|  | /* | 
|  | *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #ifndef WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ | 
|  | #define WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ | 
|  |  | 
|  | #include <assert.h> | 
|  |  | 
|  | #include <deque> | 
|  | #include <map> | 
|  |  | 
|  | #include "webrtc/base/messagequeue.h" | 
|  | #include "webrtc/base/socketserver.h" | 
|  |  | 
|  | namespace rtc { | 
|  |  | 
|  | class VirtualSocket; | 
|  | class SocketAddressPair; | 
|  |  | 
|  | // Simulates a network in the same manner as a loopback interface.  The | 
|  | // interface can create as many addresses as you want.  All of the sockets | 
|  | // created by this network will be able to communicate with one another, unless | 
|  | // they are bound to addresses from incompatible families. | 
|  | class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { | 
|  | public: | 
|  | // TODO: Add "owned" parameter. | 
|  | // If "owned" is set, the supplied socketserver will be deleted later. | 
|  | explicit VirtualSocketServer(SocketServer* ss); | 
|  | virtual ~VirtualSocketServer(); | 
|  |  | 
|  | SocketServer* socketserver() { return server_; } | 
|  |  | 
|  | // Limits the network bandwidth (maximum bytes per second).  Zero means that | 
|  | // all sends occur instantly.  Defaults to 0. | 
|  | uint32 bandwidth() const { return bandwidth_; } | 
|  | void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; } | 
|  |  | 
|  | // Limits the amount of data which can be in flight on the network without | 
|  | // packet loss (on a per sender basis).  Defaults to 64 KB. | 
|  | uint32 network_capacity() const { return network_capacity_; } | 
|  | void set_network_capacity(uint32 capacity) { | 
|  | network_capacity_ = capacity; | 
|  | } | 
|  |  | 
|  | // The amount of data which can be buffered by tcp on the sender's side | 
|  | uint32 send_buffer_capacity() const { return send_buffer_capacity_; } | 
|  | void set_send_buffer_capacity(uint32 capacity) { | 
|  | send_buffer_capacity_ = capacity; | 
|  | } | 
|  |  | 
|  | // The amount of data which can be buffered by tcp on the receiver's side | 
|  | uint32 recv_buffer_capacity() const { return recv_buffer_capacity_; } | 
|  | void set_recv_buffer_capacity(uint32 capacity) { | 
|  | recv_buffer_capacity_ = capacity; | 
|  | } | 
|  |  | 
|  | // Controls the (transit) delay for packets sent in the network.  This does | 
|  | // not inclue the time required to sit in the send queue.  Both of these | 
|  | // values are measured in milliseconds.  Defaults to no delay. | 
|  | uint32 delay_mean() const { return delay_mean_; } | 
|  | uint32 delay_stddev() const { return delay_stddev_; } | 
|  | uint32 delay_samples() const { return delay_samples_; } | 
|  | void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; } | 
|  | void set_delay_stddev(uint32 delay_stddev) { | 
|  | delay_stddev_ = delay_stddev; | 
|  | } | 
|  | void set_delay_samples(uint32 delay_samples) { | 
|  | delay_samples_ = delay_samples; | 
|  | } | 
|  |  | 
|  | // If the (transit) delay parameters are modified, this method should be | 
|  | // called to recompute the new distribution. | 
|  | void UpdateDelayDistribution(); | 
|  |  | 
|  | // Controls the (uniform) probability that any sent packet is dropped.  This | 
|  | // is separate from calculations to drop based on queue size. | 
|  | double drop_probability() { return drop_prob_; } | 
|  | void set_drop_probability(double drop_prob) { | 
|  | assert((0 <= drop_prob) && (drop_prob <= 1)); | 
|  | drop_prob_ = drop_prob; | 
|  | } | 
|  |  | 
|  | // SocketFactory: | 
|  | virtual Socket* CreateSocket(int type); | 
|  | virtual Socket* CreateSocket(int family, int type); | 
|  |  | 
|  | virtual AsyncSocket* CreateAsyncSocket(int type); | 
|  | virtual AsyncSocket* CreateAsyncSocket(int family, int type); | 
|  |  | 
|  | // SocketServer: | 
|  | virtual void SetMessageQueue(MessageQueue* queue); | 
|  | virtual bool Wait(int cms, bool process_io); | 
|  | virtual void WakeUp(); | 
|  |  | 
|  | typedef std::pair<double, double> Point; | 
|  | typedef std::vector<Point> Function; | 
|  |  | 
|  | static Function* CreateDistribution(uint32 mean, uint32 stddev, | 
|  | uint32 samples); | 
|  |  | 
|  | // Similar to Thread::ProcessMessages, but it only processes messages until | 
|  | // there are no immediate messages or pending network traffic.  Returns false | 
|  | // if Thread::Stop() was called. | 
|  | bool ProcessMessagesUntilIdle(); | 
|  |  | 
|  | protected: | 
|  | // Returns a new IP not used before in this network. | 
|  | IPAddress GetNextIP(int family); | 
|  | uint16 GetNextPort(); | 
|  |  | 
|  | VirtualSocket* CreateSocketInternal(int family, int type); | 
|  |  | 
|  | // Binds the given socket to addr, assigning and IP and Port if necessary | 
|  | int Bind(VirtualSocket* socket, SocketAddress* addr); | 
|  |  | 
|  | // Binds the given socket to the given (fully-defined) address. | 
|  | int Bind(VirtualSocket* socket, const SocketAddress& addr); | 
|  |  | 
|  | // Find the socket bound to the given address | 
|  | VirtualSocket* LookupBinding(const SocketAddress& addr); | 
|  |  | 
|  | int Unbind(const SocketAddress& addr, VirtualSocket* socket); | 
|  |  | 
|  | // Adds a mapping between this socket pair and the socket. | 
|  | void AddConnection(const SocketAddress& client, | 
|  | const SocketAddress& server, | 
|  | VirtualSocket* socket); | 
|  |  | 
|  | // Find the socket pair corresponding to this server address. | 
|  | VirtualSocket* LookupConnection(const SocketAddress& client, | 
|  | const SocketAddress& server); | 
|  |  | 
|  | void RemoveConnection(const SocketAddress& client, | 
|  | const SocketAddress& server); | 
|  |  | 
|  | // Connects the given socket to the socket at the given address | 
|  | int Connect(VirtualSocket* socket, const SocketAddress& remote_addr, | 
|  | bool use_delay); | 
|  |  | 
|  | // Sends a disconnect message to the socket at the given address | 
|  | bool Disconnect(VirtualSocket* socket); | 
|  |  | 
|  | // Sends the given packet to the socket at the given address (if one exists). | 
|  | int SendUdp(VirtualSocket* socket, const char* data, size_t data_size, | 
|  | const SocketAddress& remote_addr); | 
|  |  | 
|  | // Moves as much data as possible from the sender's buffer to the network | 
|  | void SendTcp(VirtualSocket* socket); | 
|  |  | 
|  | // Places a packet on the network. | 
|  | void AddPacketToNetwork(VirtualSocket* socket, VirtualSocket* recipient, | 
|  | uint32 cur_time, const char* data, size_t data_size, | 
|  | size_t header_size, bool ordered); | 
|  |  | 
|  | // Removes stale packets from the network | 
|  | void PurgeNetworkPackets(VirtualSocket* socket, uint32 cur_time); | 
|  |  | 
|  | // Computes the number of milliseconds required to send a packet of this size. | 
|  | uint32 SendDelay(uint32 size); | 
|  |  | 
|  | // Returns a random transit delay chosen from the appropriate distribution. | 
|  | uint32 GetRandomTransitDelay(); | 
|  |  | 
|  | // Basic operations on functions.  Those that return a function also take | 
|  | // ownership of the function given (and hence, may modify or delete it). | 
|  | static Function* Accumulate(Function* f); | 
|  | static Function* Invert(Function* f); | 
|  | static Function* Resample(Function* f, double x1, double x2, uint32 samples); | 
|  | static double Evaluate(Function* f, double x); | 
|  |  | 
|  | // NULL out our message queue if it goes away. Necessary in the case where | 
|  | // our lifetime is greater than that of the thread we are using, since we | 
|  | // try to send Close messages for all connected sockets when we shutdown. | 
|  | void OnMessageQueueDestroyed() { msg_queue_ = NULL; } | 
|  |  | 
|  | // Determine if two sockets should be able to communicate. | 
|  | // We don't (currently) specify an address family for sockets; instead, | 
|  | // the currently bound address is used to infer the address family. | 
|  | // Any socket that is not explicitly bound to an IPv4 address is assumed to be | 
|  | // dual-stack capable. | 
|  | // This function tests if two addresses can communicate, as well as the | 
|  | // sockets to which they may be bound (the addresses may or may not yet be | 
|  | // bound to the sockets). | 
|  | // First the addresses are tested (after normalization): | 
|  | // If both have the same family, then communication is OK. | 
|  | // If only one is IPv4 then false, unless the other is bound to ::. | 
|  | // This applies even if the IPv4 address is 0.0.0.0. | 
|  | // The socket arguments are optional; the sockets are checked to see if they | 
|  | // were explicitly bound to IPv6-any ('::'), and if so communication is | 
|  | // permitted. | 
|  | // NB: This scheme doesn't permit non-dualstack IPv6 sockets. | 
|  | static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); | 
|  |  | 
|  | private: | 
|  | friend class VirtualSocket; | 
|  |  | 
|  | typedef std::map<SocketAddress, VirtualSocket*> AddressMap; | 
|  | typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; | 
|  |  | 
|  | SocketServer* server_; | 
|  | bool server_owned_; | 
|  | MessageQueue* msg_queue_; | 
|  | bool stop_on_idle_; | 
|  | uint32 network_delay_; | 
|  | in_addr next_ipv4_; | 
|  | in6_addr next_ipv6_; | 
|  | uint16 next_port_; | 
|  | AddressMap* bindings_; | 
|  | ConnectionMap* connections_; | 
|  |  | 
|  | uint32 bandwidth_; | 
|  | uint32 network_capacity_; | 
|  | uint32 send_buffer_capacity_; | 
|  | uint32 recv_buffer_capacity_; | 
|  | uint32 delay_mean_; | 
|  | uint32 delay_stddev_; | 
|  | uint32 delay_samples_; | 
|  | Function* delay_dist_; | 
|  | CriticalSection delay_crit_; | 
|  |  | 
|  | double drop_prob_; | 
|  | DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer); | 
|  | }; | 
|  |  | 
|  | }  // namespace rtc | 
|  |  | 
|  | #endif  // WEBRTC_BASE_VIRTUALSOCKETSERVER_H_ |