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// sigslot.h: Signal/Slot classes
//
// Written by Sarah Thompson (sarah@telergy.com) 2002.
//
// License: Public domain. You are free to use this code however you like, with
// the proviso that the author takes on no responsibility or liability for any
// use.
//
// QUICK DOCUMENTATION
//
// (see also the full documentation at http://sigslot.sourceforge.net/)
//
// #define switches
// SIGSLOT_PURE_ISO:
// Define this to force ISO C++ compliance. This also disables all of
// the thread safety support on platforms where it is available.
//
// SIGSLOT_USE_POSIX_THREADS:
// Force use of Posix threads when using a C++ compiler other than gcc
// on a platform that supports Posix threads. (When using gcc, this is
// the default - use SIGSLOT_PURE_ISO to disable this if necessary)
//
// SIGSLOT_DEFAULT_MT_POLICY:
// Where thread support is enabled, this defaults to
// multi_threaded_global. Otherwise, the default is single_threaded.
// #define this yourself to override the default. In pure ISO mode,
// anything other than single_threaded will cause a compiler error.
//
// PLATFORM NOTES
//
// Win32:
// On Win32, the WEBRTC_WIN symbol must be #defined. Most mainstream
// compilers do this by default, but you may need to define it yourself
// if your build environment is less standard. This causes the Win32
// thread support to be compiled in and used automatically.
//
// Unix/Linux/BSD, etc.:
// If you're using gcc, it is assumed that you have Posix threads
// available, so they are used automatically. You can override this (as
// under Windows) with the SIGSLOT_PURE_ISO switch. If you're using
// something other than gcc but still want to use Posix threads, you
// need to #define SIGSLOT_USE_POSIX_THREADS.
//
// ISO C++:
// If none of the supported platforms are detected, or if
// SIGSLOT_PURE_ISO is defined, all multithreading support is turned
// off, along with any code that might cause a pure ISO C++ environment
// to complain. Before you ask, gcc -ansi -pedantic won't compile this
// library, but gcc -ansi is fine. Pedantic mode seems to throw a lot of
// errors that aren't really there. If you feel like investigating this,
// please contact the author.
//
//
// THREADING MODES
//
// single_threaded:
// Your program is assumed to be single threaded from the point of view
// of signal/slot usage (i.e. all objects using signals and slots are
// created and destroyed from a single thread). Behaviour if objects are
// destroyed concurrently is undefined (i.e. you'll get the occasional
// segmentation fault/memory exception).
//
// multi_threaded_global:
// Your program is assumed to be multi threaded. Objects using signals
// and slots can be safely created and destroyed from any thread, even
// when connections exist. In multi_threaded_global mode, this is
// achieved by a single global mutex (actually a critical section on
// Windows because they are faster). This option uses less OS resources,
// but results in more opportunities for contention, possibly resulting
// in more context switches than are strictly necessary.
//
// multi_threaded_local:
// Behaviour in this mode is essentially the same as
// multi_threaded_global, except that each signal, and each object that
// inherits has_slots, all have their own mutex/critical section. In
// practice, this means that mutex collisions (and hence context
// switches) only happen if they are absolutely essential. However, on
// some platforms, creating a lot of mutexes can slow down the whole OS,
// so use this option with care.
//
// USING THE LIBRARY
//
// See the full documentation at http://sigslot.sourceforge.net/
//
// Libjingle specific:
//
// This file has been modified such that has_slots and signalx do not have to be
// using the same threading requirements. E.g. it is possible to connect a
// has_slots<single_threaded> and signal0<multi_threaded_local> or
// has_slots<multi_threaded_local> and signal0<single_threaded>.
// If has_slots is single threaded the user must ensure that it is not trying
// to connect or disconnect to signalx concurrently or data race may occur.
// If signalx is single threaded the user must ensure that disconnect, connect
// or signal is not happening concurrently or data race may occur.
#ifndef WEBRTC_BASE_SIGSLOT_H_
#define WEBRTC_BASE_SIGSLOT_H_
// This header is deprecated and is just left here temporarily during
// refactoring. See https://bugs.webrtc.org/7634 for more details.
#include "webrtc/rtc_base/sigslot.h"
#endif // WEBRTC_BASE_SIGSLOT_H_