|  | /* | 
|  | *  Copyright (c) 2011 The WebRTC project authors. All Rights Reserved. | 
|  | * | 
|  | *  Use of this source code is governed by a BSD-style license | 
|  | *  that can be found in the LICENSE file in the root of the source | 
|  | *  tree. An additional intellectual property rights grant can be found | 
|  | *  in the file PATENTS.  All contributing project authors may | 
|  | *  be found in the AUTHORS file in the root of the source tree. | 
|  | */ | 
|  |  | 
|  | #include "webrtc/modules/video_coding/timing.h" | 
|  |  | 
|  | #include <algorithm> | 
|  |  | 
|  | #include "webrtc/modules/video_coding/internal_defines.h" | 
|  | #include "webrtc/modules/video_coding/jitter_buffer_common.h" | 
|  | #include "webrtc/system_wrappers/include/clock.h" | 
|  | #include "webrtc/system_wrappers/include/metrics.h" | 
|  | #include "webrtc/system_wrappers/include/timestamp_extrapolator.h" | 
|  |  | 
|  | namespace webrtc { | 
|  |  | 
|  | VCMTiming::VCMTiming(Clock* clock, VCMTiming* master_timing) | 
|  | : crit_sect_(CriticalSectionWrapper::CreateCriticalSection()), | 
|  | clock_(clock), | 
|  | master_(false), | 
|  | ts_extrapolator_(), | 
|  | codec_timer_(), | 
|  | render_delay_ms_(kDefaultRenderDelayMs), | 
|  | min_playout_delay_ms_(0), | 
|  | jitter_delay_ms_(0), | 
|  | current_delay_ms_(0), | 
|  | last_decode_ms_(0), | 
|  | prev_frame_timestamp_(0), | 
|  | num_decoded_frames_(0), | 
|  | num_delayed_decoded_frames_(0), | 
|  | first_decoded_frame_ms_(-1), | 
|  | sum_missed_render_deadline_ms_(0) { | 
|  | if (master_timing == NULL) { | 
|  | master_ = true; | 
|  | ts_extrapolator_ = new TimestampExtrapolator(clock_->TimeInMilliseconds()); | 
|  | } else { | 
|  | ts_extrapolator_ = master_timing->ts_extrapolator_; | 
|  | } | 
|  | } | 
|  |  | 
|  | VCMTiming::~VCMTiming() { | 
|  | UpdateHistograms(); | 
|  | if (master_) { | 
|  | delete ts_extrapolator_; | 
|  | } | 
|  | delete crit_sect_; | 
|  | } | 
|  |  | 
|  | void VCMTiming::UpdateHistograms() const { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | if (num_decoded_frames_ == 0) { | 
|  | return; | 
|  | } | 
|  | int64_t elapsed_sec = | 
|  | (clock_->TimeInMilliseconds() - first_decoded_frame_ms_) / 1000; | 
|  | if (elapsed_sec < metrics::kMinRunTimeInSeconds) { | 
|  | return; | 
|  | } | 
|  | RTC_HISTOGRAM_COUNTS_100( | 
|  | "WebRTC.Video.DecodedFramesPerSecond", | 
|  | static_cast<int>((num_decoded_frames_ / elapsed_sec) + 0.5f)); | 
|  | RTC_HISTOGRAM_PERCENTAGE( | 
|  | "WebRTC.Video.DelayedFramesToRenderer", | 
|  | num_delayed_decoded_frames_ * 100 / num_decoded_frames_); | 
|  | if (num_delayed_decoded_frames_ > 0) { | 
|  | RTC_HISTOGRAM_COUNTS_1000( | 
|  | "WebRTC.Video.DelayedFramesToRenderer_AvgDelayInMs", | 
|  | sum_missed_render_deadline_ms_ / num_delayed_decoded_frames_); | 
|  | } | 
|  | } | 
|  |  | 
|  | void VCMTiming::Reset() { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | ts_extrapolator_->Reset(clock_->TimeInMilliseconds()); | 
|  | codec_timer_.Reset(); | 
|  | render_delay_ms_ = kDefaultRenderDelayMs; | 
|  | min_playout_delay_ms_ = 0; | 
|  | jitter_delay_ms_ = 0; | 
|  | current_delay_ms_ = 0; | 
|  | prev_frame_timestamp_ = 0; | 
|  | } | 
|  |  | 
|  | void VCMTiming::ResetDecodeTime() { | 
|  | CriticalSectionScoped lock(crit_sect_); | 
|  | codec_timer_.Reset(); | 
|  | } | 
|  |  | 
|  | void VCMTiming::set_render_delay(uint32_t render_delay_ms) { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | render_delay_ms_ = render_delay_ms; | 
|  | } | 
|  |  | 
|  | void VCMTiming::set_min_playout_delay(uint32_t min_playout_delay_ms) { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | min_playout_delay_ms_ = min_playout_delay_ms; | 
|  | } | 
|  |  | 
|  | void VCMTiming::SetJitterDelay(uint32_t jitter_delay_ms) { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | if (jitter_delay_ms != jitter_delay_ms_) { | 
|  | jitter_delay_ms_ = jitter_delay_ms; | 
|  | // When in initial state, set current delay to minimum delay. | 
|  | if (current_delay_ms_ == 0) { | 
|  | current_delay_ms_ = jitter_delay_ms_; | 
|  | } | 
|  | } | 
|  | } | 
|  |  | 
|  | void VCMTiming::UpdateCurrentDelay(uint32_t frame_timestamp) { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | uint32_t target_delay_ms = TargetDelayInternal(); | 
|  |  | 
|  | if (current_delay_ms_ == 0) { | 
|  | // Not initialized, set current delay to target. | 
|  | current_delay_ms_ = target_delay_ms; | 
|  | } else if (target_delay_ms != current_delay_ms_) { | 
|  | int64_t delay_diff_ms = | 
|  | static_cast<int64_t>(target_delay_ms) - current_delay_ms_; | 
|  | // Never change the delay with more than 100 ms every second. If we're | 
|  | // changing the delay in too large steps we will get noticeable freezes. By | 
|  | // limiting the change we can increase the delay in smaller steps, which | 
|  | // will be experienced as the video is played in slow motion. When lowering | 
|  | // the delay the video will be played at a faster pace. | 
|  | int64_t max_change_ms = 0; | 
|  | if (frame_timestamp < 0x0000ffff && prev_frame_timestamp_ > 0xffff0000) { | 
|  | // wrap | 
|  | max_change_ms = kDelayMaxChangeMsPerS * | 
|  | (frame_timestamp + (static_cast<int64_t>(1) << 32) - | 
|  | prev_frame_timestamp_) / | 
|  | 90000; | 
|  | } else { | 
|  | max_change_ms = kDelayMaxChangeMsPerS * | 
|  | (frame_timestamp - prev_frame_timestamp_) / 90000; | 
|  | } | 
|  | if (max_change_ms <= 0) { | 
|  | // Any changes less than 1 ms are truncated and | 
|  | // will be postponed. Negative change will be due | 
|  | // to reordering and should be ignored. | 
|  | return; | 
|  | } | 
|  | delay_diff_ms = std::max(delay_diff_ms, -max_change_ms); | 
|  | delay_diff_ms = std::min(delay_diff_ms, max_change_ms); | 
|  |  | 
|  | current_delay_ms_ = current_delay_ms_ + static_cast<int32_t>(delay_diff_ms); | 
|  | } | 
|  | prev_frame_timestamp_ = frame_timestamp; | 
|  | } | 
|  |  | 
|  | void VCMTiming::UpdateCurrentDelay(int64_t render_time_ms, | 
|  | int64_t actual_decode_time_ms) { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | uint32_t target_delay_ms = TargetDelayInternal(); | 
|  | int64_t delayed_ms = actual_decode_time_ms - | 
|  | (render_time_ms - MaxDecodeTimeMs() - render_delay_ms_); | 
|  | if (delayed_ms < 0) { | 
|  | return; | 
|  | } | 
|  | if (current_delay_ms_ + delayed_ms <= target_delay_ms) { | 
|  | current_delay_ms_ += static_cast<uint32_t>(delayed_ms); | 
|  | } else { | 
|  | current_delay_ms_ = target_delay_ms; | 
|  | } | 
|  | } | 
|  |  | 
|  | int32_t VCMTiming::StopDecodeTimer(uint32_t time_stamp, | 
|  | int32_t decode_time_ms, | 
|  | int64_t now_ms, | 
|  | int64_t render_time_ms) { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | codec_timer_.MaxFilter(decode_time_ms, now_ms); | 
|  | assert(decode_time_ms >= 0); | 
|  | last_decode_ms_ = decode_time_ms; | 
|  |  | 
|  | // Update stats. | 
|  | ++num_decoded_frames_; | 
|  | if (num_decoded_frames_ == 1) { | 
|  | first_decoded_frame_ms_ = now_ms; | 
|  | } | 
|  | int time_until_rendering_ms = render_time_ms - render_delay_ms_ - now_ms; | 
|  | if (time_until_rendering_ms < 0) { | 
|  | sum_missed_render_deadline_ms_ += -time_until_rendering_ms; | 
|  | ++num_delayed_decoded_frames_; | 
|  | } | 
|  | return 0; | 
|  | } | 
|  |  | 
|  | void VCMTiming::IncomingTimestamp(uint32_t time_stamp, int64_t now_ms) { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | ts_extrapolator_->Update(now_ms, time_stamp); | 
|  | } | 
|  |  | 
|  | int64_t VCMTiming::RenderTimeMs(uint32_t frame_timestamp, | 
|  | int64_t now_ms) const { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | const int64_t render_time_ms = RenderTimeMsInternal(frame_timestamp, now_ms); | 
|  | return render_time_ms; | 
|  | } | 
|  |  | 
|  | int64_t VCMTiming::RenderTimeMsInternal(uint32_t frame_timestamp, | 
|  | int64_t now_ms) const { | 
|  | int64_t estimated_complete_time_ms = | 
|  | ts_extrapolator_->ExtrapolateLocalTime(frame_timestamp); | 
|  | if (estimated_complete_time_ms == -1) { | 
|  | estimated_complete_time_ms = now_ms; | 
|  | } | 
|  |  | 
|  | // Make sure that we have at least the playout delay. | 
|  | uint32_t actual_delay = std::max(current_delay_ms_, min_playout_delay_ms_); | 
|  | return estimated_complete_time_ms + actual_delay; | 
|  | } | 
|  |  | 
|  | // Must be called from inside a critical section. | 
|  | int32_t VCMTiming::MaxDecodeTimeMs( | 
|  | FrameType frame_type /*= kVideoFrameDelta*/) const { | 
|  | const int32_t decode_time_ms = codec_timer_.RequiredDecodeTimeMs(frame_type); | 
|  | assert(decode_time_ms >= 0); | 
|  | return decode_time_ms; | 
|  | } | 
|  |  | 
|  | uint32_t VCMTiming::MaxWaitingTime(int64_t render_time_ms, | 
|  | int64_t now_ms) const { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  |  | 
|  | const int64_t max_wait_time_ms = | 
|  | render_time_ms - now_ms - MaxDecodeTimeMs() - render_delay_ms_; | 
|  |  | 
|  | if (max_wait_time_ms < 0) { | 
|  | return 0; | 
|  | } | 
|  | return static_cast<uint32_t>(max_wait_time_ms); | 
|  | } | 
|  |  | 
|  | bool VCMTiming::EnoughTimeToDecode( | 
|  | uint32_t available_processing_time_ms) const { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | int32_t max_decode_time_ms = MaxDecodeTimeMs(); | 
|  | if (max_decode_time_ms < 0) { | 
|  | // Haven't decoded any frames yet, try decoding one to get an estimate | 
|  | // of the decode time. | 
|  | return true; | 
|  | } else if (max_decode_time_ms == 0) { | 
|  | // Decode time is less than 1, set to 1 for now since | 
|  | // we don't have any better precision. Count ticks later? | 
|  | max_decode_time_ms = 1; | 
|  | } | 
|  | return static_cast<int32_t>(available_processing_time_ms) - | 
|  | max_decode_time_ms > | 
|  | 0; | 
|  | } | 
|  |  | 
|  | uint32_t VCMTiming::TargetVideoDelay() const { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | return TargetDelayInternal(); | 
|  | } | 
|  |  | 
|  | uint32_t VCMTiming::TargetDelayInternal() const { | 
|  | return std::max(min_playout_delay_ms_, | 
|  | jitter_delay_ms_ + MaxDecodeTimeMs() + render_delay_ms_); | 
|  | } | 
|  |  | 
|  | void VCMTiming::GetTimings(int* decode_ms, | 
|  | int* max_decode_ms, | 
|  | int* current_delay_ms, | 
|  | int* target_delay_ms, | 
|  | int* jitter_buffer_ms, | 
|  | int* min_playout_delay_ms, | 
|  | int* render_delay_ms) const { | 
|  | CriticalSectionScoped cs(crit_sect_); | 
|  | *decode_ms = last_decode_ms_; | 
|  | *max_decode_ms = MaxDecodeTimeMs(); | 
|  | *current_delay_ms = current_delay_ms_; | 
|  | *target_delay_ms = TargetDelayInternal(); | 
|  | *jitter_buffer_ms = jitter_delay_ms_; | 
|  | *min_playout_delay_ms = min_playout_delay_ms_; | 
|  | *render_delay_ms = render_delay_ms_; | 
|  | } | 
|  |  | 
|  | }  // namespace webrtc |