| /* | 
 |  *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ | 
 | #define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ | 
 |  | 
 | #include <assert.h> | 
 |  | 
 | #include <deque> | 
 | #include <map> | 
 |  | 
 | #include "webrtc/base/messagequeue.h" | 
 | #include "webrtc/base/socketserver.h" | 
 |  | 
 | namespace rtc { | 
 |  | 
 | class Packet; | 
 | class VirtualSocket; | 
 | class SocketAddressPair; | 
 |  | 
 | // Simulates a network in the same manner as a loopback interface.  The | 
 | // interface can create as many addresses as you want.  All of the sockets | 
 | // created by this network will be able to communicate with one another, unless | 
 | // they are bound to addresses from incompatible families. | 
 | class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { | 
 |  public: | 
 |   // TODO: Add "owned" parameter. | 
 |   // If "owned" is set, the supplied socketserver will be deleted later. | 
 |   explicit VirtualSocketServer(SocketServer* ss); | 
 |   ~VirtualSocketServer() override; | 
 |  | 
 |   SocketServer* socketserver() { return server_; } | 
 |  | 
 |   // The default route indicates which local address to use when a socket is | 
 |   // bound to the 'any' address, e.g. 0.0.0.0. | 
 |   IPAddress GetDefaultRoute(int family); | 
 |   void SetDefaultRoute(const IPAddress& from_addr); | 
 |  | 
 |   // Limits the network bandwidth (maximum bytes per second).  Zero means that | 
 |   // all sends occur instantly.  Defaults to 0. | 
 |   uint32_t bandwidth() const { return bandwidth_; } | 
 |   void set_bandwidth(uint32_t bandwidth) { bandwidth_ = bandwidth; } | 
 |  | 
 |   // Limits the amount of data which can be in flight on the network without | 
 |   // packet loss (on a per sender basis).  Defaults to 64 KB. | 
 |   uint32_t network_capacity() const { return network_capacity_; } | 
 |   void set_network_capacity(uint32_t capacity) { network_capacity_ = capacity; } | 
 |  | 
 |   // The amount of data which can be buffered by tcp on the sender's side | 
 |   uint32_t send_buffer_capacity() const { return send_buffer_capacity_; } | 
 |   void set_send_buffer_capacity(uint32_t capacity) { | 
 |     send_buffer_capacity_ = capacity; | 
 |   } | 
 |  | 
 |   // The amount of data which can be buffered by tcp on the receiver's side | 
 |   uint32_t recv_buffer_capacity() const { return recv_buffer_capacity_; } | 
 |   void set_recv_buffer_capacity(uint32_t capacity) { | 
 |     recv_buffer_capacity_ = capacity; | 
 |   } | 
 |  | 
 |   // Controls the (transit) delay for packets sent in the network.  This does | 
 |   // not inclue the time required to sit in the send queue.  Both of these | 
 |   // values are measured in milliseconds.  Defaults to no delay. | 
 |   uint32_t delay_mean() const { return delay_mean_; } | 
 |   uint32_t delay_stddev() const { return delay_stddev_; } | 
 |   uint32_t delay_samples() const { return delay_samples_; } | 
 |   void set_delay_mean(uint32_t delay_mean) { delay_mean_ = delay_mean; } | 
 |   void set_delay_stddev(uint32_t delay_stddev) { delay_stddev_ = delay_stddev; } | 
 |   void set_delay_samples(uint32_t delay_samples) { | 
 |     delay_samples_ = delay_samples; | 
 |   } | 
 |  | 
 |   // If the (transit) delay parameters are modified, this method should be | 
 |   // called to recompute the new distribution. | 
 |   void UpdateDelayDistribution(); | 
 |  | 
 |   // Controls the (uniform) probability that any sent packet is dropped.  This | 
 |   // is separate from calculations to drop based on queue size. | 
 |   double drop_probability() { return drop_prob_; } | 
 |   void set_drop_probability(double drop_prob) { | 
 |     assert((0 <= drop_prob) && (drop_prob <= 1)); | 
 |     drop_prob_ = drop_prob; | 
 |   } | 
 |  | 
 |   // SocketFactory: | 
 |   Socket* CreateSocket(int type) override; | 
 |   Socket* CreateSocket(int family, int type) override; | 
 |  | 
 |   AsyncSocket* CreateAsyncSocket(int type) override; | 
 |   AsyncSocket* CreateAsyncSocket(int family, int type) override; | 
 |  | 
 |   // SocketServer: | 
 |   void SetMessageQueue(MessageQueue* queue) override; | 
 |   bool Wait(int cms, bool process_io) override; | 
 |   void WakeUp() override; | 
 |  | 
 |   typedef std::pair<double, double> Point; | 
 |   typedef std::vector<Point> Function; | 
 |  | 
 |   static Function* CreateDistribution(uint32_t mean, | 
 |                                       uint32_t stddev, | 
 |                                       uint32_t samples); | 
 |  | 
 |   // Similar to Thread::ProcessMessages, but it only processes messages until | 
 |   // there are no immediate messages or pending network traffic.  Returns false | 
 |   // if Thread::Stop() was called. | 
 |   bool ProcessMessagesUntilIdle(); | 
 |  | 
 |   // Sets the next port number to use for testing. | 
 |   void SetNextPortForTesting(uint16_t port); | 
 |  | 
 |   // Close a pair of Tcp connections by addresses. Both connections will have | 
 |   // its own OnClose invoked. | 
 |   bool CloseTcpConnections(const SocketAddress& addr_local, | 
 |                            const SocketAddress& addr_remote); | 
 |  | 
 |  protected: | 
 |   // Returns a new IP not used before in this network. | 
 |   IPAddress GetNextIP(int family); | 
 |   uint16_t GetNextPort(); | 
 |  | 
 |   VirtualSocket* CreateSocketInternal(int family, int type); | 
 |  | 
 |   // Binds the given socket to addr, assigning and IP and Port if necessary | 
 |   int Bind(VirtualSocket* socket, SocketAddress* addr); | 
 |  | 
 |   // Binds the given socket to the given (fully-defined) address. | 
 |   int Bind(VirtualSocket* socket, const SocketAddress& addr); | 
 |  | 
 |   // Find the socket bound to the given address | 
 |   VirtualSocket* LookupBinding(const SocketAddress& addr); | 
 |  | 
 |   int Unbind(const SocketAddress& addr, VirtualSocket* socket); | 
 |  | 
 |   // Adds a mapping between this socket pair and the socket. | 
 |   void AddConnection(const SocketAddress& client, | 
 |                      const SocketAddress& server, | 
 |                      VirtualSocket* socket); | 
 |  | 
 |   // Find the socket pair corresponding to this server address. | 
 |   VirtualSocket* LookupConnection(const SocketAddress& client, | 
 |                                   const SocketAddress& server); | 
 |  | 
 |   void RemoveConnection(const SocketAddress& client, | 
 |                         const SocketAddress& server); | 
 |  | 
 |   // Connects the given socket to the socket at the given address | 
 |   int Connect(VirtualSocket* socket, const SocketAddress& remote_addr, | 
 |               bool use_delay); | 
 |  | 
 |   // Sends a disconnect message to the socket at the given address | 
 |   bool Disconnect(VirtualSocket* socket); | 
 |  | 
 |   // Sends the given packet to the socket at the given address (if one exists). | 
 |   int SendUdp(VirtualSocket* socket, const char* data, size_t data_size, | 
 |               const SocketAddress& remote_addr); | 
 |  | 
 |   // Moves as much data as possible from the sender's buffer to the network | 
 |   void SendTcp(VirtualSocket* socket); | 
 |  | 
 |   // Places a packet on the network. | 
 |   void AddPacketToNetwork(VirtualSocket* socket, | 
 |                           VirtualSocket* recipient, | 
 |                           uint32_t cur_time, | 
 |                           const char* data, | 
 |                           size_t data_size, | 
 |                           size_t header_size, | 
 |                           bool ordered); | 
 |  | 
 |   // Removes stale packets from the network | 
 |   void PurgeNetworkPackets(VirtualSocket* socket, uint32_t cur_time); | 
 |  | 
 |   // Computes the number of milliseconds required to send a packet of this size. | 
 |   uint32_t SendDelay(uint32_t size); | 
 |  | 
 |   // Returns a random transit delay chosen from the appropriate distribution. | 
 |   uint32_t GetRandomTransitDelay(); | 
 |  | 
 |   // Basic operations on functions.  Those that return a function also take | 
 |   // ownership of the function given (and hence, may modify or delete it). | 
 |   static Function* Accumulate(Function* f); | 
 |   static Function* Invert(Function* f); | 
 |   static Function* Resample(Function* f, | 
 |                             double x1, | 
 |                             double x2, | 
 |                             uint32_t samples); | 
 |   static double Evaluate(Function* f, double x); | 
 |  | 
 |   // NULL out our message queue if it goes away. Necessary in the case where | 
 |   // our lifetime is greater than that of the thread we are using, since we | 
 |   // try to send Close messages for all connected sockets when we shutdown. | 
 |   void OnMessageQueueDestroyed() { msg_queue_ = NULL; } | 
 |  | 
 |   // Determine if two sockets should be able to communicate. | 
 |   // We don't (currently) specify an address family for sockets; instead, | 
 |   // the currently bound address is used to infer the address family. | 
 |   // Any socket that is not explicitly bound to an IPv4 address is assumed to be | 
 |   // dual-stack capable. | 
 |   // This function tests if two addresses can communicate, as well as the | 
 |   // sockets to which they may be bound (the addresses may or may not yet be | 
 |   // bound to the sockets). | 
 |   // First the addresses are tested (after normalization): | 
 |   // If both have the same family, then communication is OK. | 
 |   // If only one is IPv4 then false, unless the other is bound to ::. | 
 |   // This applies even if the IPv4 address is 0.0.0.0. | 
 |   // The socket arguments are optional; the sockets are checked to see if they | 
 |   // were explicitly bound to IPv6-any ('::'), and if so communication is | 
 |   // permitted. | 
 |   // NB: This scheme doesn't permit non-dualstack IPv6 sockets. | 
 |   static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); | 
 |  | 
 |  private: | 
 |   friend class VirtualSocket; | 
 |  | 
 |   typedef std::map<SocketAddress, VirtualSocket*> AddressMap; | 
 |   typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; | 
 |  | 
 |   SocketServer* server_; | 
 |   bool server_owned_; | 
 |   MessageQueue* msg_queue_; | 
 |   bool stop_on_idle_; | 
 |   uint32_t network_delay_; | 
 |   in_addr next_ipv4_; | 
 |   in6_addr next_ipv6_; | 
 |   uint16_t next_port_; | 
 |   AddressMap* bindings_; | 
 |   ConnectionMap* connections_; | 
 |  | 
 |   IPAddress default_route_v4_; | 
 |   IPAddress default_route_v6_; | 
 |  | 
 |   uint32_t bandwidth_; | 
 |   uint32_t network_capacity_; | 
 |   uint32_t send_buffer_capacity_; | 
 |   uint32_t recv_buffer_capacity_; | 
 |   uint32_t delay_mean_; | 
 |   uint32_t delay_stddev_; | 
 |   uint32_t delay_samples_; | 
 |   Function* delay_dist_; | 
 |   CriticalSection delay_crit_; | 
 |  | 
 |   double drop_prob_; | 
 |   RTC_DISALLOW_COPY_AND_ASSIGN(VirtualSocketServer); | 
 | }; | 
 |  | 
 | // Implements the socket interface using the virtual network.  Packets are | 
 | // passed as messages using the message queue of the socket server. | 
 | class VirtualSocket : public AsyncSocket, public MessageHandler { | 
 |  public: | 
 |   VirtualSocket(VirtualSocketServer* server, int family, int type, bool async); | 
 |   ~VirtualSocket() override; | 
 |  | 
 |   SocketAddress GetLocalAddress() const override; | 
 |   SocketAddress GetRemoteAddress() const override; | 
 |  | 
 |   // Used by TurnPortTest to mimic a case where proxy returns local host address | 
 |   // instead of the original one TurnPort was bound against. Please see WebRTC | 
 |   // issue 3927 for more detail. | 
 |   void SetAlternativeLocalAddress(const SocketAddress& addr); | 
 |  | 
 |   int Bind(const SocketAddress& addr) override; | 
 |   int Connect(const SocketAddress& addr) override; | 
 |   int Close() override; | 
 |   int Send(const void* pv, size_t cb) override; | 
 |   int SendTo(const void* pv, size_t cb, const SocketAddress& addr) override; | 
 |   int Recv(void* pv, size_t cb) override; | 
 |   int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) override; | 
 |   int Listen(int backlog) override; | 
 |   VirtualSocket* Accept(SocketAddress* paddr) override; | 
 |  | 
 |   int GetError() const override; | 
 |   void SetError(int error) override; | 
 |   ConnState GetState() const override; | 
 |   int GetOption(Option opt, int* value) override; | 
 |   int SetOption(Option opt, int value) override; | 
 |   int EstimateMTU(uint16_t* mtu) override; | 
 |   void OnMessage(Message* pmsg) override; | 
 |  | 
 |   bool was_any() { return was_any_; } | 
 |   void set_was_any(bool was_any) { was_any_ = was_any; } | 
 |  | 
 |   // For testing purpose only. Fired when client socket is bound to an address. | 
 |   sigslot::signal2<VirtualSocket*, const SocketAddress&> SignalAddressReady; | 
 |  | 
 |  private: | 
 |   struct NetworkEntry { | 
 |     size_t size; | 
 |     uint32_t done_time; | 
 |   }; | 
 |  | 
 |   typedef std::deque<SocketAddress> ListenQueue; | 
 |   typedef std::deque<NetworkEntry> NetworkQueue; | 
 |   typedef std::vector<char> SendBuffer; | 
 |   typedef std::list<Packet*> RecvBuffer; | 
 |   typedef std::map<Option, int> OptionsMap; | 
 |  | 
 |   int InitiateConnect(const SocketAddress& addr, bool use_delay); | 
 |   void CompleteConnect(const SocketAddress& addr, bool notify); | 
 |   int SendUdp(const void* pv, size_t cb, const SocketAddress& addr); | 
 |   int SendTcp(const void* pv, size_t cb); | 
 |  | 
 |   // Used by server sockets to set the local address without binding. | 
 |   void SetLocalAddress(const SocketAddress& addr); | 
 |  | 
 |   VirtualSocketServer* server_; | 
 |   int type_; | 
 |   bool async_; | 
 |   ConnState state_; | 
 |   int error_; | 
 |   SocketAddress local_addr_; | 
 |   SocketAddress alternative_local_addr_; | 
 |   SocketAddress remote_addr_; | 
 |  | 
 |   // Pending sockets which can be Accepted | 
 |   ListenQueue* listen_queue_; | 
 |  | 
 |   // Data which tcp has buffered for sending | 
 |   SendBuffer send_buffer_; | 
 |   bool write_enabled_; | 
 |  | 
 |   // Critical section to protect the recv_buffer and queue_ | 
 |   CriticalSection crit_; | 
 |  | 
 |   // Network model that enforces bandwidth and capacity constraints | 
 |   NetworkQueue network_; | 
 |   size_t network_size_; | 
 |  | 
 |   // Data which has been received from the network | 
 |   RecvBuffer recv_buffer_; | 
 |   // The amount of data which is in flight or in recv_buffer_ | 
 |   size_t recv_buffer_size_; | 
 |  | 
 |   // Is this socket bound? | 
 |   bool bound_; | 
 |  | 
 |   // When we bind a socket to Any, VSS's Bind gives it another address. For | 
 |   // dual-stack sockets, we want to distinguish between sockets that were | 
 |   // explicitly given a particular address and sockets that had one picked | 
 |   // for them by VSS. | 
 |   bool was_any_; | 
 |  | 
 |   // Store the options that are set | 
 |   OptionsMap options_map_; | 
 |  | 
 |   friend class VirtualSocketServer; | 
 | }; | 
 |  | 
 | }  // namespace rtc | 
 |  | 
 | #endif  // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ |