| /* | |
| * Copyright 2004 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef RTC_BASE_WIN32SOCKETSERVER_H_ | |
| #define RTC_BASE_WIN32SOCKETSERVER_H_ | |
| #if defined(WEBRTC_WIN) | |
| #include "rtc_base/asyncsocket.h" | |
| #include "rtc_base/criticalsection.h" | |
| #include "rtc_base/messagequeue.h" | |
| #include "rtc_base/socket.h" | |
| #include "rtc_base/socketfactory.h" | |
| #include "rtc_base/socketserver.h" | |
| #include "rtc_base/thread.h" | |
| #include "rtc_base/win32window.h" | |
| namespace rtc { | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Win32Socket | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class Win32Socket : public AsyncSocket { | |
| public: | |
| Win32Socket(); | |
| ~Win32Socket() override; | |
| bool CreateT(int family, int type); | |
| int Attach(SOCKET s); | |
| void SetTimeout(int ms); | |
| // AsyncSocket Interface | |
| SocketAddress GetLocalAddress() const override; | |
| SocketAddress GetRemoteAddress() const override; | |
| int Bind(const SocketAddress& addr) override; | |
| int Connect(const SocketAddress& addr) override; | |
| int Send(const void* buffer, size_t length) override; | |
| int SendTo(const void* buffer, | |
| size_t length, | |
| const SocketAddress& addr) override; | |
| int Recv(void* buffer, size_t length, int64_t* timestamp) override; | |
| int RecvFrom(void* buffer, | |
| size_t length, | |
| SocketAddress* out_addr, | |
| int64_t* timestamp) override; | |
| int Listen(int backlog) override; | |
| Win32Socket* Accept(SocketAddress* out_addr) override; | |
| int Close() override; | |
| int GetError() const override; | |
| void SetError(int error) override; | |
| ConnState GetState() const override; | |
| int GetOption(Option opt, int* value) override; | |
| int SetOption(Option opt, int value) override; | |
| private: | |
| void CreateSink(); | |
| bool SetAsync(int events); | |
| int DoConnect(const SocketAddress& addr); | |
| bool HandleClosed(int close_error); | |
| void PostClosed(); | |
| void UpdateLastError(); | |
| static int TranslateOption(Option opt, int* slevel, int* sopt); | |
| void OnSocketNotify(SOCKET socket, int event, int error); | |
| void OnDnsNotify(HANDLE task, int error); | |
| SOCKET socket_; | |
| int error_; | |
| ConnState state_; | |
| SocketAddress addr_; // address that we connected to (see DoConnect) | |
| uint32_t connect_time_; | |
| bool closing_; | |
| int close_error_; | |
| class EventSink; | |
| friend class EventSink; | |
| EventSink* sink_; | |
| struct DnsLookup; | |
| DnsLookup* dns_; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Win32SocketServer | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class Win32SocketServer : public SocketServer { | |
| public: | |
| Win32SocketServer(); | |
| ~Win32SocketServer() override; | |
| void set_modeless_dialog(HWND hdlg) { hdlg_ = hdlg; } | |
| // SocketServer Interface | |
| Socket* CreateSocket(int family, int type) override; | |
| AsyncSocket* CreateAsyncSocket(int family, int type) override; | |
| void SetMessageQueue(MessageQueue* queue) override; | |
| bool Wait(int cms, bool process_io) override; | |
| void WakeUp() override; | |
| void Pump(); | |
| HWND handle() { return wnd_.handle(); } | |
| private: | |
| class MessageWindow : public Win32Window { | |
| public: | |
| explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {} | |
| private: | |
| bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result) override; | |
| Win32SocketServer* ss_; | |
| }; | |
| static const TCHAR kWindowName[]; | |
| MessageQueue* message_queue_; | |
| MessageWindow wnd_; | |
| CriticalSection cs_; | |
| bool posted_; | |
| HWND hdlg_; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| // Win32Thread. Automatically pumps Windows messages. | |
| /////////////////////////////////////////////////////////////////////////////// | |
| class Win32Thread : public Thread { | |
| public: | |
| explicit Win32Thread(SocketServer* ss); | |
| ~Win32Thread() override; | |
| void Run() override; | |
| void Quit() override; | |
| private: | |
| DWORD id_; | |
| }; | |
| /////////////////////////////////////////////////////////////////////////////// | |
| } // namespace rtc | |
| #endif // WEBRTC_WIN | |
| #endif // RTC_BASE_WIN32SOCKETSERVER_H_ |