| /* |
| * Copyright 2019 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef P2P_BASE_ICE_CONTROLLER_INTERFACE_H_ |
| #define P2P_BASE_ICE_CONTROLLER_INTERFACE_H_ |
| |
| #include <string> |
| #include <utility> |
| #include <vector> |
| |
| #include "absl/types/optional.h" |
| #include "p2p/base/connection.h" |
| #include "p2p/base/ice_switch_reason.h" |
| #include "p2p/base/ice_transport_internal.h" |
| #include "rtc_base/checks.h" |
| #include "rtc_base/system/rtc_export.h" |
| |
| namespace cricket { |
| |
| struct IceFieldTrials; // Forward declaration to avoid circular dependency. |
| |
| struct RTC_EXPORT IceRecheckEvent { |
| IceRecheckEvent(IceSwitchReason _reason, int _recheck_delay_ms) |
| : reason(_reason), recheck_delay_ms(_recheck_delay_ms) {} |
| |
| std::string ToString() const; |
| |
| IceSwitchReason reason; |
| int recheck_delay_ms; |
| }; |
| |
| // Defines the interface for a module that control |
| // - which connection to ping |
| // - which connection to use |
| // - which connection to prune |
| // - which connection to forget learned state on |
| // |
| // The P2PTransportChannel owns (creates and destroys) Connections, |
| // but P2PTransportChannel gives const pointers to the the IceController using |
| // `AddConnection`, i.e the IceController should not call any non-const methods |
| // on a Connection but signal back in the interface if any mutable function |
| // shall be called. |
| // |
| // Current these are limited to: |
| // Connection::Ping - returned in PingResult |
| // Connection::Prune - retuned in PruneConnections |
| // Connection::ForgetLearnedState - return in SwitchResult |
| // |
| // The IceController shall keep track of all connections added |
| // (and not destroyed) and give them back using the GetConnections() function. |
| // |
| // When a Connection gets destroyed |
| // - signals on Connection::SignalDestroyed |
| // - P2PTransportChannel calls IceController::OnConnectionDestroyed |
| class IceControllerInterface { |
| public: |
| // This represents the result of a switch call. |
| struct SwitchResult { |
| // Connection that we should (optionally) switch to. |
| absl::optional<const Connection*> connection; |
| |
| // An optional recheck event for when a Switch() should be attempted again. |
| absl::optional<IceRecheckEvent> recheck_event; |
| |
| // A vector with connection to run ForgetLearnedState on. |
| std::vector<const Connection*> connections_to_forget_state_on; |
| }; |
| |
| // This represents the result of a call to SelectConnectionToPing. |
| struct PingResult { |
| PingResult(const Connection* conn, int _recheck_delay_ms) |
| : connection(conn ? absl::optional<const Connection*>(conn) |
| : absl::nullopt), |
| recheck_delay_ms(_recheck_delay_ms) {} |
| |
| // Connection that we should (optionally) ping. |
| const absl::optional<const Connection*> connection; |
| |
| // The delay before P2PTransportChannel shall call SelectConnectionToPing() |
| // again. |
| // |
| // Since the IceController determines which connection to ping and |
| // only returns one connection at a time, the recheck_delay_ms does not have |
| // any obvious implication on bitrate for pings. E.g the recheck_delay_ms |
| // will be shorter if there are more connections available. |
| const int recheck_delay_ms = 0; |
| }; |
| |
| virtual ~IceControllerInterface() = default; |
| |
| // These setters are called when the state of P2PTransportChannel is mutated. |
| virtual void SetIceConfig(const IceConfig& config) = 0; |
| virtual void SetSelectedConnection(const Connection* selected_connection) = 0; |
| virtual void AddConnection(const Connection* connection) = 0; |
| virtual void OnConnectionDestroyed(const Connection* connection) = 0; |
| |
| // These are all connections that has been added and not destroyed. |
| virtual rtc::ArrayView<const Connection* const> GetConnections() const { |
| // Stub implementation to simplify downstream roll. |
| RTC_CHECK_NOTREACHED(); |
| return {}; |
| } |
| // TODO(bugs.webrtc.org/15702): Remove this after downstream is cleaned up. |
| virtual rtc::ArrayView<const Connection*> connections() const { |
| // Stub implementation to simplify downstream removal. |
| RTC_CHECK_NOTREACHED(); |
| return {}; |
| } |
| |
| // Is there a pingable connection ? |
| // This function is used to boot-strap pinging, after this returns true |
| // SelectConnectionToPing() will be called periodically. |
| virtual bool HasPingableConnection() const = 0; |
| |
| // Select a connection to Ping, or nullptr if none. |
| virtual PingResult SelectConnectionToPing(int64_t last_ping_sent_ms) = 0; |
| |
| // Compute the "STUN_ATTR_USE_CANDIDATE" for `conn`. |
| virtual bool GetUseCandidateAttr(const Connection* conn, |
| NominationMode mode, |
| IceMode remote_ice_mode) const = 0; |
| |
| // These methods is only added to not have to change all unit tests |
| // that simulate pinging by marking a connection pinged. |
| virtual const Connection* FindNextPingableConnection() = 0; |
| virtual void MarkConnectionPinged(const Connection* con) = 0; |
| |
| // Check if we should switch to `connection`. |
| // This method is called for IceSwitchReasons that can switch directly |
| // i.e without resorting. |
| virtual SwitchResult ShouldSwitchConnection(IceSwitchReason reason, |
| const Connection* connection) = 0; |
| |
| // Sort connections and check if we should switch. |
| virtual SwitchResult SortAndSwitchConnection(IceSwitchReason reason) = 0; |
| |
| // Prune connections. |
| virtual std::vector<const Connection*> PruneConnections() = 0; |
| }; |
| |
| } // namespace cricket |
| |
| #endif // P2P_BASE_ICE_CONTROLLER_INTERFACE_H_ |