| /* | 
 |  *  Copyright 2004 The WebRTC Project Authors. All rights reserved. | 
 |  * | 
 |  *  Use of this source code is governed by a BSD-style license | 
 |  *  that can be found in the LICENSE file in the root of the source | 
 |  *  tree. An additional intellectual property rights grant can be found | 
 |  *  in the file PATENTS.  All contributing project authors may | 
 |  *  be found in the AUTHORS file in the root of the source tree. | 
 |  */ | 
 |  | 
 | #ifndef WEBRTC_P2P_BASE_PORT_H_ | 
 | #define WEBRTC_P2P_BASE_PORT_H_ | 
 |  | 
 | #include <map> | 
 | #include <memory> | 
 | #include <set> | 
 | #include <string> | 
 | #include <vector> | 
 |  | 
 | #include "webrtc/p2p/base/candidate.h" | 
 | #include "webrtc/p2p/base/candidatepairinterface.h" | 
 | #include "webrtc/p2p/base/packetsocketfactory.h" | 
 | #include "webrtc/p2p/base/portinterface.h" | 
 | #include "webrtc/p2p/base/stun.h" | 
 | #include "webrtc/p2p/base/stunrequest.h" | 
 | #include "webrtc/p2p/base/transport.h" | 
 | #include "webrtc/base/asyncpacketsocket.h" | 
 | #include "webrtc/base/network.h" | 
 | #include "webrtc/base/proxyinfo.h" | 
 | #include "webrtc/base/ratetracker.h" | 
 | #include "webrtc/base/sigslot.h" | 
 | #include "webrtc/base/socketaddress.h" | 
 | #include "webrtc/base/thread.h" | 
 |  | 
 | namespace cricket { | 
 |  | 
 | class Connection; | 
 | class ConnectionRequest; | 
 |  | 
 | extern const char LOCAL_PORT_TYPE[]; | 
 | extern const char STUN_PORT_TYPE[]; | 
 | extern const char PRFLX_PORT_TYPE[]; | 
 | extern const char RELAY_PORT_TYPE[]; | 
 |  | 
 | extern const char UDP_PROTOCOL_NAME[]; | 
 | extern const char TCP_PROTOCOL_NAME[]; | 
 | extern const char SSLTCP_PROTOCOL_NAME[]; | 
 |  | 
 | // RFC 6544, TCP candidate encoding rules. | 
 | extern const int DISCARD_PORT; | 
 | extern const char TCPTYPE_ACTIVE_STR[]; | 
 | extern const char TCPTYPE_PASSIVE_STR[]; | 
 | extern const char TCPTYPE_SIMOPEN_STR[]; | 
 |  | 
 | // The minimum time we will wait before destroying a connection after creating | 
 | // it. | 
 | static const int MIN_CONNECTION_LIFETIME = 10 * 1000;  // 10 seconds. | 
 |  | 
 | // A connection will be declared dead if it has not received anything for this | 
 | // long. | 
 | static const int DEAD_CONNECTION_RECEIVE_TIMEOUT = 30 * 1000;  // 30 seconds. | 
 |  | 
 | // The timeout duration when a connection does not receive anything. | 
 | static const int WEAK_CONNECTION_RECEIVE_TIMEOUT = 2500;  // 2.5 seconds | 
 |  | 
 | // The length of time we wait before timing out writability on a connection. | 
 | static const int CONNECTION_WRITE_TIMEOUT = 15 * 1000;  // 15 seconds | 
 |  | 
 | // The length of time we wait before we become unwritable. | 
 | static const int CONNECTION_WRITE_CONNECT_TIMEOUT = 5 * 1000;  // 5 seconds | 
 |  | 
 | // This is the length of time that we wait for a ping response to come back. | 
 | static const int CONNECTION_RESPONSE_TIMEOUT = 5 * 1000;  // 5 seconds | 
 |  | 
 | // The number of pings that must fail to respond before we become unwritable. | 
 | static const uint32_t CONNECTION_WRITE_CONNECT_FAILURES = 5; | 
 |  | 
 | enum RelayType { | 
 |   RELAY_GTURN,   // Legacy google relay service. | 
 |   RELAY_TURN     // Standard (TURN) relay service. | 
 | }; | 
 |  | 
 | enum IcePriorityValue { | 
 |   // The reason we are choosing Relay preference 2 is because, we can run | 
 |   // Relay from client to server on UDP/TCP/TLS. To distinguish the transport | 
 |   // protocol, we prefer UDP over TCP over TLS. | 
 |   // For UDP ICE_TYPE_PREFERENCE_RELAY will be 2. | 
 |   // For TCP ICE_TYPE_PREFERENCE_RELAY will be 1. | 
 |   // For TLS ICE_TYPE_PREFERENCE_RELAY will be 0. | 
 |   // Check turnport.cc for setting these values. | 
 |   ICE_TYPE_PREFERENCE_RELAY = 2, | 
 |   ICE_TYPE_PREFERENCE_HOST_TCP = 90, | 
 |   ICE_TYPE_PREFERENCE_SRFLX = 100, | 
 |   ICE_TYPE_PREFERENCE_PRFLX = 110, | 
 |   ICE_TYPE_PREFERENCE_HOST = 126 | 
 | }; | 
 |  | 
 | const char* ProtoToString(ProtocolType proto); | 
 | bool StringToProto(const char* value, ProtocolType* proto); | 
 |  | 
 | struct ProtocolAddress { | 
 |   rtc::SocketAddress address; | 
 |   ProtocolType proto; | 
 |   bool secure; | 
 |  | 
 |   ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p) | 
 |       : address(a), proto(p), secure(false) { } | 
 |   ProtocolAddress(const rtc::SocketAddress& a, ProtocolType p, bool sec) | 
 |       : address(a), proto(p), secure(sec) { } | 
 |  | 
 |   bool operator==(const ProtocolAddress& o) const { | 
 |     return address == o.address && proto == o.proto && secure == o.secure; | 
 |   } | 
 |   bool operator!=(const ProtocolAddress& o) const { return !(*this == o); } | 
 | }; | 
 |  | 
 | typedef std::set<rtc::SocketAddress> ServerAddresses; | 
 |  | 
 | // Represents a local communication mechanism that can be used to create | 
 | // connections to similar mechanisms of the other client.  Subclasses of this | 
 | // one add support for specific mechanisms like local UDP ports. | 
 | class Port : public PortInterface, public rtc::MessageHandler, | 
 |              public sigslot::has_slots<> { | 
 |  public: | 
 |   Port(rtc::Thread* thread, | 
 |        const std::string& type, | 
 |        rtc::PacketSocketFactory* factory, | 
 |        rtc::Network* network, | 
 |        const rtc::IPAddress& ip, | 
 |        const std::string& username_fragment, | 
 |        const std::string& password); | 
 |   Port(rtc::Thread* thread, | 
 |        const std::string& type, | 
 |        rtc::PacketSocketFactory* factory, | 
 |        rtc::Network* network, | 
 |        const rtc::IPAddress& ip, | 
 |        uint16_t min_port, | 
 |        uint16_t max_port, | 
 |        const std::string& username_fragment, | 
 |        const std::string& password); | 
 |   virtual ~Port(); | 
 |  | 
 |   virtual const std::string& Type() const { return type_; } | 
 |   virtual rtc::Network* Network() const { return network_; } | 
 |  | 
 |   // Methods to set/get ICE role and tiebreaker values. | 
 |   IceRole GetIceRole() const { return ice_role_; } | 
 |   void SetIceRole(IceRole role) { ice_role_ = role; } | 
 |  | 
 |   void SetIceTiebreaker(uint64_t tiebreaker) { tiebreaker_ = tiebreaker; } | 
 |   uint64_t IceTiebreaker() const { return tiebreaker_; } | 
 |  | 
 |   virtual bool SharedSocket() const { return shared_socket_; } | 
 |   void ResetSharedSocket() { shared_socket_ = false; } | 
 |  | 
 |   // The thread on which this port performs its I/O. | 
 |   rtc::Thread* thread() { return thread_; } | 
 |  | 
 |   // The factory used to create the sockets of this port. | 
 |   rtc::PacketSocketFactory* socket_factory() const { return factory_; } | 
 |   void set_socket_factory(rtc::PacketSocketFactory* factory) { | 
 |     factory_ = factory; | 
 |   } | 
 |  | 
 |   // For debugging purposes. | 
 |   const std::string& content_name() const { return content_name_; } | 
 |   void set_content_name(const std::string& content_name) { | 
 |     content_name_ = content_name; | 
 |   } | 
 |  | 
 |   int component() const { return component_; } | 
 |   void set_component(int component) { component_ = component; } | 
 |  | 
 |   bool send_retransmit_count_attribute() const { | 
 |     return send_retransmit_count_attribute_; | 
 |   } | 
 |   void set_send_retransmit_count_attribute(bool enable) { | 
 |     send_retransmit_count_attribute_ = enable; | 
 |   } | 
 |  | 
 |   // Identifies the generation that this port was created in. | 
 |   uint32_t generation() const { return generation_; } | 
 |   void set_generation(uint32_t generation) { generation_ = generation; } | 
 |  | 
 |   const std::string username_fragment() const; | 
 |   const std::string& password() const { return password_; } | 
 |  | 
 |   // May be called when this port was initially created by a pooled | 
 |   // PortAllocatorSession, and is now being assigned to an ICE transport. | 
 |   // Updates the information for candidates as well. | 
 |   void SetIceParameters(int component, | 
 |                         const std::string& username_fragment, | 
 |                         const std::string& password); | 
 |  | 
 |   // Fired when candidates are discovered by the port. When all candidates | 
 |   // are discovered that belong to port SignalAddressReady is fired. | 
 |   sigslot::signal2<Port*, const Candidate&> SignalCandidateReady; | 
 |  | 
 |   // Provides all of the above information in one handy object. | 
 |   virtual const std::vector<Candidate>& Candidates() const { | 
 |     return candidates_; | 
 |   } | 
 |  | 
 |   // SignalPortComplete is sent when port completes the task of candidates | 
 |   // allocation. | 
 |   sigslot::signal1<Port*> SignalPortComplete; | 
 |   // This signal sent when port fails to allocate candidates and this port | 
 |   // can't be used in establishing the connections. When port is in shared mode | 
 |   // and port fails to allocate one of the candidates, port shouldn't send | 
 |   // this signal as other candidates might be usefull in establishing the | 
 |   // connection. | 
 |   sigslot::signal1<Port*> SignalPortError; | 
 |  | 
 |   // Returns a map containing all of the connections of this port, keyed by the | 
 |   // remote address. | 
 |   typedef std::map<rtc::SocketAddress, Connection*> AddressMap; | 
 |   const AddressMap& connections() { return connections_; } | 
 |  | 
 |   // Returns the connection to the given address or NULL if none exists. | 
 |   virtual Connection* GetConnection( | 
 |       const rtc::SocketAddress& remote_addr); | 
 |  | 
 |   // Called each time a connection is created. | 
 |   sigslot::signal2<Port*, Connection*> SignalConnectionCreated; | 
 |  | 
 |   // In a shared socket mode each port which shares the socket will decide | 
 |   // to accept the packet based on the |remote_addr|. Currently only UDP | 
 |   // port implemented this method. | 
 |   // TODO(mallinath) - Make it pure virtual. | 
 |   virtual bool HandleIncomingPacket( | 
 |       rtc::AsyncPacketSocket* socket, const char* data, size_t size, | 
 |       const rtc::SocketAddress& remote_addr, | 
 |       const rtc::PacketTime& packet_time) { | 
 |     ASSERT(false); | 
 |     return false; | 
 |   } | 
 |  | 
 |   // Sends a response message (normal or error) to the given request.  One of | 
 |   // these methods should be called as a response to SignalUnknownAddress. | 
 |   // NOTE: You MUST call CreateConnection BEFORE SendBindingResponse. | 
 |   virtual void SendBindingResponse(StunMessage* request, | 
 |                                    const rtc::SocketAddress& addr); | 
 |   virtual void SendBindingErrorResponse( | 
 |       StunMessage* request, const rtc::SocketAddress& addr, | 
 |       int error_code, const std::string& reason); | 
 |  | 
 |   void set_proxy(const std::string& user_agent, | 
 |                  const rtc::ProxyInfo& proxy) { | 
 |     user_agent_ = user_agent; | 
 |     proxy_ = proxy; | 
 |   } | 
 |   const std::string& user_agent() { return user_agent_; } | 
 |   const rtc::ProxyInfo& proxy() { return proxy_; } | 
 |  | 
 |   virtual void EnablePortPackets(); | 
 |  | 
 |   // Called if the port has no connections and is no longer useful. | 
 |   void Destroy(); | 
 |  | 
 |   virtual void OnMessage(rtc::Message *pmsg); | 
 |  | 
 |   // Debugging description of this port | 
 |   virtual std::string ToString() const; | 
 |   const rtc::IPAddress& ip() const { return ip_; } | 
 |   uint16_t min_port() { return min_port_; } | 
 |   uint16_t max_port() { return max_port_; } | 
 |  | 
 |   // Timeout shortening function to speed up unit tests. | 
 |   void set_timeout_delay(int delay) { timeout_delay_ = delay; } | 
 |  | 
 |   // This method will return local and remote username fragements from the | 
 |   // stun username attribute if present. | 
 |   bool ParseStunUsername(const StunMessage* stun_msg, | 
 |                          std::string* local_username, | 
 |                          std::string* remote_username) const; | 
 |   void CreateStunUsername(const std::string& remote_username, | 
 |                           std::string* stun_username_attr_str) const; | 
 |  | 
 |   bool MaybeIceRoleConflict(const rtc::SocketAddress& addr, | 
 |                             IceMessage* stun_msg, | 
 |                             const std::string& remote_ufrag); | 
 |  | 
 |   // Called when a packet has been sent to the socket. | 
 |   // This is made pure virtual to notify subclasses of Port that they MUST | 
 |   // listen to AsyncPacketSocket::SignalSentPacket and then call | 
 |   // PortInterface::OnSentPacket. | 
 |   virtual void OnSentPacket(rtc::AsyncPacketSocket* socket, | 
 |                             const rtc::SentPacket& sent_packet) = 0; | 
 |  | 
 |   // Called when the socket is currently able to send. | 
 |   void OnReadyToSend(); | 
 |  | 
 |   // Called when the Connection discovers a local peer reflexive candidate. | 
 |   // Returns the index of the new local candidate. | 
 |   size_t AddPrflxCandidate(const Candidate& local); | 
 |  | 
 |   int16_t network_cost() const { return network_cost_; } | 
 |  | 
 |  protected: | 
 |   enum { | 
 |     MSG_DEAD = 0, | 
 |     MSG_FIRST_AVAILABLE | 
 |   }; | 
 |  | 
 |   virtual void UpdateNetworkCost(); | 
 |  | 
 |   void set_type(const std::string& type) { type_ = type; } | 
 |  | 
 |   void AddAddress(const rtc::SocketAddress& address, | 
 |                   const rtc::SocketAddress& base_address, | 
 |                   const rtc::SocketAddress& related_address, | 
 |                   const std::string& protocol, | 
 |                   const std::string& relay_protocol, | 
 |                   const std::string& tcptype, | 
 |                   const std::string& type, | 
 |                   uint32_t type_preference, | 
 |                   uint32_t relay_preference, | 
 |                   bool final); | 
 |  | 
 |   // Adds the given connection to the map keyed by the remote candidate address. | 
 |   // If an existing connection has the same address, the existing one will be | 
 |   // replaced and destroyed. | 
 |   void AddOrReplaceConnection(Connection* conn); | 
 |  | 
 |   // Called when a packet is received from an unknown address that is not | 
 |   // currently a connection.  If this is an authenticated STUN binding request, | 
 |   // then we will signal the client. | 
 |   void OnReadPacket(const char* data, size_t size, | 
 |                     const rtc::SocketAddress& addr, | 
 |                     ProtocolType proto); | 
 |  | 
 |   // If the given data comprises a complete and correct STUN message then the | 
 |   // return value is true, otherwise false. If the message username corresponds | 
 |   // with this port's username fragment, msg will contain the parsed STUN | 
 |   // message.  Otherwise, the function may send a STUN response internally. | 
 |   // remote_username contains the remote fragment of the STUN username. | 
 |   bool GetStunMessage(const char* data, | 
 |                       size_t size, | 
 |                       const rtc::SocketAddress& addr, | 
 |                       std::unique_ptr<IceMessage>* out_msg, | 
 |                       std::string* out_username); | 
 |  | 
 |   // Checks if the address in addr is compatible with the port's ip. | 
 |   bool IsCompatibleAddress(const rtc::SocketAddress& addr); | 
 |  | 
 |   // Returns default DSCP value. | 
 |   rtc::DiffServCodePoint DefaultDscpValue() const { | 
 |     // No change from what MediaChannel set. | 
 |     return rtc::DSCP_NO_CHANGE; | 
 |   } | 
 |  | 
 |   // Extra work to be done in subclasses when a connection is destroyed. | 
 |   virtual void HandleConnectionDestroyed(Connection* conn) {} | 
 |  | 
 |  private: | 
 |   void Construct(); | 
 |   // Called when one of our connections deletes itself. | 
 |   void OnConnectionDestroyed(Connection* conn); | 
 |  | 
 |   // Whether this port is dead, and hence, should be destroyed on the controlled | 
 |   // side. | 
 |   bool dead() const { | 
 |     return ice_role_ == ICEROLE_CONTROLLED && connections_.empty(); | 
 |   } | 
 |  | 
 |   void OnNetworkTypeChanged(const rtc::Network* network); | 
 |  | 
 |   rtc::Thread* thread_; | 
 |   rtc::PacketSocketFactory* factory_; | 
 |   std::string type_; | 
 |   bool send_retransmit_count_attribute_; | 
 |   rtc::Network* network_; | 
 |   rtc::IPAddress ip_; | 
 |   uint16_t min_port_; | 
 |   uint16_t max_port_; | 
 |   std::string content_name_; | 
 |   int component_; | 
 |   uint32_t generation_; | 
 |   // In order to establish a connection to this Port (so that real data can be | 
 |   // sent through), the other side must send us a STUN binding request that is | 
 |   // authenticated with this username_fragment and password. | 
 |   // PortAllocatorSession will provide these username_fragment and password. | 
 |   // | 
 |   // Note: we should always use username_fragment() instead of using | 
 |   // |ice_username_fragment_| directly. For the details see the comment on | 
 |   // username_fragment(). | 
 |   std::string ice_username_fragment_; | 
 |   std::string password_; | 
 |   std::vector<Candidate> candidates_; | 
 |   AddressMap connections_; | 
 |   int timeout_delay_; | 
 |   bool enable_port_packets_; | 
 |   IceRole ice_role_; | 
 |   uint64_t tiebreaker_; | 
 |   bool shared_socket_; | 
 |   // Information to use when going through a proxy. | 
 |   std::string user_agent_; | 
 |   rtc::ProxyInfo proxy_; | 
 |  | 
 |   // A virtual cost perceived by the user, usually based on the network type | 
 |   // (WiFi. vs. Cellular). It takes precedence over the priority when | 
 |   // comparing two connections. | 
 |   uint16_t network_cost_; | 
 |  | 
 |   friend class Connection; | 
 | }; | 
 |  | 
 | // Represents a communication link between a port on the local client and a | 
 | // port on the remote client. | 
 | class Connection : public CandidatePairInterface, | 
 |                    public rtc::MessageHandler, | 
 |                    public sigslot::has_slots<> { | 
 |  public: | 
 |   struct SentPing { | 
 |     SentPing(const std::string id, int64_t sent_time) | 
 |         : id(id), sent_time(sent_time) {} | 
 |  | 
 |     std::string id; | 
 |     int64_t sent_time; | 
 |   }; | 
 |  | 
 |   // States are from RFC 5245. http://tools.ietf.org/html/rfc5245#section-5.7.4 | 
 |   enum State { | 
 |     STATE_WAITING = 0,  // Check has not been performed, Waiting pair on CL. | 
 |     STATE_INPROGRESS,   // Check has been sent, transaction is in progress. | 
 |     STATE_SUCCEEDED,    // Check already done, produced a successful result. | 
 |     STATE_FAILED        // Check for this connection failed. | 
 |   }; | 
 |  | 
 |   virtual ~Connection(); | 
 |  | 
 |   // The local port where this connection sends and receives packets. | 
 |   Port* port() { return port_; } | 
 |   const Port* port() const { return port_; } | 
 |  | 
 |   // Implementation of virtual methods in CandidatePairInterface. | 
 |   // Returns the description of the local port | 
 |   virtual const Candidate& local_candidate() const; | 
 |   // Returns the description of the remote port to which we communicate. | 
 |   virtual const Candidate& remote_candidate() const; | 
 |  | 
 |   // Returns the pair priority. | 
 |   uint64_t priority() const; | 
 |  | 
 |   enum WriteState { | 
 |     STATE_WRITABLE          = 0,  // we have received ping responses recently | 
 |     STATE_WRITE_UNRELIABLE  = 1,  // we have had a few ping failures | 
 |     STATE_WRITE_INIT        = 2,  // we have yet to receive a ping response | 
 |     STATE_WRITE_TIMEOUT     = 3,  // we have had a large number of ping failures | 
 |   }; | 
 |  | 
 |   WriteState write_state() const { return write_state_; } | 
 |   bool writable() const { return write_state_ == STATE_WRITABLE; } | 
 |   bool receiving() const { return receiving_; } | 
 |  | 
 |   // Determines whether the connection has finished connecting.  This can only | 
 |   // be false for TCP connections. | 
 |   bool connected() const { return connected_; } | 
 |   bool weak() const { return !(writable() && receiving() && connected()); } | 
 |   bool active() const { | 
 |     return write_state_ != STATE_WRITE_TIMEOUT; | 
 |   } | 
 |  | 
 |   // A connection is dead if it can be safely deleted. | 
 |   bool dead(int64_t now) const; | 
 |  | 
 |   // Estimate of the round-trip time over this connection. | 
 |   int rtt() const { return rtt_; } | 
 |  | 
 |   ConnectionInfo stats(); | 
 |  | 
 |   sigslot::signal1<Connection*> SignalStateChange; | 
 |  | 
 |   // Sent when the connection has decided that it is no longer of value.  It | 
 |   // will delete itself immediately after this call. | 
 |   sigslot::signal1<Connection*> SignalDestroyed; | 
 |  | 
 |   // The connection can send and receive packets asynchronously.  This matches | 
 |   // the interface of AsyncPacketSocket, which may use UDP or TCP under the | 
 |   // covers. | 
 |   virtual int Send(const void* data, size_t size, | 
 |                    const rtc::PacketOptions& options) = 0; | 
 |  | 
 |   // Error if Send() returns < 0 | 
 |   virtual int GetError() = 0; | 
 |  | 
 |   sigslot::signal4<Connection*, const char*, size_t, const rtc::PacketTime&> | 
 |       SignalReadPacket; | 
 |  | 
 |   sigslot::signal1<Connection*> SignalReadyToSend; | 
 |  | 
 |   // Called when a packet is received on this connection. | 
 |   void OnReadPacket(const char* data, size_t size, | 
 |                     const rtc::PacketTime& packet_time); | 
 |  | 
 |   // Called when the socket is currently able to send. | 
 |   void OnReadyToSend(); | 
 |  | 
 |   // Called when a connection is determined to be no longer useful to us.  We | 
 |   // still keep it around in case the other side wants to use it.  But we can | 
 |   // safely stop pinging on it and we can allow it to time out if the other | 
 |   // side stops using it as well. | 
 |   bool pruned() const { return pruned_; } | 
 |   void Prune(); | 
 |  | 
 |   bool use_candidate_attr() const { return use_candidate_attr_; } | 
 |   void set_use_candidate_attr(bool enable); | 
 |  | 
 |   bool nominated() const { return nominated_; } | 
 |   void set_nominated(bool nominated) { nominated_ = nominated; } | 
 |  | 
 |   void set_remote_ice_mode(IceMode mode) { | 
 |     remote_ice_mode_ = mode; | 
 |   } | 
 |  | 
 |   void set_receiving_timeout(int64_t receiving_timeout_ms) { | 
 |     receiving_timeout_ = receiving_timeout_ms; | 
 |   } | 
 |  | 
 |   // Makes the connection go away. | 
 |   void Destroy(); | 
 |  | 
 |   // Makes the connection go away, in a failed state. | 
 |   void FailAndDestroy(); | 
 |  | 
 |   // Prunes the connection and sets its state to STATE_FAILED, | 
 |   // It will not be used or send pings although it can still receive packets. | 
 |   void FailAndPrune(); | 
 |  | 
 |   // Checks that the state of this connection is up-to-date.  The argument is | 
 |   // the current time, which is compared against various timeouts. | 
 |   void UpdateState(int64_t now); | 
 |  | 
 |   // Called when this connection should try checking writability again. | 
 |   int64_t last_ping_sent() const { return last_ping_sent_; } | 
 |   void Ping(int64_t now); | 
 |   void ReceivedPingResponse(int rtt); | 
 |   int64_t last_ping_response_received() const { | 
 |     return last_ping_response_received_; | 
 |   } | 
 |  | 
 |   // Called whenever a valid ping is received on this connection.  This is | 
 |   // public because the connection intercepts the first ping for us. | 
 |   int64_t last_ping_received() const { return last_ping_received_; } | 
 |   void ReceivedPing(); | 
 |   // Handles the binding request; sends a response if this is a valid request. | 
 |   void HandleBindingRequest(IceMessage* msg); | 
 |  | 
 |   int64_t last_data_received() const { return last_data_received_; } | 
 |  | 
 |   // Debugging description of this connection | 
 |   std::string ToDebugId() const; | 
 |   std::string ToString() const; | 
 |   std::string ToSensitiveString() const; | 
 |   // Prints pings_since_last_response_ into a string. | 
 |   void PrintPingsSinceLastResponse(std::string* pings, size_t max); | 
 |  | 
 |   bool reported() const { return reported_; } | 
 |   void set_reported(bool reported) { reported_ = reported;} | 
 |  | 
 |   // This signal will be fired if this connection is nominated by the | 
 |   // controlling side. | 
 |   sigslot::signal1<Connection*> SignalNominated; | 
 |  | 
 |   // Invoked when Connection receives STUN error response with 487 code. | 
 |   void HandleRoleConflictFromPeer(); | 
 |  | 
 |   State state() const { return state_; } | 
 |  | 
 |   int num_pings_sent() const { return num_pings_sent_; } | 
 |  | 
 |   IceMode remote_ice_mode() const { return remote_ice_mode_; } | 
 |  | 
 |   uint32_t ComputeNetworkCost() const; | 
 |  | 
 |   // Update the ICE password and/or generation of the remote candidate if a | 
 |   // ufrag in |remote_ice_parameters| matches the candidate's ufrag, and the | 
 |   // candidate's password and/or ufrag has not been set. | 
 |   // |remote_ice_parameters| should be a list of known ICE parameters ordered | 
 |   // by generation. | 
 |   void MaybeSetRemoteIceCredentialsAndGeneration(const std::string& ice_ufrag, | 
 |                                                  const std::string& ice_pwd, | 
 |                                                  int generation); | 
 |  | 
 |   // If |remote_candidate_| is peer reflexive and is equivalent to | 
 |   // |new_candidate| except the type, update |remote_candidate_| to | 
 |   // |new_candidate|. | 
 |   void MaybeUpdatePeerReflexiveCandidate(const Candidate& new_candidate); | 
 |  | 
 |   // Returns the last received time of any data, stun request, or stun | 
 |   // response in milliseconds | 
 |   int64_t last_received() const; | 
 |  | 
 |   bool stable(int64_t now) const; | 
 |  | 
 |  protected: | 
 |   enum { MSG_DELETE = 0, MSG_FIRST_AVAILABLE }; | 
 |  | 
 |   // Constructs a new connection to the given remote port. | 
 |   Connection(Port* port, size_t index, const Candidate& candidate); | 
 |  | 
 |   // Called back when StunRequestManager has a stun packet to send | 
 |   void OnSendStunPacket(const void* data, size_t size, StunRequest* req); | 
 |  | 
 |   // Callbacks from ConnectionRequest | 
 |   virtual void OnConnectionRequestResponse(ConnectionRequest* req, | 
 |                                            StunMessage* response); | 
 |   void OnConnectionRequestErrorResponse(ConnectionRequest* req, | 
 |                                         StunMessage* response); | 
 |   void OnConnectionRequestTimeout(ConnectionRequest* req); | 
 |   void OnConnectionRequestSent(ConnectionRequest* req); | 
 |  | 
 |   bool rtt_converged() const; | 
 |  | 
 |   // If the response is not received within 2 * RTT, the response is assumed to | 
 |   // be missing. | 
 |   bool missing_responses(int64_t now) const; | 
 |  | 
 |   // Changes the state and signals if necessary. | 
 |   void set_write_state(WriteState value); | 
 |   void set_receiving(bool value); | 
 |   void set_state(State state); | 
 |   void set_connected(bool value); | 
 |  | 
 |   void OnMessage(rtc::Message *pmsg); | 
 |  | 
 |   Port* port_; | 
 |   size_t local_candidate_index_; | 
 |   Candidate remote_candidate_; | 
 |   WriteState write_state_; | 
 |   bool receiving_; | 
 |   bool connected_; | 
 |   bool pruned_; | 
 |   // By default |use_candidate_attr_| flag will be true, | 
 |   // as we will be using aggressive nomination. | 
 |   // But when peer is ice-lite, this flag "must" be initialized to false and | 
 |   // turn on when connection becomes "best connection". | 
 |   bool use_candidate_attr_; | 
 |   // Whether this connection has been nominated by the controlling side via | 
 |   // the use_candidate attribute. | 
 |   bool nominated_; | 
 |   IceMode remote_ice_mode_; | 
 |   StunRequestManager requests_; | 
 |   int rtt_; | 
 |   int rtt_samples_ = 0; | 
 |   int64_t last_ping_sent_;      // last time we sent a ping to the other side | 
 |   int64_t last_ping_received_;  // last time we received a ping from the other | 
 |                                 // side | 
 |   int64_t last_data_received_; | 
 |   int64_t last_ping_response_received_; | 
 |   std::vector<SentPing> pings_since_last_response_; | 
 |  | 
 |   rtc::RateTracker recv_rate_tracker_; | 
 |   rtc::RateTracker send_rate_tracker_; | 
 |  | 
 |   ConnectionInfo stats_; | 
 |  | 
 |  private: | 
 |   void MaybeAddPrflxCandidate(ConnectionRequest* request, | 
 |                               StunMessage* response); | 
 |  | 
 |   bool reported_; | 
 |   State state_; | 
 |   // Time duration to switch from receiving to not receiving. | 
 |   int receiving_timeout_; | 
 |   int64_t time_created_ms_; | 
 |   int num_pings_sent_ = 0; | 
 |  | 
 |   friend class Port; | 
 |   friend class ConnectionRequest; | 
 | }; | 
 |  | 
 | // ProxyConnection defers all the interesting work to the port. | 
 | class ProxyConnection : public Connection { | 
 |  public: | 
 |   ProxyConnection(Port* port, size_t index, const Candidate& remote_candidate); | 
 |  | 
 |   int Send(const void* data, | 
 |            size_t size, | 
 |            const rtc::PacketOptions& options) override; | 
 |   int GetError() override { return error_; } | 
 |  | 
 |  private: | 
 |   int error_ = 0; | 
 | }; | 
 |  | 
 | }  // namespace cricket | 
 |  | 
 | #endif  // WEBRTC_P2P_BASE_PORT_H_ |