int GetOption(Option opt, int* value) override; | |
| int SetOption(Option opt, int value) override; | |
| void OnMessage(Message* pmsg) override; | |
| bool was_any() { return was_any_; } | |
| void set_was_any(bool was_any) { was_any_ = was_any; } | |
| // For testing purpose only. Fired when client socket is bound to an address. | |
| sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady; | |
| private: | |
| struct NetworkEntry { | |
| size_t size; | |
| int64_t done_time; | |
| }; | |
| typedef std::deque<SocketAddress> ListenQueue; | |
| typedef std::deque<NetworkEntry> NetworkQueue; | |
| typedef std::vector<char> SendBuffer; | |
| typedef std::list<Packet*> RecvBuffer; | |
| typedef std::map<Option, int> OptionsMap; | |
| int InitiateConnect(const SocketAddress& addr, bool use_delay); | |
| void CompleteConnect(const SocketAddress& addr, bool notify); | |
| int SendUdp(const void* pv, size_t cb, const SocketAddress& addr); | |
| int SendTcp(const void* pv, size_t cb); | |
| // Used by server sockets to set the local address without binding. | |
| void SetLocalAddress(const SocketAddress& addr); | |
| void OnSocketServerReadyToSend(); | |
| VirtualSocketServer* server_; | |
| int type_; | |
| bool async_; | |
| ConnState state_; | |
| int error_; | |
| SocketAddress local_addr_; | |
| SocketAddress remote_addr_; | |
| // Pending sockets which can be Accepted | |
| ListenQueue* listen_queue_; | |
| // Data which tcp has buffered for sending | |
| SendBuffer send_buffer_; | |
| // Set to false if the last attempt to send resulted in EWOULDBLOCK. | |
| // Set back to true when the socket can send again. | |
| bool ready_to_send_ = true; | |
| // Critical section to protect the recv_buffer and queue_ | |
| CriticalSection crit_; | |
| // Network model that enforces bandwidth and capacity constraints | |
| NetworkQueue network_; | |
| size_t network_size_; | |
| // The scheduled delivery time of the last packet sent on this socket. | |
| // It is used to ensure ordered delivery of packets sent on this socket. | |
| int64_t last_delivery_time_ = 0; | |
| // Data which has been received from the network | |
| RecvBuffer recv_buffer_; | |
| // The amount of data which is in flight or in recv_buffer_ | |
| size_t recv_buffer_size_; | |
| // Is this socket bound? | |
| bool bound_; | |
| // When we bind a socket to Any, VSS's Bind gives it another address. For | |
| // dual-stack sockets, we want to distinguish between sockets that were | |
| // explicitly given a particular address and sockets that had one picked | |
| // for them by VSS. | |
| bool was_any_; | |
| // Store the options that are set | |
| OptionsMap options_map_; | |
| friend class VirtualSocketServer; | |
| }; | |
| } // namespace rtc | |
| #endif // RTC_BASE_VIRTUAL_SOCKET_SERVER_H_ |