| /* |
| * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "webrtc/modules/audio_coding/neteq/audio_vector.h" |
| |
| #include <assert.h> |
| #include <stdlib.h> |
| |
| #include <string> |
| |
| #include "webrtc/test/gtest.h" |
| #include "webrtc/typedefs.h" |
| |
| namespace webrtc { |
| |
| class AudioVectorTest : public ::testing::Test { |
| protected: |
| virtual void SetUp() { |
| // Populate test array. |
| for (size_t i = 0; i < array_length(); ++i) { |
| array_[i] = i; |
| } |
| } |
| |
| size_t array_length() const { |
| return sizeof(array_) / sizeof(array_[0]); |
| } |
| |
| int16_t array_[10]; |
| }; |
| |
| // Create and destroy AudioVector objects, both empty and with a predefined |
| // length. |
| TEST_F(AudioVectorTest, CreateAndDestroy) { |
| AudioVector vec1; |
| EXPECT_TRUE(vec1.Empty()); |
| EXPECT_EQ(0u, vec1.Size()); |
| |
| size_t initial_size = 17; |
| AudioVector vec2(initial_size); |
| EXPECT_FALSE(vec2.Empty()); |
| EXPECT_EQ(initial_size, vec2.Size()); |
| } |
| |
| // Test the subscript operator [] for getting and setting. |
| TEST_F(AudioVectorTest, SubscriptOperator) { |
| AudioVector vec(array_length()); |
| for (size_t i = 0; i < array_length(); ++i) { |
| vec[i] = static_cast<int16_t>(i); |
| const int16_t& value = vec[i]; // Make sure to use the const version. |
| EXPECT_EQ(static_cast<int16_t>(i), value); |
| } |
| } |
| |
| // Test the PushBack method and the CopyFrom method. The Clear method is also |
| // invoked. |
| TEST_F(AudioVectorTest, PushBackAndCopy) { |
| AudioVector vec; |
| AudioVector vec_copy; |
| vec.PushBack(array_, array_length()); |
| vec.CopyTo(&vec_copy); // Copy from |vec| to |vec_copy|. |
| ASSERT_EQ(array_length(), vec.Size()); |
| ASSERT_EQ(array_length(), vec_copy.Size()); |
| for (size_t i = 0; i < array_length(); ++i) { |
| EXPECT_EQ(array_[i], vec[i]); |
| EXPECT_EQ(array_[i], vec_copy[i]); |
| } |
| |
| // Clear |vec| and verify that it is empty. |
| vec.Clear(); |
| EXPECT_TRUE(vec.Empty()); |
| |
| // Now copy the empty vector and verify that the copy becomes empty too. |
| vec.CopyTo(&vec_copy); |
| EXPECT_TRUE(vec_copy.Empty()); |
| } |
| |
| // Test the PushBack method with another AudioVector as input argument. |
| TEST_F(AudioVectorTest, PushBackVector) { |
| static const size_t kLength = 10; |
| AudioVector vec1(kLength); |
| AudioVector vec2(kLength); |
| // Set the first vector to [0, 1, ..., kLength - 1]. |
| // Set the second vector to [kLength, kLength + 1, ..., 2 * kLength - 1]. |
| for (size_t i = 0; i < kLength; ++i) { |
| vec1[i] = static_cast<int16_t>(i); |
| vec2[i] = static_cast<int16_t>(i + kLength); |
| } |
| // Append vec2 to the back of vec1. |
| vec1.PushBack(vec2); |
| ASSERT_EQ(2 * kLength, vec1.Size()); |
| for (size_t i = 0; i < 2 * kLength; ++i) { |
| EXPECT_EQ(static_cast<int16_t>(i), vec1[i]); |
| } |
| } |
| |
| // Test the PushFront method. |
| TEST_F(AudioVectorTest, PushFront) { |
| AudioVector vec; |
| vec.PushFront(array_, array_length()); |
| ASSERT_EQ(array_length(), vec.Size()); |
| for (size_t i = 0; i < array_length(); ++i) { |
| EXPECT_EQ(array_[i], vec[i]); |
| } |
| } |
| |
| // Test the PushFront method with another AudioVector as input argument. |
| TEST_F(AudioVectorTest, PushFrontVector) { |
| static const size_t kLength = 10; |
| AudioVector vec1(kLength); |
| AudioVector vec2(kLength); |
| // Set the first vector to [0, 1, ..., kLength - 1]. |
| // Set the second vector to [kLength, kLength + 1, ..., 2 * kLength - 1]. |
| for (size_t i = 0; i < kLength; ++i) { |
| vec1[i] = static_cast<int16_t>(i); |
| vec2[i] = static_cast<int16_t>(i + kLength); |
| } |
| // Prepend vec1 to the front of vec2. |
| vec2.PushFront(vec1); |
| ASSERT_EQ(2 * kLength, vec2.Size()); |
| for (size_t i = 0; i < 2 * kLength; ++i) { |
| EXPECT_EQ(static_cast<int16_t>(i), vec2[i]); |
| } |
| } |
| |
| // Test the PopFront method. |
| TEST_F(AudioVectorTest, PopFront) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| vec.PopFront(1); // Remove one element. |
| EXPECT_EQ(array_length() - 1u, vec.Size()); |
| for (size_t i = 0; i < array_length() - 1; ++i) { |
| EXPECT_EQ(static_cast<int16_t>(i + 1), vec[i]); |
| } |
| vec.PopFront(array_length()); // Remove more elements than vector size. |
| EXPECT_EQ(0u, vec.Size()); |
| } |
| |
| // Test the PopBack method. |
| TEST_F(AudioVectorTest, PopBack) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| vec.PopBack(1); // Remove one element. |
| EXPECT_EQ(array_length() - 1u, vec.Size()); |
| for (size_t i = 0; i < array_length() - 1; ++i) { |
| EXPECT_EQ(static_cast<int16_t>(i), vec[i]); |
| } |
| vec.PopBack(array_length()); // Remove more elements than vector size. |
| EXPECT_EQ(0u, vec.Size()); |
| } |
| |
| // Test the Extend method. |
| TEST_F(AudioVectorTest, Extend) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| vec.Extend(5); // Extend with 5 elements, which should all be zeros. |
| ASSERT_EQ(array_length() + 5u, vec.Size()); |
| // Verify that all are zero. |
| for (size_t i = array_length(); i < array_length() + 5; ++i) { |
| EXPECT_EQ(0, vec[i]); |
| } |
| } |
| |
| // Test the InsertAt method with an insert position in the middle of the vector. |
| TEST_F(AudioVectorTest, InsertAt) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| static const int kNewLength = 5; |
| int16_t new_array[kNewLength]; |
| // Set array elements to {100, 101, 102, ... }. |
| for (int i = 0; i < kNewLength; ++i) { |
| new_array[i] = 100 + i; |
| } |
| int insert_position = 5; |
| vec.InsertAt(new_array, kNewLength, insert_position); |
| // Verify that the vector looks as follows: |
| // {0, 1, ..., |insert_position| - 1, 100, 101, ..., 100 + kNewLength - 1, |
| // |insert_position|, |insert_position| + 1, ..., kLength - 1}. |
| size_t pos = 0; |
| for (int i = 0; i < insert_position; ++i) { |
| EXPECT_EQ(array_[i], vec[pos]); |
| ++pos; |
| } |
| for (int i = 0; i < kNewLength; ++i) { |
| EXPECT_EQ(new_array[i], vec[pos]); |
| ++pos; |
| } |
| for (size_t i = insert_position; i < array_length(); ++i) { |
| EXPECT_EQ(array_[i], vec[pos]); |
| ++pos; |
| } |
| } |
| |
| // Test the InsertZerosAt method with an insert position in the middle of the |
| // vector. Use the InsertAt method as reference. |
| TEST_F(AudioVectorTest, InsertZerosAt) { |
| AudioVector vec; |
| AudioVector vec_ref; |
| vec.PushBack(array_, array_length()); |
| vec_ref.PushBack(array_, array_length()); |
| static const int kNewLength = 5; |
| int insert_position = 5; |
| vec.InsertZerosAt(kNewLength, insert_position); |
| int16_t new_array[kNewLength] = {0}; // All zero elements. |
| vec_ref.InsertAt(new_array, kNewLength, insert_position); |
| // Verify that the vectors are identical. |
| ASSERT_EQ(vec_ref.Size(), vec.Size()); |
| for (size_t i = 0; i < vec.Size(); ++i) { |
| EXPECT_EQ(vec_ref[i], vec[i]); |
| } |
| } |
| |
| // Test the InsertAt method with an insert position at the start of the vector. |
| TEST_F(AudioVectorTest, InsertAtBeginning) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| static const int kNewLength = 5; |
| int16_t new_array[kNewLength]; |
| // Set array elements to {100, 101, 102, ... }. |
| for (int i = 0; i < kNewLength; ++i) { |
| new_array[i] = 100 + i; |
| } |
| int insert_position = 0; |
| vec.InsertAt(new_array, kNewLength, insert_position); |
| // Verify that the vector looks as follows: |
| // {100, 101, ..., 100 + kNewLength - 1, |
| // 0, 1, ..., kLength - 1}. |
| size_t pos = 0; |
| for (int i = 0; i < kNewLength; ++i) { |
| EXPECT_EQ(new_array[i], vec[pos]); |
| ++pos; |
| } |
| for (size_t i = insert_position; i < array_length(); ++i) { |
| EXPECT_EQ(array_[i], vec[pos]); |
| ++pos; |
| } |
| } |
| |
| // Test the InsertAt method with an insert position at the end of the vector. |
| TEST_F(AudioVectorTest, InsertAtEnd) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| static const int kNewLength = 5; |
| int16_t new_array[kNewLength]; |
| // Set array elements to {100, 101, 102, ... }. |
| for (int i = 0; i < kNewLength; ++i) { |
| new_array[i] = 100 + i; |
| } |
| int insert_position = array_length(); |
| vec.InsertAt(new_array, kNewLength, insert_position); |
| // Verify that the vector looks as follows: |
| // {0, 1, ..., kLength - 1, 100, 101, ..., 100 + kNewLength - 1 }. |
| size_t pos = 0; |
| for (size_t i = 0; i < array_length(); ++i) { |
| EXPECT_EQ(array_[i], vec[pos]); |
| ++pos; |
| } |
| for (int i = 0; i < kNewLength; ++i) { |
| EXPECT_EQ(new_array[i], vec[pos]); |
| ++pos; |
| } |
| } |
| |
| // Test the InsertAt method with an insert position beyond the end of the |
| // vector. Verify that a position beyond the end of the vector does not lead to |
| // an error. The expected outcome is the same as if the vector end was used as |
| // input position. That is, the input position should be capped at the maximum |
| // allowed value. |
| TEST_F(AudioVectorTest, InsertBeyondEnd) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| static const int kNewLength = 5; |
| int16_t new_array[kNewLength]; |
| // Set array elements to {100, 101, 102, ... }. |
| for (int i = 0; i < kNewLength; ++i) { |
| new_array[i] = 100 + i; |
| } |
| int insert_position = array_length() + 10; // Too large. |
| vec.InsertAt(new_array, kNewLength, insert_position); |
| // Verify that the vector looks as follows: |
| // {0, 1, ..., kLength - 1, 100, 101, ..., 100 + kNewLength - 1 }. |
| size_t pos = 0; |
| for (size_t i = 0; i < array_length(); ++i) { |
| EXPECT_EQ(array_[i], vec[pos]); |
| ++pos; |
| } |
| for (int i = 0; i < kNewLength; ++i) { |
| EXPECT_EQ(new_array[i], vec[pos]); |
| ++pos; |
| } |
| } |
| |
| // Test the OverwriteAt method with a position such that all of the new values |
| // fit within the old vector. |
| TEST_F(AudioVectorTest, OverwriteAt) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| static const int kNewLength = 5; |
| int16_t new_array[kNewLength]; |
| // Set array elements to {100, 101, 102, ... }. |
| for (int i = 0; i < kNewLength; ++i) { |
| new_array[i] = 100 + i; |
| } |
| size_t insert_position = 2; |
| vec.OverwriteAt(new_array, kNewLength, insert_position); |
| // Verify that the vector looks as follows: |
| // {0, ..., |insert_position| - 1, 100, 101, ..., 100 + kNewLength - 1, |
| // |insert_position|, |insert_position| + 1, ..., kLength - 1}. |
| size_t pos = 0; |
| for (pos = 0; pos < insert_position; ++pos) { |
| EXPECT_EQ(array_[pos], vec[pos]); |
| } |
| for (int i = 0; i < kNewLength; ++i) { |
| EXPECT_EQ(new_array[i], vec[pos]); |
| ++pos; |
| } |
| for (; pos < array_length(); ++pos) { |
| EXPECT_EQ(array_[pos], vec[pos]); |
| } |
| } |
| |
| // Test the OverwriteAt method with a position such that some of the new values |
| // extend beyond the end of the current vector. This is valid, and the vector is |
| // expected to expand to accommodate the new values. |
| TEST_F(AudioVectorTest, OverwriteBeyondEnd) { |
| AudioVector vec; |
| vec.PushBack(array_, array_length()); |
| static const int kNewLength = 5; |
| int16_t new_array[kNewLength]; |
| // Set array elements to {100, 101, 102, ... }. |
| for (int i = 0; i < kNewLength; ++i) { |
| new_array[i] = 100 + i; |
| } |
| int insert_position = array_length() - 2; |
| vec.OverwriteAt(new_array, kNewLength, insert_position); |
| ASSERT_EQ(array_length() - 2u + kNewLength, vec.Size()); |
| // Verify that the vector looks as follows: |
| // {0, ..., |insert_position| - 1, 100, 101, ..., 100 + kNewLength - 1, |
| // |insert_position|, |insert_position| + 1, ..., kLength - 1}. |
| int pos = 0; |
| for (pos = 0; pos < insert_position; ++pos) { |
| EXPECT_EQ(array_[pos], vec[pos]); |
| } |
| for (int i = 0; i < kNewLength; ++i) { |
| EXPECT_EQ(new_array[i], vec[pos]); |
| ++pos; |
| } |
| // Verify that we checked to the end of |vec|. |
| EXPECT_EQ(vec.Size(), static_cast<size_t>(pos)); |
| } |
| |
| TEST_F(AudioVectorTest, CrossFade) { |
| static const size_t kLength = 100; |
| static const size_t kFadeLength = 10; |
| AudioVector vec1(kLength); |
| AudioVector vec2(kLength); |
| // Set all vector elements to 0 in |vec1| and 100 in |vec2|. |
| for (size_t i = 0; i < kLength; ++i) { |
| vec1[i] = 0; |
| vec2[i] = 100; |
| } |
| vec1.CrossFade(vec2, kFadeLength); |
| ASSERT_EQ(2 * kLength - kFadeLength, vec1.Size()); |
| // First part untouched. |
| for (size_t i = 0; i < kLength - kFadeLength; ++i) { |
| EXPECT_EQ(0, vec1[i]); |
| } |
| // Check mixing zone. |
| for (size_t i = 0 ; i < kFadeLength; ++i) { |
| EXPECT_NEAR((i + 1) * 100 / (kFadeLength + 1), |
| vec1[kLength - kFadeLength + i], 1); |
| } |
| // Second part untouched. |
| for (size_t i = kLength; i < vec1.Size(); ++i) { |
| EXPECT_EQ(100, vec1[i]); |
| } |
| } |
| |
| } // namespace webrtc |