| /* | 
 |  *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #ifndef WEBRTC_BASE_SIGNALTHREAD_H_ | 
 | #define WEBRTC_BASE_SIGNALTHREAD_H_ | 
 |  | 
 | #include <string> | 
 |  | 
 | #include "webrtc/base/constructormagic.h" | 
 | #include "webrtc/base/sigslot.h" | 
 | #include "webrtc/base/thread.h" | 
 |  | 
 | namespace rtc { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // SignalThread - Base class for worker threads.  The main thread should call | 
 | //  Start() to begin work, and then follow one of these models: | 
 | //   Normal: Wait for SignalWorkDone, and then call Release to destroy. | 
 | //   Cancellation: Call Release(true), to abort the worker thread. | 
 | //   Fire-and-forget: Call Release(false), which allows the thread to run to | 
 | //    completion, and then self-destruct without further notification. | 
 | //   Periodic tasks: Wait for SignalWorkDone, then eventually call Start() | 
 | //    again to repeat the task. When the instance isn't needed anymore, | 
 | //    call Release. DoWork, OnWorkStart and OnWorkStop are called again, | 
 | //    on a new thread. | 
 | //  The subclass should override DoWork() to perform the background task.  By | 
 | //   periodically calling ContinueWork(), it can check for cancellation. | 
 | //   OnWorkStart and OnWorkDone can be overridden to do pre- or post-work | 
 | //   tasks in the context of the main thread. | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | class SignalThread | 
 |     : public sigslot::has_slots<>, | 
 |       protected MessageHandler { | 
 |  public: | 
 |   SignalThread(); | 
 |  | 
 |   // Context: Main Thread.  Call before Start to change the worker's name. | 
 |   bool SetName(const std::string& name, const void* obj); | 
 |  | 
 |   // Context: Main Thread.  Call before Start to change the worker's priority. | 
 |   bool SetPriority(ThreadPriority priority); | 
 |  | 
 |   // Context: Main Thread.  Call to begin the worker thread. | 
 |   void Start(); | 
 |  | 
 |   // Context: Main Thread.  If the worker thread is not running, deletes the | 
 |   // object immediately.  Otherwise, asks the worker thread to abort processing, | 
 |   // and schedules the object to be deleted once the worker exits. | 
 |   // SignalWorkDone will not be signalled.  If wait is true, does not return | 
 |   // until the thread is deleted. | 
 |   void Destroy(bool wait); | 
 |  | 
 |   // Context: Main Thread.  If the worker thread is complete, deletes the | 
 |   // object immediately.  Otherwise, schedules the object to be deleted once | 
 |   // the worker thread completes.  SignalWorkDone will be signalled. | 
 |   void Release(); | 
 |  | 
 |   // Context: Main Thread.  Signalled when work is complete. | 
 |   sigslot::signal1<SignalThread *> SignalWorkDone; | 
 |  | 
 |   enum { ST_MSG_WORKER_DONE, ST_MSG_FIRST_AVAILABLE }; | 
 |  | 
 |  protected: | 
 |   virtual ~SignalThread(); | 
 |  | 
 |   Thread* worker() { return &worker_; } | 
 |  | 
 |   // Context: Main Thread.  Subclass should override to do pre-work setup. | 
 |   virtual void OnWorkStart() { } | 
 |  | 
 |   // Context: Worker Thread.  Subclass should override to do work. | 
 |   virtual void DoWork() = 0; | 
 |  | 
 |   // Context: Worker Thread.  Subclass should call periodically to | 
 |   // dispatch messages and determine if the thread should terminate. | 
 |   bool ContinueWork(); | 
 |  | 
 |   // Context: Worker Thread.  Subclass should override when extra work is | 
 |   // needed to abort the worker thread. | 
 |   virtual void OnWorkStop() { } | 
 |  | 
 |   // Context: Main Thread.  Subclass should override to do post-work cleanup. | 
 |   virtual void OnWorkDone() { } | 
 |  | 
 |   // Context: Any Thread.  If subclass overrides, be sure to call the base | 
 |   // implementation.  Do not use (message_id < ST_MSG_FIRST_AVAILABLE) | 
 |   virtual void OnMessage(Message *msg); | 
 |  | 
 |  private: | 
 |   enum State { | 
 |     kInit,            // Initialized, but not started | 
 |     kRunning,         // Started and doing work | 
 |     kReleasing,       // Same as running, but to be deleted when work is done | 
 |     kComplete,        // Work is done | 
 |     kStopping,        // Work is being interrupted | 
 |   }; | 
 |  | 
 |   class Worker : public Thread { | 
 |    public: | 
 |     explicit Worker(SignalThread* parent) : parent_(parent) {} | 
 |     virtual ~Worker() { Stop(); } | 
 |     virtual void Run() { parent_->Run(); } | 
 |  | 
 |    private: | 
 |     SignalThread* parent_; | 
 |  | 
 |     DISALLOW_IMPLICIT_CONSTRUCTORS(Worker); | 
 |   }; | 
 |  | 
 |   class SCOPED_LOCKABLE EnterExit { | 
 |    public: | 
 |     explicit EnterExit(SignalThread* t) EXCLUSIVE_LOCK_FUNCTION(t->cs_) | 
 |         : t_(t) { | 
 |       t_->cs_.Enter(); | 
 |       // If refcount_ is zero then the object has already been deleted and we | 
 |       // will be double-deleting it in ~EnterExit()! (shouldn't happen) | 
 |       ASSERT(t_->refcount_ != 0); | 
 |       ++t_->refcount_; | 
 |     } | 
 |     ~EnterExit() UNLOCK_FUNCTION() { | 
 |       bool d = (0 == --t_->refcount_); | 
 |       t_->cs_.Leave(); | 
 |       if (d) | 
 |         delete t_; | 
 |     } | 
 |  | 
 |    private: | 
 |     SignalThread* t_; | 
 |  | 
 |     DISALLOW_IMPLICIT_CONSTRUCTORS(EnterExit); | 
 |   }; | 
 |  | 
 |   void Run(); | 
 |   void OnMainThreadDestroyed(); | 
 |  | 
 |   Thread* main_; | 
 |   Worker worker_; | 
 |   CriticalSection cs_; | 
 |   State state_; | 
 |   int refcount_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(SignalThread); | 
 | }; | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | }  // namespace rtc | 
 |  | 
 | #endif  // WEBRTC_BASE_SIGNALTHREAD_H_ |