| /* |
| * Copyright (c) 2012 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include <GLES2/gl2.h> |
| #include <GLES2/gl2ext.h> |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #include "video_render_opengles20.h" |
| |
| //#define ANDROID_LOG |
| |
| #ifdef ANDROID_LOG |
| #include <stdio.h> |
| #include <android/log.h> |
| |
| #undef WEBRTC_TRACE |
| #define WEBRTC_TRACE(a,b,c,...) __android_log_print(ANDROID_LOG_DEBUG, "*WEBRTCN*", __VA_ARGS__) |
| #else |
| #include "trace.h" |
| #endif |
| |
| namespace webrtc { |
| |
| const char VideoRenderOpenGles20::g_indices[] = { 0, 3, 2, 0, 2, 1 }; |
| |
| const char VideoRenderOpenGles20::g_vertextShader[] = { |
| "attribute vec4 aPosition;\n" |
| "attribute vec2 aTextureCoord;\n" |
| "varying vec2 vTextureCoord;\n" |
| "void main() {\n" |
| " gl_Position = aPosition;\n" |
| " vTextureCoord = aTextureCoord;\n" |
| "}\n" }; |
| |
| // The fragment shader. |
| // Do YUV to RGB565 conversion. |
| const char VideoRenderOpenGles20::g_fragmentShader[] = { |
| "precision mediump float;\n" |
| "uniform sampler2D Ytex;\n" |
| "uniform sampler2D Utex,Vtex;\n" |
| "varying vec2 vTextureCoord;\n" |
| "void main(void) {\n" |
| " float nx,ny,r,g,b,y,u,v;\n" |
| " mediump vec4 txl,ux,vx;" |
| " nx=vTextureCoord[0];\n" |
| " ny=vTextureCoord[1];\n" |
| " y=texture2D(Ytex,vec2(nx,ny)).r;\n" |
| " u=texture2D(Utex,vec2(nx,ny)).r;\n" |
| " v=texture2D(Vtex,vec2(nx,ny)).r;\n" |
| |
| //" y = v;\n"+ |
| " y=1.1643*(y-0.0625);\n" |
| " u=u-0.5;\n" |
| " v=v-0.5;\n" |
| |
| " r=y+1.5958*v;\n" |
| " g=y-0.39173*u-0.81290*v;\n" |
| " b=y+2.017*u;\n" |
| " gl_FragColor=vec4(r,g,b,1.0);\n" |
| "}\n" }; |
| |
| VideoRenderOpenGles20::VideoRenderOpenGles20(int32_t id) : |
| _id(id), |
| _textureWidth(-1), |
| _textureHeight(-1) { |
| WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "%s: id %d", |
| __FUNCTION__, (int) _id); |
| |
| const GLfloat vertices[20] = { |
| // X, Y, Z, U, V |
| -1, -1, 0, 0, 1, // Bottom Left |
| 1, -1, 0, 1, 1, //Bottom Right |
| 1, 1, 0, 1, 0, //Top Right |
| -1, 1, 0, 0, 0 }; //Top Left |
| |
| memcpy(_vertices, vertices, sizeof(_vertices)); |
| } |
| |
| VideoRenderOpenGles20::~VideoRenderOpenGles20() { |
| } |
| |
| int32_t VideoRenderOpenGles20::Setup(int32_t width, int32_t height) { |
| WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, |
| "%s: width %d, height %d", __FUNCTION__, (int) width, |
| (int) height); |
| |
| printGLString("Version", GL_VERSION); |
| printGLString("Vendor", GL_VENDOR); |
| printGLString("Renderer", GL_RENDERER); |
| printGLString("Extensions", GL_EXTENSIONS); |
| |
| int maxTextureImageUnits[2]; |
| int maxTextureSize[2]; |
| glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, maxTextureImageUnits); |
| glGetIntegerv(GL_MAX_TEXTURE_SIZE, maxTextureSize); |
| |
| WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, |
| "%s: number of textures %d, size %d", __FUNCTION__, |
| (int) maxTextureImageUnits[0], (int) maxTextureSize[0]); |
| |
| _program = createProgram(g_vertextShader, g_fragmentShader); |
| if (!_program) { |
| WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id, |
| "%s: Could not create program", __FUNCTION__); |
| return -1; |
| } |
| |
| int positionHandle = glGetAttribLocation(_program, "aPosition"); |
| checkGlError("glGetAttribLocation aPosition"); |
| if (positionHandle == -1) { |
| WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id, |
| "%s: Could not get aPosition handle", __FUNCTION__); |
| return -1; |
| } |
| |
| int textureHandle = glGetAttribLocation(_program, "aTextureCoord"); |
| checkGlError("glGetAttribLocation aTextureCoord"); |
| if (textureHandle == -1) { |
| WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id, |
| "%s: Could not get aTextureCoord handle", __FUNCTION__); |
| return -1; |
| } |
| |
| // set the vertices array in the shader |
| // _vertices contains 4 vertices with 5 coordinates. |
| // 3 for (xyz) for the vertices and 2 for the texture |
| glVertexAttribPointer(positionHandle, 3, GL_FLOAT, false, |
| 5 * sizeof(GLfloat), _vertices); |
| checkGlError("glVertexAttribPointer aPosition"); |
| |
| glEnableVertexAttribArray(positionHandle); |
| checkGlError("glEnableVertexAttribArray positionHandle"); |
| |
| // set the texture coordinate array in the shader |
| // _vertices contains 4 vertices with 5 coordinates. |
| // 3 for (xyz) for the vertices and 2 for the texture |
| glVertexAttribPointer(textureHandle, 2, GL_FLOAT, false, 5 |
| * sizeof(GLfloat), &_vertices[3]); |
| checkGlError("glVertexAttribPointer maTextureHandle"); |
| glEnableVertexAttribArray(textureHandle); |
| checkGlError("glEnableVertexAttribArray textureHandle"); |
| |
| glUseProgram(_program); |
| int i = glGetUniformLocation(_program, "Ytex"); |
| checkGlError("glGetUniformLocation"); |
| glUniform1i(i, 0); /* Bind Ytex to texture unit 0 */ |
| checkGlError("glUniform1i Ytex"); |
| |
| i = glGetUniformLocation(_program, "Utex"); |
| checkGlError("glGetUniformLocation Utex"); |
| glUniform1i(i, 1); /* Bind Utex to texture unit 1 */ |
| checkGlError("glUniform1i Utex"); |
| |
| i = glGetUniformLocation(_program, "Vtex"); |
| checkGlError("glGetUniformLocation"); |
| glUniform1i(i, 2); /* Bind Vtex to texture unit 2 */ |
| checkGlError("glUniform1i"); |
| |
| glViewport(0, 0, width, height); |
| checkGlError("glViewport"); |
| return 0; |
| } |
| |
| // SetCoordinates |
| // Sets the coordinates where the stream shall be rendered. |
| // Values must be between 0 and 1. |
| int32_t VideoRenderOpenGles20::SetCoordinates(int32_t zOrder, |
| const float left, |
| const float top, |
| const float right, |
| const float bottom) { |
| if ((top > 1 || top < 0) || (right > 1 || right < 0) || |
| (bottom > 1 || bottom < 0) || (left > 1 || left < 0)) { |
| WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id, |
| "%s: Wrong coordinates", __FUNCTION__); |
| return -1; |
| } |
| |
| // X, Y, Z, U, V |
| // -1, -1, 0, 0, 1, // Bottom Left |
| // 1, -1, 0, 1, 1, //Bottom Right |
| // 1, 1, 0, 1, 0, //Top Right |
| // -1, 1, 0, 0, 0 //Top Left |
| |
| // Bottom Left |
| _vertices[0] = (left * 2) - 1; |
| _vertices[1] = -1 * (2 * bottom) + 1; |
| _vertices[2] = zOrder; |
| |
| //Bottom Right |
| _vertices[5] = (right * 2) - 1; |
| _vertices[6] = -1 * (2 * bottom) + 1; |
| _vertices[7] = zOrder; |
| |
| //Top Right |
| _vertices[10] = (right * 2) - 1; |
| _vertices[11] = -1 * (2 * top) + 1; |
| _vertices[12] = zOrder; |
| |
| //Top Left |
| _vertices[15] = (left * 2) - 1; |
| _vertices[16] = -1 * (2 * top) + 1; |
| _vertices[17] = zOrder; |
| |
| return 0; |
| } |
| |
| int32_t VideoRenderOpenGles20::Render(const I420VideoFrame& frameToRender) { |
| |
| if (frameToRender.IsZeroSize()) { |
| return -1; |
| } |
| |
| WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "%s: id %d", |
| __FUNCTION__, (int) _id); |
| |
| glUseProgram(_program); |
| checkGlError("glUseProgram"); |
| |
| if (_textureWidth != (GLsizei) frameToRender.width() || |
| _textureHeight != (GLsizei) frameToRender.height()) { |
| SetupTextures(frameToRender); |
| } |
| else { |
| UpdateTextures(frameToRender); |
| } |
| |
| glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_BYTE, g_indices); |
| checkGlError("glDrawArrays"); |
| |
| return 0; |
| } |
| |
| GLuint VideoRenderOpenGles20::loadShader(GLenum shaderType, |
| const char* pSource) { |
| GLuint shader = glCreateShader(shaderType); |
| if (shader) { |
| glShaderSource(shader, 1, &pSource, NULL); |
| glCompileShader(shader); |
| GLint compiled = 0; |
| glGetShaderiv(shader, GL_COMPILE_STATUS, &compiled); |
| if (!compiled) { |
| GLint infoLen = 0; |
| glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); |
| if (infoLen) { |
| char* buf = (char*) malloc(infoLen); |
| if (buf) { |
| glGetShaderInfoLog(shader, infoLen, NULL, buf); |
| WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id, |
| "%s: Could not compile shader %d: %s", |
| __FUNCTION__, shaderType, buf); |
| free(buf); |
| } |
| glDeleteShader(shader); |
| shader = 0; |
| } |
| } |
| } |
| return shader; |
| } |
| |
| GLuint VideoRenderOpenGles20::createProgram(const char* pVertexSource, |
| const char* pFragmentSource) { |
| GLuint vertexShader = loadShader(GL_VERTEX_SHADER, pVertexSource); |
| if (!vertexShader) { |
| return 0; |
| } |
| |
| GLuint pixelShader = loadShader(GL_FRAGMENT_SHADER, pFragmentSource); |
| if (!pixelShader) { |
| return 0; |
| } |
| |
| GLuint program = glCreateProgram(); |
| if (program) { |
| glAttachShader(program, vertexShader); |
| checkGlError("glAttachShader"); |
| glAttachShader(program, pixelShader); |
| checkGlError("glAttachShader"); |
| glLinkProgram(program); |
| GLint linkStatus = GL_FALSE; |
| glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); |
| if (linkStatus != GL_TRUE) { |
| GLint bufLength = 0; |
| glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); |
| if (bufLength) { |
| char* buf = (char*) malloc(bufLength); |
| if (buf) { |
| glGetProgramInfoLog(program, bufLength, NULL, buf); |
| WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id, |
| "%s: Could not link program: %s", |
| __FUNCTION__, buf); |
| free(buf); |
| } |
| } |
| glDeleteProgram(program); |
| program = 0; |
| } |
| } |
| return program; |
| } |
| |
| void VideoRenderOpenGles20::printGLString(const char *name, GLenum s) { |
| const char *v = (const char *) glGetString(s); |
| WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, "GL %s = %s\n", |
| name, v); |
| } |
| |
| void VideoRenderOpenGles20::checkGlError(const char* op) { |
| #ifdef ANDROID_LOG |
| for (GLint error = glGetError(); error; error = glGetError()) { |
| WEBRTC_TRACE(kTraceError, kTraceVideoRenderer, _id, |
| "after %s() glError (0x%x)\n", op, error); |
| } |
| #else |
| return; |
| #endif |
| } |
| |
| void VideoRenderOpenGles20::SetupTextures(const I420VideoFrame& frameToRender) { |
| WEBRTC_TRACE(kTraceDebug, kTraceVideoRenderer, _id, |
| "%s: width %d, height %d", __FUNCTION__, |
| frameToRender.width(), frameToRender.height()); |
| |
| const GLsizei width = frameToRender.width(); |
| const GLsizei height = frameToRender.height(); |
| |
| glGenTextures(3, _textureIds); //Generate the Y, U and V texture |
| GLuint currentTextureId = _textureIds[0]; // Y |
| glActiveTexture( GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, currentTextureId); |
| |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width, height, 0, |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, |
| (const GLvoid*) frameToRender.buffer(kYPlane)); |
| |
| currentTextureId = _textureIds[1]; // U |
| glActiveTexture( GL_TEXTURE1); |
| glBindTexture(GL_TEXTURE_2D, currentTextureId); |
| |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| const uint8_t* uComponent = frameToRender.buffer(kUPlane); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width / 2, height / 2, 0, |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, (const GLvoid*) uComponent); |
| |
| currentTextureId = _textureIds[2]; // V |
| glActiveTexture( GL_TEXTURE2); |
| glBindTexture(GL_TEXTURE_2D, currentTextureId); |
| |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| |
| const uint8_t* vComponent = frameToRender.buffer(kVPlane); |
| glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE, width / 2, height / 2, 0, |
| GL_LUMINANCE, GL_UNSIGNED_BYTE, (const GLvoid*) vComponent); |
| checkGlError("SetupTextures"); |
| |
| _textureWidth = width; |
| _textureHeight = height; |
| } |
| |
| // Uploads a plane of pixel data, accounting for stride != width*bpp. |
| static void GlTexSubImage2D(GLsizei width, GLsizei height, int stride, |
| const uint8_t* plane) { |
| if (stride == width) { |
| // Yay! We can upload the entire plane in a single GL call. |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, width, height, GL_LUMINANCE, |
| GL_UNSIGNED_BYTE, |
| static_cast<const GLvoid*>(plane)); |
| } else { |
| // Boo! Since GLES2 doesn't have GL_UNPACK_ROW_LENGTH and Android doesn't |
| // have GL_EXT_unpack_subimage we have to upload a row at a time. Ick. |
| for (int row = 0; row < height; ++row) { |
| glTexSubImage2D(GL_TEXTURE_2D, 0, 0, row, width, 1, GL_LUMINANCE, |
| GL_UNSIGNED_BYTE, |
| static_cast<const GLvoid*>(plane + (row * stride))); |
| } |
| } |
| } |
| |
| void VideoRenderOpenGles20::UpdateTextures(const |
| I420VideoFrame& frameToRender) { |
| const GLsizei width = frameToRender.width(); |
| const GLsizei height = frameToRender.height(); |
| |
| glActiveTexture(GL_TEXTURE0); |
| glBindTexture(GL_TEXTURE_2D, _textureIds[0]); |
| GlTexSubImage2D(width, height, frameToRender.stride(kYPlane), |
| frameToRender.buffer(kYPlane)); |
| |
| glActiveTexture(GL_TEXTURE1); |
| glBindTexture(GL_TEXTURE_2D, _textureIds[1]); |
| GlTexSubImage2D(width / 2, height / 2, frameToRender.stride(kUPlane), |
| frameToRender.buffer(kUPlane)); |
| |
| glActiveTexture(GL_TEXTURE2); |
| glBindTexture(GL_TEXTURE_2D, _textureIds[2]); |
| GlTexSubImage2D(width / 2, height / 2, frameToRender.stride(kVPlane), |
| frameToRender.buffer(kVPlane)); |
| |
| checkGlError("UpdateTextures"); |
| } |
| |
| } // namespace webrtc |