| /* | |
| * Copyright 2019 The WebRTC Project Authors. All rights reserved. | |
| * | |
| * Use of this source code is governed by a BSD-style license | |
| * that can be found in the LICENSE file in the root of the source | |
| * tree. An additional intellectual property rights grant can be found | |
| * in the file PATENTS. All contributing project authors may | |
| * be found in the AUTHORS file in the root of the source tree. | |
| */ | |
| #ifndef P2P_BASE_BASIC_ICE_CONTROLLER_H_ | |
| #define P2P_BASE_BASIC_ICE_CONTROLLER_H_ | |
| #include <algorithm> | |
| #include <map> | |
| #include <set> | |
| #include <utility> | |
| #include <vector> | |
| #include "p2p/base/ice_controller_factory_interface.h" | |
| #include "p2p/base/ice_controller_interface.h" | |
| #include "p2p/base/p2p_transport_channel.h" | |
| namespace cricket { | |
| class BasicIceController : public IceControllerInterface { | |
| public: | |
| explicit BasicIceController(const IceControllerFactoryArgs& args); | |
| virtual ~BasicIceController(); | |
| void SetIceConfig(const IceConfig& config) override; | |
| void SetSelectedConnection(const Connection* selected_connection) override; | |
| void AddConnection(const Connection* connection) override; | |
| void OnConnectionDestroyed(const Connection* connection) override; | |
| rtc::ArrayView<const Connection*> connections() const override { | |
| return rtc::ArrayView<const Connection*>( | |
| const_cast<const Connection**>(connections_.data()), | |
| connections_.size()); | |
| } | |
| bool HasPingableConnection() const override; | |
| PingResult SelectConnectionToPing(int64_t last_ping_sent_ms) override; | |
| bool GetUseCandidateAttr(const Connection* conn, | |
| NominationMode mode, | |
| IceMode remote_ice_mode) const override; | |
| SwitchResult ShouldSwitchConnection(IceControllerEvent reason, | |
| const Connection* connection) override; | |
| SwitchResult SortAndSwitchConnection(IceControllerEvent reason) override; | |
| std::vector<const Connection*> PruneConnections() override; | |
| // These methods are only for tests. | |
| const Connection* FindNextPingableConnection() override; | |
| void MarkConnectionPinged(const Connection* conn) override; | |
| private: | |
| // A transport channel is weak if the current best connection is either | |
| // not receiving or not writable, or if there is no best connection at all. | |
| bool weak() const { | |
| return !selected_connection_ || selected_connection_->weak(); | |
| } | |
| int weak_ping_interval() const { | |
| return std::max(config_.ice_check_interval_weak_connectivity_or_default(), | |
| config_.ice_check_min_interval_or_default()); | |
| } | |
| int strong_ping_interval() const { | |
| return std::max(config_.ice_check_interval_strong_connectivity_or_default(), | |
| config_.ice_check_min_interval_or_default()); | |
| } | |
| int check_receiving_interval() const { | |
| return std::max(MIN_CHECK_RECEIVING_INTERVAL, | |
| config_.receiving_timeout_or_default() / 10); | |
| } | |
| const Connection* FindOldestConnectionNeedingTriggeredCheck(int64_t now); | |
| // Between |conn1| and |conn2|, this function returns the one which should | |
| // be pinged first. | |
| const Connection* MorePingable(const Connection* conn1, | |
| const Connection* conn2); | |
| // Select the connection which is Relay/Relay. If both of them are, | |
| // UDP relay protocol takes precedence. | |
| const Connection* MostLikelyToWork(const Connection* conn1, | |
| const Connection* conn2); | |
| // Compare the last_ping_sent time and return the one least recently pinged. | |
| const Connection* LeastRecentlyPinged(const Connection* conn1, | |
| const Connection* conn2); | |
| bool IsPingable(const Connection* conn, int64_t now) const; | |
| bool IsBackupConnection(const Connection* conn) const; | |
| // Whether a writable connection is past its ping interval and needs to be | |
| // pinged again. | |
| bool WritableConnectionPastPingInterval(const Connection* conn, | |
| int64_t now) const; | |
| int CalculateActiveWritablePingInterval(const Connection* conn, | |
| int64_t now) const; | |
| std::map<const rtc::Network*, const Connection*> GetBestConnectionByNetwork() | |
| const; | |
| std::vector<const Connection*> GetBestWritableConnectionPerNetwork() const; | |
| bool ReadyToSend(const Connection* connection) const; | |
| bool PresumedWritable(const Connection* conn) const; | |
| int CompareCandidatePairNetworks( | |
| const Connection* a, | |
| const Connection* b, | |
| absl::optional<rtc::AdapterType> network_preference) const; | |
| // The methods below return a positive value if |a| is preferable to |b|, | |
| // a negative value if |b| is preferable, and 0 if they're equally preferable. | |
| // If |receiving_unchanged_threshold| is set, then when |b| is receiving and | |
| // |a| is not, returns a negative value only if |b| has been in receiving | |
| // state and |a| has been in not receiving state since | |
| // |receiving_unchanged_threshold| and sets | |
| // |missed_receiving_unchanged_threshold| to true otherwise. | |
| int CompareConnectionStates( | |
| const Connection* a, | |
| const Connection* b, | |
| absl::optional<int64_t> receiving_unchanged_threshold, | |
| bool* missed_receiving_unchanged_threshold) const; | |
| int CompareConnectionCandidates(const Connection* a, | |
| const Connection* b) const; | |
| // Compares two connections based on the connection states | |
| // (writable/receiving/connected), nomination states, last data received time, | |
| // and static preferences. Does not include latency. Used by both sorting | |
| // and ShouldSwitchSelectedConnection(). | |
| // Returns a positive value if |a| is better than |b|. | |
| int CompareConnections(const Connection* a, | |
| const Connection* b, | |
| absl::optional<int64_t> receiving_unchanged_threshold, | |
| bool* missed_receiving_unchanged_threshold) const; | |
| SwitchResult HandleInitialSelectDampening(IceControllerEvent reason, | |
| const Connection* new_connection); | |
| std::function<IceTransportState()> ice_transport_state_func_; | |
| std::function<IceRole()> ice_role_func_; | |
| std::function<bool(const Connection*)> is_connection_pruned_func_; | |
| IceConfig config_; | |
| const IceFieldTrials* field_trials_; | |
| // |connections_| is a sorted list with the first one always be the | |
| // |selected_connection_| when it's not nullptr. The combination of | |
| // |pinged_connections_| and |unpinged_connections_| has the same | |
| // connections as |connections_|. These 2 sets maintain whether a | |
| // connection should be pinged next or not. | |
| const Connection* selected_connection_ = nullptr; | |
| std::vector<const Connection*> connections_; | |
| std::set<const Connection*> pinged_connections_; | |
| std::set<const Connection*> unpinged_connections_; | |
| // Timestamp for when we got the first selectable connection. | |
| int64_t initial_select_timestamp_ms_ = 0; | |
| }; | |
| } // namespace cricket | |
| #endif // P2P_BASE_BASIC_ICE_CONTROLLER_H_ |