| /* |
| * Copyright 2016 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #import "RTCShader.h" |
| |
| #import "RTCI420TextureCache.h" |
| #import "RTCShader+Private.h" |
| #import "WebRTC/RTCLogging.h" |
| #import "WebRTC/RTCVideoFrame.h" |
| |
| #include "webrtc/base/optional.h" |
| |
| // Fragment shader converts YUV values from input textures into a final RGB |
| // pixel. The conversion formula is from http://www.fourcc.org/fccyvrgb.php. |
| static const char kI420FragmentShaderSource[] = |
| SHADER_VERSION |
| "precision highp float;" |
| FRAGMENT_SHADER_IN " vec2 v_texcoord;\n" |
| "uniform lowp sampler2D s_textureY;\n" |
| "uniform lowp sampler2D s_textureU;\n" |
| "uniform lowp sampler2D s_textureV;\n" |
| FRAGMENT_SHADER_OUT |
| "void main() {\n" |
| " float y, u, v, r, g, b;\n" |
| " y = " FRAGMENT_SHADER_TEXTURE "(s_textureY, v_texcoord).r;\n" |
| " u = " FRAGMENT_SHADER_TEXTURE "(s_textureU, v_texcoord).r;\n" |
| " v = " FRAGMENT_SHADER_TEXTURE "(s_textureV, v_texcoord).r;\n" |
| " u = u - 0.5;\n" |
| " v = v - 0.5;\n" |
| " r = y + 1.403 * v;\n" |
| " g = y - 0.344 * u - 0.714 * v;\n" |
| " b = y + 1.770 * u;\n" |
| " " FRAGMENT_SHADER_COLOR " = vec4(r, g, b, 1.0);\n" |
| " }\n"; |
| |
| @implementation RTCI420Shader { |
| RTCI420TextureCache* textureCache; |
| // Handles for OpenGL constructs. |
| GLuint _i420Program; |
| GLuint _vertexArray; |
| GLuint _vertexBuffer; |
| GLint _ySampler; |
| GLint _uSampler; |
| GLint _vSampler; |
| // Store current rotation and only upload new vertex data when rotation |
| // changes. |
| rtc::Optional<RTCVideoRotation> _currentRotation; |
| } |
| |
| - (instancetype)initWithContext:(GlContextType *)context { |
| if (self = [super init]) { |
| textureCache = [[RTCI420TextureCache alloc] initWithContext:context]; |
| glPixelStorei(GL_UNPACK_ALIGNMENT, 1); |
| if (![self setupI420Program] || |
| !RTCSetupVerticesForProgram(_i420Program, &_vertexBuffer, &_vertexArray)) { |
| RTCLog(@"Failed to initialize RTCI420Shader."); |
| self = nil; |
| } |
| } |
| return self; |
| } |
| |
| - (void)dealloc { |
| glDeleteProgram(_i420Program); |
| glDeleteBuffers(1, &_vertexBuffer); |
| glDeleteVertexArrays(1, &_vertexArray); |
| } |
| |
| - (BOOL)setupI420Program { |
| _i420Program = RTCCreateProgramFromFragmentSource(kI420FragmentShaderSource); |
| if (!_i420Program) { |
| return NO; |
| } |
| _ySampler = glGetUniformLocation(_i420Program, "s_textureY"); |
| _uSampler = glGetUniformLocation(_i420Program, "s_textureU"); |
| _vSampler = glGetUniformLocation(_i420Program, "s_textureV"); |
| |
| return (_ySampler >= 0 && _uSampler >= 0 && _vSampler >= 0); |
| } |
| |
| - (BOOL)drawFrame:(RTCVideoFrame*)frame { |
| glUseProgram(_i420Program); |
| |
| [textureCache uploadFrameToTextures:frame]; |
| |
| #if !TARGET_OS_IPHONE |
| glBindVertexArray(_vertexArray); |
| #endif |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, textureCache.yTexture); |
| glUniform1i(_ySampler, 0); |
| |
| glActiveTexture(GL_TEXTURE1); |
| glBindTexture(GL_TEXTURE_2D, textureCache.uTexture); |
| glUniform1i(_uSampler, 1); |
| |
| glActiveTexture(GL_TEXTURE2); |
| glBindTexture(GL_TEXTURE_2D, textureCache.vTexture); |
| glUniform1i(_vSampler, 2); |
| |
| glBindBuffer(GL_ARRAY_BUFFER, _vertexBuffer); |
| if (!_currentRotation || frame.rotation != *_currentRotation) { |
| _currentRotation = rtc::Optional<RTCVideoRotation>(frame.rotation); |
| RTCSetVertexData(*_currentRotation); |
| } |
| glDrawArrays(GL_TRIANGLE_FAN, 0, 4); |
| |
| return YES; |
| } |
| |
| @end |