| /* | |
| * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #include "modules/video_coding/timing.h" | |
| #include <algorithm> | |
| #include "rtc_base/experiments/field_trial_parser.h" | |
| #include "rtc_base/time/timestamp_extrapolator.h" | |
| #include "system_wrappers/include/clock.h" | |
| #include "system_wrappers/include/field_trial.h" | |
| namespace webrtc { | |
| namespace { | |
| // Default pacing that is used for the low-latency renderer path. | |
| constexpr TimeDelta kZeroPlayoutDelayDefaultMinPacing = TimeDelta::Millis(8); | |
| } // namespace | |
| VCMTiming::VCMTiming(Clock* clock) | |
| : clock_(clock), | |
| ts_extrapolator_(std::make_unique<TimestampExtrapolator>( | |
| clock_->TimeInMilliseconds())), | |
| codec_timer_(std::make_unique<VCMCodecTimer>()), | |
| render_delay_ms_(kDefaultRenderDelayMs), | |
| min_playout_delay_ms_(0), | |
| max_playout_delay_ms_(10000), | |
| jitter_delay_ms_(0), | |
| current_delay_ms_(0), | |
| prev_frame_timestamp_(0), | |
| timing_frame_info_(), | |
| num_decoded_frames_(0), | |
| low_latency_renderer_enabled_("enabled", true), | |
| zero_playout_delay_min_pacing_("min_pacing", | |
| kZeroPlayoutDelayDefaultMinPacing), | |
| last_decode_scheduled_ts_(0) { | |
| ParseFieldTrial({&low_latency_renderer_enabled_}, | |
| field_trial::FindFullName("WebRTC-LowLatencyRenderer")); | |
| ParseFieldTrial({&zero_playout_delay_min_pacing_}, | |
| field_trial::FindFullName("WebRTC-ZeroPlayoutDelay")); | |
| } | |
| void VCMTiming::Reset() { | |
| MutexLock lock(&mutex_); | |
| ts_extrapolator_->Reset(clock_->TimeInMilliseconds()); | |
| codec_timer_ = std::make_unique<VCMCodecTimer>(); | |
| render_delay_ms_ = kDefaultRenderDelayMs; | |
| min_playout_delay_ms_ = 0; | |
| jitter_delay_ms_ = 0; | |
| current_delay_ms_ = 0; | |
| prev_frame_timestamp_ = 0; | |
| } | |
| void VCMTiming::set_render_delay(int render_delay_ms) { | |
| MutexLock lock(&mutex_); | |
| render_delay_ms_ = render_delay_ms; | |
| } | |
| void VCMTiming::set_min_playout_delay(int min_playout_delay_ms) { | |
| MutexLock lock(&mutex_); | |
| min_playout_delay_ms_ = min_playout_delay_ms; | |
| } | |
| int VCMTiming::min_playout_delay() { | |
| MutexLock lock(&mutex_); | |
| return min_playout_delay_ms_; | |
| } | |
| void VCMTiming::set_max_playout_delay(int max_playout_delay_ms) { | |
| MutexLock lock(&mutex_); | |
| max_playout_delay_ms_ = max_playout_delay_ms; | |
| } | |
| int VCMTiming::max_playout_delay() { | |
| MutexLock lock(&mutex_); | |
| return max_playout_delay_ms_; | |
| } | |
| void VCMTiming::SetJitterDelay(int jitter_delay_ms) { | |
| MutexLock lock(&mutex_); | |
| if (jitter_delay_ms != jitter_delay_ms_) { | |
| jitter_delay_ms_ = jitter_delay_ms; | |
| // When in initial state, set current delay to minimum delay. | |
| if (current_delay_ms_ == 0) { | |
| current_delay_ms_ = jitter_delay_ms_; | |
| } | |
| } | |
| } | |
| void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) { | |
| MutexLock lock(&mutex_); | |
| int target_delay_ms = TargetDelayInternal(); | |
| if (current_delay_ms_ == 0) { | |
| // Not initialized, set current delay to target. | |
| current_delay_ms_ = target_delay_ms; | |
| } else if (target_delay_ms != current_delay_ms_) { | |
| int64_t delay_diff_ms = | |
| static_cast<int64_t>(target_delay_ms) - current_delay_ms_; | |
| // Never change the delay with more than 100 ms every second. If we're | |
| // changing the delay in too large steps we will get noticeable freezes. By | |
| // limiting the change we can increase the delay in smaller steps, which | |
| // will be experienced as the video is played in slow motion. When lowering | |
| // the delay the video will be played at a faster pace. | |
| int64_t max_change_ms = 0; | |
| if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) { | |
| // wrap | |
| max_change_ms = kDelayMaxChangeMsPerS * | |
| (frame_timestamp + (static_cast<int64_t>(1) << 32) - | |
| prev_frame_timestamp_) / | |
| 90000; | |
| } else { | |
| max_change_ms = kDelayMaxChangeMsPerS * | |
| (frame_timestamp - prev_frame_timestamp_) / 90000; | |
| } | |
| if (max_change_ms <= 0) { | |
| // Any changes less than 1 ms are truncated and will be postponed. | |
| // Negative change will be due to reordering and should be ignored. | |
| return; | |
| } | |
| delay_diff_ms = std::max(delay_diff_ms, -max_change_ms); | |
| delay_diff_ms = std::min(delay_diff_ms, max_change_ms); | |
| current_delay_ms_ = current_delay_ms_ + delay_diff_ms; | |
| } | |
| prev_frame_timestamp_ = frame_timestamp; | |
| } | |
| void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms, | |
| int64_t actual_decode_time_ms) { | |
| MutexLock lock(&mutex_); | |
| uint32_t target_delay_ms = TargetDelayInternal(); | |
| int64_t delayed_ms = | |
| actual_decode_time_ms - | |
| (render_time_ms - RequiredDecodeTimeMs() - render_delay_ms_); | |
| if (delayed_ms < 0) { | |
| return; | |
| } | |
| if (current_delay_ms_ + delayed_ms <= target_delay_ms) { | |
| current_delay_ms_ += delayed_ms; | |
| } else { | |
| current_delay_ms_ = target_delay_ms; | |
| } | |
| } | |
| void VCMTiming::StopDecodeTimer(uint32_t /*time_stamp*/, | |
| int32_t decode_time_ms, | |
| int64_t now_ms, | |
| int64_t /*render_time_ms*/) { | |
| StopDecodeTimer(decode_time_ms, now_ms); | |
| } | |
| void VCMTiming::StopDecodeTimer(int32_t decode_time_ms, int64_t now_ms) { | |
| MutexLock lock(&mutex_); | |
| codec_timer_->AddTiming(decode_time_ms, now_ms); | |
| RTC_DCHECK_GE(decode_time_ms, 0); | |
| ++num_decoded_frames_; | |
| } | |
| void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) { | |
| MutexLock lock(&mutex_); | |
| ts_extrapolator_->Update(now_ms, time_stamp); | |
| } | |
| int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, | |
| int64_t now_ms) const { | |
| MutexLock lock(&mutex_); | |
| return RenderTimeMsInternal(frame_timestamp, now_ms); | |
| } | |
| void VCMTiming::SetLastDecodeScheduledTimestamp( | |
| int64_t last_decode_scheduled_ts) { | |
| MutexLock lock(&mutex_); | |
| last_decode_scheduled_ts_ = last_decode_scheduled_ts; | |
| } | |
| int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp, | |
| int64_t now_ms) const { | |
| constexpr int kLowLatencyRendererMaxPlayoutDelayMs = 500; | |
| if (min_playout_delay_ms_ == 0 && | |
| (max_playout_delay_ms_ == 0 || | |
| (low_latency_renderer_enabled_ && | |
| max_playout_delay_ms_ <= kLowLatencyRendererMaxPlayoutDelayMs))) { | |
| // Render as soon as possible or with low-latency renderer algorithm. | |
| return 0; | |
| } | |
| // Note that TimestampExtrapolator::ExtrapolateLocalTime is not a const | |
| // method; it mutates the object's wraparound state. | |
| int64_t estimated_complete_time_ms = | |
| ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp); | |
| if (estimated_complete_time_ms == -1) { | |
| estimated_complete_time_ms = now_ms; | |
| } | |
| // Make sure the actual delay stays in the range of `min_playout_delay_ms_` | |
| // and `max_playout_delay_ms_`. | |
| int actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_); | |
| actual_delay = std::min(actual_delay, max_playout_delay_ms_); | |
| return estimated_complete_time_ms + actual_delay; | |
| } | |
| int VCMTiming::RequiredDecodeTimeMs() const { | |
| const int decode_time_ms = codec_timer_->RequiredDecodeTimeMs(); | |
| RTC_DCHECK_GE(decode_time_ms, 0); | |
| return decode_time_ms; | |
| } | |
| int64_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, | |
| int64_t now_ms, | |
| bool too_many_frames_queued) const { | |
| MutexLock lock(&mutex_); | |
| if (render_time_ms == 0 && zero_playout_delay_min_pacing_->us() > 0 && | |
| min_playout_delay_ms_ == 0 && max_playout_delay_ms_ > 0) { | |
| // `render_time_ms` == 0 indicates that the frame should be decoded and | |
| // rendered as soon as possible. However, the decoder can be choked if too | |
| // many frames are sent at once. Therefore, limit the interframe delay to | |
| // |zero_playout_delay_min_pacing_| unless too many frames are queued in | |
| // which case the frames are sent to the decoder at once. | |
| if (too_many_frames_queued) { | |
| return 0; | |
| } | |
| int64_t earliest_next_decode_start_time = | |
| last_decode_scheduled_ts_ + zero_playout_delay_min_pacing_->ms(); | |
| int64_t max_wait_time_ms = now_ms >= earliest_next_decode_start_time | |
| ? 0 | |
| : earliest_next_decode_start_time - now_ms; | |
| return max_wait_time_ms; | |
| } | |
| return render_time_ms - now_ms - RequiredDecodeTimeMs() - render_delay_ms_; | |
| } | |
| int VCMTiming::TargetVideoDelay() const { | |
| MutexLock lock(&mutex_); | |
| return TargetDelayInternal(); | |
| } | |
| int VCMTiming::TargetDelayInternal() const { | |
| return std::max(min_playout_delay_ms_, | |
| jitter_delay_ms_ + RequiredDecodeTimeMs() + render_delay_ms_); | |
| } | |
| bool VCMTiming::GetTimings(int* max_decode_ms, | |
| int* current_delay_ms, | |
| int* target_delay_ms, | |
| int* jitter_buffer_ms, | |
| int* min_playout_delay_ms, | |
| int* render_delay_ms) const { | |
| MutexLock lock(&mutex_); | |
| *max_decode_ms = RequiredDecodeTimeMs(); | |
| *current_delay_ms = current_delay_ms_; | |
| *target_delay_ms = TargetDelayInternal(); | |
| *jitter_buffer_ms = jitter_delay_ms_; | |
| *min_playout_delay_ms = min_playout_delay_ms_; | |
| *render_delay_ms = render_delay_ms_; | |
| return (num_decoded_frames_ > 0); | |
| } | |
| void VCMTiming::SetTimingFrameInfo(const TimingFrameInfo& info) { | |
| MutexLock lock(&mutex_); | |
| timing_frame_info_.emplace(info); | |
| } | |
| absl::optional<TimingFrameInfo> VCMTiming::GetTimingFrameInfo() { | |
| MutexLock lock(&mutex_); | |
| return timing_frame_info_; | |
| } | |
| void VCMTiming::SetMaxCompositionDelayInFrames( | |
| absl::optional<int> max_composition_delay_in_frames) { | |
| MutexLock lock(&mutex_); | |
| max_composition_delay_in_frames_ = max_composition_delay_in_frames; | |
| } | |
| absl::optional<int> VCMTiming::MaxCompositionDelayInFrames() const { | |
| MutexLock lock(&mutex_); | |
| return max_composition_delay_in_frames_; | |
| } | |
| } // namespace webrtc |