| /* | |
| * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef MODULES_VIDEO_CODING_TIMING_H_ | |
| #define MODULES_VIDEO_CODING_TIMING_H_ | |
| #include <memory> | |
| #include "modules/video_coding/codec_timer.h" | |
| #include "rtc_base/criticalsection.h" | |
| #include "rtc_base/thread_annotations.h" | |
| namespace webrtc { | |
| class Clock; | |
| class TimestampExtrapolator; | |
| class VCMTiming { | |
| public: | |
| // The primary timing component should be passed | |
| // if this is the dual timing component. | |
| explicit VCMTiming(Clock* clock, VCMTiming* master_timing = NULL); | |
| virtual ~VCMTiming(); | |
| // Resets the timing to the initial state. | |
| void Reset(); | |
| // Set the amount of time needed to render an image. Defaults to 10 ms. | |
| void set_render_delay(int render_delay_ms); | |
| // Set the minimum time the video must be delayed on the receiver to | |
| // get the desired jitter buffer level. | |
| void SetJitterDelay(int required_delay_ms); | |
| // Set/get the minimum playout delay from capture to render in ms. | |
| void set_min_playout_delay(int min_playout_delay_ms); | |
| int min_playout_delay(); | |
| // Set/get the maximum playout delay from capture to render in ms. | |
| void set_max_playout_delay(int max_playout_delay_ms); | |
| int max_playout_delay(); | |
| // Increases or decreases the current delay to get closer to the target delay. | |
| // Calculates how long it has been since the previous call to this function, | |
| // and increases/decreases the delay in proportion to the time difference. | |
| void UpdateCurrentDelay(uint32_t frame_timestamp); | |
| // Increases or decreases the current delay to get closer to the target delay. | |
| // Given the actual decode time in ms and the render time in ms for a frame, | |
| // this function calculates how late the frame is and increases the delay | |
| // accordingly. | |
| void UpdateCurrentDelay(int64_t render_time_ms, | |
| int64_t actual_decode_time_ms); | |
| // Stops the decoder timer, should be called when the decoder returns a frame | |
| // or when the decoded frame callback is called. | |
| void StopDecodeTimer(uint32_t time_stamp, | |
| int32_t decode_time_ms, | |
| int64_t now_ms, | |
| int64_t render_time_ms); | |
| // Used to report that a frame is passed to decoding. Updates the timestamp | |
| // filter which is used to map between timestamps and receiver system time. | |
| void IncomingTimestamp(uint32_t time_stamp, int64_t last_packet_time_ms); | |
| // Returns the receiver system time when the frame with timestamp | |
| // |frame_timestamp| should be rendered, assuming that the system time | |
| // currently is |now_ms|. | |
| virtual int64_t RenderTimeMs(uint32_t frame_timestamp, int64_t now_ms) const; | |
| // Returns the maximum time in ms that we can wait for a frame to become | |
| // complete before we must pass it to the decoder. | |
| virtual int64_t MaxWaitingTime(int64_t render_time_ms, int64_t now_ms) const; | |
| // Returns the current target delay which is required delay + decode time + | |
| // render delay. | |
| int TargetVideoDelay() const; | |
| // Return current timing information. Returns true if the first frame has been | |
| // decoded, false otherwise. | |
| virtual bool GetTimings(int* decode_ms, | |
| int* max_decode_ms, | |
| int* current_delay_ms, | |
| int* target_delay_ms, | |
| int* jitter_buffer_ms, | |
| int* min_playout_delay_ms, | |
| int* render_delay_ms) const; | |
| void SetTimingFrameInfo(const TimingFrameInfo& info); | |
| absl::optional<TimingFrameInfo> GetTimingFrameInfo(); | |
| enum { kDefaultRenderDelayMs = 10 }; | |
| enum { kDelayMaxChangeMsPerS = 100 }; | |
| protected: | |
| int RequiredDecodeTimeMs() const RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_sect_); | |
| int64_t RenderTimeMsInternal(uint32_t frame_timestamp, int64_t now_ms) const | |
| RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_sect_); | |
| int TargetDelayInternal() const RTC_EXCLUSIVE_LOCKS_REQUIRED(crit_sect_); | |
| private: | |
| rtc::CriticalSection crit_sect_; | |
| Clock* const clock_; | |
| bool master_ RTC_GUARDED_BY(crit_sect_); | |
| TimestampExtrapolator* ts_extrapolator_ RTC_GUARDED_BY(crit_sect_); | |
| std::unique_ptr<VCMCodecTimer> codec_timer_ RTC_GUARDED_BY(crit_sect_); | |
| int render_delay_ms_ RTC_GUARDED_BY(crit_sect_); | |
| // Best-effort playout delay range for frames from capture to render. | |
| // The receiver tries to keep the delay between |min_playout_delay_ms_| | |
| // and |max_playout_delay_ms_| taking the network jitter into account. | |
| // A special case is where min_playout_delay_ms_ = max_playout_delay_ms_ = 0, | |
| // in which case the receiver tries to play the frames as they arrive. | |
| int min_playout_delay_ms_ RTC_GUARDED_BY(crit_sect_); | |
| int max_playout_delay_ms_ RTC_GUARDED_BY(crit_sect_); | |
| int jitter_delay_ms_ RTC_GUARDED_BY(crit_sect_); | |
| int current_delay_ms_ RTC_GUARDED_BY(crit_sect_); | |
| int last_decode_ms_ RTC_GUARDED_BY(crit_sect_); | |
| uint32_t prev_frame_timestamp_ RTC_GUARDED_BY(crit_sect_); | |
| absl::optional<TimingFrameInfo> timing_frame_info_ RTC_GUARDED_BY(crit_sect_); | |
| size_t num_decoded_frames_ RTC_GUARDED_BY(crit_sect_); | |
| }; | |
| } // namespace webrtc | |
| #endif // MODULES_VIDEO_CODING_TIMING_H_ |