|  | /* | 
|  | *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #ifndef WEBRTC_BASE_SOCKETSERVER_H_ | 
|  | #define WEBRTC_BASE_SOCKETSERVER_H_ | 
|  |  | 
|  | #include <memory> | 
|  | #include "webrtc/base/socketfactory.h" | 
|  |  | 
|  | namespace rtc { | 
|  |  | 
|  | class MessageQueue; | 
|  | class NetworkBinderInterface; | 
|  |  | 
|  | // Provides the ability to wait for activity on a set of sockets.  The Thread | 
|  | // class provides a nice wrapper on a socket server. | 
|  | // | 
|  | // The server is also a socket factory.  The sockets it creates will be | 
|  | // notified of asynchronous I/O from this server's Wait method. | 
|  | class SocketServer : public SocketFactory { | 
|  | public: | 
|  | static const int kForever = -1; | 
|  |  | 
|  | static std::unique_ptr<SocketServer> CreateDefault(); | 
|  | // When the socket server is installed into a Thread, this function is | 
|  | // called to allow the socket server to use the thread's message queue for | 
|  | // any messaging that it might need to perform. | 
|  | virtual void SetMessageQueue(MessageQueue* queue) {} | 
|  |  | 
|  | // Sleeps until: | 
|  | //  1) cms milliseconds have elapsed (unless cms == kForever) | 
|  | //  2) WakeUp() is called | 
|  | // While sleeping, I/O is performed if process_io is true. | 
|  | virtual bool Wait(int cms, bool process_io) = 0; | 
|  |  | 
|  | // Causes the current wait (if one is in progress) to wake up. | 
|  | virtual void WakeUp() = 0; | 
|  |  | 
|  | // A network binder will bind the created sockets to a network. | 
|  | // It is only used in PhysicalSocketServer. | 
|  | void set_network_binder(NetworkBinderInterface* binder) { | 
|  | network_binder_ = binder; | 
|  | } | 
|  | NetworkBinderInterface* network_binder() const { return network_binder_; } | 
|  |  | 
|  | private: | 
|  | NetworkBinderInterface* network_binder_ = nullptr; | 
|  | }; | 
|  |  | 
|  | }  // namespace rtc | 
|  |  | 
|  | #endif  // WEBRTC_BASE_SOCKETSERVER_H_ |