| /* |
| * Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "frame_dropper.h" |
| #include "internal_defines.h" |
| #include "trace.h" |
| |
| namespace webrtc |
| { |
| |
| VCMFrameDropper::VCMFrameDropper(WebRtc_Word32 vcmId) |
| : |
| _vcmId(vcmId), |
| _keyFrameSizeAvgKbits(0.9f), |
| _keyFrameRatio(0.99f), |
| _dropRatio(0.9f, 0.96f) |
| { |
| Reset(); |
| } |
| |
| void |
| VCMFrameDropper::Reset() |
| { |
| _keyFrameRatio.Reset(0.99f); |
| _keyFrameRatio.Apply(1.0f, 1.0f/300.0f); // 1 key frame every 10th second in 30 fps |
| _keyFrameSizeAvgKbits.Reset(0.9f); |
| _keyFrameCount = 0; |
| _accumulator = 0.0f; |
| _accumulatorMax = 150.0f; // assume 300 kb/s and 0.5 s window |
| _targetBitRate = 300.0f; |
| _incoming_frame_rate = 30; |
| _keyFrameSpreadFrames = 0.5f * _incoming_frame_rate; |
| _dropNext = false; |
| _dropRatio.Reset(0.9f); |
| _dropRatio.Apply(0.0f, 0.0f); // Initialize to 0 |
| _dropCount = 0; |
| _windowSize = 0.5f; |
| _wasBelowMax = true; |
| _enabled = true; |
| _fastMode = false; // start with normal (non-aggressive) mode |
| // Cap for the encoder buffer level/accumulator, in secs. |
| _cap_buffer_size = 3.0f; |
| // Cap on maximum amount of dropped frames between kept frames, in secs. |
| _max_time_drops = 4.0f; |
| } |
| |
| void |
| VCMFrameDropper::Enable(bool enable) |
| { |
| _enabled = enable; |
| } |
| |
| void |
| VCMFrameDropper::Fill(WebRtc_UWord32 frameSizeBytes, bool deltaFrame) |
| { |
| if (!_enabled) |
| { |
| return; |
| } |
| float frameSizeKbits = 8.0f * static_cast<float>(frameSizeBytes) / 1000.0f; |
| if (!deltaFrame && !_fastMode) // fast mode does not treat key-frames any different |
| { |
| _keyFrameSizeAvgKbits.Apply(1, frameSizeKbits); |
| _keyFrameRatio.Apply(1.0, 1.0); |
| if (frameSizeKbits > _keyFrameSizeAvgKbits.Value()) |
| { |
| // Remove the average key frame size since we |
| // compensate for key frames when adding delta |
| // frames. |
| frameSizeKbits -= _keyFrameSizeAvgKbits.Value(); |
| } |
| else |
| { |
| // Shouldn't be negative, so zero is the lower bound. |
| frameSizeKbits = 0; |
| } |
| if (_keyFrameRatio.Value() > 1e-5 && 1 / _keyFrameRatio.Value() < _keyFrameSpreadFrames) |
| { |
| // We are sending key frames more often than our upper bound for |
| // how much we allow the key frame compensation to be spread |
| // out in time. Therefor we must use the key frame ratio rather |
| // than keyFrameSpreadFrames. |
| _keyFrameCount = static_cast<WebRtc_Word32>(1 / _keyFrameRatio.Value() + 0.5); |
| } |
| else |
| { |
| // Compensate for the key frame the following frames |
| _keyFrameCount = static_cast<WebRtc_Word32>(_keyFrameSpreadFrames + 0.5); |
| } |
| } |
| else |
| { |
| // Decrease the keyFrameRatio |
| _keyFrameRatio.Apply(1.0, 0.0); |
| } |
| // Change the level of the accumulator (bucket) |
| _accumulator += frameSizeKbits; |
| CapAccumulator(); |
| } |
| |
| void |
| VCMFrameDropper::Leak(WebRtc_UWord32 inputFrameRate) |
| { |
| if (!_enabled) |
| { |
| return; |
| } |
| if (inputFrameRate < 1) |
| { |
| return; |
| } |
| if (_targetBitRate < 0.0f) |
| { |
| return; |
| } |
| _keyFrameSpreadFrames = 0.5f * inputFrameRate; |
| // T is the expected bits per frame (target). If all frames were the same size, |
| // we would get T bits per frame. Notice that T is also weighted to be able to |
| // force a lower frame rate if wanted. |
| float T = _targetBitRate / inputFrameRate; |
| if (_keyFrameCount > 0) |
| { |
| // Perform the key frame compensation |
| if (_keyFrameRatio.Value() > 0 && 1 / _keyFrameRatio.Value() < _keyFrameSpreadFrames) |
| { |
| T -= _keyFrameSizeAvgKbits.Value() * _keyFrameRatio.Value(); |
| } |
| else |
| { |
| T -= _keyFrameSizeAvgKbits.Value() / _keyFrameSpreadFrames; |
| } |
| _keyFrameCount--; |
| } |
| _accumulator -= T; |
| UpdateRatio(); |
| } |
| |
| void |
| VCMFrameDropper::UpdateNack(WebRtc_UWord32 nackBytes) |
| { |
| if (!_enabled) |
| { |
| return; |
| } |
| _accumulator += static_cast<float>(nackBytes) * 8.0f / 1000.0f; |
| } |
| |
| void |
| VCMFrameDropper::FillBucket(float inKbits, float outKbits) |
| { |
| _accumulator += (inKbits - outKbits); |
| } |
| |
| void |
| VCMFrameDropper::UpdateRatio() |
| { |
| if (_accumulator > 1.3f * _accumulatorMax) |
| { |
| // Too far above accumulator max, react faster |
| _dropRatio.UpdateBase(0.8f); |
| } |
| else |
| { |
| // Go back to normal reaction |
| _dropRatio.UpdateBase(0.9f); |
| } |
| if (_accumulator > _accumulatorMax) |
| { |
| // We are above accumulator max, and should ideally |
| // drop a frame. Increase the dropRatio and drop |
| // the frame later. |
| if (_wasBelowMax) |
| { |
| _dropNext = true; |
| } |
| if (_fastMode) |
| { |
| // always drop in aggressive mode |
| _dropNext = true; |
| } |
| |
| _dropRatio.Apply(1.0f, 1.0f); |
| _dropRatio.UpdateBase(0.9f); |
| } |
| else |
| { |
| _dropRatio.Apply(1.0f, 0.0f); |
| } |
| if (_accumulator < 0.0f) |
| { |
| _accumulator = 0.0f; |
| } |
| _wasBelowMax = _accumulator < _accumulatorMax; |
| WEBRTC_TRACE(webrtc::kTraceDebug, webrtc::kTraceVideoCoding, VCMId(_vcmId), "FrameDropper: dropRatio = %f accumulator = %f, accumulatorMax = %f", _dropRatio.Value(), _accumulator, _accumulatorMax); |
| } |
| |
| // This function signals when to drop frames to the caller. It makes use of the dropRatio |
| // to smooth out the drops over time. |
| bool |
| VCMFrameDropper::DropFrame() |
| { |
| if (!_enabled) |
| { |
| return false; |
| } |
| if (_dropNext) |
| { |
| _dropNext = false; |
| _dropCount = 0; |
| } |
| |
| if (_dropRatio.Value() >= 0.5f) // Drops per keep |
| { |
| // limit is the number of frames we should drop between each kept frame |
| // to keep our drop ratio. limit is positive in this case. |
| float denom = 1.0f - _dropRatio.Value(); |
| if (denom < 1e-5) |
| { |
| denom = (float)1e-5; |
| } |
| WebRtc_Word32 limit = static_cast<WebRtc_Word32>(1.0f / denom - 1.0f + 0.5f); |
| // Put a bound on the max amount of dropped frames between each kept |
| // frame, in terms of frame rate and window size (secs). |
| int max_limit = static_cast<int>(_incoming_frame_rate * |
| _max_time_drops); |
| if (limit > max_limit) { |
| limit = max_limit; |
| } |
| if (_dropCount < 0) |
| { |
| // Reset the _dropCount since it was negative and should be positive. |
| if (_dropRatio.Value() > 0.4f) |
| { |
| _dropCount = -_dropCount; |
| } |
| else |
| { |
| _dropCount = 0; |
| } |
| } |
| if (_dropCount < limit) |
| { |
| // As long we are below the limit we should drop frames. |
| _dropCount++; |
| return true; |
| } |
| else |
| { |
| // Only when we reset _dropCount a frame should be kept. |
| _dropCount = 0; |
| return false; |
| } |
| } |
| else if (_dropRatio.Value() > 0.0f && _dropRatio.Value() < 0.5f) // Keeps per drop |
| { |
| // limit is the number of frames we should keep between each drop |
| // in order to keep the drop ratio. limit is negative in this case, |
| // and the _dropCount is also negative. |
| float denom = _dropRatio.Value(); |
| if (denom < 1e-5) |
| { |
| denom = (float)1e-5; |
| } |
| WebRtc_Word32 limit = -static_cast<WebRtc_Word32>(1.0f / denom - 1.0f + 0.5f); |
| if (_dropCount > 0) |
| { |
| // Reset the _dropCount since we have a positive |
| // _dropCount, and it should be negative. |
| if (_dropRatio.Value() < 0.6f) |
| { |
| _dropCount = -_dropCount; |
| } |
| else |
| { |
| _dropCount = 0; |
| } |
| } |
| if (_dropCount > limit) |
| { |
| if (_dropCount == 0) |
| { |
| // Drop frames when we reset _dropCount. |
| _dropCount--; |
| return true; |
| } |
| else |
| { |
| // Keep frames as long as we haven't reached limit. |
| _dropCount--; |
| return false; |
| } |
| } |
| else |
| { |
| _dropCount = 0; |
| return false; |
| } |
| } |
| _dropCount = 0; |
| return false; |
| |
| // A simpler version, unfiltered and quicker |
| //bool dropNext = _dropNext; |
| //_dropNext = false; |
| //return dropNext; |
| } |
| |
| void |
| VCMFrameDropper::SetRates(float bitRate, float incoming_frame_rate) |
| { |
| // Bit rate of -1 means infinite bandwidth. |
| _accumulatorMax = bitRate * _windowSize; // bitRate * windowSize (in seconds) |
| if (_targetBitRate > 0.0f && bitRate < _targetBitRate && _accumulator > _accumulatorMax) |
| { |
| // Rescale the accumulator level if the accumulator max decreases |
| _accumulator = bitRate / _targetBitRate * _accumulator; |
| } |
| _targetBitRate = bitRate; |
| CapAccumulator(); |
| _incoming_frame_rate = incoming_frame_rate; |
| } |
| |
| float |
| VCMFrameDropper::ActualFrameRate(WebRtc_UWord32 inputFrameRate) const |
| { |
| if (!_enabled) |
| { |
| return static_cast<float>(inputFrameRate); |
| } |
| return inputFrameRate * (1.0f - _dropRatio.Value()); |
| } |
| |
| // Put a cap on the accumulator, i.e., don't let it grow beyond some level. |
| // This is a temporary fix for screencasting where very large frames from |
| // encoder will cause very slow response (too many frame drops). |
| void VCMFrameDropper::CapAccumulator() { |
| float max_accumulator = _targetBitRate * _cap_buffer_size; |
| if (_accumulator > max_accumulator) { |
| _accumulator = max_accumulator; |
| } |
| } |
| |
| } |