| /* | 
 |  *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #include "webrtc/base/win32socketserver.h" | 
 |  | 
 | #include <algorithm> | 
 | #include <ws2tcpip.h>  // NOLINT | 
 |  | 
 | #include "webrtc/base/byteorder.h" | 
 | #include "webrtc/base/common.h" | 
 | #include "webrtc/base/logging.h" | 
 | #include "webrtc/base/win32window.h" | 
 | #include "webrtc/base/winping.h" | 
 |  | 
 | namespace rtc { | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Win32Socket | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | // TODO: Move this to a common place where PhysicalSocketServer can | 
 | // share it. | 
 | // Standard MTUs | 
 | static const uint16_t PACKET_MAXIMUMS[] = { | 
 |     65535,  // Theoretical maximum, Hyperchannel | 
 |     32000,  // Nothing | 
 |     17914,  // 16Mb IBM Token Ring | 
 |     8166,   // IEEE 802.4 | 
 |     // 4464   // IEEE 802.5 (4Mb max) | 
 |     4352,   // FDDI | 
 |     // 2048,  // Wideband Network | 
 |     2002,   // IEEE 802.5 (4Mb recommended) | 
 |     // 1536,  // Expermental Ethernet Networks | 
 |     // 1500,  // Ethernet, Point-to-Point (default) | 
 |     1492,   // IEEE 802.3 | 
 |     1006,   // SLIP, ARPANET | 
 |     // 576,   // X.25 Networks | 
 |     // 544,   // DEC IP Portal | 
 |     // 512,   // NETBIOS | 
 |     508,    // IEEE 802/Source-Rt Bridge, ARCNET | 
 |     296,    // Point-to-Point (low delay) | 
 |     68,     // Official minimum | 
 |     0,      // End of list marker | 
 | }; | 
 |  | 
 | static const int IP_HEADER_SIZE = 20u; | 
 | static const int ICMP_HEADER_SIZE = 8u; | 
 | static const int ICMP_PING_TIMEOUT_MILLIS = 10000u; | 
 |  | 
 | // TODO: Enable for production builds also? Use FormatMessage? | 
 | #if !defined(NDEBUG) | 
 | LPCSTR WSAErrorToString(int error, LPCSTR *description_result) { | 
 |   LPCSTR string = "Unspecified"; | 
 |   LPCSTR description = "Unspecified description"; | 
 |   switch (error) { | 
 |     case ERROR_SUCCESS: | 
 |       string = "SUCCESS"; | 
 |       description = "Operation succeeded"; | 
 |       break; | 
 |     case WSAEWOULDBLOCK: | 
 |       string = "WSAEWOULDBLOCK"; | 
 |       description = "Using a non-blocking socket, will notify later"; | 
 |       break; | 
 |     case WSAEACCES: | 
 |       string = "WSAEACCES"; | 
 |       description = "Access denied, or sharing violation"; | 
 |       break; | 
 |     case WSAEADDRNOTAVAIL: | 
 |       string = "WSAEADDRNOTAVAIL"; | 
 |       description = "Address is not valid in this context"; | 
 |       break; | 
 |     case WSAENETDOWN: | 
 |       string = "WSAENETDOWN"; | 
 |       description = "Network is down"; | 
 |       break; | 
 |     case WSAENETUNREACH: | 
 |       string = "WSAENETUNREACH"; | 
 |       description = "Network is up, but unreachable"; | 
 |       break; | 
 |     case WSAENETRESET: | 
 |       string = "WSANETRESET"; | 
 |       description = "Connection has been reset due to keep-alive activity"; | 
 |       break; | 
 |     case WSAECONNABORTED: | 
 |       string = "WSAECONNABORTED"; | 
 |       description = "Aborted by host"; | 
 |       break; | 
 |     case WSAECONNRESET: | 
 |       string = "WSAECONNRESET"; | 
 |       description = "Connection reset by host"; | 
 |       break; | 
 |     case WSAETIMEDOUT: | 
 |       string = "WSAETIMEDOUT"; | 
 |       description = "Timed out, host failed to respond"; | 
 |       break; | 
 |     case WSAECONNREFUSED: | 
 |       string = "WSAECONNREFUSED"; | 
 |       description = "Host actively refused connection"; | 
 |       break; | 
 |     case WSAEHOSTDOWN: | 
 |       string = "WSAEHOSTDOWN"; | 
 |       description = "Host is down"; | 
 |       break; | 
 |     case WSAEHOSTUNREACH: | 
 |       string = "WSAEHOSTUNREACH"; | 
 |       description = "Host is unreachable"; | 
 |       break; | 
 |     case WSAHOST_NOT_FOUND: | 
 |       string = "WSAHOST_NOT_FOUND"; | 
 |       description = "No such host is known"; | 
 |       break; | 
 |   } | 
 |   if (description_result) { | 
 |     *description_result = description; | 
 |   } | 
 |   return string; | 
 | } | 
 |  | 
 | void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) { | 
 |   LPCSTR description_string; | 
 |   LPCSTR error_string = WSAErrorToString(error, &description_string); | 
 |   LOG(LS_INFO) << context << " = " << error | 
 |     << " (" << error_string << ":" << description_string << ") [" | 
 |     << address.ToString() << "]"; | 
 | } | 
 | #else | 
 | void ReportWSAError(LPCSTR context, int error, const SocketAddress& address) {} | 
 | #endif | 
 |  | 
 | ///////////////////////////////////////////////////////////////////////////// | 
 | // Win32Socket::EventSink | 
 | ///////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | #define WM_SOCKETNOTIFY  (WM_USER + 50) | 
 | #define WM_DNSNOTIFY     (WM_USER + 51) | 
 |  | 
 | struct Win32Socket::DnsLookup { | 
 |   HANDLE handle; | 
 |   uint16_t port; | 
 |   char buffer[MAXGETHOSTSTRUCT]; | 
 | }; | 
 |  | 
 | class Win32Socket::EventSink : public Win32Window { | 
 |  public: | 
 |   explicit EventSink(Win32Socket * parent) : parent_(parent) { } | 
 |  | 
 |   void Dispose(); | 
 |  | 
 |   virtual bool OnMessage(UINT uMsg, WPARAM wParam, LPARAM lParam, | 
 |                          LRESULT& result); | 
 |   virtual void OnNcDestroy(); | 
 |  | 
 |  private: | 
 |   bool OnSocketNotify(UINT uMsg, WPARAM wParam, LPARAM lParam, LRESULT& result); | 
 |   bool OnDnsNotify(WPARAM wParam, LPARAM lParam, LRESULT& result); | 
 |  | 
 |   Win32Socket * parent_; | 
 | }; | 
 |  | 
 | void Win32Socket::EventSink::Dispose() { | 
 |   parent_ = NULL; | 
 |   if (::IsWindow(handle())) { | 
 |     ::DestroyWindow(handle()); | 
 |   } else { | 
 |     delete this; | 
 |   } | 
 | } | 
 |  | 
 | bool Win32Socket::EventSink::OnMessage(UINT uMsg, WPARAM wParam, | 
 |                                        LPARAM lParam, LRESULT& result) { | 
 |   switch (uMsg) { | 
 |   case WM_SOCKETNOTIFY: | 
 |   case WM_TIMER: | 
 |     return OnSocketNotify(uMsg, wParam, lParam, result); | 
 |   case WM_DNSNOTIFY: | 
 |     return OnDnsNotify(wParam, lParam, result); | 
 |   } | 
 |   return false; | 
 | } | 
 |  | 
 | bool Win32Socket::EventSink::OnSocketNotify(UINT uMsg, WPARAM wParam, | 
 |                                             LPARAM lParam, LRESULT& result) { | 
 |   result = 0; | 
 |  | 
 |   int wsa_event = WSAGETSELECTEVENT(lParam); | 
 |   int wsa_error = WSAGETSELECTERROR(lParam); | 
 |  | 
 |   // Treat connect timeouts as close notifications | 
 |   if (uMsg == WM_TIMER) { | 
 |     wsa_event = FD_CLOSE; | 
 |     wsa_error = WSAETIMEDOUT; | 
 |   } | 
 |  | 
 |   if (parent_) | 
 |     parent_->OnSocketNotify(static_cast<SOCKET>(wParam), wsa_event, wsa_error); | 
 |   return true; | 
 | } | 
 |  | 
 | bool Win32Socket::EventSink::OnDnsNotify(WPARAM wParam, LPARAM lParam, | 
 |                                          LRESULT& result) { | 
 |   result = 0; | 
 |  | 
 |   int error = WSAGETASYNCERROR(lParam); | 
 |   if (parent_) | 
 |     parent_->OnDnsNotify(reinterpret_cast<HANDLE>(wParam), error); | 
 |   return true; | 
 | } | 
 |  | 
 | void Win32Socket::EventSink::OnNcDestroy() { | 
 |   if (parent_) { | 
 |     LOG(LS_ERROR) << "EventSink hwnd is being destroyed, but the event sink" | 
 |                      " hasn't yet been disposed."; | 
 |   } else { | 
 |     delete this; | 
 |   } | 
 | } | 
 |  | 
 | ///////////////////////////////////////////////////////////////////////////// | 
 | // Win32Socket | 
 | ///////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | Win32Socket::Win32Socket() | 
 |     : socket_(INVALID_SOCKET), error_(0), state_(CS_CLOSED), connect_time_(0), | 
 |       closing_(false), close_error_(0), sink_(NULL), dns_(NULL) { | 
 | } | 
 |  | 
 | Win32Socket::~Win32Socket() { | 
 |   Close(); | 
 | } | 
 |  | 
 | bool Win32Socket::CreateT(int family, int type) { | 
 |   Close(); | 
 |   int proto = (SOCK_DGRAM == type) ? IPPROTO_UDP : IPPROTO_TCP; | 
 |   socket_ = ::WSASocket(family, type, proto, NULL, NULL, 0); | 
 |   if (socket_ == INVALID_SOCKET) { | 
 |     UpdateLastError(); | 
 |     return false; | 
 |   } | 
 |   if ((SOCK_DGRAM == type) && !SetAsync(FD_READ | FD_WRITE)) { | 
 |     return false; | 
 |   } | 
 |   return true; | 
 | } | 
 |  | 
 | int Win32Socket::Attach(SOCKET s) { | 
 |   ASSERT(socket_ == INVALID_SOCKET); | 
 |   if (socket_ != INVALID_SOCKET) | 
 |     return SOCKET_ERROR; | 
 |  | 
 |   ASSERT(s != INVALID_SOCKET); | 
 |   if (s == INVALID_SOCKET) | 
 |     return SOCKET_ERROR; | 
 |  | 
 |   socket_ = s; | 
 |   state_ = CS_CONNECTED; | 
 |  | 
 |   if (!SetAsync(FD_READ | FD_WRITE | FD_CLOSE)) | 
 |     return SOCKET_ERROR; | 
 |  | 
 |   return 0; | 
 | } | 
 |  | 
 | void Win32Socket::SetTimeout(int ms) { | 
 |   if (sink_) | 
 |     ::SetTimer(sink_->handle(), 1, ms, 0); | 
 | } | 
 |  | 
 | SocketAddress Win32Socket::GetLocalAddress() const { | 
 |   sockaddr_storage addr = {0}; | 
 |   socklen_t addrlen = sizeof(addr); | 
 |   int result = ::getsockname(socket_, reinterpret_cast<sockaddr*>(&addr), | 
 |                              &addrlen); | 
 |   SocketAddress address; | 
 |   if (result >= 0) { | 
 |     SocketAddressFromSockAddrStorage(addr, &address); | 
 |   } else { | 
 |     LOG(LS_WARNING) << "GetLocalAddress: unable to get local addr, socket=" | 
 |                     << socket_; | 
 |   } | 
 |   return address; | 
 | } | 
 |  | 
 | SocketAddress Win32Socket::GetRemoteAddress() const { | 
 |   sockaddr_storage addr = {0}; | 
 |   socklen_t addrlen = sizeof(addr); | 
 |   int result = ::getpeername(socket_, reinterpret_cast<sockaddr*>(&addr), | 
 |                              &addrlen); | 
 |   SocketAddress address; | 
 |   if (result >= 0) { | 
 |     SocketAddressFromSockAddrStorage(addr, &address); | 
 |   } else { | 
 |     LOG(LS_WARNING) << "GetRemoteAddress: unable to get remote addr, socket=" | 
 |                     << socket_; | 
 |   } | 
 |   return address; | 
 | } | 
 |  | 
 | int Win32Socket::Bind(const SocketAddress& addr) { | 
 |   ASSERT(socket_ != INVALID_SOCKET); | 
 |   if (socket_ == INVALID_SOCKET) | 
 |     return SOCKET_ERROR; | 
 |  | 
 |   sockaddr_storage saddr; | 
 |   size_t len = addr.ToSockAddrStorage(&saddr); | 
 |   int err = ::bind(socket_, | 
 |                    reinterpret_cast<sockaddr*>(&saddr), | 
 |                    static_cast<int>(len)); | 
 |   UpdateLastError(); | 
 |   return err; | 
 | } | 
 |  | 
 | int Win32Socket::Connect(const SocketAddress& addr) { | 
 |   if (state_ != CS_CLOSED) { | 
 |     SetError(EALREADY); | 
 |     return SOCKET_ERROR; | 
 |   } | 
 |  | 
 |   if (!addr.IsUnresolvedIP()) { | 
 |     return DoConnect(addr); | 
 |   } | 
 |  | 
 |   LOG_F(LS_INFO) << "async dns lookup (" << addr.hostname() << ")"; | 
 |   DnsLookup * dns = new DnsLookup; | 
 |   if (!sink_) { | 
 |     // Explicitly create the sink ourselves here; we can't rely on SetAsync | 
 |     // because we don't have a socket_ yet. | 
 |     CreateSink(); | 
 |   } | 
 |   // TODO: Replace with IPv6 compatible lookup. | 
 |   dns->handle = WSAAsyncGetHostByName(sink_->handle(), WM_DNSNOTIFY, | 
 |                                       addr.hostname().c_str(), dns->buffer, | 
 |                                       sizeof(dns->buffer)); | 
 |  | 
 |   if (!dns->handle) { | 
 |     LOG_F(LS_ERROR) << "WSAAsyncGetHostByName error: " << WSAGetLastError(); | 
 |     delete dns; | 
 |     UpdateLastError(); | 
 |     Close(); | 
 |     return SOCKET_ERROR; | 
 |   } | 
 |  | 
 |   dns->port = addr.port(); | 
 |   dns_ = dns; | 
 |   state_ = CS_CONNECTING; | 
 |   return 0; | 
 | } | 
 |  | 
 | int Win32Socket::DoConnect(const SocketAddress& addr) { | 
 |   if ((socket_ == INVALID_SOCKET) && !CreateT(addr.family(), SOCK_STREAM)) { | 
 |     return SOCKET_ERROR; | 
 |   } | 
 |   if (!SetAsync(FD_READ | FD_WRITE | FD_CONNECT | FD_CLOSE)) { | 
 |     return SOCKET_ERROR; | 
 |   } | 
 |  | 
 |   sockaddr_storage saddr = {0}; | 
 |   size_t len = addr.ToSockAddrStorage(&saddr); | 
 |   connect_time_ = Time(); | 
 |   int result = connect(socket_, | 
 |                        reinterpret_cast<SOCKADDR*>(&saddr), | 
 |                        static_cast<int>(len)); | 
 |   if (result != SOCKET_ERROR) { | 
 |     state_ = CS_CONNECTED; | 
 |   } else { | 
 |     int code = WSAGetLastError(); | 
 |     if (code == WSAEWOULDBLOCK) { | 
 |       state_ = CS_CONNECTING; | 
 |     } else { | 
 |       ReportWSAError("WSAAsync:connect", code, addr); | 
 |       error_ = code; | 
 |       Close(); | 
 |       return SOCKET_ERROR; | 
 |     } | 
 |   } | 
 |   addr_ = addr; | 
 |  | 
 |   return 0; | 
 | } | 
 |  | 
 | int Win32Socket::GetError() const { | 
 |   return error_; | 
 | } | 
 |  | 
 | void Win32Socket::SetError(int error) { | 
 |   error_ = error; | 
 | } | 
 |  | 
 | Socket::ConnState Win32Socket::GetState() const { | 
 |   return state_; | 
 | } | 
 |  | 
 | int Win32Socket::GetOption(Option opt, int* value) { | 
 |   int slevel; | 
 |   int sopt; | 
 |   if (TranslateOption(opt, &slevel, &sopt) == -1) | 
 |     return -1; | 
 |  | 
 |   char* p = reinterpret_cast<char*>(value); | 
 |   int optlen = sizeof(value); | 
 |   return ::getsockopt(socket_, slevel, sopt, p, &optlen); | 
 | } | 
 |  | 
 | int Win32Socket::SetOption(Option opt, int value) { | 
 |   int slevel; | 
 |   int sopt; | 
 |   if (TranslateOption(opt, &slevel, &sopt) == -1) | 
 |     return -1; | 
 |  | 
 |   const char* p = reinterpret_cast<const char*>(&value); | 
 |   return ::setsockopt(socket_, slevel, sopt, p, sizeof(value)); | 
 | } | 
 |  | 
 | int Win32Socket::Send(const void* buffer, size_t length) { | 
 |   int sent = ::send(socket_, | 
 |                     reinterpret_cast<const char*>(buffer), | 
 |                     static_cast<int>(length), | 
 |                     0); | 
 |   UpdateLastError(); | 
 |   return sent; | 
 | } | 
 |  | 
 | int Win32Socket::SendTo(const void* buffer, size_t length, | 
 |                         const SocketAddress& addr) { | 
 |   sockaddr_storage saddr; | 
 |   size_t addr_len = addr.ToSockAddrStorage(&saddr); | 
 |   int sent = ::sendto(socket_, reinterpret_cast<const char*>(buffer), | 
 |                       static_cast<int>(length), 0, | 
 |                       reinterpret_cast<sockaddr*>(&saddr), | 
 |                       static_cast<int>(addr_len)); | 
 |   UpdateLastError(); | 
 |   return sent; | 
 | } | 
 |  | 
 | int Win32Socket::Recv(void* buffer, size_t length) { | 
 |   int received = ::recv(socket_, static_cast<char*>(buffer), | 
 |                         static_cast<int>(length), 0); | 
 |   UpdateLastError(); | 
 |   if (closing_ && received <= static_cast<int>(length)) | 
 |     PostClosed(); | 
 |   return received; | 
 | } | 
 |  | 
 | int Win32Socket::RecvFrom(void* buffer, size_t length, | 
 |                           SocketAddress* out_addr) { | 
 |   sockaddr_storage saddr; | 
 |   socklen_t addr_len = sizeof(saddr); | 
 |   int received = ::recvfrom(socket_, static_cast<char*>(buffer), | 
 |                             static_cast<int>(length), 0, | 
 |                             reinterpret_cast<sockaddr*>(&saddr), &addr_len); | 
 |   UpdateLastError(); | 
 |   if (received != SOCKET_ERROR) | 
 |     SocketAddressFromSockAddrStorage(saddr, out_addr); | 
 |   if (closing_ && received <= static_cast<int>(length)) | 
 |     PostClosed(); | 
 |   return received; | 
 | } | 
 |  | 
 | int Win32Socket::Listen(int backlog) { | 
 |   int err = ::listen(socket_, backlog); | 
 |   if (!SetAsync(FD_ACCEPT)) | 
 |     return SOCKET_ERROR; | 
 |  | 
 |   UpdateLastError(); | 
 |   if (err == 0) | 
 |     state_ = CS_CONNECTING; | 
 |   return err; | 
 | } | 
 |  | 
 | Win32Socket* Win32Socket::Accept(SocketAddress* out_addr) { | 
 |   sockaddr_storage saddr; | 
 |   socklen_t addr_len = sizeof(saddr); | 
 |   SOCKET s = ::accept(socket_, reinterpret_cast<sockaddr*>(&saddr), &addr_len); | 
 |   UpdateLastError(); | 
 |   if (s == INVALID_SOCKET) | 
 |     return NULL; | 
 |   if (out_addr) | 
 |     SocketAddressFromSockAddrStorage(saddr, out_addr); | 
 |   Win32Socket* socket = new Win32Socket; | 
 |   if (0 == socket->Attach(s)) | 
 |     return socket; | 
 |   delete socket; | 
 |   return NULL; | 
 | } | 
 |  | 
 | int Win32Socket::Close() { | 
 |   int err = 0; | 
 |   if (socket_ != INVALID_SOCKET) { | 
 |     err = ::closesocket(socket_); | 
 |     socket_ = INVALID_SOCKET; | 
 |     closing_ = false; | 
 |     close_error_ = 0; | 
 |     UpdateLastError(); | 
 |   } | 
 |   if (dns_) { | 
 |     WSACancelAsyncRequest(dns_->handle); | 
 |     delete dns_; | 
 |     dns_ = NULL; | 
 |   } | 
 |   if (sink_) { | 
 |     sink_->Dispose(); | 
 |     sink_ = NULL; | 
 |   } | 
 |   addr_.Clear(); | 
 |   state_ = CS_CLOSED; | 
 |   return err; | 
 | } | 
 |  | 
 | int Win32Socket::EstimateMTU(uint16_t* mtu) { | 
 |   SocketAddress addr = GetRemoteAddress(); | 
 |   if (addr.IsAnyIP()) { | 
 |     error_ = ENOTCONN; | 
 |     return -1; | 
 |   } | 
 |  | 
 |   WinPing ping; | 
 |   if (!ping.IsValid()) { | 
 |     error_ = EINVAL;  // can't think of a better error ID | 
 |     return -1; | 
 |   } | 
 |  | 
 |   for (int level = 0; PACKET_MAXIMUMS[level + 1] > 0; ++level) { | 
 |     int32_t size = PACKET_MAXIMUMS[level] - IP_HEADER_SIZE - ICMP_HEADER_SIZE; | 
 |     WinPing::PingResult result = ping.Ping(addr.ipaddr(), size, | 
 |                                            ICMP_PING_TIMEOUT_MILLIS, 1, false); | 
 |     if (result == WinPing::PING_FAIL) { | 
 |       error_ = EINVAL;  // can't think of a better error ID | 
 |       return -1; | 
 |     } | 
 |     if (result != WinPing::PING_TOO_LARGE) { | 
 |       *mtu = PACKET_MAXIMUMS[level]; | 
 |       return 0; | 
 |     } | 
 |   } | 
 |  | 
 |   ASSERT(false); | 
 |   return 0; | 
 | } | 
 |  | 
 | void Win32Socket::CreateSink() { | 
 |   ASSERT(NULL == sink_); | 
 |  | 
 |   // Create window | 
 |   sink_ = new EventSink(this); | 
 |   sink_->Create(NULL, L"EventSink", 0, 0, 0, 0, 10, 10); | 
 | } | 
 |  | 
 | bool Win32Socket::SetAsync(int events) { | 
 |   if (NULL == sink_) { | 
 |     CreateSink(); | 
 |     ASSERT(NULL != sink_); | 
 |   } | 
 |  | 
 |   // start the async select | 
 |   if (WSAAsyncSelect(socket_, sink_->handle(), WM_SOCKETNOTIFY, events) | 
 |       == SOCKET_ERROR) { | 
 |     UpdateLastError(); | 
 |     Close(); | 
 |     return false; | 
 |   } | 
 |  | 
 |   return true; | 
 | } | 
 |  | 
 | bool Win32Socket::HandleClosed(int close_error) { | 
 |   // WM_CLOSE will be received before all data has been read, so we need to | 
 |   // hold on to it until the read buffer has been drained. | 
 |   char ch; | 
 |   closing_ = true; | 
 |   close_error_ = close_error; | 
 |   return (::recv(socket_, &ch, 1, MSG_PEEK) <= 0); | 
 | } | 
 |  | 
 | void Win32Socket::PostClosed() { | 
 |   // If we see that the buffer is indeed drained, then send the close. | 
 |   closing_ = false; | 
 |   ::PostMessage(sink_->handle(), WM_SOCKETNOTIFY, | 
 |                 socket_, WSAMAKESELECTREPLY(FD_CLOSE, close_error_)); | 
 | } | 
 |  | 
 | void Win32Socket::UpdateLastError() { | 
 |   error_ = WSAGetLastError(); | 
 | } | 
 |  | 
 | int Win32Socket::TranslateOption(Option opt, int* slevel, int* sopt) { | 
 |   switch (opt) { | 
 |     case OPT_DONTFRAGMENT: | 
 |       *slevel = IPPROTO_IP; | 
 |       *sopt = IP_DONTFRAGMENT; | 
 |       break; | 
 |     case OPT_RCVBUF: | 
 |       *slevel = SOL_SOCKET; | 
 |       *sopt = SO_RCVBUF; | 
 |       break; | 
 |     case OPT_SNDBUF: | 
 |       *slevel = SOL_SOCKET; | 
 |       *sopt = SO_SNDBUF; | 
 |       break; | 
 |     case OPT_NODELAY: | 
 |       *slevel = IPPROTO_TCP; | 
 |       *sopt = TCP_NODELAY; | 
 |       break; | 
 |     case OPT_DSCP: | 
 |       LOG(LS_WARNING) << "Socket::OPT_DSCP not supported."; | 
 |       return -1; | 
 |     default: | 
 |       ASSERT(false); | 
 |       return -1; | 
 |   } | 
 |   return 0; | 
 | } | 
 |  | 
 | void Win32Socket::OnSocketNotify(SOCKET socket, int event, int error) { | 
 |   // Ignore events if we're already closed. | 
 |   if (socket != socket_) | 
 |     return; | 
 |  | 
 |   error_ = error; | 
 |   switch (event) { | 
 |     case FD_CONNECT: | 
 |       if (error != ERROR_SUCCESS) { | 
 |         ReportWSAError("WSAAsync:connect notify", error, addr_); | 
 | #if !defined(NDEBUG) | 
 |         int32_t duration = TimeSince(connect_time_); | 
 |         LOG(LS_INFO) << "WSAAsync:connect error (" << duration | 
 |                      << " ms), faking close"; | 
 | #endif | 
 |         state_ = CS_CLOSED; | 
 |         // If you get an error connecting, close doesn't really do anything | 
 |         // and it certainly doesn't send back any close notification, but | 
 |         // we really only maintain a few states, so it is easiest to get | 
 |         // back into a known state by pretending that a close happened, even | 
 |         // though the connect event never did occur. | 
 |         SignalCloseEvent(this, error); | 
 |       } else { | 
 | #if !defined(NDEBUG) | 
 |         int32_t duration = TimeSince(connect_time_); | 
 |         LOG(LS_INFO) << "WSAAsync:connect (" << duration << " ms)"; | 
 | #endif | 
 |         state_ = CS_CONNECTED; | 
 |         SignalConnectEvent(this); | 
 |       } | 
 |       break; | 
 |  | 
 |     case FD_ACCEPT: | 
 |     case FD_READ: | 
 |       if (error != ERROR_SUCCESS) { | 
 |         ReportWSAError("WSAAsync:read notify", error, addr_); | 
 |       } else { | 
 |         SignalReadEvent(this); | 
 |       } | 
 |       break; | 
 |  | 
 |     case FD_WRITE: | 
 |       if (error != ERROR_SUCCESS) { | 
 |         ReportWSAError("WSAAsync:write notify", error, addr_); | 
 |       } else { | 
 |         SignalWriteEvent(this); | 
 |       } | 
 |       break; | 
 |  | 
 |     case FD_CLOSE: | 
 |       if (HandleClosed(error)) { | 
 |         ReportWSAError("WSAAsync:close notify", error, addr_); | 
 |         state_ = CS_CLOSED; | 
 |         SignalCloseEvent(this, error); | 
 |       } | 
 |       break; | 
 |   } | 
 | } | 
 |  | 
 | void Win32Socket::OnDnsNotify(HANDLE task, int error) { | 
 |   if (!dns_ || dns_->handle != task) | 
 |     return; | 
 |  | 
 |   uint32_t ip = 0; | 
 |   if (error == 0) { | 
 |     hostent* pHost = reinterpret_cast<hostent*>(dns_->buffer); | 
 |     uint32_t net_ip = *reinterpret_cast<uint32_t*>(pHost->h_addr_list[0]); | 
 |     ip = NetworkToHost32(net_ip); | 
 |   } | 
 |  | 
 |   LOG_F(LS_INFO) << "(" << IPAddress(ip).ToSensitiveString() | 
 |                  << ", " << error << ")"; | 
 |  | 
 |   if (error == 0) { | 
 |     SocketAddress address(ip, dns_->port); | 
 |     error = DoConnect(address); | 
 |   } else { | 
 |     Close(); | 
 |   } | 
 |  | 
 |   if (error) { | 
 |     error_ = error; | 
 |     SignalCloseEvent(this, error_); | 
 |   } else { | 
 |     delete dns_; | 
 |     dns_ = NULL; | 
 |   } | 
 | } | 
 |  | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 | // Win32SocketServer | 
 | // Provides cricket base services on top of a win32 gui thread | 
 | /////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | static UINT s_wm_wakeup_id = 0; | 
 | const TCHAR Win32SocketServer::kWindowName[] = L"libjingle Message Window"; | 
 |  | 
 | Win32SocketServer::Win32SocketServer(MessageQueue* message_queue) | 
 |     : message_queue_(message_queue), | 
 |       wnd_(this), | 
 |       posted_(false), | 
 |       hdlg_(NULL) { | 
 |   if (s_wm_wakeup_id == 0) | 
 |     s_wm_wakeup_id = RegisterWindowMessage(L"WM_WAKEUP"); | 
 |   if (!wnd_.Create(NULL, kWindowName, 0, 0, 0, 0, 0, 0)) { | 
 |     LOG_GLE(LS_ERROR) << "Failed to create message window."; | 
 |   } | 
 | } | 
 |  | 
 | Win32SocketServer::~Win32SocketServer() { | 
 |   if (wnd_.handle() != NULL) { | 
 |     KillTimer(wnd_.handle(), 1); | 
 |     wnd_.Destroy(); | 
 |   } | 
 | } | 
 |  | 
 | Socket* Win32SocketServer::CreateSocket(int type) { | 
 |   return CreateSocket(AF_INET, type); | 
 | } | 
 |  | 
 | Socket* Win32SocketServer::CreateSocket(int family, int type) { | 
 |   return CreateAsyncSocket(family, type); | 
 | } | 
 |  | 
 | AsyncSocket* Win32SocketServer::CreateAsyncSocket(int type) { | 
 |   return CreateAsyncSocket(AF_INET, type); | 
 | } | 
 |  | 
 | AsyncSocket* Win32SocketServer::CreateAsyncSocket(int family, int type) { | 
 |   Win32Socket* socket = new Win32Socket; | 
 |   if (socket->CreateT(family, type)) { | 
 |     return socket; | 
 |   } | 
 |   delete socket; | 
 |   return NULL; | 
 | } | 
 |  | 
 | void Win32SocketServer::SetMessageQueue(MessageQueue* queue) { | 
 |   message_queue_ = queue; | 
 | } | 
 |  | 
 | bool Win32SocketServer::Wait(int cms, bool process_io) { | 
 |   BOOL b; | 
 |   if (process_io) { | 
 |     // Spin the Win32 message pump at least once, and as long as requested. | 
 |     // This is the Thread::ProcessMessages case. | 
 |     uint32_t start = Time(); | 
 |     do { | 
 |       MSG msg; | 
 |       SetTimer(wnd_.handle(), 0, cms, NULL); | 
 |       // Get the next available message. If we have a modeless dialog, give | 
 |       // give the message to IsDialogMessage, which will return true if it | 
 |       // was a message for the dialog that it handled internally. | 
 |       // Otherwise, dispatch as usual via Translate/DispatchMessage. | 
 |       b = GetMessage(&msg, NULL, 0, 0); | 
 |       if (b == -1) { | 
 |         LOG_GLE(LS_ERROR) << "GetMessage failed."; | 
 |         return false; | 
 |       } else if(b) { | 
 |         if (!hdlg_ || !IsDialogMessage(hdlg_, &msg)) { | 
 |           TranslateMessage(&msg); | 
 |           DispatchMessage(&msg); | 
 |         } | 
 |       } | 
 |       KillTimer(wnd_.handle(), 0); | 
 |     } while (b && TimeSince(start) < cms); | 
 |   } else if (cms != 0) { | 
 |     // Sit and wait forever for a WakeUp. This is the Thread::Send case. | 
 |     ASSERT(cms == -1); | 
 |     MSG msg; | 
 |     b = GetMessage(&msg, NULL, s_wm_wakeup_id, s_wm_wakeup_id); | 
 |     { | 
 |       CritScope scope(&cs_); | 
 |       posted_ = false; | 
 |     } | 
 |   } else { | 
 |     // No-op (cms == 0 && !process_io). This is the Pump case. | 
 |     b = TRUE; | 
 |   } | 
 |   return (b != FALSE); | 
 | } | 
 |  | 
 | void Win32SocketServer::WakeUp() { | 
 |   if (wnd_.handle()) { | 
 |     // Set the "message pending" flag, if not already set. | 
 |     { | 
 |       CritScope scope(&cs_); | 
 |       if (posted_) | 
 |         return; | 
 |       posted_ = true; | 
 |     } | 
 |  | 
 |     PostMessage(wnd_.handle(), s_wm_wakeup_id, 0, 0); | 
 |   } | 
 | } | 
 |  | 
 | void Win32SocketServer::Pump() { | 
 |   // Clear the "message pending" flag. | 
 |   { | 
 |     CritScope scope(&cs_); | 
 |     posted_ = false; | 
 |   } | 
 |  | 
 |   // Dispatch all the messages that are currently in our queue. If new messages | 
 |   // are posted during the dispatch, they will be handled in the next Pump. | 
 |   // We use max(1, ...) to make sure we try to dispatch at least once, since | 
 |   // this allow us to process "sent" messages, not included in the size() count. | 
 |   Message msg; | 
 |   for (size_t max_messages_to_process = | 
 |            std::max<size_t>(1, message_queue_->size()); | 
 |        max_messages_to_process > 0 && message_queue_->Get(&msg, 0, false); | 
 |        --max_messages_to_process) { | 
 |     message_queue_->Dispatch(&msg); | 
 |   } | 
 |  | 
 |   // Anything remaining? | 
 |   int delay = message_queue_->GetDelay(); | 
 |   if (delay == -1) { | 
 |     KillTimer(wnd_.handle(), 1); | 
 |   } else { | 
 |     SetTimer(wnd_.handle(), 1, delay, NULL); | 
 |   } | 
 | } | 
 |  | 
 | bool Win32SocketServer::MessageWindow::OnMessage(UINT wm, WPARAM wp, | 
 |                                                  LPARAM lp, LRESULT& lr) { | 
 |   bool handled = false; | 
 |   if (wm == s_wm_wakeup_id || (wm == WM_TIMER && wp == 1)) { | 
 |     ss_->Pump(); | 
 |     lr = 0; | 
 |     handled = true; | 
 |   } | 
 |   return handled; | 
 | } | 
 |  | 
 | }  // namespace rtc |