| /* |
| * Copyright (c) 2017 The WebRTC project authors. All Rights Reserved. |
| * |
| * Use of this source code is governed by a BSD-style license |
| * that can be found in the LICENSE file in the root of the source |
| * tree. An additional intellectual property rights grant can be found |
| * in the file PATENTS. All contributing project authors may |
| * be found in the AUTHORS file in the root of the source tree. |
| */ |
| |
| #include "webrtc/modules/audio_processing/aec3/shadow_filter_update_gain.h" |
| |
| #include <algorithm> |
| #include <functional> |
| |
| #include "webrtc/rtc_base/checks.h" |
| |
| namespace webrtc { |
| |
| void ShadowFilterUpdateGain::HandleEchoPathChange() { |
| // TODO(peah): Check whether this counter should instead be initialized to a |
| // large value. |
| poor_signal_excitation_counter_ = 0; |
| call_counter_ = 0; |
| } |
| |
| void ShadowFilterUpdateGain::Compute( |
| const RenderBuffer& render_buffer, |
| const RenderSignalAnalyzer& render_signal_analyzer, |
| const FftData& E_shadow, |
| size_t size_partitions, |
| bool saturated_capture_signal, |
| FftData* G) { |
| RTC_DCHECK(G); |
| ++call_counter_; |
| |
| if (render_signal_analyzer.PoorSignalExcitation()) { |
| poor_signal_excitation_counter_ = 0; |
| } |
| |
| // Do not update the filter if the render is not sufficiently excited. |
| if (++poor_signal_excitation_counter_ < size_partitions || |
| saturated_capture_signal || call_counter_ <= size_partitions) { |
| G->re.fill(0.f); |
| G->im.fill(0.f); |
| return; |
| } |
| |
| // Compute mu. |
| // Corresponds to WGN of power -39 dBFS. |
| constexpr float kNoiseGatePower = 220075344.f; |
| constexpr float kMuFixed = .5f; |
| std::array<float, kFftLengthBy2Plus1> mu; |
| const auto& X2 = render_buffer.SpectralSum(size_partitions); |
| std::transform(X2.begin(), X2.end(), mu.begin(), [&](float a) { |
| return a > kNoiseGatePower ? kMuFixed / a : 0.f; |
| }); |
| |
| // Avoid updating the filter close to narrow bands in the render signals. |
| render_signal_analyzer.MaskRegionsAroundNarrowBands(&mu); |
| |
| // G = mu * E * X2. |
| std::transform(mu.begin(), mu.end(), E_shadow.re.begin(), G->re.begin(), |
| std::multiplies<float>()); |
| std::transform(mu.begin(), mu.end(), E_shadow.im.begin(), G->im.begin(), |
| std::multiplies<float>()); |
| } |
| |
| } // namespace webrtc |