blob: 4333be09656d4d25b1d23b433f7c50e24d217c3a [file] [log] [blame]
/*
* Copyright 2012 The WebRTC Project Authors. All rights reserved.
*
* Use of this source code is governed by a BSD-style license
* that can be found in the LICENSE file in the root of the source
* tree. An additional intellectual property rights grant can be found
* in the file PATENTS. All contributing project authors may
* be found in the AUTHORS file in the root of the source tree.
*/
#ifndef WEBRTC_P2P_BASE_TESTTURNSERVER_H_
#define WEBRTC_P2P_BASE_TESTTURNSERVER_H_
#include <string>
#include <vector>
#include "webrtc/p2p/base/basicpacketsocketfactory.h"
#include "webrtc/p2p/base/stun.h"
#include "webrtc/p2p/base/turnserver.h"
#include "webrtc/rtc_base/asyncudpsocket.h"
#include "webrtc/rtc_base/ssladapter.h"
#include "webrtc/rtc_base/sslidentity.h"
#include "webrtc/rtc_base/thread.h"
namespace cricket {
static const char kTestRealm[] = "example.org";
static const char kTestSoftware[] = "TestTurnServer";
class TestTurnRedirector : public TurnRedirectInterface {
public:
explicit TestTurnRedirector(const std::vector<rtc::SocketAddress>& addresses)
: alternate_server_addresses_(addresses),
iter_(alternate_server_addresses_.begin()) {
}
virtual bool ShouldRedirect(const rtc::SocketAddress&,
rtc::SocketAddress* out) {
if (!out || iter_ == alternate_server_addresses_.end()) {
return false;
}
*out = *iter_++;
return true;
}
private:
const std::vector<rtc::SocketAddress>& alternate_server_addresses_;
std::vector<rtc::SocketAddress>::const_iterator iter_;
};
class TestTurnServer : public TurnAuthInterface {
public:
TestTurnServer(rtc::Thread* thread,
const rtc::SocketAddress& int_addr,
const rtc::SocketAddress& udp_ext_addr,
ProtocolType int_protocol = PROTO_UDP)
: server_(thread), thread_(thread) {
AddInternalSocket(int_addr, int_protocol);
server_.SetExternalSocketFactory(new rtc::BasicPacketSocketFactory(thread),
udp_ext_addr);
server_.set_realm(kTestRealm);
server_.set_software(kTestSoftware);
server_.set_auth_hook(this);
}
void set_enable_otu_nonce(bool enable) {
server_.set_enable_otu_nonce(enable);
}
TurnServer* server() { return &server_; }
void set_redirect_hook(TurnRedirectInterface* redirect_hook) {
server_.set_redirect_hook(redirect_hook);
}
void set_enable_permission_checks(bool enable) {
server_.set_enable_permission_checks(enable);
}
void AddInternalSocket(const rtc::SocketAddress& int_addr,
ProtocolType proto) {
if (proto == cricket::PROTO_UDP) {
server_.AddInternalSocket(
rtc::AsyncUDPSocket::Create(thread_->socketserver(), int_addr),
proto);
} else if (proto == cricket::PROTO_TCP || proto == cricket::PROTO_TLS) {
// For TCP we need to create a server socket which can listen for incoming
// new connections.
rtc::AsyncSocket* socket =
thread_->socketserver()->CreateAsyncSocket(SOCK_STREAM);
if (proto == cricket::PROTO_TLS) {
// For TLS, wrap the TCP socket with an SSL adapter. The adapter must
// be configured with a self-signed certificate for testing.
// Additionally, the client will not present a valid certificate, so we
// must not fail when checking the peer's identity.
rtc::SSLAdapter* adapter = rtc::SSLAdapter::Create(socket);
adapter->SetRole(rtc::SSL_SERVER);
adapter->SetIdentity(
rtc::SSLIdentity::Generate("test turn server", rtc::KeyParams()));
adapter->SetIgnoreBadCert(true);
socket = adapter;
}
socket->Bind(int_addr);
socket->Listen(5);
server_.AddInternalServerSocket(socket, proto);
} else {
RTC_NOTREACHED() << "Unknown protocol type: " << proto;
}
}
// Finds the first allocation in the server allocation map with a source
// ip and port matching the socket address provided.
TurnServerAllocation* FindAllocation(const rtc::SocketAddress& src) {
const TurnServer::AllocationMap& map = server_.allocations();
for (TurnServer::AllocationMap::const_iterator it = map.begin();
it != map.end(); ++it) {
if (src == it->first.src()) {
return it->second.get();
}
}
return NULL;
}
private:
// For this test server, succeed if the password is the same as the username.
// Obviously, do not use this in a production environment.
virtual bool GetKey(const std::string& username, const std::string& realm,
std::string* key) {
return ComputeStunCredentialHash(username, realm, username, key);
}
TurnServer server_;
rtc::Thread* thread_;
};
} // namespace cricket
#endif // WEBRTC_P2P_BASE_TESTTURNSERVER_H_