| /* | 
 |  *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #ifndef WEBRTC_BASE_WIN32SOCKETSERVER_H_ | 
 | #define WEBRTC_BASE_WIN32SOCKETSERVER_H_ | 
 |  | 
 | #if defined(WEBRTC_WIN) | 
 | #include "webrtc/base/asyncsocket.h" | 
 | #include "webrtc/base/criticalsection.h" | 
 | #include "webrtc/base/messagequeue.h" | 
 | #include "webrtc/base/socketserver.h" | 
 | #include "webrtc/base/socketfactory.h" | 
 | #include "webrtc/base/socket.h" | 
 | #include "webrtc/base/thread.h" | 
 | #include "webrtc/base/win32window.h" | 
 |  | 
 | namespace rtc { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Win32Socket | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | class Win32Socket : public AsyncSocket { | 
 |  public: | 
 |   Win32Socket(); | 
 |   virtual ~Win32Socket(); | 
 |  | 
 |   bool CreateT(int family, int type); | 
 |  | 
 |   int Attach(SOCKET s); | 
 |   void SetTimeout(int ms); | 
 |  | 
 |   // AsyncSocket Interface | 
 |   virtual SocketAddress GetLocalAddress() const; | 
 |   virtual SocketAddress GetRemoteAddress() const; | 
 |   virtual int Bind(const SocketAddress& addr); | 
 |   virtual int Connect(const SocketAddress& addr); | 
 |   virtual int Send(const void *buffer, size_t length); | 
 |   virtual int SendTo(const void *buffer, size_t length, const SocketAddress& addr); | 
 |   virtual int Recv(void* buffer, size_t length, int64_t* timestamp); | 
 |   virtual int RecvFrom(void* buffer, | 
 |                        size_t length, | 
 |                        SocketAddress* out_addr, | 
 |                        int64_t* timestamp); | 
 |   virtual int Listen(int backlog); | 
 |   virtual Win32Socket *Accept(SocketAddress *out_addr); | 
 |   virtual int Close(); | 
 |   virtual int GetError() const; | 
 |   virtual void SetError(int error); | 
 |   virtual ConnState GetState() const; | 
 |   virtual int EstimateMTU(uint16_t* mtu); | 
 |   virtual int GetOption(Option opt, int* value); | 
 |   virtual int SetOption(Option opt, int value); | 
 |  | 
 |  private: | 
 |   void CreateSink(); | 
 |   bool SetAsync(int events); | 
 |   int DoConnect(const SocketAddress& addr); | 
 |   bool HandleClosed(int close_error); | 
 |   void PostClosed(); | 
 |   void UpdateLastError(); | 
 |   static int TranslateOption(Option opt, int* slevel, int* sopt); | 
 |  | 
 |   void OnSocketNotify(SOCKET socket, int event, int error); | 
 |   void OnDnsNotify(HANDLE task, int error); | 
 |  | 
 |   SOCKET socket_; | 
 |   int error_; | 
 |   ConnState state_; | 
 |   SocketAddress addr_;         // address that we connected to (see DoConnect) | 
 |   uint32_t connect_time_; | 
 |   bool closing_; | 
 |   int close_error_; | 
 |  | 
 |   class EventSink; | 
 |   friend class EventSink; | 
 |   EventSink * sink_; | 
 |  | 
 |   struct DnsLookup; | 
 |   DnsLookup * dns_; | 
 | }; | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Win32SocketServer | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | class Win32SocketServer : public SocketServer { | 
 |  public: | 
 |   explicit Win32SocketServer(MessageQueue* message_queue); | 
 |   virtual ~Win32SocketServer(); | 
 |  | 
 |   void set_modeless_dialog(HWND hdlg) { | 
 |     hdlg_ = hdlg; | 
 |   } | 
 |  | 
 |   // SocketServer Interface | 
 |   virtual Socket* CreateSocket(int type); | 
 |   virtual Socket* CreateSocket(int family, int type); | 
 |  | 
 |   virtual AsyncSocket* CreateAsyncSocket(int type); | 
 |   virtual AsyncSocket* CreateAsyncSocket(int family, int type); | 
 |  | 
 |   virtual void SetMessageQueue(MessageQueue* queue); | 
 |   virtual bool Wait(int cms, bool process_io); | 
 |   virtual void WakeUp(); | 
 |  | 
 |   void Pump(); | 
 |  | 
 |   HWND handle() { return wnd_.handle(); } | 
 |  | 
 |  private: | 
 |   class MessageWindow : public Win32Window { | 
 |    public: | 
 |     explicit MessageWindow(Win32SocketServer* ss) : ss_(ss) {} | 
 |    private: | 
 |     virtual bool OnMessage(UINT msg, WPARAM wp, LPARAM lp, LRESULT& result); | 
 |     Win32SocketServer* ss_; | 
 |   }; | 
 |  | 
 |   static const TCHAR kWindowName[]; | 
 |   MessageQueue *message_queue_; | 
 |   MessageWindow wnd_; | 
 |   CriticalSection cs_; | 
 |   bool posted_; | 
 |   HWND hdlg_; | 
 | }; | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Win32Thread. Automatically pumps Windows messages. | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | class Win32Thread : public Thread { | 
 |  public: | 
 |   Win32Thread() : ss_(this), id_(0) { | 
 |     set_socketserver(&ss_); | 
 |   } | 
 |   virtual ~Win32Thread() { | 
 |     Stop(); | 
 |     set_socketserver(NULL); | 
 |   } | 
 |   virtual void Run() { | 
 |     id_ = GetCurrentThreadId(); | 
 |     Thread::Run(); | 
 |     id_ = 0; | 
 |   } | 
 |   virtual void Quit() { | 
 |     PostThreadMessage(id_, WM_QUIT, 0, 0); | 
 |   } | 
 |  private: | 
 |   Win32SocketServer ss_; | 
 |   DWORD id_; | 
 | }; | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | }  // namespace rtc | 
 |  | 
 | #endif  // WEBRTC_WIN | 
 |  | 
 | #endif  // WEBRTC_BASE_WIN32SOCKETSERVER_H_ |