| /* |
| * Copyright 2018 The WebRTC Project Authors. All rights reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #ifndef RTC_BASE_SYSTEM_COCOA_THREADING_H_ |
| #define RTC_BASE_SYSTEM_COCOA_THREADING_H_ |
| |
| // If Cocoa is to be used on more than one thread, it must know that the |
| // application is multithreaded. Since it's possible to enter Cocoa code |
| // from threads created by pthread_thread_create, Cocoa won't necessarily |
| // be aware that the application is multithreaded. Spawning an NSThread is |
| // enough to get Cocoa to set up for multithreaded operation, so this is done |
| // if necessary before pthread_thread_create spawns any threads. |
| // |
| // http://developer.apple.com/documentation/Cocoa/Conceptual/Multithreading/CreatingThreads/chapter_4_section_4.html |
| void InitCocoaMultiThreading(); |
| |
| #endif // RTC_BASE_SYSTEM_COCOA_THREADING_H_ |