blob: bd73efd3d8f4bee8a89d6e6322ea3eca59d59f13 [file] [log] [blame]
/*
* Copyright 2012 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#include "rtc_base/null_socket_server.h"
#include <memory>
#include "api/environment/environment.h"
#include "api/units/time_delta.h"
#include "api/units/timestamp.h"
#include "rtc_base/socket_server.h"
#include "rtc_base/thread.h"
#include "test/create_test_environment.h"
#include "test/gtest.h"
#include "test/run_loop.h"
namespace webrtc {
TEST(NullSocketServerTest, WaitAndSet) {
test::RunLoop run_loop;
NullSocketServer ss;
auto thread = Thread::Create();
EXPECT_TRUE(thread->Start());
thread->PostTask([&ss] { ss.WakeUp(); });
// The process_io will be ignored.
const bool process_io = true;
bool wait_result = false;
run_loop.PostTask([&] {
wait_result = ss.Wait(SocketServer::kForever, process_io);
run_loop.Quit();
});
run_loop.RunFor(TimeDelta::Seconds(5));
EXPECT_TRUE(wait_result);
}
TEST(NullSocketServerTest, TestWait) {
Environment env = CreateTestEnvironment();
NullSocketServer ss;
Timestamp start = env.clock().CurrentTime();
ss.Wait(TimeDelta::Millis(200), true);
// The actual wait time is dependent on the resolution of the timer used by
// the Event class. Allow for the event to signal ~20ms early.
EXPECT_GE(env.clock().CurrentTime() - start, TimeDelta::Millis(180));
}
} // namespace webrtc