|  | /* | 
|  | *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #ifndef WEBRTC_BASE_ASYNCSOCKET_H_ | 
|  | #define WEBRTC_BASE_ASYNCSOCKET_H_ | 
|  |  | 
|  | #include "webrtc/base/common.h" | 
|  | #include "webrtc/base/sigslot.h" | 
|  | #include "webrtc/base/socket.h" | 
|  |  | 
|  | namespace rtc { | 
|  |  | 
|  | // TODO: Remove Socket and rename AsyncSocket to Socket. | 
|  |  | 
|  | // Provides the ability to perform socket I/O asynchronously. | 
|  | class AsyncSocket : public Socket { | 
|  | public: | 
|  | AsyncSocket(); | 
|  | virtual ~AsyncSocket(); | 
|  |  | 
|  | virtual AsyncSocket* Accept(SocketAddress* paddr) = 0; | 
|  |  | 
|  | // SignalReadEvent and SignalWriteEvent use multi_threaded_local to allow | 
|  | // access concurrently from different thread. | 
|  | // For example SignalReadEvent::connect will be called in AsyncUDPSocket ctor | 
|  | // but at the same time the SocketDispatcher maybe signaling the read event. | 
|  | // ready to read | 
|  | sigslot::signal1<AsyncSocket*, | 
|  | sigslot::multi_threaded_local> SignalReadEvent; | 
|  | // ready to write | 
|  | sigslot::signal1<AsyncSocket*, | 
|  | sigslot::multi_threaded_local> SignalWriteEvent; | 
|  | sigslot::signal1<AsyncSocket*> SignalConnectEvent;     // connected | 
|  | sigslot::signal2<AsyncSocket*, int> SignalCloseEvent;  // closed | 
|  | }; | 
|  |  | 
|  | class AsyncSocketAdapter : public AsyncSocket, public sigslot::has_slots<> { | 
|  | public: | 
|  | // The adapted socket may explicitly be NULL, and later assigned using Attach. | 
|  | // However, subclasses which support detached mode must override any methods | 
|  | // that will be called during the detached period (usually GetState()), to | 
|  | // avoid dereferencing a null pointer. | 
|  | explicit AsyncSocketAdapter(AsyncSocket* socket); | 
|  | virtual ~AsyncSocketAdapter(); | 
|  | void Attach(AsyncSocket* socket); | 
|  | virtual SocketAddress GetLocalAddress() const { | 
|  | return socket_->GetLocalAddress(); | 
|  | } | 
|  | virtual SocketAddress GetRemoteAddress() const { | 
|  | return socket_->GetRemoteAddress(); | 
|  | } | 
|  | virtual int Bind(const SocketAddress& addr) { | 
|  | return socket_->Bind(addr); | 
|  | } | 
|  | virtual int Connect(const SocketAddress& addr) { | 
|  | return socket_->Connect(addr); | 
|  | } | 
|  | virtual int Send(const void* pv, size_t cb) { | 
|  | return socket_->Send(pv, cb); | 
|  | } | 
|  | virtual int SendTo(const void* pv, size_t cb, const SocketAddress& addr) { | 
|  | return socket_->SendTo(pv, cb, addr); | 
|  | } | 
|  | virtual int Recv(void* pv, size_t cb) { | 
|  | return socket_->Recv(pv, cb); | 
|  | } | 
|  | virtual int RecvFrom(void* pv, size_t cb, SocketAddress* paddr) { | 
|  | return socket_->RecvFrom(pv, cb, paddr); | 
|  | } | 
|  | virtual int Listen(int backlog) { | 
|  | return socket_->Listen(backlog); | 
|  | } | 
|  | virtual AsyncSocket* Accept(SocketAddress* paddr) { | 
|  | return socket_->Accept(paddr); | 
|  | } | 
|  | virtual int Close() { | 
|  | return socket_->Close(); | 
|  | } | 
|  | virtual int GetError() const { | 
|  | return socket_->GetError(); | 
|  | } | 
|  | virtual void SetError(int error) { | 
|  | return socket_->SetError(error); | 
|  | } | 
|  | virtual ConnState GetState() const { | 
|  | return socket_->GetState(); | 
|  | } | 
|  | virtual int EstimateMTU(uint16* mtu) { | 
|  | return socket_->EstimateMTU(mtu); | 
|  | } | 
|  | virtual int GetOption(Option opt, int* value) { | 
|  | return socket_->GetOption(opt, value); | 
|  | } | 
|  | virtual int SetOption(Option opt, int value) { | 
|  | return socket_->SetOption(opt, value); | 
|  | } | 
|  |  | 
|  | protected: | 
|  | virtual void OnConnectEvent(AsyncSocket* socket) { | 
|  | SignalConnectEvent(this); | 
|  | } | 
|  | virtual void OnReadEvent(AsyncSocket* socket) { | 
|  | SignalReadEvent(this); | 
|  | } | 
|  | virtual void OnWriteEvent(AsyncSocket* socket) { | 
|  | SignalWriteEvent(this); | 
|  | } | 
|  | virtual void OnCloseEvent(AsyncSocket* socket, int err) { | 
|  | SignalCloseEvent(this, err); | 
|  | } | 
|  |  | 
|  | AsyncSocket* socket_; | 
|  | }; | 
|  |  | 
|  | }  // namespace rtc | 
|  |  | 
|  | #endif  // WEBRTC_BASE_ASYNCSOCKET_H_ |