|  | /* | 
|  | *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #include "webrtc/base/asyncudpsocket.h" | 
|  | #include "webrtc/base/logging.h" | 
|  |  | 
|  | namespace rtc { | 
|  |  | 
|  | static const int BUF_SIZE = 64 * 1024; | 
|  |  | 
|  | AsyncUDPSocket* AsyncUDPSocket::Create( | 
|  | AsyncSocket* socket, | 
|  | const SocketAddress& bind_address) { | 
|  | scoped_ptr<AsyncSocket> owned_socket(socket); | 
|  | if (socket->Bind(bind_address) < 0) { | 
|  | LOG(LS_ERROR) << "Bind() failed with error " << socket->GetError(); | 
|  | return NULL; | 
|  | } | 
|  | return new AsyncUDPSocket(owned_socket.release()); | 
|  | } | 
|  |  | 
|  | AsyncUDPSocket* AsyncUDPSocket::Create(SocketFactory* factory, | 
|  | const SocketAddress& bind_address) { | 
|  | AsyncSocket* socket = | 
|  | factory->CreateAsyncSocket(bind_address.family(), SOCK_DGRAM); | 
|  | if (!socket) | 
|  | return NULL; | 
|  | return Create(socket, bind_address); | 
|  | } | 
|  |  | 
|  | AsyncUDPSocket::AsyncUDPSocket(AsyncSocket* socket) | 
|  | : socket_(socket) { | 
|  | ASSERT(socket_); | 
|  | size_ = BUF_SIZE; | 
|  | buf_ = new char[size_]; | 
|  |  | 
|  | // The socket should start out readable but not writable. | 
|  | socket_->SignalReadEvent.connect(this, &AsyncUDPSocket::OnReadEvent); | 
|  | socket_->SignalWriteEvent.connect(this, &AsyncUDPSocket::OnWriteEvent); | 
|  | } | 
|  |  | 
|  | AsyncUDPSocket::~AsyncUDPSocket() { | 
|  | delete [] buf_; | 
|  | } | 
|  |  | 
|  | SocketAddress AsyncUDPSocket::GetLocalAddress() const { | 
|  | return socket_->GetLocalAddress(); | 
|  | } | 
|  |  | 
|  | SocketAddress AsyncUDPSocket::GetRemoteAddress() const { | 
|  | return socket_->GetRemoteAddress(); | 
|  | } | 
|  |  | 
|  | int AsyncUDPSocket::Send(const void *pv, size_t cb, | 
|  | const rtc::PacketOptions& options) { | 
|  | return socket_->Send(pv, cb); | 
|  | } | 
|  |  | 
|  | int AsyncUDPSocket::SendTo(const void *pv, size_t cb, | 
|  | const SocketAddress& addr, | 
|  | const rtc::PacketOptions& options) { | 
|  | return socket_->SendTo(pv, cb, addr); | 
|  | } | 
|  |  | 
|  | int AsyncUDPSocket::Close() { | 
|  | return socket_->Close(); | 
|  | } | 
|  |  | 
|  | AsyncUDPSocket::State AsyncUDPSocket::GetState() const { | 
|  | return STATE_BOUND; | 
|  | } | 
|  |  | 
|  | int AsyncUDPSocket::GetOption(Socket::Option opt, int* value) { | 
|  | return socket_->GetOption(opt, value); | 
|  | } | 
|  |  | 
|  | int AsyncUDPSocket::SetOption(Socket::Option opt, int value) { | 
|  | return socket_->SetOption(opt, value); | 
|  | } | 
|  |  | 
|  | int AsyncUDPSocket::GetError() const { | 
|  | return socket_->GetError(); | 
|  | } | 
|  |  | 
|  | void AsyncUDPSocket::SetError(int error) { | 
|  | return socket_->SetError(error); | 
|  | } | 
|  |  | 
|  | void AsyncUDPSocket::OnReadEvent(AsyncSocket* socket) { | 
|  | ASSERT(socket_.get() == socket); | 
|  |  | 
|  | SocketAddress remote_addr; | 
|  | int len = socket_->RecvFrom(buf_, size_, &remote_addr); | 
|  | if (len < 0) { | 
|  | // An error here typically means we got an ICMP error in response to our | 
|  | // send datagram, indicating the remote address was unreachable. | 
|  | // When doing ICE, this kind of thing will often happen. | 
|  | // TODO: Do something better like forwarding the error to the user. | 
|  | SocketAddress local_addr = socket_->GetLocalAddress(); | 
|  | LOG(LS_INFO) << "AsyncUDPSocket[" << local_addr.ToSensitiveString() << "] " | 
|  | << "receive failed with error " << socket_->GetError(); | 
|  | return; | 
|  | } | 
|  |  | 
|  | // TODO: Make sure that we got all of the packet. | 
|  | // If we did not, then we should resize our buffer to be large enough. | 
|  | SignalReadPacket(this, buf_, static_cast<size_t>(len), remote_addr, | 
|  | CreatePacketTime(0)); | 
|  | } | 
|  |  | 
|  | void AsyncUDPSocket::OnWriteEvent(AsyncSocket* socket) { | 
|  | SignalReadyToSend(this); | 
|  | } | 
|  |  | 
|  | }  // namespace rtc |