| /* | 
 |  *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #include "webrtc/base/asyncudpsocket.h" | 
 | #include "webrtc/base/logging.h" | 
 |  | 
 | namespace rtc { | 
 |  | 
 | static const int BUF_SIZE = 64 * 1024; | 
 |  | 
 | AsyncUDPSocket* AsyncUDPSocket::Create( | 
 |     AsyncSocket* socket, | 
 |     const SocketAddress& bind_address) { | 
 |   std::unique_ptr<AsyncSocket> owned_socket(socket); | 
 |   if (socket->Bind(bind_address) < 0) { | 
 |     LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError(); | 
 |     return NULL; | 
 |   } | 
 |   return new AsyncUDPSocket(owned_socket.release()); | 
 | } | 
 |  | 
 | AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory, | 
 |                                        const SocketAddress& bind_address) { | 
 |   AsyncSocket* socket = | 
 |       factory->CreateAsyncSocket(bind_address.family(), SOCK_DGRAM); | 
 |   if (!socket) | 
 |     return NULL; | 
 |   return Create(socket, bind_address); | 
 | } | 
 |  | 
 | AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket) | 
 |     : socket_(socket) { | 
 |   size_ = BUF_SIZE; | 
 |   buf_ = new char[size_]; | 
 |  | 
 |   // The socket should start out readable but not writable. | 
 |   socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent); | 
 |   socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent); | 
 | } | 
 |  | 
 | AsyncUDPSocket::~AsyncUDPSocket() { | 
 |   delete [] buf_; | 
 | } | 
 |  | 
 | SocketAddress AsyncUDPSocket::GetLocalAddress() const { | 
 |   return socket_->GetLocalAddress(); | 
 | } | 
 |  | 
 | SocketAddress AsyncUDPSocket::GetRemoteAddress() const { | 
 |   return socket_->GetRemoteAddress(); | 
 | } | 
 |  | 
 | int AsyncUDPSocket::Send(const void *pv, size_t cb, | 
 |                          const rtc::PacketOptions& options) { | 
 |   rtc::SentPacket sent_packet(options.packet_id, rtc::Time()); | 
 |   int ret = socket_->Send(pv, cb); | 
 |   SignalSentPacket(this, sent_packet); | 
 |   return ret; | 
 | } | 
 |  | 
 | int AsyncUDPSocket::SendTo(const void *pv, size_t cb, | 
 |                            const SocketAddress& addr, | 
 |                            const rtc::PacketOptions& options) { | 
 |   rtc::SentPacket sent_packet(options.packet_id, rtc::Time()); | 
 |   int ret = socket_->SendTo(pv, cb, addr); | 
 |   SignalSentPacket(this, sent_packet); | 
 |   return ret; | 
 | } | 
 |  | 
 | int AsyncUDPSocket::Close() { | 
 |   return socket_->Close(); | 
 | } | 
 |  | 
 | AsyncUDPSocket::State AsyncUDPSocket::GetState() const { | 
 |   return STATE_BOUND; | 
 | } | 
 |  | 
 | int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) { | 
 |   return socket_->GetOption(opt, value); | 
 | } | 
 |  | 
 | int AsyncUDPSocket::SetOption(Socket::Option opt, int value) { | 
 |   return socket_->SetOption(opt, value); | 
 | } | 
 |  | 
 | int AsyncUDPSocket::GetError() const { | 
 |   return socket_->GetError(); | 
 | } | 
 |  | 
 | void AsyncUDPSocket::SetError(int error) { | 
 |   return socket_->SetError(error); | 
 | } | 
 |  | 
 | void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) { | 
 |   ASSERT(socket_.get() == socket); | 
 |  | 
 |   SocketAddress remote_addr; | 
 |   int len = socket_->RecvFrom(buf_, size_, &remote_addr); | 
 |   if (len < 0) { | 
 |     // An error here typically means we got an ICMP error in response to our | 
 |     // send datagram, indicating the remote address was unreachable. | 
 |     // When doing ICE, this kind of thing will often happen. | 
 |     // TODO: Do something better like forwarding the error to the user. | 
 |     SocketAddress local_addr = socket_->GetLocalAddress(); | 
 |     LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() << "] " | 
 |                  << "receive failed with error " << socket_->GetError(); | 
 |     return; | 
 |   } | 
 |  | 
 |   // TODO: Make sure that we got all of the packet. | 
 |   // If we did not, then we should resize our buffer to be large enough. | 
 |   SignalReadPacket(this, buf_, static_cast<size_t>(len), remote_addr, | 
 |                    CreatePacketTime(0)); | 
 | } | 
 |  | 
 | void AsyncUDPSocket::OnWriteEvent(AsyncSocket* socket) { | 
 |   SignalReadyToSend(this); | 
 | } | 
 |  | 
 | }  // namespace rtc |