| /* |
| * SpanDSP - a series of DSP components for telephony |
| * |
| * g711.h - In line A-law and u-law conversion routines |
| * |
| * Written by Steve Underwood <steveu@coppice.org> |
| * |
| * Copyright (C) 2001 Steve Underwood |
| * |
| * Despite my general liking of the GPL, I place this code in the |
| * public domain for the benefit of all mankind - even the slimy |
| * ones who might try to proprietize my work and use it to my |
| * detriment. |
| * |
| * $Id: g711.h,v 1.1 2006/06/07 15:46:39 steveu Exp $ |
| * |
| * Modifications for WebRtc, 2011/04/28, by tlegrand: |
| * -Changed to use WebRtc types |
| * -Changed __inline__ to __inline |
| * -Two changes to make implementation bitexact with ITU-T reference |
| * implementation |
| */ |
| |
| /*! \page g711_page A-law and mu-law handling |
| Lookup tables for A-law and u-law look attractive, until you consider the impact |
| on the CPU cache. If it causes a substantial area of your processor cache to get |
| hit too often, cache sloshing will severely slow things down. The main reason |
| these routines are slow in C, is the lack of direct access to the CPU's "find |
| the first 1" instruction. A little in-line assembler fixes that, and the |
| conversion routines can be faster than lookup tables, in most real world usage. |
| A "find the first 1" instruction is available on most modern CPUs, and is a |
| much underused feature. |
| |
| If an assembly language method of bit searching is not available, these routines |
| revert to a method that can be a little slow, so the cache thrashing might not |
| seem so bad :( |
| |
| Feel free to submit patches to add fast "find the first 1" support for your own |
| favourite processor. |
| |
| Look up tables are used for transcoding between A-law and u-law, since it is |
| difficult to achieve the precise transcoding procedure laid down in the G.711 |
| specification by other means. |
| */ |
| |
| #ifndef MODULES_THIRD_PARTY_G711_G711_H_ |
| #define MODULES_THIRD_PARTY_G711_G711_H_ |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| #include <stdint.h> |
| |
| #if defined(__i386__) |
| /*! \brief Find the bit position of the highest set bit in a word |
| \param bits The word to be searched |
| \return The bit number of the highest set bit, or -1 if the word is zero. */ |
| static __inline__ int top_bit(unsigned int bits) { |
| int res; |
| |
| __asm__ __volatile__( |
| " movl $-1,%%edx;\n" |
| " bsrl %%eax,%%edx;\n" |
| : "=d"(res) |
| : "a"(bits)); |
| return res; |
| } |
| |
| /*! \brief Find the bit position of the lowest set bit in a word |
| \param bits The word to be searched |
| \return The bit number of the lowest set bit, or -1 if the word is zero. */ |
| static __inline__ int bottom_bit(unsigned int bits) { |
| int res; |
| |
| __asm__ __volatile__( |
| " movl $-1,%%edx;\n" |
| " bsfl %%eax,%%edx;\n" |
| : "=d"(res) |
| : "a"(bits)); |
| return res; |
| } |
| #elif defined(__x86_64__) |
| static __inline__ int top_bit(unsigned int bits) { |
| int res; |
| |
| __asm__ __volatile__( |
| " movq $-1,%%rdx;\n" |
| " bsrq %%rax,%%rdx;\n" |
| : "=d"(res) |
| : "a"(bits)); |
| return res; |
| } |
| |
| static __inline__ int bottom_bit(unsigned int bits) { |
| int res; |
| |
| __asm__ __volatile__( |
| " movq $-1,%%rdx;\n" |
| " bsfq %%rax,%%rdx;\n" |
| : "=d"(res) |
| : "a"(bits)); |
| return res; |
| } |
| #else |
| static __inline int top_bit(unsigned int bits) { |
| int i; |
| |
| if (bits == 0) { |
| return -1; |
| } |
| i = 0; |
| if (bits & 0xFFFF0000) { |
| bits &= 0xFFFF0000; |
| i += 16; |
| } |
| if (bits & 0xFF00FF00) { |
| bits &= 0xFF00FF00; |
| i += 8; |
| } |
| if (bits & 0xF0F0F0F0) { |
| bits &= 0xF0F0F0F0; |
| i += 4; |
| } |
| if (bits & 0xCCCCCCCC) { |
| bits &= 0xCCCCCCCC; |
| i += 2; |
| } |
| if (bits & 0xAAAAAAAA) { |
| bits &= 0xAAAAAAAA; |
| i += 1; |
| } |
| return i; |
| } |
| |
| static __inline int bottom_bit(unsigned int bits) { |
| int i; |
| |
| if (bits == 0) { |
| return -1; |
| } |
| i = 32; |
| if (bits & 0x0000FFFF) { |
| bits &= 0x0000FFFF; |
| i -= 16; |
| } |
| if (bits & 0x00FF00FF) { |
| bits &= 0x00FF00FF; |
| i -= 8; |
| } |
| if (bits & 0x0F0F0F0F) { |
| bits &= 0x0F0F0F0F; |
| i -= 4; |
| } |
| if (bits & 0x33333333) { |
| bits &= 0x33333333; |
| i -= 2; |
| } |
| if (bits & 0x55555555) { |
| bits &= 0x55555555; |
| i -= 1; |
| } |
| return i; |
| } |
| #endif |
| |
| /* N.B. It is tempting to use look-up tables for A-law and u-law conversion. |
| * However, you should consider the cache footprint. |
| * |
| * A 64K byte table for linear to x-law and a 512 byte table for x-law to |
| * linear sound like peanuts these days, and shouldn't an array lookup be |
| * real fast? No! When the cache sloshes as badly as this one will, a tight |
| * calculation may be better. The messiest part is normally finding the |
| * segment, but a little inline assembly can fix that on an i386, x86_64 |
| * and many other modern processors. |
| */ |
| |
| /* |
| * Mu-law is basically as follows: |
| * |
| * Biased Linear Input Code Compressed Code |
| * ------------------------ --------------- |
| * 00000001wxyza 000wxyz |
| * 0000001wxyzab 001wxyz |
| * 000001wxyzabc 010wxyz |
| * 00001wxyzabcd 011wxyz |
| * 0001wxyzabcde 100wxyz |
| * 001wxyzabcdef 101wxyz |
| * 01wxyzabcdefg 110wxyz |
| * 1wxyzabcdefgh 111wxyz |
| * |
| * Each biased linear code has a leading 1 which identifies the segment |
| * number. The value of the segment number is equal to 7 minus the number |
| * of leading 0's. The quantization interval is directly available as the |
| * four bits wxyz. * The trailing bits (a - h) are ignored. |
| * |
| * Ordinarily the complement of the resulting code word is used for |
| * transmission, and so the code word is complemented before it is returned. |
| * |
| * For further information see John C. Bellamy's Digital Telephony, 1982, |
| * John Wiley & Sons, pps 98-111 and 472-476. |
| */ |
| |
| // #define ULAW_ZEROTRAP /* turn on the trap as per the MIL-STD |
| //*/ |
| #define ULAW_BIAS 0x84 /* Bias for linear code. */ |
| |
| /*! \brief Encode a linear sample to u-law |
| \param linear The sample to encode. |
| \return The u-law value. |
| */ |
| static __inline uint8_t linear_to_ulaw(int linear) { |
| uint8_t u_val; |
| int mask; |
| int seg; |
| |
| /* Get the sign and the magnitude of the value. */ |
| if (linear < 0) { |
| /* WebRtc, tlegrand: -1 added to get bitexact to reference implementation */ |
| linear = ULAW_BIAS - linear - 1; |
| mask = 0x7F; |
| } else { |
| linear = ULAW_BIAS + linear; |
| mask = 0xFF; |
| } |
| |
| seg = top_bit(linear | 0xFF) - 7; |
| |
| /* |
| * Combine the sign, segment, quantization bits, |
| * and complement the code word. |
| */ |
| if (seg >= 8) |
| u_val = (uint8_t)(0x7F ^ mask); |
| else |
| u_val = (uint8_t)(((seg << 4) | ((linear >> (seg + 3)) & 0xF)) ^ mask); |
| #ifdef ULAW_ZEROTRAP |
| /* Optional ITU trap */ |
| if (u_val == 0) |
| u_val = 0x02; |
| #endif |
| return u_val; |
| } |
| |
| /*! \brief Decode an u-law sample to a linear value. |
| \param ulaw The u-law sample to decode. |
| \return The linear value. |
| */ |
| static __inline int16_t ulaw_to_linear(uint8_t ulaw) { |
| int t; |
| |
| /* Complement to obtain normal u-law value. */ |
| ulaw = ~ulaw; |
| /* |
| * Extract and bias the quantization bits. Then |
| * shift up by the segment number and subtract out the bias. |
| */ |
| t = (((ulaw & 0x0F) << 3) + ULAW_BIAS) << (((int)ulaw & 0x70) >> 4); |
| return (int16_t)((ulaw & 0x80) ? (ULAW_BIAS - t) : (t - ULAW_BIAS)); |
| } |
| |
| /* |
| * A-law is basically as follows: |
| * |
| * Linear Input Code Compressed Code |
| * ----------------- --------------- |
| * 0000000wxyza 000wxyz |
| * 0000001wxyza 001wxyz |
| * 000001wxyzab 010wxyz |
| * 00001wxyzabc 011wxyz |
| * 0001wxyzabcd 100wxyz |
| * 001wxyzabcde 101wxyz |
| * 01wxyzabcdef 110wxyz |
| * 1wxyzabcdefg 111wxyz |
| * |
| * For further information see John C. Bellamy's Digital Telephony, 1982, |
| * John Wiley & Sons, pps 98-111 and 472-476. |
| */ |
| |
| #define ALAW_AMI_MASK 0x55 |
| |
| /*! \brief Encode a linear sample to A-law |
| \param linear The sample to encode. |
| \return The A-law value. |
| */ |
| static __inline uint8_t linear_to_alaw(int linear) { |
| int mask; |
| int seg; |
| |
| if (linear >= 0) { |
| /* Sign (bit 7) bit = 1 */ |
| mask = ALAW_AMI_MASK | 0x80; |
| } else { |
| /* Sign (bit 7) bit = 0 */ |
| mask = ALAW_AMI_MASK; |
| /* WebRtc, tlegrand: Changed from -8 to -1 to get bitexact to reference |
| * implementation */ |
| linear = -linear - 1; |
| } |
| |
| /* Convert the scaled magnitude to segment number. */ |
| seg = top_bit(linear | 0xFF) - 7; |
| if (seg >= 8) { |
| if (linear >= 0) { |
| /* Out of range. Return maximum value. */ |
| return (uint8_t)(0x7F ^ mask); |
| } |
| /* We must be just a tiny step below zero */ |
| return (uint8_t)(0x00 ^ mask); |
| } |
| /* Combine the sign, segment, and quantization bits. */ |
| return (uint8_t)(((seg << 4) | ((linear >> ((seg) ? (seg + 3) : 4)) & 0x0F)) ^ |
| mask); |
| } |
| |
| /*! \brief Decode an A-law sample to a linear value. |
| \param alaw The A-law sample to decode. |
| \return The linear value. |
| */ |
| static __inline int16_t alaw_to_linear(uint8_t alaw) { |
| int i; |
| int seg; |
| |
| alaw ^= ALAW_AMI_MASK; |
| i = ((alaw & 0x0F) << 4); |
| seg = (((int)alaw & 0x70) >> 4); |
| if (seg) |
| i = (i + 0x108) << (seg - 1); |
| else |
| i += 8; |
| return (int16_t)((alaw & 0x80) ? i : -i); |
| } |
| |
| /*! \brief Transcode from A-law to u-law, using the procedure defined in G.711. |
| \param alaw The A-law sample to transcode. |
| \return The best matching u-law value. |
| */ |
| uint8_t alaw_to_ulaw(uint8_t alaw); |
| |
| /*! \brief Transcode from u-law to A-law, using the procedure defined in G.711. |
| \param alaw The u-law sample to transcode. |
| \return The best matching A-law value. |
| */ |
| uint8_t ulaw_to_alaw(uint8_t ulaw); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif /* MODULES_THIRD_PARTY_G711_G711_H_ */ |